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MASTERGECKOOPERATIN

MASTERGECKOOPERATIN

Game Manuals · PDF
FilenameMASTERGECKOOPERATIN.PDF
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Master Gecko's Home Row Operating Instructions Master Gecko's Home Row provides a fun way to help users of all ages learn the basics of typing, develop typing speed and accuracy, and learn a variety of geography, science, and grammar facts. As the lion, you will visit Master Gecko, complete a variety of typing lessons, and complete quests in order to help Master Gecko's friends. There are three primary levels of difficulty with fifteen lessons per difficulty level. Refer to the Teacher's Manual on the CD for an explanation of the tracking function and for more detailed descriptions of the game play and interface. Please note that the manual is available in a variety of formats, including HTML and PDF. Therefore, if you have a web browser or Adobe Acrobat Reader, you may wish to use the HTML or PDF version. It is possible to run this program either directly from the CD or from your hard drive. To run the program from your hard drive, you may simply copy all contents of the CD onto a designated place on your hard drive. The CD should remain in your drive. To play the game, proceed as follows: 1. Start the program, and click past the opening screen. 2. Upon entering the program, you will have a choice of three different exercises. To begin one of the three exercises, click on one of the three buttons in the upper portion of the screen: "Keyboard Basics," "Typing Tutor," or "Play the Game". To select Beginner, Intermediate, or Advanced difficulty, click on the scroll in the left portion of the screen. To set a goal words per minute, or the words per minute you would like to type, click on the purple arrow buttons in the right portion of the screen, in the section labeled "Goal." To reference which keys will be taught in that lesson, look at the "Keys Covered" diagram in the lower right portion of the screen. 3. When you select "Keyboard Basics" or "Typing Tutor" from the Menu Screen, you will be transported to the Typing Tutorial screen. To use this portion of the program,type the text that is on the screen; as you complete each page, the next page will automatically appear. The letter you should type is indicated by an arrow above the letter. If you type the letter correctly, it turns blue; if the incorrect letter is typed, the letter turns red and the correct letter appears above. Spaces (which should be typed using the space bar) are indicated by "_". To return to the previous screen, click on the "Back" button in the upper left portion of the screen. To pause the program so that no words per minute will be lost, click on the "Pause" button in the lower left portion of the screen. The achieved words per minute and keystrokes per hour versus the goal words per minute and keystrokes per hour can be located in the lower left portion of the screen. 4. There are two ways to enter the Game Play portion of the program. You may select "Play the Game" at the menu screen, or once initial exercises are complete…

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