Grailquest Alt Manual
Grailquest Alt Manual
Game Manuals · PDF
| Filename | grailquest_alt_manual.pdf |
|---|---|
| Size | 4.04 MB |
| Subsection | Grailquest Alt |
| Downloads | 1 |
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·Adventure in the Age of King Arthur
By Robert W. Hommel
Published by
Artworx Software Co., ·Inc.
Penfield, New York
Macintosh version
About GrailQuest...
In Grail Quest™ you portray Perceval, a young knight of the Round
Table. Perceval has arrived at Camelot, the mythic capital of King
Arthur's realm, only to find the King strangely troubled. His
kingdom, it seems, is in disarray. The great victories of the past that
unified England are now largely forgotten. The Saxon invaders have
returned and won back much of their former land. Strongholds that
once enforced Arthur's borders have fallen into disrepair - or worse,
now guard Arthur's enemies. Merlin, the King's trusted advisor for so
many years, has disappeared after seemingly falling in love with a
young enchantress. A strange malaise has fallen on the Round
Table. The knights who helped Arthur build an empire to rival
ancient Rome now spend their days in Court intrigue and their nights
besotted with wine and their mistresses.
Then, as Merlin foretold, Arthur received a vision. "In the days of
your decline," Merlin had said, "You shall see a vision of the Holy
Grail It shall become the focus of a great Quest. All your knights
shall seek it, and in seeking it, shall find themselves. And he that
finds the Grail shall become the greatest and noblest of knights. And
in finding the Grail, he shall restore the realm to its former grandeur
and the Waste Land shall flower once again, and the maimed King
shall be healed."
And so it was. As Arthur slept one night in the depths of dispair, the
vision came to him. The next morning, he proclaimed the Grail Quest
as the duty and honor of each knight of the Table Round, and,
inspired as they had not been since the days of Arthur's youth, they
rode forth from Camelot in great numbers.
It is at this very moment that Perceval arrives at Camelot. Seeing at
once the great potential in the young man, Arthur grants Perceval his
lifelong wish - to be a Knight of the Round Table. And as Arthur's
man, Perceval must now join the Quest for the Grail, though he has
yet to learn the Code of Chivalry by which all true Knights must live
their lives.
Here's where you come in. You direct the actions of Perceval as he
explores the castle of Camelot and the vast lands surrounding it.
With Perceval, you will learn the true meaning of Knighthood. You
will explore the strange and magical realm that has inspired writers
and artists for over 900 years. And by using your imagination and
wits, you will cross the Waste Land, solve the secrets of the Chapel
Perilous, and enter the Grail Castle. Perhaps you will be the one to
achieve the Grail and bring peace and glory once again to Arthur's Realm.
System Requirements: Commands
Macintosh with a minimum of 512K RAM. File Menu:
At least one BOOK disk drive, or a h…
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