Thread
ShapeShifter slows window movement down?
Just tried ShapeShifter 2.1.1 in Tiger 10.4.1 if I move a large window arround the window doesn´t hang with the cursor, it´s like when you resize a window, you move the mouse but the window needs a short time to be moved there too.
Can´t remember that it was like this in Panther, can´t remember which was the latest SS version I tried on that though.
Any one else with this problem?
Can´t remember that it was like this in Panther, can´t remember which was the latest SS version I tried on that though.
Any one else with this problem?
I've had a few reports of this from Tiger users. I can't duplicate it myself - it seems to be video card dependent, and it seems to be fairly rare (I'll probably get a bunch of "me too's" now!). I assume it has to do with window server compositing of windows, as it happens only when dragging or resizing windows.
ShapeShifter 2.1.1 was an improvement over 2.1 for Carbon apps, and I hope to still make more improvements in a future version for Cocoa apps, even though I don't experience the issue myself.
ShapeShifter 2.1.1 was an improvement over 2.1 for Carbon apps, and I hope to still make more improvements in a future version for Cocoa apps, even though I don't experience the issue myself.
I work on major releases at the same time I work on incremental releases, but I only concentrate on one at a time, and major releases won't go forward if there are a substantial number of incremental things that need looking after. In other words, major feature stuff has been on hold pretty much continuously since early February, which is when I began working on the Tiger transition. After releasing SS 2.1, I immediately began working on the 2.1.1 update, and I'm about ready to rock a 2.1.2 release. After that, it looks like major release code'll be back on the front-burner again.
Actually, I have worked on major release stuff since February, but only when my brain has needed a break from the mundaneness of bug fixing - probably under 20 hours total, versus probably 1000 hours for Tiger and bug fixes.
Mmmmmwwwhy do ya ask?
Actually, I have worked on major release stuff since February, but only when my brain has needed a break from the mundaneness of bug fixing - probably under 20 hours total, versus probably 1000 hours for Tiger and bug fixes.
Mmmmmwwwhy do ya ask?

