Thread
Games you'd like to see ported to Apple II...
It's no secret that the Apple II was Apple's best computer for gaming, but I feel that there are some games that really deserved a port to the platform that never made it on. These are mostly european games. The Apple II was never very popular in europe. People over there were mostly playing with their superior Spectrums and CPCs and never gave this supposedly weak little machine a chance.
And it's really a shame that they didn't. It would have been really nice to see games like Chuck Rock, 3D Construction Kit, Stunt Car Racer, Lemmings (why was it never ported?), Manic Miner, Turrican, Hard Drivin' (at least I'D like to see it on the A2.
), M. U. L. E, and so many others on the A2.
Oh well. I guess you can't have everything. What are some of the games you'd like to see ported?
And it's really a shame that they didn't. It would have been really nice to see games like Chuck Rock, 3D Construction Kit, Stunt Car Racer, Lemmings (why was it never ported?), Manic Miner, Turrican, Hard Drivin' (at least I'D like to see it on the A2.
), M. U. L. E, and so many others on the A2.Oh well. I guess you can't have everything. What are some of the games you'd like to see ported?
The Beeb had probably the best 8 bit Basic you could get in those days. That's why so much was released for it. Even an amateur could write a decent looking program.It is true that the Apple II's primary gaming stronghold was in America. At that time the top end computer for the UK was probably the BBC Micro which had countless well known and obscure games written for it.
You can still get BBC BASIC for many platforms today
http://www.bbcbasic.co.uk/bbcbasic.html
@mac-man6
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Can you imagine the amount of floppy disks required, swapping had to be done, speed and performance issue to port those games!! BUT IT WOULD BE UNBELIEVABLY awesome to see that happening! Can you imagine online support on those :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Can you imagine the amount of floppy disks required, swapping had to be done, speed and performance issue to port those games!! BUT IT WOULD BE UNBELIEVABLY awesome to see that happening! Can you imagine online support on those :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Actually I REALLY LOVE if lots of awesome games PORTED TO THE Apple II gs to be more honest. Apple II gs even if it is in the 16 bit mod and have more colors, blah blah, it still have the Apple II display color feel, graphics feel, everything about Apple II feel in an.
In conclusion I wish more games are ported to the Apple II gs, is this possible? Can you port Ultima 6 to Apple II gs? How about Savage Empire for example or Ultima world games, even attempt Ultima underworld hehe.
Now this is a game that I would LOVE to play one hundred percent for sure
http://everylemming.blogspot.com/2007/12/unofficial-lemmings-apple-ii-gs.html
In conclusion I wish more games are ported to the Apple II gs, is this possible? Can you port Ultima 6 to Apple II gs? How about Savage Empire for example or Ultima world games, even attempt Ultima underworld hehe.
Now this is a game that I would LOVE to play one hundred percent for sure
http://everylemming.blogspot.com/2007/12/unofficial-lemmings-apple-ii-gs.html
Here's a link to a downloadable copy of LemminGS from the guys who developed the game for the GS.Actually I REALLY LOVE if lots of awesome games PORTED TO THE Apple II gs to be more honest. Apple II gs even if it is in the 16 bit mod and have more colors, blah blah, it still have the Apple II display color feel, graphics feel, everything about Apple II feel in an.
In conclusion I wish more games are ported to the Apple II gs, is this possible? Can you port Ultima 6 to Apple II gs? How about Savage Empire for example or Ultima world games, even attempt Ultima underworld hehe.
Now this is a game that I would LOVE to play one hundred percent for sure
http://everylemming.blogspot.com/2007/12/unofficial-lemmings-apple-ii-gs.html
http://www.brutal-deluxe.fr/products/apple2gs/lemmings.html
You can either run this on a GS emulator or transfer it to your GS to play on the real hardware.
Have fun!
Dean
Wow, I didn't know this thread was resurrected. :lol: Anyway, here are some more games I'd like to see ported: Yoomp, because it would be pretty cool with a Mockingboard, and any good side-scrolling platformer, such as the James Pond series, or Turrican. Maybe there could also be some 3D adventure games, such as the Mercenary series, or Cholo, and maybe some cool FPS games, such as
. It would also be cool to see some more Sierra adventures, Particularly the Space Quest series.
