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Coming soon to a 286 CGA enabled PC near you
· Software · 30 posts · Jul 19, 2004 — Aug 2, 2004 View original thread ↗
get berries
throw baby


aaaaaah, the memories... of king's quest, not getting berries and throwing babies.
GOOD graphics.
Quote:
Originally posted by mdc:
get berries
throw baby


aaaaaah, the memories... of king's quest, not getting berries and throwing babies.


I missed King's Quest - but I have fond memories of Space Quest on the Atari STe!


Amorya
Why do they show it playing on an Apple II if they only mention that it's coming to IBM (and compatible) systems?
Way to start a day off...
Quote:
Originally posted by BasketofPuppies:
Why do they show it playing on an Apple II if they only mention that it's coming to IBM (and compatible) systems?


Because the guy who made it had an old Apple II handy but not an old 286, duh.
Hmm...

At that resolution, CGA can only do, like, 4 colors. You're gonna need at least EGA for it to not look like a$$.
ha, ha, great!
*sigh*

The good old times...

-t
anyone know if those two guys are the brothers behind homestar?
Quote:
Originally posted by d4nth3m4n:
anyone know if those two guys are the brothers behind homestar?


Think that'll be a legit Flash game or just a BS trailer?

It reminds me of when I used to have King's Quest V when I was a kid. I got fed up with that game when I got stuck on a part where you had to ride a horse. Instead of "ride horse" or something easy like that, the command had to do with some old english term that no one would understand. I ended up breaking the floppies apart I think.

I would much rather "throw baby" than try for hours to get onto a stupid horse.
Quote:
Originally posted by starman:


the two game designers at the white board there.
*Maximum Requirements



x.


I'm reminded of many pleasant hours playing Leisure Suit Larry.
Quote:
Originally posted by rozwado1:
Think that'll be a legit Flash game or just a BS trailer?


It'll probably be neither. My guess is that they are using Sierra's own adventure game interpreter (AGI) software, which is the reason for the very low-end minimum requirements.

In recent years, people have figured out and reverse-engineered the language and tools Sierra used to create their graphical adventure game. Theoretically, if you can find a commercial Sierra interpreter that will run the game on your platform, you can do so.

Some people have also written their own interpreters that will run under Linux and some may even be ported to Darwin/Mac OS X.

But, theoretically, you can take the game data files, and run them with the Apple IIgs Sierra interpreter, or the Mac version (which will only run under System 6.0.7, and may or may not be in color), or the PC version, or the Amiga version, or the... you get the picture.

But, with such low requirements, Virtual PC will have absolutely *NO* trouble playing the game. I have played those old Sierra games under Virtual PC and they play just fine.
Cept that was in EGA... You really didn't want CGA... Blah...

I remember my brother being so jelous of me having a 8086 running a EGA card...

I miss space quest the most though... All those damn commands.
Quote:
Originally posted by d4nth3m4n:
the two game designers at the white board there.


I know. It's them. They're all over the web. They've been interviewed on TV. I have a clip of Mike dong SB's voice .

Mike
Quote:
Originally posted by starman:
I know. It's them. They're all over the web. They've been interviewed on TV. I have a clip of Mike dong SB's voice .

Mike


care to share the clip of the dong?
Quote:
Originally posted by rozwado1:
Think that'll be a legit Flash game or just a BS trailer?

It reminds me of when I used to have King's Quest V when I was a kid. I got fed up with that game when I got stuck on a part where you had to ride a horse.
There's no horse in KQV

There is however a horse in KQ6, but that required you to hypnotize it before you could ride it. Might that be what you where thinking of?
Sweet! It's for the Apple ][! Finally, Apple users get a great game at the same time as the PC!
Quote:
Originally posted by - - e r i k - -:
There's no horse in KQV


***Looks through old floppies***
Found a couple disks. It was King's Quest VI.
Quote:
Originally posted by olePigeon:
Sweet! It's for the Apple ][! Finally, Apple users get a great game at the same time as the PC!


Yeah, assuming you've somehow hacked your Apple ][ to display EGA-quality graphics.
Quote:
Originally posted by Oneota:
Yeah, assuming you've somehow hacked your Apple ][ to display EGA-quality graphics.


If you're talking the original Apple ][ or the Apple ][+, then no, it couldn't display EGA-quality graphics, but since the Apple //e with 80-column card (had to be at least a Revision B motherboard too), had a double hi-res graphics mode with 560 x 192 pixel resolution (in black and white) and 140 x 192 resolution in full 16-color glory. King's Quest on the Apple //e and later used DHR mode, and looked just the same as on a PC with 16 color EGA graphics.

The Apple IIgs with it's 320 x 200 pixel super hi-res screen could do King's Quest the same as on the PC too.

And yes, if you can find a copy of the Sierra Interpreter with a version number greater than or equal to the one that I assume the Brothers Chaps are using, then you can take the data files and interchange them, and run them on something other than a PC. The only thing is that the music may not sound the way they intend it to, because for each platform Sierra customized the interpreter's music capabilities to match the platform's music capabilities.

For example, I tried using the data files from a fan-made game written for the PC interpreter that had music, on the Apple IIgs using the interpreter from the IIgs version of King's Quest III. The "game" (if you could call it that... it looks like the author got tired of it after designing three screens) played perfectly. The music did not sound right, as on the IIgs, Sierra took advantage of the computer's built-in Ensoniq 8-bit synthesizer chip and used crude wavetable instrument sounds instead of just beeping at different pitches.

In fact, if this is what the Brothers Chaps are doing, and if an open-source type interpreter won't work to play the game on a Mac, then you can download one of the IIgs emulators available and play it using one of the Sierra AGI game interpreters there, as long as you're willing to compromise on the music.

Or, you can use Virtual PC to play the game. It will run quite acceptably well. Just make sure you use Windows 98 or earlier (Windows 95 or DOS is preferred). Though I haven't tried, DOSBox may work too (you REALLY don't need a speed demon).
great game... ahh memories... I'm pathetic.

Anyway:

Anybody fgured out what to do wit the naked guy in the tree?
Quote:
Originally posted by rozwado1:
Think that'll be a legit Flash game or just a BS trailer?

It reminds me of when I used to have King's Quest V when I was a kid. I got fed up with that game when I got stuck on a part where you had to ride a horse. Instead of "ride horse" or something easy like that, the command had to do with some old english term that no one would understand. I ended up breaking the floppies apart I think.

I would much rather "throw baby" than try for hours to get onto a stupid horse.

The command was "mount horse".
mp.ls