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Bladesof Avernum HB

Bladesof Avernum HB

Game Manuals · PDF
FilenameBladesofAvernumHB.pdf
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Tabl~ of COHt~Hts Chapter 1: 111tro~~ctiol1 ..................................... 2 Chapter 2: Where Are tl1e Spells? .................... 3 Chapter 3: Tips For Combat .............................. 4 Chapter 4: The Valle\i of D\iil1S Thil1Ss ............ 4 Chapter ;: A Small Rebdliol1 ............................ 9 Chapter 6: The Za-l<l1azi R~l1 .•••••••••••••••••••••••• 1; Chapter 7: Diplomac\i Witl1 tl1e Dea~ .•.•••••...• 22 Chapter 8: The Al1swers .................................. 26 Chapter 9: Scel1ario Maps ............................... 28 Tec'h"h:al 5141'1'0rt: Should you have any questions, problems or comments, contact: Spiderweb Software, Inc. PO Box 85659 Seattle, WA 98145-1659 Phone: (206) 789-4438 FAX: (206) 789-6016 E-Mail: spidweb@spiderwebsoftware.com http://www.spiderwebsoftware.com The Blades of Avemum hintbook is Copyright © 2004 by Spiderweb Software, Inc. All rights reserved. Printed in the United States of America. No part of this book may be used or reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles and reviews. Computer games are meant to be fun. They're meant to be relaxing diversions from regular life. Getting stuck in a computer game because you can't solve a puzzle is not fun. It's frustrating, and it keeps you from getting to enjoy all of the game you paid good money for. Thus, this hint book. It will give detailed walkthroughs which can navigate you through The Valley of Dying Things, A Small Rebellion, The.Za-Khazi Run, and Diplomacy With the Dead. There are also maps of the more important areas, tips for the side quests, locations of the spells and recipes, and advice on getting through combat. How is this hint book used? When you get stuck in a scenario, go to the chapter about it. Each walkthrough is divided into sections, each of which describes a specific part of the scenario. These sections begin with several questions you might be asking about how to get through. Read these sample questions first. If one of them makes sense, you're at the right place. After each walkthrough, there will be a list of side quests and other puzzles in the scenario. If the walkthrough doesn't help you, read those questions. Each will have a number after it. The list of answers to the questions is in the back of the book. Go there and look for the answer with your number. The walkthroughs often reference maps (for example, "On the Swamp Pit map, go to …

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