arfink; I've been trying to do that; for some reason (following the instructions here: http://www.club100.org/library/twe/c2c01.html , section "Model T to Desktop" and using a Toshiba T2110CS with DOS and kermit 3.14) I can transfer from the Toshiba to the Olivetti but not vice versa. EDIT: WOO! IT WORKS! OK, I'm going to upload the code here at some point in the near future.
A few other general comments about the project:
My primary goal for this project is making the code easily understandable and clear. It's well-commented, and is constructed in a way that makes beginners able to look at the code and easily see what it does and how it does it. Thus, some things are not coded the best or the fastest way or the most memory-efficient way.
Another goal is to make it easily expandable. Rooms can be added by adding a few variables on, following a simple and again easy to understand pattern. These variables are:
RD$ - Room Description - what the player sees when they enter the room
N, S, E, W - Determines whether the player can go in each of these directions (binary values.)
OB$ - Object - tells what items are in the room. Having some trouble with this one because there's no WHILE loops, which makes it hard to code a proper inventory system. Working on it though.
A few other general comments about the project:
My primary goal for this project is making the code easily understandable and clear. It's well-commented, and is constructed in a way that makes beginners able to look at the code and easily see what it does and how it does it. Thus, some things are not coded the best or the fastest way or the most memory-efficient way.
Another goal is to make it easily expandable. Rooms can be added by adding a few variables on, following a simple and again easy to understand pattern. These variables are:
RD$ - Room Description - what the player sees when they enter the room
N, S, E, W - Determines whether the player can go in each of these directions (binary values.)
OB$ - Object - tells what items are in the room. Having some trouble with this one because there's no WHILE loops, which makes it hard to code a proper inventory system. Working on it though.