Happy Gear
Happy Gear
Game Manuals · PDF
| Filename | HappyGear.pdf |
|---|---|
| Size | 0.09 MB |
| Subsection | Happy Gear |
| Downloads | 0 |
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Happy Gear
HappyGear is a utility that will allow newer, InputSprocket-compatible devices, such as USB joysticks and
steering wheels to be used with games that were designed before InputSprockets were available, that needed
compatibility with 68K machines, or that don't yet work with any gaming devices.
Here are some quotes from very happy users:
"I think this is an exceptional piece of software design. It is easy to use and the ability to assign all keyboard
functions to the device buttons, hats and switches is outstanding. Response to the joystick (via mouse
movements) is smooth and responsive." - G.W.
"A very usefull piece of software for using my Logitech WingMan Formula GP with IndyCar Racing II...
Thanks for writing this !!" - F.H.
"THANK YOU! I can finally run IndyCar Racing II !!!" - D.G.
"My Thrustmaster Ferrari Modena Pro wheel works with PC and Mac G4 (very well indeed via HappyGear -
thank you very much Mr. Austin!)" - T.G.
Some of the new Features in HappyGear 2 are:
Quick Device Create assistant to quickly create all the device elements for your gaming device!
Reorganized and simplified user interface!
Configure video and sound specific for each settings file!
Provide feedback to the system that the user is active while HappyGear is providing data! (This means: no
more screen savers interrupting your programs!)
Fixed a problem saving calibration settings.
Added the ability to save "templates" to exchange with your friends!
Yeah, that's great. So how does it work?
HappyGear allows users to define their
own gaming device, and combine the
functionality of one or more
InputSprocket devices into a single
device.
That can be used with almost any game
available, whether it uses keyboard,
mouse, or the pre-InputSprocket game
device API, JoyManager.
HappyGear now provides a Quick
Device Creator for quickly creating all
the device elements that your gaming
devices provide.
You can name each gaming device
element with a name meaningful to you,
the user, and then define how each
element works with the program.
You have several options for how the
device is to work: from providing an
auto-centered analog input such as from
a joystick or steering wheel, or a analog
input that works from an end-to-end such
as pedals or even a joystick or throttle
input, to pressing keys on the keyboard
for input to a program that has fixed a
particular key to a particular function.
Two extremely useful features are the
Switch and Key Sequence. A switch can
act just like a button or ke…
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