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Carbon Programming By Kevin Bricknell

Carbon Programming By Kevin Bricknell

Game Manuals · 2001 · PDF
FilenameCarbon_Programming_by_Kevin_Bricknell_2001.pdf
Size7.15 MB
Year2001
Subsection Carbon Programming By Kevin Bricknell
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Carbon Programming By K. J. Bricknell Publisher: Sams Publishing Pub Date: October 18, 2001 ISBN: 0-672-32267-6 Pages: 1608 Copyright About the Author Tell Us What You Think! Introduction—The Carbon Application Programming Interface The First Task—Learn the C Language and CodeWarrior IDE The Carbon Programming Phase General Structure of Carbon Programming What You Will Need Demonstration Programs Terminology Early Days Chapter 1. System Software, PowerPC Run-Time Environment, Managing Memory, and Resources System Software PowerPC Run-Time Environment Managing Memory—Mac OS 8/9 Managing Memory—Mac OS X Considerations Resources Main Memory Manager Data Types and Functions Main Resource Manager Constants, Data Types, and Functions Demonstration Program SysMemRes Listing Demonstration Program SysMemRes Comments Chapter 2. The Classic Event Manager—Low-Level and Operating System Events The Two Event Managers Overview of the Classic Event Model Obtaining Information About Events Flushing the Operating System Event Queue Handling Events Handling Events in Alerts and Dialogs The 'SIZE' Resource Main Event Manager Constants, Data Types and Functions Demonstration Program LowEvents Listing Demonstration Program LowEvents Comments Chapter 3. Menus Introduction—Types of Menus Pull-Down Menus Hierarchical Menus Pop-Up Menus Menu Objects, Menu IDs and Item Numbers, Command IDs, and Menu Lists Creating Your Application's Menus Providing Help Balloons (Mac OS 8/9) Changing Menu Item Appearance Adding Items to a Menu Associating Data with Menu Items Handling Menu Choices Hiding and Showing the Menu Bar Accessing Menus from Alerts and Dialogs Main Menu Manager Constants, Data Types, and Functions Demonstration Program Menus1 Listing Demonstration Program Menus1 Comments Demonstration Program Menus2 Listing Demonstration Program Menus2 Comments Chapter 4. Introduction to Windows Scope of This Chapter Window Basics Types of Windows Window Regions Controls and Control Lists The Window List The Graphics Port and the Window Object Events in Windows Creating Your Application's Windows Managing Multiple Windows and Associated Data Handling Events Manipulating Windows Providing Help Balloons (Mac OS 8/9) Main Window Manager Constants, Data Types, and Functions Demonstration Program Windows1 Listing Demonstration Program Windows1 Comments Chapter 5. Carbon and Universal Procedure Pointers Introduction The 68LC040 Emulator and the Mixed Mode Manager Universal Procedure Pointers and Carbon Creation/Disposal Functions Relevant to Demonstration Programs Chapter 6. The Appearance Manager History The Appearance Manager Main Constants, Data Types, …

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