Codebook Myst Hints
Codebook Myst Hints
Game Manuals · PDF
| Filename | Codebook_Myst_Hints.pdf |
|---|---|
| Size | 0.04 MB |
| Subsection | Codebook Myst Hints |
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MYST
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These hints are divided into three sections. The first section providesgeneral
hints to help you better understand Myst and to improve play.The second
section contains additional help, and guides you through Mystand the different
Ages. As a last resort, the third section containsthe actual answers to the
various Myst puzzles.
General Hints:
Most devices on the island have been put there for a purpose. If you see a
switch, flip it. If you see a button, press it. Take note of what happens. Did
something change on the screen? Did you hearanything? Usually this triggers
an event somewhere else on the island.
Several devices require a combination of symbols, letters, or numbers to be
entered in. If you have not discovered the combination, donot waste your time
guessing! Find the combinations first!
Maps to each Age can be found in the Library. You may want to copy themdown
in your Myst journal before transporting.
You can hold only one red or blue page at a time. Clicking on a new page will
cause the page you are holding to return to its original location. Similarly, only
one red or blue page can be returned to Myst at a time. You may have to revisit
Ages to get additional pages.
It is impossible to get permanently trapped, there is always a way out.
Remember to save your game. You may want to use multiple saves,especially
towards the end, as there is no telling what might happen!
Discover Myst:
Find the note from Atrus, and go to the chamber by the dock. Use the
Dimensional Imager to discover what Marker Switches look like. Travel around
the island and count the number of marker switches. Enter that number into
the dimensional imager to receive the message from Atrus. (You may listen to
2.8 Hints Page 128 Tue, Apr 27, 2021
the message as often as you like.)
Explore the Library:
Red and Blue Books - Place the pages in the books to receive messages. (Click
again on the book to replay messages.)
Paintings - The left painting opens a secret passageway to the observatory
tower, the right painting opens the door to the outside.
A Bookcase - Most of the books have been destroyed, save for a few which are
still legible. Each book describes a different age which the author has created.
Write down any information that you feel will be valuable later on.
Island Map - This controls the observatory tower rotation. The marker
switches allow the island structures to become visible on the map.
The access keys to each age can be found in the Observatory Tower. Click on the
observatory icon until the rotation line turns red. The red line will lock onto
structures that contain transport books to different Ages.
Observatory Tower:
Click on the bookcase picture to open a secret passageway to the tower.Inside
you will find two ladders marked by book and key icons. Climb the book ladder
to view the structure that contains the tran…
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