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Home Forums 68kMLA Source code for our entry (+binary) — #1
Post #1 by Toni_
Source Forum68kMLA
CategoryDevelopment
Post DateMon, 1 Aug 2011 - 11:57
Original URLhttps://68kmla.org/bb/threads/source-code-for-our-entry-binary.23597/
Post
Hi,

Just to let you guys know, I've posted the source code archive for our retrochallenge entry, and it's now downloadable from here: http://tonilaav.fidisk.fi/blog/ShadowQuest.sea.hqx. Here are a few quick notes about it:

  1. I had to compress it as a self-extracting Compact Pro archive as I did not have DropStuff on my PowerBook, but Aladdin Expander for OS X is be able to extract it in case you are on a OS X system without classic.
  2. Project files included for both CodeWarrior Pro 2 and THINK C 5.0.
  3. As it's unoptimized, it's REALLY slow on my 33mhz PowerBook Duo 280c, about 1-3 fps depending on how big space player is looking at

I also posted the credits on the blog, but here they are so that no one misses them :-)

  1. Ingemar Ragnemalm's OffscreenToysUtils: http://pascal-central.com/ingemars-corner.html
  2. F.Permadi's helpful tutorial on ray-casting: http://www.permadi.com/tutorial/raycast/rayc7.html (WARNING: has Popups)
  3. And honorable mention to my former highschool friend Jonni Lehtiranta who back in 1999 tought me valuable stuff about reverse-projecting floors ("Mode 7" like rendering)

Thanks,

-Toni-

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