Lock'er up.
I think it's been established by Blizzard itself that there's a bug with the full screen glow option. And since Gabe has specifically mentioned putting *all* options …
Well, the OP isn't the first person to notice that Windows tends to feel "snappy", while Macs are sometimes a tad sluggish. It's also been shown fairly conclusively that OS X is ex…
Quote:
Originally Posted by Tomchu
Gabe over at Penny Arcade did a comparison of WoW performance on his MacBook Pro under both XP and OS X. The results?
OS X: 15 - 20 FPS
XP: 3…
Quote:
Originally Posted by rhashem
All in all, a better benchmark of OS X's OGL stack is probably something like Cinebench, Maya, or Viewperf. I have a feeling it'll still be …
Considering OS X still has a heart attack when presented with a few measly animated gif's that a 20 year old Spectrum 48 would have handled with ease, I would not be surprised if W…
Quote:
Originally Posted by Nai no Kami
Is WoW by any chance an Universal Binary?
Yeah, it is.
Quote:
Originally Posted by Ganesha
So how does a game test the performa…
Quote:
Originally Posted by Grrr
Considering OS X still has a heart attack when presented with a few measly animated gif's that a 20 year old Spectrum 48 would have handled with…
Quote:
Originally Posted by Tomchu
Yeah, it is.
The same game doing the same things tests the subsystems responsible for 3D graphics on both platforms.
Horsepoo: Grow up.
t…
bad thread name.
what about, "windows twice as fast as os x on this one fps test i did on WoW and since WoW makes me cream myself i am seeing red and starting this thread"
Quote:
Originally Posted by Tomchu
Gabe over at Penny Arcade did a comparison of WoW performance on his MacBook Pro under both XP and OS X. The results?
OS X: 15 - 20 FPS
XP: 3…
Quote:
Originally Posted by Tomchu
Everyone else who got defensive: OS X ain't perfect. Live with it. In every single game comparison I've ever seen, Windows simply pushes bett…
*sigh*
Since the graphics subsystem is a pretty deep one, and relies on many portions of the OS being well-designed, I'd say that saying "X is faster than Y" is justified when ref…
Quote:
Originally Posted by Tomchu
Since the graphics subsystem is a pretty deep one, and relies on many portions of the OS being well-designed, I'd say that saying "X is faster…
Look at the latest Cinebench tests. They show (at least potentially -- Cinema 4D hasn't been updated just yet) that when apps have been well-optimized for Apple's OpenGL APIs, OS …
Quote:
Originally Posted by Tomchu
rhashem: I believe that ATI and NVIDIA both supply the OpenGL stacks for their corresponding drivers -- at the very least, they supply Apple …
rhashem: Ahh, that's interesting about the drivers. I figured that OS X would be taking the best advantage that it can of the 3D hardware.
Anyway, you say that the only point that…
I've been reading that the clock speed of the graphic card in the MacBookPro has been reduced by Apple in order to reduce heat and save battery life. Perhaps when you boot into win…
Quote:
Originally Posted by Tomchu
I don't care anyone spins it -- that's a significant, ginormous difference in 3D performance.
Translation: I don't care what explanatio…
Quote:
Originally Posted by Tomchu
Show me a 3D game that runs better in OS X than in Windows (given native, non-emulated execution), and maybe my statements will change.
3-…
Quote:
Originally Posted by Chuckit
3-D games ≠ Mac OS X.
You lose. Good day, sir.
Gee, that's quite insightful. You've convinced me.
Look, if you can't provide a good …
I showed that Windows is twice as fast as OS X in this particular game. Other game benchmarks show a similar story.
To clarify the statement, Windows is twice as fast as OS X for …