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Games you'd like to see ported to Apple II...

68kMLA Games 54 posts Mar 8, 2008 to Feb 17, 2010
It's no secret that the Apple II was Apple's best computer for gaming, but I feel that there are some games that really deserved a port to the platform that never made it on. These are mostly european games. The Apple II was never very popular in europe. People over there were mostly playing with their superior Spectrums and CPCs and never gave this supposedly weak little machine a chance.

And it's really a shame that they didn't. It would have been really nice to see games like Chuck Rock, 3D Construction Kit, Stunt Car Racer, Lemmings (why was it never ported?), Manic Miner, Turrican, Hard Drivin' (at least I'D like to see it on the A2. :p ), M. U. L. E, and so many others on the A2.

Oh well. I guess you can't have everything. What are some of the games you'd like to see ported?

The Apple II already has the finest game every made (IMHO): Applesoft BASIC. (Seriously. I spent a lot of my childhood with Applesoft BASIC and the Commodore 64 BASIC.)

It is true that the Apple II's primary gaming stronghold was in America. At that time the top end computer for the UK was probably the BBC Micro which had countless well known and obscure games written for it.

I'd like to see a Zelda game on the IIe. Or Super Mario Brothers.

Crysis...

Marathon :D :lol:

It is true that the Apple II's primary gaming stronghold was in America. At that time the top end computer for the UK was probably the BBC Micro which had countless well known and obscure games written for it.
The Beeb had probably the best 8 bit Basic you could get in those days. That's why so much was released for it. Even an amateur could write a decent looking program.

You can still get BBC BASIC for many platforms today

http://www.bbcbasic.co.uk/bbcbasic.html

4x4 Evo 2 :D

Half-Life or Starcraft

pong

@mac-man6

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Can you imagine the amount of floppy disks required, swapping had to be done, speed and performance issue to port those games!! BUT IT WOULD BE UNBELIEVABLY awesome to see that happening! Can you imagine online support on those :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

lemings was ported to the IIGS - LemminGS and plain old mario made a few apperance on the 8bit ][ line also

my 2 cents, id like to find an old copy of sim city that was done for the apple ][.

Actually I REALLY LOVE if lots of awesome games PORTED TO THE Apple II gs to be more honest. Apple II gs even if it is in the 16 bit mod and have more colors, blah blah, it still have the Apple II display color feel, graphics feel, everything about Apple II feel in an.

In conclusion I wish more games are ported to the Apple II gs, is this possible? Can you port Ultima 6 to Apple II gs? How about Savage Empire for example or Ultima world games, even attempt Ultima underworld hehe.

Now this is a game that I would LOVE to play one hundred percent for sure

http://everylemming.blogspot.com/2007/12/unofficial-lemmings-apple-ii-gs.html

Actually I REALLY LOVE if lots of awesome games PORTED TO THE Apple II gs to be more honest. Apple II gs even if it is in the 16 bit mod and have more colors, blah blah, it still have the Apple II display color feel, graphics feel, everything about Apple II feel in an.
In conclusion I wish more games are ported to the Apple II gs, is this possible? Can you port Ultima 6 to Apple II gs? How about Savage Empire for example or Ultima world games, even attempt Ultima underworld hehe.

Now this is a game that I would LOVE to play one hundred percent for sure

http://everylemming.blogspot.com/2007/12/unofficial-lemmings-apple-ii-gs.html
Here's a link to a downloadable copy of LemminGS from the guys who developed the game for the GS.

http://www.brutal-deluxe.fr/products/apple2gs/lemmings.html

You can either run this on a GS emulator or transfer it to your GS to play on the real hardware.

Have fun!

Dean

Thank you so much for this link, much appreciate it.

@ foody

Hi foody u amigan, u :-*

hehe, it is true. I love Amiga too as well. I am a proud owner of Amiga 1200, Commodore 64c, and an Apple II gs.

Driver 1 and 2.

Super Mario 64. Yes, it would probably need like 30 floppies, but it would be worth it.

If super mario 64 ever needs to work it have to be in Apple II gs mode, not Apple II mode.

I'd be happy with a decent Hangman game... that shouldn't be too hard.

DUKE NUKEM 3D!

Now that the fun is all over let us get serious here. Is there truly a plan of actually porting ANYTHING to the Apple II gs? If so, are there serious programmers out there who is seeking lists from us with more demand to start porting? I need to know.

what about Portal, or team fortress II? Can we get one that is networked with a Uthernet card?

What about one that utilizes a CD-ROM or Combact Flash adapter?

i know of at least 1 group with 1 game on the boox and yes ethernet savvy -not public tho...

GTA 4!!!!! :D

Nah, seriously...how about a good implementation of Tetris?

How about porting Ultima series games to the Apple II gs mode: savage empire, Ultima 7, martial dreams, etc.

Wow, I didn't know this thread was resurrected. :lol: Anyway, here are some more games I'd like to see ported: Yoomp, because it would be pretty cool with a Mockingboard, and any good side-scrolling platformer, such as the James Pond series, or Turrican. Maybe there could also be some 3D adventure games, such as the Mercenary series, or Cholo, and maybe some cool FPS games, such as

. It would also be cool to see some more Sierra adventures, Particularly the Space Quest series.
What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.

