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Apple II internet — #21

Anyone have any idea how to use SLIP to connect an Apple II to a PC running Windows XP and get internet? It seems like a plausibly doable solutions, but some pointers would be help…
68kMLA Networking by Nathan Fri, 7 May 2010 - 01:37

Introdution — #5

You can find my story here: http://68kmla.org/forums/viewtopic.php?f=8&t=13353 Regards, Emiel
68kMLA 68k by Emiel Tue, 27 Apr 2010 - 21:42

Introdution — #4

Nice Mac history. I look forward to your IIfx story in Mac II, Quadra & Centris later. Glad to meet you.
68kMLA 68k by IIciguy Tue, 27 Apr 2010 - 15:29

Network Games for Apple II? — #15

If you use a software/hardware clock, you could keep track of time. Using that you could handle the following scenario: T=Time, C=Computer (1/2), A=Action Taken R=Receive new coo…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 03:19

Network Games for Apple II? — #14

Your trying to prevent collisions during serial communications, right? Click to expand... Right. I don't want both Apples to be trying to "talk" at the same time, or conversely…
68kMLA Networking by Dog Cow Sun, 25 Apr 2010 - 02:35

Network Games for Apple II? — #13

I don't know if you noticed my post earlier, but I recently purchased an apple IIe so hopefully in a little more than a week (I wish it were less) that should reach me. Really look…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 01:56

Network Games for Apple II? — #12

Is there a reason you can't write a program that will check the cassette port and signal the SSC? Maybe the program could send data to cassette line that were indicative of the ne…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 01:52

Network Games for Apple II? — #11

The Apple IIe doesn't have software interrupts, unfortunately, and that's my target platform. The newer models, the IIc and IIgs, do have software interrupts. I'd want to get an i…
68kMLA Networking by Dog Cow Sun, 25 Apr 2010 - 01:10

Network Games for Apple II? — #10

I was proposing something along the lines of a software interrupt based on the input on the cassette line. I don't know much about the computer or whether it can handle that quickl…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 00:50

Network Games for Apple II? — #9

I don't think that the cassette ports generate interrupts. See my blog for further details: http://macgui.com/blogs/?u=2&month=7&year=2009
68kMLA Networking by Dog Cow Sat, 24 Apr 2010 - 23:14

Network Games for Apple II? — #8

Okay, that's not much of a surprise. It should be somewhat less difficult than modern games because you're screen is very low resolution and has limited color. So that's a lot less…
68kMLA Networking by Nathan Sat, 24 Apr 2010 - 21:38

Network Games for Apple II? — #7

It's taking a pause. Keeping real-time games in sync on modern hardware with full networking protocols is hard enough. The whole game needs to be rewritten in assembly language an…
68kMLA Networking by Dog Cow Sat, 24 Apr 2010 - 18:15

Network Games for Apple II? — #6

I see this is about a year old, anything new on this front? Sounds like you need software flow control written into it.
68kMLA Networking by Nathan Sat, 24 Apr 2010 - 00:59

Apple II internet — #20

Speaking of IPNetRouter, according to this page http://www.sustworks.com/site/news_promo.html, you can use the original version for free. Of course you'd need a 68k Mac/Powermac as…
68kMLA Networking by Nathan Sat, 24 Apr 2010 - 00:28
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