Dear Infini D Customer
Dear Infini D Customer
Game Manuals · PDF
| Filename | Dear_Infini-D_Customer.pdf |
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| Subsection | Dear Infini D Customer |
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Dear Infini-D Customer:
Thank you for your purchase of Infini-D 4.0. This new release is the best version of Infini-D ever, with
dozens of new features, a new renderer, a new context-sensitive interface, and an expandable architecture.
Infini-D 4.0 represents more than 18 months of effort on the part of Specular R&D, and we are all very
proud and excited to bring this new release to our loyal Infini-D customers.
Awesome New Features
Among the dozens of new features in version 4.0 the one that has generated the most buzz is the
remarkable interactive particle system. Not only can you "scrub" the Sequencer time marker to preview
particles in real-time (forward and backward), but with Infini-D's incredible "free" particles, you can create
physically-realistic particle flows, as well as real-time collisions with 3D objects! We've also added target
cameras and lights for rapid scene manipulation, visible light beams for unbelievable lighting effects,
integrated support for After Effects™ filters, vertex-level editing, animated deformations, accelerated
wireframe rendering (up to 900% faster) and a lot more!
"Context Sensitive" Interface
Infini-D 4.0 has a brand-new interface that has been designed to maximize efficiency and productivity
while working in the 3D environment. The new centralized Command Floater automatically updates to
provide greater control-as an object is selected, the Command Floater changes to present the controls rele-
vant to that object. Spend less time going into dialog boxes and menus, and more time creating 3D scenes.
New Digital Video Integration
In keeping with.Infini-D's.targeted foGU-S on digital video and professlenal ani-mat-i:on, we've incorporated
all the key features necessary for truly broadcast-quality output, as well as many capabilities that speed the
process of creating 3D for digital video. These features include field rendering, customizable NTSC and PAL
color correction, non-square pixels, an audio track in the Sequencer, instant previews over video, and an
entirely re-written scanline renderer generating incredible image quality. Create anything from flying
logos to full-screen animations faster and more accurately than ever, and render them directly to a file
that is ready to import into any non-linear system-with flawless results.
Specular Joins Forces With MetaTools
As many of you already know, MetaTools, Inc. acquired Specular in April, 1997. The reason for the
acquisition was MetaTools' interest in acquiring a strong engineering team to develop and support 3D
animation and digital video-focused applications. As a result of this transaction Specular's R&D team is
relocating to Princeton, NJ to work with MetaTools' Real Time Geometry lab (RTG) , specializing in 3D
technology research. We are excited to be working with our RTG colleagues to bring impr…
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