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Java Dev with OS X and code warrior 6 — #6

No, I can't get it to work either. When I use the Java Application wizard to make a new project it says the VM could not be opened and it could not make the source files. Crap. No…
MacNN Development

Java Dev with OS X and code warrior 6 — #7

No, I can't get it to work either. When I use the Java Application wizard to make a new project it says the VM could not be opened and it could not make the source files. Crap. No…
MacNN Development

Java Dev with OS X and code warrior 6 — #8

I'm sorry that I did not see this thread sooner. Have you installed CWPro 6 according to the instructions on this thread, http://forums.macnn.com/cgi-bin/Foru...ML/000067.html ? …
MacNN Development

OADockStatusItem — #1

Does anyone have any code laying around which implements OADockStatusItem? I've looked at the header but got little help. I think I need to initialize it with a badge icon, a num…
MacNN Troubleshooting by 3R1C

OADockStatusItem — #3

In San Jose, and running an operating system that OmniAppKit currently won't build on. Will get to this question when I return...
MacNN Troubleshooting by Rickster

OADockStatusItem — #4

I don't know about text colour, but to get a count and icon you could do something like this: <BLOCKQUOTE><font size="1"face="Geneva, Verdana, Arial">code:</font&gt…
MacNN Troubleshooting by speirsfr

OADockStatusItem — #5

Okay, looks like Fraser answered for me. Good. The current version of OADockStatusItem was (re)written with a very specific purpose in mind... we didn't want to have generalized (…
MacNN Troubleshooting by Rickster

OADockStatusItem — #6

I've managed to get OADockStatusItem to work. I've also replaced the left center and right tiffs of the badge background in the framework to use a 'Mail.app like' red badge. My o…
MacNN Troubleshooting by 3R1C

OADockStatusItem — #7

Quote: Originally posted by Rickster: <STRONG>Okay, looks like Fraser answered for me. Good. The current version of OADockStatusItem was (re)written with a very s…
MacNN Troubleshooting by speirsfr

OADockStatusItem — #8

The NSSTRINGIFY problem only occurs if you're using the gcc3 compiler. Switch back to gcc 2.95 and you'll be fine. Remember, you should only use the beta gcc3 compiler in the Apr…
MacNN Troubleshooting by Rickster

OADockStatusItem — #9

Hmmm...I thought you had to explicitly choose GCC3 in a build setting, which I didn't do. I wasn't intending to use GCC3, so I'll check that again..... Fraser
MacNN Troubleshooting by speirsfr

Latest version of OmniFrameworks — #1

Has anyone had any luck building and installing the latest version of the OmniFrameworks (4-26-2002 version). I'm getting multiple errors when building the OmniBase framework. …
MacNN Development by tjr

Latest version of OmniFrameworks — #2

I'm talking from memory here, but I think you have to put all the build products in the same directory. In PB's Build preferences, choose the radio button that's labelled 'put bui…
MacNN Development by speirsfr

Latest version of OmniFrameworks — #3

Yeah. In Build Preferences, choose "Separate Location for build products" and "Put intermediate build files with build products" and it should all build OK.
MacNN Development by speirsfr

Latest version of OmniFrameworks — #4

Actually, I did choose the "Separate Location for build products" and "Put intermediate build files with build products" under "Preferences" -"Build" menu, and used the following p…
MacNN Development by tjr

Latest version of OmniFrameworks — #5

Problem Solved! The latest OmniFrameworks are not compatible with the April Developer Tools (still Beta). I uninstalled the April tools and reinstalled the December Tools and ever…
MacNN Development by tjr

Latest version of OmniFrameworks — #6

Actually I got it to build alright with ther beta tools. I had to comment out one portion of the define clauses which seemed to be giving it fits, but otherwise it works fine. F-…
MacNN Development by Ghoser777

multiple viewports in openGL — #1

Through Carbon and openGL what is the procedure for displaying multiple viewports on a single window. I have looked over the OpenGL SDK and online help but have to failed to find s…
MacNN Development by type_r503

OpenGL Stencil Buffer... — #1

Has anyone been able to get the OpenGL Stencil Buffer to work in a Cocoa App using the GLUT Framework? I've ported over 2 examples that render fine but the Stencil Buffer won't wo…
MacNN Development

NSMutableArray — #1

I have a program where I need to use arrayWithContentsOfFile in awakeFromNib. I also need to use writeToFile:atomically: in an action. My problem is that if I declare the mutable…
MacNN Development by everdream

NSMutableArray — #2

Quote: Originally posted by everdream: <STRONG>I have a program where I need to use arrayWithContentsOfFile in awakeFromNib. I also need to use writeToFile:atomic…
MacNN Development by tobli

NSMutableArray — #3

To clarify, you declare your array by NSMutableArray *myArray; in your .h file. Then you can allocate and fill it with myArray = [NSMutableArray arrayWithContentsOfFile:blablabla];…
MacNN Development by Seb G

New Cocoa Book — #1

Just wanted to let everyone know that a new book on Cocoa was just released: Cocoa Programming for Mac OS X by Aaron Hillegass, published by Addison-Wesley. Just got it in the mail…
MacNN Development by Mac Boy
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