SteveJobs,
If you want to write applications for Mac OS X, Objective-C/Cocoa is definitely a great place to start. However, I suggest that you take daily supplements of learning L…
I have been a switcher for about a 1 1/2 years, and am intested in taking some courses on computer programming. There is a course on Perl at the local community college. A six week…
Quote:
Originally Posted by larrinski
I have been a switcher for about a 1 1/2 years, and am intested in taking some courses on computer programming. There is a course on Perl a…
I've got a Mac (and only a Mac), and I'm currently a student of Computer Engineering at the University of Arizona. All the work I've done so far has been easily accomplished on any…
I recently found a local community college that is offering an intro course on perl, and I thought I might try it out. Now, the various languages are not too obvious to me, as to w…
C is popular, it's everywhere. It's offshoots are C++, which is immensly popular, and on the OS side of things:
C# for windows
and Object C for macs.
Java is the most portable, b…
I second the php idea.
Basically php is a scripting language that runs on web servers to produce web pages. It is similar to c in syntax. The basic concepts are identical to any l…
Quote:
Originally Posted by larrinski
I know I have perl installed, so it must be more mac specific, but which ones should I focus on if i get more interested in programming? Ca…
I say go with the PHP idea as well. You learn C syntax, can learn OOP concepts if you'd like, and also acquire the knowledge of a really useful language.
I'm updating a small screensaver I wrote to universal Binary, and I'm wondering about backwards compatiblity.
I wrote it origionally on 10.3 and found it works on 10.2 as well (so…
If you compile as universal binary, you must use the 10.4u SDK. This makes it incompatible with anything less than 10.4. So "no", it will not work with 10.2, but even more signif…
I'll preface this with the caveat that I have no Macintels, so I haven't tested any of this myself. That said, it should be possible to create a 10.2-compatible universal binary. F…
Quote:
Originally Posted by Brass
If you compile as universal binary, you must use the 10.4u SDK. This makes it incompatible with anything less than 10.4. So "no", it will not…
Quote:
Originally Posted by saddino
Yes, there is a way.
As you note, the SDK will affect what APIs are availble to your code, but unless you are using "fully deprecated" APIs …
Quote:
Originally Posted by Bobby
Question: If I can compile for 10.3, and everything I use also works & compiles in the 10.2 SDK (it's a very small screensaver), can I set…
I'm glad I posted this thread, because I quickly discovered I wasn't even compiling Universal Binary to begin with. And My saver was never compiled for 10.2... The URL above help…
I'm in the middle of porting InfoNES to the Mac in Cocoa and I'm looking for someone to work with me. Specific skills of interest would be Core Graphics and Core Image/bitmap graph…
Am I the only one? I can't resize the split view in the debugger window to get a better look at what's going on with variables, etc....
http://eagle.he.net/~sjwood/cocoa/debugscre…
I would try going to your .xcodeproj file and control-clicking on it and choose "Show Package Contents". Then delete the pbxuser file, I think it saves window and view sizes.
G…
Hi, is there a way in Cocoa to distinguish between an actual DVD from a loaded DMG image? I'm building a software and hoping this will diminish the chances it'll be copied illegall…