Thread
Source code for our entry (+binary)
Hi,
Just to let you guys know, I've posted the source code archive for our retrochallenge entry, and it's now downloadable from here: http://tonilaav.fidisk.fi/blog/ShadowQuest.sea.hqx. Here are a few quick notes about it:
I also posted the credits on the blog, but here they are so that no one misses them
Thanks,
-Toni-
Just to let you guys know, I've posted the source code archive for our retrochallenge entry, and it's now downloadable from here: http://tonilaav.fidisk.fi/blog/ShadowQuest.sea.hqx. Here are a few quick notes about it:
- I had to compress it as a self-extracting Compact Pro archive as I did not have DropStuff on my PowerBook, but Aladdin Expander for OS X is be able to extract it in case you are on a OS X system without classic.
- Project files included for both CodeWarrior Pro 2 and THINK C 5.0.
- As it's unoptimized, it's REALLY slow on my 33mhz PowerBook Duo 280c, about 1-3 fps depending on how big space player is looking at
I also posted the credits on the blog, but here they are so that no one misses them
- Ingemar Ragnemalm's OffscreenToysUtils: http://pascal-central.com/ingemars-corner.html
- F.Permadi's helpful tutorial on ray-casting: http://www.permadi.com/tutorial/raycast/rayc7.html (WARNING: has Popups)
- And honorable mention to my former highschool friend Jonni Lehtiranta who back in 1999 tought me valuable stuff about reverse-projecting floors ("Mode 7" like rendering)
Thanks,
-Toni-
So are you going to make a binary available for those of us without compilers? I would love to play a new game on my PB540c and/or Duo 280c!
Hi, the compiled binary is included in the archive. (Actually two binaries, as it was built with both CW and Think C.)So are you going to make a binary available for those of us without compilers? I would love to play a new game on my PB540c and/or Duo 280c!
There probably isn't much to "play" as the speed is the abysmal 1-2 fps as sadly pukka did not have time to do the assembly code optimizations by the retrochallenge deadline, and can be mostly considered a tech demo :-(
But given more time and effort in future (both of which are sadly limited too), I think it could be made to run at least as fast as DooM runs on same hardware.
heh. I suppose I should have waited until I was home and could open the archive before asking. :-D