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Ohmygod Manual

Ohmygod Manual

Game Manuals · PDF
Filenameohmygod-manual.pdf
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Subsection Ohmygod
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Ohmygod Manual
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OCR / Text contents
Ohm Force Ohmygod User Manual Ref - V 1.00 Date 2003.02.10 Ohm Force & Future Publishing Ohmygod Advanced Comb Filters User manual version 1.00 – 2003.02.10 This manual is copyright © Ohm Force 2003. All rights reserved. No part may be reproduced without written permission. VST technology by Steinberg Media Technologies AG. All trademarks acknowledged. Copyright 2003 – Ohm Force Page 1/15 Ohm Force Ohmygod User Manual Ref - V 1.00 Date 2003.02.10 TABLE OF CONTENT 1. GETTING STARTED.............................................................................................................................................. 3 1.1 FEATURES AND REQUIREMENTS ........................................................................................................................... 3 1.2 INSTALLING ......................................................................................................................................................... 3 1.3 FIRST CONTACT ................................................................................................................................................... 3 2. COMMON FEATURES........................................................................................................................................... 5 2.1 PRESET SUPPORT.................................................................................................................................................. 5 2.1.1 Presets / Memorize...................................................................................................................................... 5 2.1.2 Rename ....................................................................................................................................................... 5 2.1.3 Transition time............................................................................................................................................ 5 2.1.4 Load / Save Bank ........................................................................................................................................ 6 2.2 USING KNOBS AND FADERS .................................................................................................................................. 6 2.2.1 Direct action ..................................................................................…

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