Mindshadowmanual
Mindshadowmanual
Game Manuals · PDF
| Filename | mindshadowmanual.pdf |
|---|---|
| Size | 0.02 MB |
| Subsection | Mindshadowmanual |
| Downloads | 1 |
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Mindshadow - Manual - www.lemonamiga.com
Mindshadow
© 1985 Activision
Manual
MINDSHADOW
An Illustrated Text Adventure
Instructions
Your great Mindshadow adventure starts when
you find yourself - all alone - on a mysterious
tropical island. You have no idea how you got
there or where you came from. You don't even
know who you are! And now, armed only with
your reasoning power and imagination, you must
escape from this place and get to the root of
this puzzle.
So...courage! And remember, your mind is the
master of this mystery!
LOADING INSTRUCTIONS
Apple Macintosh
* Insert disk, label side up, slot in first.
* Turn computer on.
Amiga
* Turn computer on
* Insert Kickstart disk
* When instructed to insert the Workbench disk, simply insert the
Mindshadow disk.
THE TASK AT HAND
As you wake up, you find yourself lying on the shore of a tropical island.
Your main problem is that you seem to have lost your memory. As you
explore your world, you must search for the clues that will give you
answers to the questions: "Who are you?", "Where did you come from?", and
http://www.lemonamiga.com/games/docs_print.php?id=1098 (1 of 7) [3/13/2011 9:40:29 AM]
Mindshadow - Manual - www.lemonamiga.com
"Who left you on the island?"
THE ILLUSTRATED TEXT ADVENTURE EXPLAINED
OVERVIEW
As the 'lost soul' you are the central character in a complex adventure
that begins in the tropics. The computer shows you the world from the
character's point.
In order to execute the above-stated tasks, you must explore your world and
its many characters. Search for clues, examine everything, question
everyone and be on guard for danger. Then, put it all together and figure
out what's what and who's who. This will take a lot of thinking, some
clever approaches, a good memory and a penchant for risk taking.
INTERACTING WITH THE COMPUTER
Let the computer be your eyes, ears, voice, hands and legs. Tell it what
you want to do by using the keyboard or mouse to give it commands.
Commands include verbs and nouns; for instance, TALK TO MAN or TAKE SHELL.
The computer also understands more complex commands, like GIVE THE BOTTLE
TO THE CAPTAIN
You can string commands together, too: TALK TO CLERK AND GO UP STAIRS.
However, the computer will perform the commands separately, rather than
simultaneously. So in this case, if talking to the clerk gets you
"killed", you'll never get the chance to go up stairs.
Of course, the computer isn't as smart as you are. It might not understand
all of your commands. Since your vocabulary is bigger, experiment with
different words and ways of expressing what you want to do. If an
important command is rejected, make several attempts to rewo…
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