Skip to main content
Search titles, bodies, and author names
Found 4,119 posts across 1 forum.

HQX Files TYPE AND CREATOR — #3

.HQX files are BinHex, and most archive/dearchive utilities can handle them. BinHex is a text file format converting BINary to HEXadecimal, making it easier to send a file via emai…
68kMLA Development by tadrow Sun, 25 Apr 2010 - 18:39

Unix for 8-bit Apple — #47

No, it was 16bit but could address 256Mb of memory with 18 address lines. A 6502 has 16 address lines but that doesn't make it a 16bit computer. If you went by that argument an 808…
68kMLA Development by Gorgonops Sun, 25 Apr 2010 - 18:08

Network Games for Apple II? — #15

If you use a software/hardware clock, you could keep track of time. Using that you could handle the following scenario: T=Time, C=Computer (1/2), A=Action Taken R=Receive new coo…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 03:19

Network Games for Apple II? — #14

Your trying to prevent collisions during serial communications, right? Click to expand... Right. I don't want both Apples to be trying to "talk" at the same time, or conversely…
68kMLA Networking by Dog Cow Sun, 25 Apr 2010 - 02:35

Network Games for Apple II? — #13

I don't know if you noticed my post earlier, but I recently purchased an apple IIe so hopefully in a little more than a week (I wish it were less) that should reach me. Really look…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 01:56

Network Games for Apple II? — #12

Is there a reason you can't write a program that will check the cassette port and signal the SSC? Maybe the program could send data to cassette line that were indicative of the ne…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 01:52

Network Games for Apple II? — #11

The Apple IIe doesn't have software interrupts, unfortunately, and that's my target platform. The newer models, the IIc and IIgs, do have software interrupts. I'd want to get an i…
68kMLA Networking by Dog Cow Sun, 25 Apr 2010 - 01:10

Network Games for Apple II? — #10

I was proposing something along the lines of a software interrupt based on the input on the cassette line. I don't know much about the computer or whether it can handle that quickl…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 00:50

Network Games for Apple II? — #9

I don't think that the cassette ports generate interrupts. See my blog for further details: http://macgui.com/blogs/?u=2&month=7&year=2009
68kMLA Networking by Dog Cow Sat, 24 Apr 2010 - 23:14

Network Games for Apple II? — #8

Okay, that's not much of a surprise. It should be somewhat less difficult than modern games because you're screen is very low resolution and has limited color. So that's a lot less…
68kMLA Networking by Nathan Sat, 24 Apr 2010 - 21:38

Network Games for Apple II? — #7

It's taking a pause. Keeping real-time games in sync on modern hardware with full networking protocols is hard enough. The whole game needs to be rewritten in assembly language an…
68kMLA Networking by Dog Cow Sat, 24 Apr 2010 - 18:15

Unix for 8-bit Apple — #46

...and we've already got a Java VM for the Apple II, so we're all set.
68kMLA Development by Dog Cow Sat, 24 Apr 2010 - 18:12

Unix for 8-bit Apple — #45

The other approach is to simply virtualize the 6502. This is not as ludicrous as it sounds, but it is definitely slower. OTOH, by making stack and the virtual memory manager softwa…
68kMLA Development by ClassicHasClass Sat, 24 Apr 2010 - 17:31

Network Games for Apple II? — #6

I see this is about a year old, anything new on this front? Sounds like you need software flow control written into it.
68kMLA Networking by Nathan Sat, 24 Apr 2010 - 00:59

Unix for 8-bit Apple — #44

Considering the relatively open design, someone could probably make an MMU card for the Apple. Although you might only be able to effectively use memory that was only addressable …
68kMLA Development by Nathan Sat, 24 Apr 2010 - 00:44

Apple II internet — #20

Speaking of IPNetRouter, according to this page http://www.sustworks.com/site/news_promo.html, you can use the original version for free. Of course you'd need a 68k Mac/Powermac as…
68kMLA Networking by Nathan Sat, 24 Apr 2010 - 00:28

68k Programming Guide — #9

I added a basic 68k programming guide to the wiki. Click to expand... Got a link?
68kMLA Development by Bunsen Fri, 16 Apr 2010 - 10:09

68k Programming Guide — #8

If there are any tips on targeting specific CPUs, e.g. how to make use of '040 features with or without leaving out '030 machines, that could be interesting as well. I'm more inte…
68kMLA Development by ChristTrekker Thu, 15 Apr 2010 - 19:07
mp.ls