What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.
I really wish I could help you out, I really do. But there just doesn't seem to be anyone willing to make Apple II stuff anymore. Oh, I'd do it, all right. It's just that I'm really lazy, and, for the life of me, I can't seem to figure out any kind of programming language, Assembly or otherwise.What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.
Perhaps I should try to learn...
You might be interested in checking out this website:
http://virtualgs.larwe.com/Virtual_GS/Welcome.html
The guy doing the site lives in Singapore and put it as a way to help people learn to program the GS. He's teaching his young son to program the GS and has the programs he has written up on the site for download. He suggests running some of the programs in a GS emulator so they will run at a descent speed but others on there can be run on a standard GS.
There are several different languages available for GS programming. What he is currently teaching his son, after he first started him with BASIC, is Complete Pascal II.
Hope this helps,
Dean
http://virtualgs.larwe.com/Virtual_GS/Welcome.html
The guy doing the site lives in Singapore and put it as a way to help people learn to program the GS. He's teaching his young son to program the GS and has the programs he has written up on the site for download. He suggests running some of the programs in a GS emulator so they will run at a descent speed but others on there can be run on a standard GS.
There are several different languages available for GS programming. What he is currently teaching his son, after he first started him with BASIC, is Complete Pascal II.
Hope this helps,
Dean
There's no way SM64 will ever work on a IIGS. 3D games require far more hardware than was ever available at the time of the IIGS. The N64 itself was designed by SGI, so that in itself should tell you how woefully inadequate the IIGS would be for that type of game.If super mario 64 ever needs to work it have to be in Apple II gs mode, not Apple II mode.
Wolf3D got a port. Tetris was brought over officially by Spectrum Holobyte and their version is quite good.
I suppose simpler SNES stuff could possibly be pulled over to the IIgs, both have 65C816s.
I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
I suppose simpler SNES stuff could possibly be pulled over to the IIgs, both have 65C816s.
I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
The problem is the NES had extra sound and video chips, which would have to be emulated as well. The last problem is that I don't think NES ROM files will fit on a 140K disk.
There are actually NES roms that are only 32K in size.Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
The problem is the NES had extra sound and video chips, which would have to be emulated as well. The last problem is that I don't think NES ROM files will fit on a 140K disk.
Probably there's plenty of games that could be converted to a Zip-chipped IIgs... I mean they got Wolfenstein 3D going on it, so why not a whole bunch of other games of that era. With the IIgs's awesome sound chip, why not, say Team 17's excellent Alien Breed top-down shooters?
Assuming that I'm the cat and the ball of wool is Applesoft, a better description would be a ball of wool playing with a cat.The image that comes to mind is of a cat playing with a ball of wool. ;DSeriously. I spent a lot of my childhood with Applesoft BASIC and the Commodore 64 BASIC.
Actually, I wasn't a bad programmer back then. It's amazing what you can accomplish without the Internet to distract you.
All that would need to happen to make that truly viable would be for someone to start manufacturing accelerator cards for the IIGS again.Probably there's plenty of games that could be converted to a Zip-chipped IIgs... I mean they got Wolfenstein 3D going on it, so why not a whole bunch of other games of that era. With the IIgs's awesome sound chip, why not, say Team 17's excellent Alien Breed top-down shooters?
Ah, but add "GS" on the end and it becomes a different story entirely.It's not a secret, it's a myth.It's no secret that the Apple II was Apple's best computer for gaming![]()
When it was the only machine they offered you could claim it was the best Apple machine for anything at all.
I did a Pac Man and Mrs Pac Man, and Tapper, and Frogger, and some "3D" shooters, and some really awful ports of console games, and I got so sick of playing games... xx(
By the time you've tested every position and live / die / score situation of every level of a game, you forget how much fun you're having. Then after doing the Apple version, comes the C-64 version, and the Atari 400/800 version, and the Atari 5200 version, and the Genesis... well, you know...
Writing games will cure you of wanting to play them.
By the time you've tested every position and live / die / score situation of every level of a game, you forget how much fun you're having. Then after doing the Apple version, comes the C-64 version, and the Atari 400/800 version, and the Atari 5200 version, and the Genesis... well, you know...
Writing games will cure you of wanting to play them.

I am going to go there and learn now.