Thread
Captain Magneto - Apple III
Hi,
I used to love Captain Magneto on my 128k Mac and recently discovered that there seems to have been a port of it to the Apple III - unfortuantely I dont have an Apple III or a Mac (on which I can run SARA the Apple III emulator) to check out the Apple III version - I'm really interested to see what the graphics were like on this platform. Did anyone here ever play it on the III? What was it like - was the game play similar to the Mac version? Anyone got any screen shots (or better yet youtube video)?
Wishful thinking perhaps.
Cheers,
I used to love Captain Magneto on my 128k Mac and recently discovered that there seems to have been a port of it to the Apple III - unfortuantely I dont have an Apple III or a Mac (on which I can run SARA the Apple III emulator) to check out the Apple III version - I'm really interested to see what the graphics were like on this platform. Did anyone here ever play it on the III? What was it like - was the game play similar to the Mac version? Anyone got any screen shots (or better yet youtube video)?
Wishful thinking perhaps.
Cheers,
gavo -
I have a real Apple III. Where did you find the software? Can I download it from somewhere?
I have a real Apple III. Where did you find the software? Can I download it from somewhere?
There seems to be a disk image of it located at:I have a real Apple III. Where did you find the software? Can I download it from somewhere?
http://adtpro.sourceforge.net/archive/WAP/html/a3games.html
Cheers,
Yep, with a flash of inspiration, I found it via... google! I've been able to play it, but loading it on and running it from my Compact Flash faux-Profile (via BOS) ends up with a Pascal stack overflow. At least it runs from floppy.
The graphics make use of programmable character sets - so the creatures are built up of a matrix of characters (maybe 2x4 or 3x6 - I'm not sure now). The screen is 40 columns, and in color. Trees are built up of simple squares (no special rounding anywhere).
The graphics make use of programmable character sets - so the creatures are built up of a matrix of characters (maybe 2x4 or 3x6 - I'm not sure now). The screen is 40 columns, and in color. Trees are built up of simple squares (no special rounding anywhere).
Hmm, interesting. Is it playable(ish) like that?The graphics make use of programmable character sets - so the creatures are built up of a matrix of characters (maybe 2x4 or 3x6 - I'm not sure now). The screen is 40 columns, and in color. Trees are built up of simple squares (no special rounding anywhere).
Anyway, thanks for trying it out and posting - wish I still had my Apple III
Cheers,
Yes, definitely. At one point, I got surrounded by good guys - all busily spouting advice at me (and fighting baddies for me too). Everybody's recognizable as who they are: creatures, weapons, etc.Hmm, interesting. Is it playable(ish) like that?The graphics make use of programmable character sets - so the creatures are built up of a matrix of characters (maybe 2x4 or 3x6 - I'm not sure now). The screen is 40 columns, and in color. Trees are built up of simple squares (no special rounding anywhere).
You bet - thanks for pointing it out! And as for your Apple ///... time to hit eBay.Anyway, thanks for trying it out and posting - wish I still had my Apple III![]()