What about the MMU in the //e?
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How much memory does the MMU page in and out at a time? Both granularity, and within the memory map of the 6502?
Urg, 6502 is one of the worst processors for C let alone UNIX. The size of the stack (256 bytes) is crippling. So you have to do the stack yourself. Also the 6502 has no virtual me…
Thanks for the JSR. I was looking through more manuals, trying to figure out exactly what a PR#2 did. The page with the Pascal 1.1 entry points was right across from the page with …
68kMLADevelopmentby Dog CowSun, 17 May 2009 - 19:35
If you want to avoid the work of programming the SCC (Serial Communications Controller) in your IIgs directly, you want to use the Pascal entry points in the firmware. The SCC is …
68kMLADevelopmentby david__schmidtSat, 16 May 2009 - 21:13
ETA: and said treatise - sadly, missing some images - appears here.Rebuilding a Duo Battery (archive version)
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Good work, comrade Bunsen!
I saved the Web Page …
68kMLADevelopmentby Trash80toHP_MiniSun, 10 May 2009 - 23:31
Code:
[url=http://archive.org]that "archive of the web" thingamajig?[/url]
appears as
that "archive of the web" thingamajig?
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ETA: and said treatise - sadl…
68kMLADevelopmentby BunsenSun, 10 May 2009 - 21:22
http://www.fenestrated.net/~macman/DuoBattery/index.html :b&w:
Try Googling the guy mentioned as having "written a treatise on rebuilding the PowerBook Duo batteries." …
68kMLADevelopmentby Trash80toHP_MiniSun, 10 May 2009 - 01:12
/me clobbers you over the head with my sig
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>_<; *rubs bruise on head*
I'll do some more sleuthing around the net. I've seen discussions on …
68kMLADevelopmentby naryaseceSat, 9 May 2009 - 20:02
yeah it is pretty neat platform i think, only other alternative is to get one of the famiclones which cost about 40-50 bux and get a flash cart and do it that way...same difference…
I'm sure someone will come up with a CF or SD adapter for game pirates in the developed world.
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Playpower's working on one. And not just the developed world …
6502 / Z80
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@ syntacsugar: as you're already dabbling in 6502 assembly, this looks like an ideal dev platform for you.
@ porter: I was eyeing off a z80 dev…
I've never really liked the 6502, it's like an 8 bit CPU going out of it's way to limit everything to 8 bits.
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From my perspective (ie: a dabbler, not a progr…
I've never really liked the 6502, it's like an 8 bit CPU going out of it's way to limit everything to 8 bits.
Click to expand...
From my perspective (ie: a dabbler, not a progr…
I've never really liked the 6502, it's like an 8 bit CPU going out of it's way to limit everything to 8 bits.
Click to expand...
From my perspective (ie: a dabbler, not a progr…
I've never really liked the 6502, it's like an 8 bit CPU going out of it's way to limit everything to 8 bits.
For a simple accumulator CPU the 6800 more closely matched my model of…
As for the accompanying carts, as long as they aren't sold in developed nations, noone is going to care if they are pirated. Most of those countries have larger concerns than enfo…
68kMLADevelopmentby ludditeTue, 31 Mar 2009 - 23:35
It does look cool, but I wonder whether Nintendo won't shut them down, what with it using the Nintendo architecture and all.
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If it's based on the NES, the pa…
VISICalc! Now you're talking!
http://playpower.org/blog/2009/03/wired-article-visicalc/
here’s a picture of Jeremy and I talking to Bob Frankston, who developed Visicalc. …
68kMLADevelopmentby BunsenTue, 24 Mar 2009 - 12:30
i just wanted to post these links for anyone else reading this and also ...i guess for myself so i know where to find them. they are resources for more apple // info and assembly i…
68kMLADevelopmentby syntacsugarFri, 20 Mar 2009 - 01:43
hmmm don't really know much about the z80. i mainly focused on the 6502 because it was in all the machines i wanted to code for apple //, commodore 64, pc engine, and nes/snes, and…
68kMLADevelopmentby syntacsugarFri, 20 Mar 2009 - 01:35