Build Mini Vmac
Build Mini Vmac
Game Manuals · PDF
| Filename | Build_MiniVMac.pdf |
|---|---|
| Size | 0.13 MB |
| Subsection | Build Mini Vmac |
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Building Mini vMac
Skip down to Platform Index
How to build the Mini vMac program from the source code.
First download the source code archive from the download page, a file
with the name “minivmac-3.x.x.src.zip”. Extract from this zip file a
disk image (named “minivmac-3.x.x.src.dsk”).
Now launch Mini vMac (version 3.0.0 or later), booting from a disk
image containing a system folder. (The source code disk image
doesn't contain a system folder.) (See the Start page for information
about getting started with Mini vMac.)
Mount the source code disk image in Mini vMac. At the top level of
this disk is an application named "MnvM_b34". Launch this
application. A text editing window will open in which to type in the
desired options.
note: The "MnvM_b34" application can also be run on a real 680x0
Macintosh, or in a different Macintosh 680x0 emulator besides Mini
vMac. (To access the build system files, you need to mount its disk
image. See the Disk Image page.)
Only the “Target” option is required. Type in a line such as:
-t imch
If this option is used by itself, the build system will generate the files
needed to compile the standard version of Mini vMac for Macintosh
OS X on Intel using Apple's Xcode 2.4.1 development environment.
Options for some other targets and development environments are
listed below.
You may also type in other options listed on the Mini vMac Options
page. Each option can be on a separate line, or can instead be
separated by a spaces. (The new line, space, and tab characters are
equivalent.)
The Develop page has more options useful to developers and
maintainers.
The build system ignores text contained in brackets (between and
including the symbols ‘{’ and ‘}’), so you don't need to type these
comments.
When you are done specifying options, choose the ‘Go’ command
from the File menu (of the emulated Macintosh). Clicking on the
progress indicator area at the bottom of the window is equivalent to
choosing the ‘Go’ command. The build system will generate an
archive containing all the files needed to compile Mini vMac with the
chosen options.
The build system can handle multiple sets of options at once,
separated by ";".
Another feature for automation is importing files, such as by using the
“Import” command in the File menu. This is equivalent to copying the
contents of the file, and pasting it into the build system window after
removing any existing text (such as by the ‘Select All’ and ‘Clear’
commands), and then choosing the ‘Go’ command. Another way of
importing files is dropping their icons onto the build system window
or application icon. Multiple files can be dropped, and they will be all
be processed. (Though if there is an error, that error is reported, and
all remaining files are forgotten.) If the build system application was
not yet running when icons are dropped on it, then the application
automatically quits after processing all the files. Other ways of
generating kAEOpenDocuments apple events, besides dropping files
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