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HQX Files TYPE AND CREATOR — #3

.HQX files are BinHex, and most archive/dearchive utilities can handle them. BinHex is a text file format converting BINary to HEXadecimal, making it easier to send a file via emai…
68kMLA Development by tadrow Sun, 25 Apr 2010 - 18:39

Unix for 8-bit Apple — #47

No, it was 16bit but could address 256Mb of memory with 18 address lines. A 6502 has 16 address lines but that doesn't make it a 16bit computer. If you went by that argument an 808…
68kMLA Development by Gorgonops Sun, 25 Apr 2010 - 18:08

The original CRT iMac's popularity today — #16

The G3 iMacs will never truly become collectors items. After all, they are awfully hard to stack a hundred and twenty to a pallette. } If anything from the PPC onwards has las…
68kMLA PowerPC by II2II Sun, 25 Apr 2010 - 17:33

MacOS 9.1 vs Ubuntu 9.10 — #17

If it was a G3 iMac, I would install NetBSD. But it isn't. If I didn't already have half a dozen 9.1 machines, I would install 9.1. But the hypothetical situation has me owning …
68kMLA OS 9 by II2II Sun, 25 Apr 2010 - 16:18

New Retro Computing Magazine!! — #6

all going well, issue two will be out at the start of May, the 1st was the plan, but we are running behind a few days. anyway, by the time we get to issue three we want to then st…
68kMLA Software by wgoodf Sun, 25 Apr 2010 - 10:55

MacOS 9.1 vs Ubuntu 9.10 — #16

Personally I'd go with 9.1 - being able to run Ubuntu isn't really all that special when you can easily find a PC on the side of the road that'll run the x86 version of Ubuntu (whi…
68kMLA OS 9 by LCGuy Sun, 25 Apr 2010 - 10:31

PPC Mac Clones — #28

Gah! That laptop is super ugly. However the Skylab sounds like it truly was the Holy Grail. "As far as Mac Prototypes go, one of the most glorious I ever saw was the Radiu…
68kMLA Hardware by Temetka Sun, 25 Apr 2010 - 10:10

Network Games for Apple II? — #15

If you use a software/hardware clock, you could keep track of time. Using that you could handle the following scenario: T=Time, C=Computer (1/2), A=Action Taken R=Receive new coo…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 03:19

Network Games for Apple II? — #14

Your trying to prevent collisions during serial communications, right? Click to expand... Right. I don't want both Apples to be trying to "talk" at the same time, or conversely…
68kMLA Networking by Dog Cow Sun, 25 Apr 2010 - 02:35

Network Games for Apple II? — #13

I don't know if you noticed my post earlier, but I recently purchased an apple IIe so hopefully in a little more than a week (I wish it were less) that should reach me. Really look…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 01:56

Network Games for Apple II? — #12

Is there a reason you can't write a program that will check the cassette port and signal the SSC? Maybe the program could send data to cassette line that were indicative of the ne…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 01:52

Network Games for Apple II? — #11

The Apple IIe doesn't have software interrupts, unfortunately, and that's my target platform. The newer models, the IIc and IIgs, do have software interrupts. I'd want to get an i…
68kMLA Networking by Dog Cow Sun, 25 Apr 2010 - 01:10

Network Games for Apple II? — #10

I was proposing something along the lines of a software interrupt based on the input on the cassette line. I don't know much about the computer or whether it can handle that quickl…
68kMLA Networking by Nathan Sun, 25 Apr 2010 - 00:50

Network Games for Apple II? — #9

I don't think that the cassette ports generate interrupts. See my blog for further details: http://macgui.com/blogs/?u=2&month=7&year=2009
68kMLA Networking by Dog Cow Sat, 24 Apr 2010 - 23:14

Network Games for Apple II? — #8

Okay, that's not much of a surprise. It should be somewhat less difficult than modern games because you're screen is very low resolution and has limited color. So that's a lot less…
68kMLA Networking by Nathan Sat, 24 Apr 2010 - 21:38

Network Games for Apple II? — #7

It's taking a pause. Keeping real-time games in sync on modern hardware with full networking protocols is hard enough. The whole game needs to be rewritten in assembly language an…
68kMLA Networking by Dog Cow Sat, 24 Apr 2010 - 18:15

Unix for 8-bit Apple — #46

...and we've already got a Java VM for the Apple II, so we're all set.
68kMLA Development by Dog Cow Sat, 24 Apr 2010 - 18:12

Unix for 8-bit Apple — #45

The other approach is to simply virtualize the 6502. This is not as ludicrous as it sounds, but it is definitely slower. OTOH, by making stack and the virtual memory manager softwa…
68kMLA Development by ClassicHasClass Sat, 24 Apr 2010 - 17:31

What kind of disks does my Disk ][ use? — #12

Yeah? That company seems to have an index.html site and an index.php site (the one I listed), it's a little confusing. If you ever try buying some disks from them, let me know how …
68kMLA Hardware by Nathan Sat, 24 Apr 2010 - 14:39

Symbolics Macivory Quadra 650? — #6

They really are quite rare. But this auction was asking too much. 500$-1k$ would be too much for me, but for a complete setup a more reasonable price to ask. Consider that once the…
68kMLA Hardware by CJ_Miller Sat, 24 Apr 2010 - 09:44
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