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Post #10 by bbxstudio
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Originally posted by TheIceMan:
I'm still checking 3-4 times each day. And I'm also on the list to be a beta tester. I have not heard or gotten any emails from Billy. I'm pretty sure that it's not scrap, since he did say that there will be "2 or 3 derivative designs (including Miraikane) being developed simultaneously from our BBX futuremetal master... so you'll likely see a family of metal BBX releases throughout 2003."

So keep checking. I'll post whenever I hear anything. Hopefully, Billy will post and let us know the progress he and his team are making.


3 or 4 times a day is a bit much, I think Don't worry, if you're on the mailing list, you see something as soon as I have something to show.

Reasons for the delays are many at this point - I'm just swamped with too much paying work, a very pregnant wife and having to learn new applications (one of which is Zbrush - man, this is the coolest program I've ever used) ... I'll be the first to admit I was maybe jumping the gun a bit on announcing the new stuff when I did , but I really did think I'd have much more time on my hands than I've actually been able to muster - these past couple of months have been brutal - like 70+ hours of work per week on average. I'm hoping to have much more free time in the near future so I can get steamrolling.

As for a theme-specific update, I've been getting sidetracked with exciting new developments and discoveries... as I tweak and refine the master design It tends to branch off in a new directions which pull be ever-closer to 'the one true overriding design'. I'm being super-anal about what gets in and what doesn't at this point, but it all makes for a better experience for everybody in the end. I'm also struggling to keep proportion and visual balance very tight... this thing fits Aqua like a glove, but with the countless hours of tweaking and balancing it will seem like a totally independant entity with it's own proportions and rules... it really looks like a totally different OS there are also some really neat tricks in there too, so I think people will be pleasantly surprised. It may not be as 'flashy' as my other metal stuff, but it's actually far more realistic in terms of surfacing effects and color... the goal here is to come up with something slick and futursitic but subtle and usable for the long-term. You'll see...

I really think you should stop checking the site 3-4 times a day, though... it'll be a little while yet Plus there should be a mailing list preview before you see anything up online. On average I release 1 or 2 really good ones a year - just been a bit longer this time because I had to learn the ins and outs of a new system, develop a style consistent with its shortcomings (no borders, grrrr) and dream up a decent metal successor to BBX Mercury. Once they start coming it'll be hot and heavy, I promise.
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