Oh my! The grass is so much greener, from a gaming perspective, on XP! I feel dirty and like a traitor for saying that. But, I picked up Oblivion last night and I played for 3 hou…
Quote:
Originally Posted by lookmark
I'd like to support the great folk who make them, like Brad OIiver... but I just couldn't.
FWIW, I both appreciate and understand this…
Why waste your money on the Mac port when
1. it comes out much later for mac
2. performance under mac < windows ... on the same hardware
3. it costs more
Quote:
Originally Posted by mhuie
Why waste your money on the Mac port when
1. it comes out much later for mac
2. performance under mac < windows ... on the same hardware
…
I gave up on Mac gaming fully months ago. The timing, costs, and politics pretty much did me in. My main three issues for me were...
#1 (IF) your game will get ported. The wonderi…
Quote:
Originally Posted by torifile
Word of advice: if you're thinking about getting an intel iMac and are even moderately interested in gaming, get the upgrade. It's only $90 …
Very true, lagunasol. I forgot about that part. I bought mine through the Apple store because I got an ed discount. It was worth the extra $50 or so over the amazon price because t…
I think you need to add <Only if it's available in a timely fashion in relation to the PC release>. I mean, releasing EQ for the Mac over 4 years after it's been out is unac…
Quote:
Originally Posted by Brad Oliver
FWIW, I both appreciate and understand this viewpoint. I think most programmers who work on Mac ports of PC games understand the limitati…
Quote:
Originally Posted by macintologist
If they only play on Intel Macs couldn't there be a layer of emulation for DirectX since it's also an x86 API?
API is the abbreviat…
For me it is all about price. If the game is the same price on MacOS as it is on Windows, I'll buy it for MacOS... I'd actually be prepared to spend a tiny bit more on the Mac vers…
IMHO i believe that porting a piece of software should be easy on any system if the software has been well designed and documented. Its only when a developer starts to use tools th…
Honestly, I'm not installing windows on my system (not that I could, G5). The way I see it the windows world doesn't even exist to me, thus if a game has been out 6 months for wind…
I've got to agree about the multiplayer gaming aspect.
The reason that I buy many games is so that I can play them with my windows-using friends.
What I'd like to know is that pa…
Quote:
Originally Posted by Olorin
Honestly, I'm not installing windows on my system (not that I could, G5). The way I see it the windows world doesn't even exist to me, thus if…
I've gotta say that I'm very surprised with the results of this poll so far. It seems ludicrous to me that you'd be dogmatic about something like this. But to each his/her own, I s…
Quote:
Originally Posted by Brad Oliver
FWIW, I both appreciate and understand this viewpoint. I think most programmers who work on Mac ports of PC games understand the limitati…
Quote:
Originally Posted by phoenix78
IMHO i believe that porting a piece of software should be easy on any system if the software has been well designed and documented. Its onl…
Well...if nothing changes in the near future, consoles are going to take over the game market. 2 out of 3 consoles offer something other than DirectX as their game-building APIs. N…
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Originally Posted by Thorzdad
It's going to be years before I will be able to jump to an IntelMac, so, yeah, I'll be buying Mac ports for the foreseeable futurer.
Not…
Quote:
Originally Posted by jcadam
The #1 problem with porting games from Windows, is that almost every Windows games uses DirectX, which Microsoft created primarily for the pur…
Nope, I won't.
Unfortunately, Mac versions are:
1. Released late.
2. Poorly optimised (not necessarily the fault of the porter).
3. Expensive.
4. Not always fully featured.
Why …