WHAT-ever!
)
The question was an open one, so I made a suggestion . . . and you stuck your tongue out at me!
Porting pre-existing, open source code for raw Number Crunching should be a much more practical proposition as a first experiment in this newly re-discovered development environment. Anything having to do with sound or graphics on proprietary cards using proprietary software can't be nearly straightforward, or so I'm led to believe.
But what do I know . . . not a lot . . . I hate programming like I hate bookkeeping, that doesn't mean I'm not good at either, I am. However, I don't do either any more than absolutely necessary . . . which isn't much lately.
Like you said, debatable practicalities notwithstanding, it's an avenue for some useful experimentation on a first trial basis. :approve:
) The question was an open one, so I made a suggestion . . . and you stuck your tongue out at me!
Porting pre-existing, open source code for raw Number Crunching should be a much more practical proposition as a first experiment in this newly re-discovered development environment. Anything having to do with sound or graphics on proprietary cards using proprietary software can't be nearly straightforward, or so I'm led to believe.
But what do I know . . . not a lot . . . I hate programming like I hate bookkeeping, that doesn't mean I'm not good at either, I am. However, I don't do either any more than absolutely necessary . . . which isn't much lately.
Like you said, debatable practicalities notwithstanding, it's an avenue for some useful experimentation on a first trial basis. :approve:
