Blacksmith3 D Suite Reference Manual
Blacksmith3 D Suite Reference Manual
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| Filename | Blacksmith3D-Suite-Reference-Manual.pdf |
|---|---|
| Size | 2.30 MB |
| Subsection | Blacksmith3 D Suite |
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Blacksmith3D-Suite 2.0 - Reference Manual
1. Introduction
1.1 Blacksmith3D Overview
1.2 About the Manual
1.3 Terms and Concepts
2. Getting Started
2.1 Moving Around
2.2 Selecting
2.3 Deforming
2.4 Painting
3. Intermediate Practices
3.1 Making Better Selections
3.1.1 Selecting Hidden Geometry
3.1.2 Mirroring and Symmetry
3.2 Controlling Deformations
3.2.1 Limiting to an Axis
3.2.2 Deforming Symmetrically
3.3 Texturing Tricks
3.3.1 Painting Quickly
3.3.2 Fade By Angle
4. Advanced Practices
4.1 Managing Selections
4.2 Managing Morphs
4.3 Controlling Multiple Objects
4.4 Using Reference Images
5. Interface Items
5.1 The Viewport
5.1.1 Viewport Display
5.1.2 Rendering the Viewport
5.1.3 Viewport Options
5.1.4 Multiple Viewports
5.2 Message Window
5.3 Hint Window
5.4 The Menus
5.4.1 File Menu
5.4.2 Edit Menu
5.4.3 Window Menu
5.4.4 Help Menu
5.5 The Toolbar
6. General Tools
6.1 Selection Tools
6.2 Deformation Tools
6.3 Paint Brushes
6.4 Tool Options
6.4.1 General Options
6.4.2 Advanced Options
6.4.3 Symmetry Options
6.4.4 Extra Deformation Options
6.4.5 Extra Paint Options
7. More Tools
7.1 HeadForge
7.1.1 Setting Up Selections
7.2 UV Map
7.3 Weld Vertices
7.4 Merge Objects
8. Maps
8.1 Color Map
8.2 Transparency Map
8.3 Bump Map
8.4 Displacement Map
9. Project Management
9.1 Object Manager
9.2 Selection Manager
9.3 Morph Manager
9.4 Material Editor
9.4.1 Channels
9.4.2 Maps
9.5 Layer Manager
9.5.1 Layer Operations
9.5.2 Layer Options
9.6 General Options
10. Importing & Exporting
10.1 OBJ & CR2 Files
10.1.1 Exporting OBJ Files
10.1.2 Exporting CR2 Files
10.1.3 Export CR2 Wizard
10.2 Maps
10.3 Morphs
10.4 Selections
10.5 MOR and MAT Files
10.6 Reference Images
11. Final Notes
1. Introduction
1.1 Blacksmith3D Overview
Welcome to the world of Blacksmith3D! This program has its roots in ExtremeMorph3D way back in
2001, and over the years has evolved into a powerful piece of software that allows you to morph and
paint 3D objects.
Using the analogy of a blacksmith, this software allows you to “heat up” objects and deform them, just
as a blacksmith would heat up metal and pound it into a new shape. In conjunction with the
deformation abilities, Blacksmith3D incorporates internal “morph” management, using sliders to
control the transition from one shape to another using the same geometry.
In addition, Blacksmith3D has powerful 3D painting capabilities, allowing you to paint directly on your
3D surfa…
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