Museummadness Manual
Museummadness Manual
Game Manuals · PDF
| Filename | museummadness_manual.pdf |
|---|---|
| Size | 0.05 MB |
| Subsection | Museummadness |
| Downloads | 0 |
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Museum Madness
Succumb to Museum Madness!
Enter at your own risk! Something has gone terribly wrong. All
of the exhibits are quite literally out of order. Dinosaur bones
have been scrambled . . . a woolly mammoth is wandering the
hallways . . . the Wright Brothers can’t remember how to build
an airplane. You must restore order. The museum’s roaming
robot, MICK (short for Museum Information Computer Kiosk),
will lend a hand, but mostly you’re on your own. The museum
contains five halls: Technology, Air and Space, American
History, Natural History, and World History. Each hall
contains five exhibits. To discover why things went haywire,
you’ll have to restore order to all 25 exhibits.
A successful visit depends strongly on an ability to read
information and make decisions based on that information.
This requires reading skills at the fifth-grade level or above.
Children who do not read at this level can still enjoy playing
the Museum Madness™ software program with the assistance
of an accomplished reader.
Installation
1. Insert the CD-ROM into your CD-ROM drive. A new
window appears, displaying an icon called Installer.
2. Double-click on the Installer icon.
3. Make sure that the hard disk indicated is the one on which
you want to install the program. If it is not the right one,
click on the “Switch Disk” button until you see the name of
the disk you want.
4. Click on the “Install” button and follow the on-screen
instructions.
5. When you see the message “Installation Successful,” click
on the “Quit” button. Store your disks in a safe place as a
backup copy of the program.
1
Museum Madness
Start-up
Double-click on the Museum Madness icon.
The very first time you play, the program begins with a scene
that explains what has gone wrong at the museum. Then you
have a series of problems to solve:
• When you arrive at the museum, it’s closed for repairs!
You must figure out how to get in.
• Okay—you’re inside the museum, but you’re stuck in the
maze-like basement. How can you get to the lobby?
• When you make your way to the lobby, your sources of
help—MICK the robot and the museum’s map—are out
of order. You must set things right before you can start
visiting the exhibits.
At any point in this process, you can press the Esc key to go
directly to the next scene.
When you have put together the museum’s map, it would be a
good idea to save your game (see “Saving a Game” on page 5).
The next time you play Museum Madness, you can start at the
very beginning, or you can lo…
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