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Gettinginteractivewithauthorware4

Gettinginteractivewithauthorware4

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Getting Interactive With Authorware 4: Building Simulations and Games Lloyd P. Rieber The University of Georgia — Athens Copyright ©1998 Lloyd P. Rieber. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of Lloyd P. Rieber. Authorware Professional is a registered trademark of Macromedia, Inc. Director is a registered trademark of Macromedia, Inc. ClarisWorks is a registered trademark of Claris Corporation. PhotoShop is a registered trademark of Adobe Systems, Inc. QuickTime is a registered trademark of Apple Computer Co. The reader bears total responsibility for the time, cost, and labor of downloading the electronic files comprising this book from the world wide web, for the subsequent time, cost, and labor of printing, duplicating, and binding of the text in printed form, and for any other miscellaneous costs that might be incurred. The reader is given no assurances that they will be able to successfully download, open, and print the electronic files. While every effort has been made to ensure accuracy of the material contained in this text, the reader agrees not to hold the author liable for any errors. Readers are encouraged to check Lloyd Rieber’s web site periodically for updates to these chapters: http://itech1.coe.uga.edu/Faculty/lprieber/lpr.html For every full or partial copy made of this text, electronic, printed, or otherwise, the reader agrees to pay the author the specified royalty amount in U.S. dollars. Contact Lloyd Rieber directly for more information via email (LRIEBER@COE.UGA.EDU) or this address: Lloyd Rieber 604G Aderhold Hall Department of Instructional Technology The University of Georgia Athens, GA 30602-7144 USA This page containing the copyright notice must be included as the first page in each legally reproduced copy. Version: January 20, 1998 Contents Preface ................................................................................................................. viii What is Authorware anyway? ix Who should learn Authorware? x The purpose of this book xi The project approach xi About the projects xii Why the emphasis on games and simulations? xiii What this book won’t teach you …

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