If you liked Ico, here are two other games you might like:
Siren (called Forbidden Siren in Europe)
A horror game developed by Team I-C-O and directed by Keiichiro Toyama of Silent Hill fame. This isn't yet another Resident Evil clone, however; Siren is an entirely new take on horror games.
Siren's visual style is similar to Ico's, most notably using the same soft-focus "camera lens" to create a dreamy appearance and make everything appear far more detailed than it actually is (albeit taking place in completely different surroundings).
Just a warning about Siren: it isn't for everyone. The game can get extremely difficult to the point that you'll need to consult an Internet FAQ or hint book to figure out what to do and some things, most notably the sight-jacking system, aren't implemented well. Hopefully the sequel SCEI has been hinting at will fix all of these problems.
Prince of Persia: The Sands of Time
Ico was heavily influenced by the original Prince of Persia and The Sands of Time was heavily influenced by Ico (and Devil May Cry).
A Hollywood take on Ico. Like Ico, it's a puzzle-based platformer featuring two characters: one playable, the other not. But Ico couldn't run on the walls or manipulate time like the Prince can. And Farrah, unlike Yorda, certainly isn't helpless.
Oh, and the original Prince of Persia is hidden within the game. (Or if you get the Xbox version, Both the original Prince of Persia and its sequel, The Shadow and the Flame, are hidden within the game.)
A sequel to The Sands of Time is coming out in November. I'm not as excited about it as I was about this game because it will shift the emphasis from puzzle solving to fighting.
Siren (called Forbidden Siren in Europe)
A horror game developed by Team I-C-O and directed by Keiichiro Toyama of Silent Hill fame. This isn't yet another Resident Evil clone, however; Siren is an entirely new take on horror games.
Siren's visual style is similar to Ico's, most notably using the same soft-focus "camera lens" to create a dreamy appearance and make everything appear far more detailed than it actually is (albeit taking place in completely different surroundings).
Just a warning about Siren: it isn't for everyone. The game can get extremely difficult to the point that you'll need to consult an Internet FAQ or hint book to figure out what to do and some things, most notably the sight-jacking system, aren't implemented well. Hopefully the sequel SCEI has been hinting at will fix all of these problems.
Prince of Persia: The Sands of Time
Ico was heavily influenced by the original Prince of Persia and The Sands of Time was heavily influenced by Ico (and Devil May Cry).
A Hollywood take on Ico. Like Ico, it's a puzzle-based platformer featuring two characters: one playable, the other not. But Ico couldn't run on the walls or manipulate time like the Prince can. And Farrah, unlike Yorda, certainly isn't helpless.
Oh, and the original Prince of Persia is hidden within the game. (Or if you get the Xbox version, Both the original Prince of Persia and its sequel, The Shadow and the Flame, are hidden within the game.)
A sequel to The Sands of Time is coming out in November. I'm not as excited about it as I was about this game because it will shift the emphasis from puzzle solving to fighting.