In Design2 Programming Guide
In Design2 Programming Guide
Game Manuals · PDF
| Filename | InDesign2_ProgrammingGuide.pdf |
|---|---|
| Size | 5.85 MB |
| Subsection | In Design2 Programming |
| Downloads | 1 |
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Adobe
Systems’
ADOBE® INDESIGN® 2 documentation
on how to
PROGRAMMING use the
Application
GUIDE Programming
Interfaces for
our next
generation
publishing
product.
Adobe Developer Support
345 Park Avenue
San Jose, CA 95110-2704
408-536-9000
http://partners.adobe.com
Ë
2
Adobe InDesign Programming Guide
Copyright 1997–2003 Adobe Systems Incorporated.
All Rights Reserved.
The information in this document is furnished for informational use only, is
subject to change without notice, and should not be construed as a
commitment by Adobe Systems Incorporated. Adobe Systems Incorporated
assumes no responsibility or liability for any errors or inaccuracies that may
appear in this document. The software described in this document is furnished
under license and may only be used or copied in accordance with the terms of
such license.
Adobe, Adobe After Effects, Adobe InDesign, Adobe PhotoDeluxe, Adobe
Premiere, Adobe Photoshop, Adobe Illustrator, Adobe Type Manager, ATM and
PostScript are trademarks of Adobe Systems Incorporated that may be
registered in certain jurisdictions. Macintosh and Apple are registered
trademarks, and Mac OS is a trademark of Apple Computer, Inc. Microsoft,
Windows, Windows 95, Windows 98, and Windows NT are registered
trademarks of Microsoft Corporation. All other products or name brands are
trademarks of their respective holders.
Adobe InDesign Programming Guide 3
1. Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1.0. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1.1. Goals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1.2. Chapter-at-a-glance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
1.3. API Plug-ins Furnished by the SDK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
1.4. Plug-in Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
1.4.1. Object Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
1.4.2. Base Class for All Interfaces (IPMUnknown). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . …
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