Director 11.5 Basics
Director 11.5 Basics
Game Manuals · PDF
| Filename | director_11.5_basics.pdf |
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| Subsection | Director 11.5 Basics |
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ADOBE DIRECTOR BASICS
® ®
Legal notices
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For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html.
Last updated 3/24/2014
iii
Contents
Chapter 1: Preface
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Feedback ............................................................................................................. 1
Chapter 2: 3D basics
What is Shockwave3D? ................................................................................................ 2
Organization of the 3D documentation ................................................................................ 3
Introduction to 3D ..................................................................................................... 4
The 3D world .......................................................................................................... 4
3D Sprites ............................................................................................................. 6
Controlling the 3D world .............................................................................................. 8
2D and 3D workflows .................................................................................................. 8
Adjusting appearance through scripting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Programming movement and interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
The 3D Xtra extension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Panels for managing 3D content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
The elements of a 3D world . . . . . . . . . . . . . . . . . . . . . . .…
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