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Acev13

Acev13

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ACE! 1.3 by Richard Drysdall © Flying Horse Software 1997-98. Introduction ACE! allows you to edit the 'save game' documents created by many commercial and shareware games (these documents are referred to as 'characters' by some games). Additionally, ACE! allows you to print details of these save games. Initially, you can edit the save games from 'Bard's Tale', 'Doom' (1, 2 and Ultimate), 'Escape Velocity', 'Foobar vs the DEA', 'Harry the Handsome Executive', 'Heroes of Might & Magic', 'King's Bounty', 'Mantra' (1 and 2), 'Marathon' (1, 2, Infinity, Excalibur and Evil), 'Might and Magic' (1, 2 and 3), 'Omega' (version 0.75 and 0.80), 'Pathways into Darkness', 'Realmz' (4 and 5), 'Ultima III', 'Unlimited Adventures' (design passwords and characters), 'Wizardry Gold' and 'Yipe! III'. However, ACE! can be extended to edit other save games through the use of plug-in 'modules'. ACE! is scriptable, and a number of example scripts are provided that extend ACE. You can also make your own scripts to automate your use of ACE. ACE! is freeware. Note to users of previous versions of ACE: The Save As command has been renamed Save A Copy As. The latter command makes a backup of the current file and does not set the active window to the new file. Requirements ACE! will run on any Macintosh or MacOS compatible computer. It requires System 7.0 or higher, 350k of disc space, and 384k of free RAM (prefered 1500k). ACE! is distributed as a fat binary, meaning that it runs native on both 68k and PPC processors. Installation You can place the ACE! application anywhere on your hard disc. It can also be run from removable media such as a floppy disc or zip drive. The modules folder must be named "Modules", and must be present in the same folder as the ACE! application. The "Scripts" folder should not be renamed. If you do not intend to make modules or scripts for ACE, you can discard the "Development" -1- folder. If you do not want to use any scripts with ACE, you can discard the "Scripts" folder. Instructions Before editing any save game file, always make a backup copy. Do not dispose of the backup until you have tested the edited file. Open the ACE! application and choose the name of the game whose save files you want to edit from the Module menu. Select Open from the File menu, and choose the save game file you want to edit. Alternatively, you can simply drag the save game files onto the ACE! application icon in the Finder - the correct module will be automatically selected. A dialog will appear with various controls to allow you to edit the save game. When you have finished editing, select Save from the File menu to save your changes. Choose Quit from the File menu to exit ACE. The save game is ready for use. Hints • Balloon help is provided for all menu's and most dialogs. • In a dialog, you can type the first letter of a button to 'click' it (provided there is no editable text in the di…

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