Bio Oreo Instructions
Bio Oreo Instructions
Game Manuals · PDF
| Filename | BioOreo_Instructions.pdf |
|---|---|
| Size | 0.20 MB |
| Subsection | Bio Oreo |
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BIOOREO PRO 1.0.3
INSTRUCTIONS
V5/10/98
©1998 Pangea Software
http://www.realtime.net/~pangea
INTRODUCTION
BioOreo Pro is the 3D character animation tool used to create the animated
dinosaurs in Nanosaur. This tool’s predecessor, BioOreo was used to do the
animated characters in Weekend Warrior.
The main difference between BioOreo and BioOreo Pro is that BioOreo Pro
uses “skinned” geometries instead of “jointed” geometries. What this
means is that BioOreo Pro performs animation on a 3D model by deforming
a single contiguous mesh. This results in a much more realistic looking
animation than was previously possible using segmented models. When a
leg moves, the skin is stretched and deformed just like the real thing.
BioOreo Pro is a fairly complex tool to use and does take patience. Creating
an animated character involves the following steps:
1. Create the model in a good 3D modeling program. We recommend
Form*Z.
2. Optimize the 3D model with 3DMF Optimizer.
3. Load the optimized model into BioOreo Pro’s Bones Editor.
4. Create a skeleton under the source model.
5. Assign vertices to bones.
6. Create character animations with the keyframe animator.
This documentation is going to lead you through the process step by step,
but the first thing we’ll do is load up a sample “skeleton” to get a feel for
the tool.
MANIPULATION AND ANIMATION
When you launch BioOreo Pro, you will see 3 windows:
• Articulation
• Skinned
• Animation Timeline
The Articulation window is where you will manipulate your 3D model. The
skinned window will show you a rendered preview of the manipulated
model. The Animation Timeline window shows you the currently selected
animation and all of its keyframe data.
OPENING A SKELETON
The first thing we want to do is load in a sample model. Animated
characters are stored as 2 files: a 3DMF file containing the actual 3D model,
and a “.skeleton” file which contains the skeleton and animation data for
the character. Skeleton files know which 3DMF file they need to use, so
when we open a character to work with, we only need to open the skeleton
file. Simply select Open Skeleton from the File menu and select
“Diloph.skeleton” in the SampleFiles folder.
WHAT’S IN THOSE WINDOWS?
When you open the skeleton file, you will see all three of the display
windows change. The Articulation window will show you the following:
The Articulation window showing the Dilophosaurus.
In this window you can see the skeleton of the dinosaur. In the upper
right corner are the command buttons. You click on these buttons to select
an editing mode. At the bottom of the window is the information bar. This
will display information about the currently selected “joint.”
In the Skinned window, you will see a rendered image of the skeleton:
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