Hey, well there's your expanation as to why AvP is taking so long: apparently Contraband decided to reverse engineer Microsoft's proprietary network technology called 'DirectPlay' …
No word from Mac Expo about AvP?
This is bad. I really think this thing is stuck in corporate limbo.
I don't know who to blame anymore. I guess Fox Interactive doesn't want a l…
Got AvP and an Atari Jaguar from eBay. Really don't need the software for the Mac now.
I'm sorry it had to end up this way. I really didn't want to go retro, but I have a very r…
It's definitely not dead; the final stages are just taking longer than expected likely because of delays in QA and final production tasks that Fox is having problems with. It's cl…
Where are you hearing / readings this? I would like to believe what you say (God knows I want the game). Do you have any sources that you can point me to?
Which part did you want quotes on? The reverse-engineering of Directplay is pretty well documented on almost any Mac games site, and the part where they don't wanna dump some half-…
Hate to reply first to my own post but...Baldur's Gate just arrived here so I'll let you know how it is in a few hours .
I'm still quite suprised! I ordered this thing at nine la…
OK, sorta off-topic but...
Is Baulder's Gate a good game for the Mac? I've considered getting it but I want to play a demo version first.
Does anyone know where I can download …
I'm running Baldur's on a 233 Powerbook. The game runs slowly, but is playable. Two annoyances - hard to control the cursor, and frequent crashes. The game crashes even with minima…
I'm running on a Rev C iMac with 96MB of RAM. The game crashes all the time. It's gotten unfun to play. I'll do one more round of extensions t'shooting based on some info I read at…
I've been running it for the past few weeks without problem on my Beige G3 300 (128 MB RAM).
I use a minimal extension set and I have all the effects (weather, transparent shadow…
UUUUggghhhh!
So I was cutting down on the extensions and some how hosed my OS. In the end I had to do a clean install. What a mess. As soon as things are fully running again I'll …
It is working great on my iBook SE 128 megs, full extension set with VM on.
Not a single crash, runs fast enough although the cursor is sometimes a little hard to control with the …
From what I've read here and at MacFixIt it seems that 128 MB of RAM is the sweet spot for this game. Graphsim should state that 128 is the minimum memory to run the game NOT 64 MB…
I got Diablo II about a week and a half ago, and I've really enjoyed it, except that it will, sometimes, run VERY choppily. I will sometimes end up missing a good 50% of the frames…
From what I can gather, and I haven't played the game on a Mac yet, the problem is install size. You say that the CD is constantly whirring...well this would lead me to believe tha…
I did the "reccommended install" of 900 MB (allows multiplayer & single player). I suppose I could have done the "Full Install" of 1.5 GB, but the installer tells me that all t…
Can you make an image of the CD and run it off that? That way it totally avoids the iMac's CD Drive which isn't that fast.
But if you want to conserve your hard drive space, then I…
From what I'VE heard, stories of Diablo II running perfectly on an iBook of any kind should be few and far between. Firstly, the iBook only has HALF of the minimum required video m…
I think we're stuck until the next blizzard update. I'm running diabloII on my pismo 400 and have experienced similar problems. they seem to disappear after i've been playing the…
When I run the game, I always use a utility called "Finder Quitter" to, obviously, quit the finder first so that I can allocate as much physical memory as possible to the game. I d…
So, I'm not sure if you all are experiencing a problem with the ATI card not being supported in D2, but in case you haven't seen tips floating around the web...
This link contains…
Yeah, I have seen both of those... haven't tried them, though, because D2 must recognize the card if it allows me to run in RAVE mode (and why would I want to use OpenGL if RAVE is…