Hellcats Manual
Hellcats Manual
Game Manuals · PDF
| Filename | hellcats_manual.pdf |
|---|---|
| Size | 5.55 MB |
| Subsection | Hellcats |
| Downloads | 0 |
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Subject: Hellcats/Leyte FAQ, Version 2.5
Date: Wed, 18 May 94 09:42:15 -0700
From: Jack Repenning <jackr@dblues.wpd.sgi.com>
Here's a new edition of the Hellcats/Leyte Gulf FAQ. This version
adds a pointer to the updaters to fix the sound problems on AV and
newer Macs.
It should replace the old one in game/com/hellcats-faq.txt.
Hellcats Over the Pacific FAQ/Tips
FTP from: /info-mac/game/com/hellcats-faq.txt
Posted to comp.sys.mac.games and the Info-Mac Digest
Jack Repenning
jackr@sgi.com
Version 2.5 UPDATE May 18, 1994 by Jack Repenning
(Patches for broken sound on certain Macs)
------------
This file's organized as follows, for easy reference. Sections I through VI
contain both Q&A's and general tips.
I. AIR COMBAT MANEUVERING
I.I Leyte Gulf
II. GROUND ATTACK
II.I Leyte Gulf
III. GROUND DEFENSES
III.I Leyte Gulf
IV. TAKING OFF, LANDING, AND GROUND MANEUVERING
V. SCENARIO-SPECIFIC TIPS
V.I Leyte Gulf
VI. SCORING/GENERAL GAME
VII. COMMON PURCHASING/MACHINE REQUIREMENT QUESTIONS
VIII. EXERCISES
IX. FTP ARCHIVE
IX. CREDITS
IX.I Leyte Gulf
X. CHEATS
X.I Leyte Gulf
XI. FAQ BACKGROUND
Note that a lot of the following is bona fide "spoiler" material. Read
this only if you're REALLY stumped, or have "played the game out," and
are looking for things to do.
I. AIR COMBAT MANEUVERING (ACM)
(including air-to-sea tactics)
Tip 1: To register a kill, try to shoot when the Zero is still
relatively small. There is a bug, such that even if one's immediately
behind a Zero, pouring one's guns into him, he won't die. In real
life, a Zero would be torn to shreds in a similar situation. So you do
want to be behind him, but not TOO close (having the airplane fill the
screen is too close; having it span the cross-hairs is probably about
right).
Head-on attacks or side attacks are more successful/damaging, when up-
close. Usually, though, he's shooting at you at the same time, so it's
not a good idea to make a habit of this.
Tip 2: When dog-fighting, always try to get behind the Zeros. Try not
to let them get behind you.
Tip 3: When dog-fighting, it is usually better to come in low, a
little off to the side, and start turning BEFORE the enemy fighter
flies past you. Put the flaps in the up position so you can turn
faster, and if you're about to crash, use your rudders to pull you up
without having to roll out (actually, this rudder technique works for
all turns). If you do this, you come up behind the enemy, relatively
close, and you just have to shoot at him until he gets hit. Make sure
you don't go too fast and fly past him (or worse, crash into him if
you're not careful).
Tip 4: A technique to use when dog-fighting is a "skidding turn." In
World War II, a consistent trait of American aces was their wi…
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