10.1.1.4.9943 ACM Ref
10.1.1.4.9943 ACM Ref
Game Manuals · PDF
| Filename | 10.1.1.4.9943_ACM_Ref.pdf |
|---|---|
| Size | 0.13 MB |
| Subsection | 10.1.1.4.9943 ACM Ref |
| Downloads | 2 |
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BREVE: a 3D Environment for the Simulation of Decentralized
Systems and Artificial Life
Jon Klein
Complex Systems Group
Department of Physical Resource Theory
Chalmers University of Technology and
Göteborg University
SE-412 96 Göteborg, Sweden
and
Cognitive Science
Hampshire College
Amherst, MA 01002
jklein@hampshire.edu
Abstract could be. These types of experiments often use discrete
time steps and agent states. Conway’s famous game of
breve is a 3D simulation environment designed for life creates a lifelike cellular automaton in which each
simulation of decentralized systems and artificial life.
While breve is conceptually similar to existing pack- cell picks a new state based on the states of its neigh-
ages such as Swarm and StarLogo, the implementa- bors (Gardner 1970). The Tierra system presented by
tion of breve—which simulates both continuous time Ray (1992) uses a virtual machine to evolve programs
and continuous 3D space—is quite different such that which compete for computational resources. The low-
the environment is suited to a different class of simu- level rules can even correspond to specific problems or
lations. breve includes an interpreted object-oriented
language, an OpenGL display engine, collision detec- games in order to evolve solutions or strategies. Lind-
tion, as well as experimental support for articulated gren and Nordahl (1994) used an agent’s performance in
body physical simulation and collision resolution with the Iterated Prisoner’s Dilemma as a fitness function in
static and dynamic friction. The ultimate goal of the order to evolve strategies for the game.
system is to allow decentralized simulations to be im-
plemented quickly and easily while providing a powerful While most of these simulations use rules that are
framework to facilitate the construction of advanced ar- loose analogies of real life concepts of evolution and sur-
tificial life simulations. breve is available for download vival, other artificial life simulations have focused on
at http://www.spiderland.org/breve.
the goal of implementing highly realistic environments…
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