Heart Quest
Heart Quest
Game Manuals · PDF
| Filename | HeartQuest.pdf |
|---|---|
| Size | 0.04 MB |
| Subsection | Heart Quest |
| Downloads | 1 |
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HeartQuest 1.1
Programming and sounds by Ingemar Ragnemalm.
Graphics by Susanne and Ingemar Ragnemalm.
HeartQuest is a simple, fairly non-violent color arcade game for the Mac that
I made as a gift to my wife. If your wife doesn't like it, perhaps your kids will.
The first version, b/w only, was made on Valentine's Day 1992. A week
before Valentine's 1993, I released the colorized version, which was verison
0.7. Now, Valentine's Day 1997, it is the 5 year anniversary, so now it is
about time for a somewhat improved version. It is still good old HeartQuest,
but with revised graphics and some other changes for a world with higher
expectations and hardware capabilities.
Improvements from 0.7:
• The game doesn't get harder as fast. Level 5 was close to impossible
before. Now things get harder in a nicer rate. Fewer hearts per level also
means less slowdown on slower Macs (e.g. MacPlus).
• A clicking sound warns you that you are getting low on bonus.
• Bonus object should not appear too low any more.
• Flypapers are used up after catching the player.
• Faster "safe" graphics.
• The mouse control is modified. Better? Well, that's up to you.
• Some improvements in the graphics.
• The underlying sprite library (Sprite Animation Toolkit) is safer than before,
less likely to crash.
From 0.8 to 0.8.1:
• Smaller size. (Removed 30k caused by a stupid drawing program.)
• Strings in the high scores are truncated so that the score won't be
overwritten.
From 0.8.1 to 0.8.2:
• Preference file handling (making it CD-ROM-friendly).
• Clicking in the game window starts or resumes the game.
• No strings are hard-coded, so the program can be localized for other
languages only by editing resources.
To 0.9:
• Bonus levels.
• Fixed the "click to start level" box, which was too small.
To 0.9.1:
• In "normal mode", when a bonus object is running, the bonus does not
decrease and the level does not end even if all hearts are taken. (My little
nephew wants a chance to catch bonus objects even if he collects all heart
first.) Macho mode is still the "hard" way.
To 0.9.2:
• Fixed a bug in the preference file handling. (It was never created.)
To 1.0:
• Fat binary (as if it needed it…).
• Bug fix in the fading routines to eliminate a slowdown in animation that
they introduced.
• Another bug fix in fading routines (which previously had problems with
more than 256 colors).
• Displays a message while loading.
To 1.1 (the five year anniversary!):
• Prettier graphics, most of it drawn or retouched by Susanne Ragnemalm.
• Fixed a bug in the menu bar hiding routines.
• Switches to 256 colors if possible.
• 640x480 is now the preferred size - but smaller screens still work!
• The bonus sprites are slightly modified.
HeartQuest is *not*:
==================
Violent.
Slow.
Expensive.
Hard to learn.
Big. (≈240k as fat binary)
How do I play HeartQuest?
=======================
In HeartQuest, you control a butterfly with the mouse, collecting hearts w…
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