What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.
I really wish I could help you out, I really do. But there just doesn't seem to be anyone willing to make Apple II stuff anymore. Oh, I'd do it, all right. It's just that I'm really lazy, and, for the life of me, I can't seem to figure out any kind of programming language, Assembly or otherwise.
Perhaps I should try to learn... :p

Then I shall cry. :'(

You might be interested in checking out this website:

http://virtualgs.larwe.com/Virtual_GS/Welcome.html

The guy doing the site lives in Singapore and put it as a way to help people learn to program the GS. He's teaching his young son to program the GS and has the programs he has written up on the site for download. He suggests running some of the programs in a GS emulator so they will run at a descent speed but others on there can be run on a standard GS.

There are several different languages available for GS programming. What he is currently teaching his son, after he first started him with BASIC, is Complete Pascal II.

Hope this helps,

Dean

If super mario 64 ever needs to work it have to be in Apple II gs mode, not Apple II mode.
There's no way SM64 will ever work on a IIGS. 3D games require far more hardware than was ever available at the time of the IIGS. The N64 itself was designed by SGI, so that in itself should tell you how woefully inadequate the IIGS would be for that type of game.

Glider!!!!

@Quadraman

One is only dreaming mate..only dreaming. :lol: It would be cool and make my head swim hard I will fall off...* sigh * the softness of Apple II computers.

@magnusfalkirk

Thank you very much ;) I am going to go there and learn now.

Wolf3D got a port. Tetris was brought over officially by Spectrum Holobyte and their version is quite good.

I suppose simpler SNES stuff could possibly be pulled over to the IIgs, both have 65C816s.

I'd like to see the old NES classics, Castlevania, etc., on the IIgs.

Seriously. I spent a lot of my childhood with Applesoft BASIC and the Commodore 64 BASIC.
The image that comes to mind is of a cat playing with a ball of wool. ;D

I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.

The problem is the NES had extra sound and video chips, which would have to be emulated as well. The last problem is that I don't think NES ROM files will fit on a 140K disk.

I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.

The problem is the NES had extra sound and video chips, which would have to be emulated as well. The last problem is that I don't think NES ROM files will fit on a 140K disk.
There are actually NES roms that are only 32K in size.
Probably there's plenty of games that could be converted to a Zip-chipped IIgs... I mean they got Wolfenstein 3D going on it, so why not a whole bunch of other games of that era. With the IIgs's awesome sound chip, why not, say Team 17's excellent Alien Breed top-down shooters?

Seriously. I spent a lot of my childhood with Applesoft BASIC and the Commodore 64 BASIC.
The image that comes to mind is of a cat playing with a ball of wool. ;D
Assuming that I'm the cat and the ball of wool is Applesoft, a better description would be a ball of wool playing with a cat.

Actually, I wasn't a bad programmer back then. It's amazing what you can accomplish without the Internet to distract you.

what about Portal, or team fortress II? Can we get one that is networked with a Uthernet card?
I want to see some simple but well executed NadaNet games. Maybe a port of Mazewars, or a multiplayer rogue or something like that.

Probably there's plenty of games that could be converted to a Zip-chipped IIgs... I mean they got Wolfenstein 3D going on it, so why not a whole bunch of other games of that era. With the IIgs's awesome sound chip, why not, say Team 17's excellent Alien Breed top-down shooters?
All that would need to happen to make that truly viable would be for someone to start manufacturing accelerator cards for the IIGS again.
It's no secret that the Apple II was Apple's best computer for gaming
It's not a secret, it's a myth. :)

When it was the only machine they offered you could claim it was the best Apple machine for anything at all.

It's no secret that the Apple II was Apple's best computer for gaming
It's not a secret, it's a myth. :)

When it was the only machine they offered you could claim it was the best Apple machine for anything at all.
Ah, but add "GS" on the end and it becomes a different story entirely. :)
Doom

THREAD NECROMANCY !!!!!

How about Galaga... Gradius... Castlevania... Contra :>?

*hides under a rock*

Ms. Pac-Man, Call of Duty, and Halo
vent.gif


splinter cell as a text + g adventure

:D

I did a Pac Man and Mrs Pac Man, and Tapper, and Frogger, and some "3D" shooters, and some really awful ports of console games, and I got so sick of playing games... xx(

By the time you've tested every position and live / die / score situation of every level of a game, you forget how much fun you're having. Then after doing the Apple version, comes the C-64 version, and the Atari 400/800 version, and the Atari 5200 version, and the Genesis... well, you know...

Writing games will cure you of wanting to play them. :D

I cracked the official Apple ][ Ms. Pac-Man to a single file, I got it around here somewhere. (Not the "Diskman" crack that's been floating around since the '80s, but a new, clean crack.)

Writing games will cure you of wanting to play them. :D
the cure to writing games is ludemdare, then you just want to sit back and play for a while

then you start getting "itchy", and you know your going to make a game sometime soon

}:)