Quarterstaff Manual
Quarterstaff Manual
Game Manuals · PDF
| Filename | quarterstaff_manual.pdf |
|---|---|
| Size | 7.80 MB |
| Subsection | Quarterstaff |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
USER'S MANUAL
Table of Contents
Foreword 3
An Overview of Gameplay 4
Starting and Stopping 5
Communicating with Quarterstaff 6
Movement and Mapping 8
Interacting with Other Characters 10
Proficiencies and Resistances 12
Combat 13
Manipulating Objects 15
Light Sources 15
Containers 16
Wearables 16
Majic 17
Sustenance 18
Special Commands 19
Tips for Novices 20
Copyright and Warranty Information 21
Quarterstaff User's Manual 2
Foreword
You've grown up a man-at-arms in a large, sprawling nation in
Rhea, a world where majic dictates the ways of nature, and where the
longsword is the most efficient lawmaker. The prosperity of your nation
and the four neighboring kingdoms has long been maintained by a
peaceful network of Druidic sects. The Druids - priests who dwell and
pray in groves and wooded glens - have proven themselves to be the
wisest advisors and the most lucid of judges. The Druid Council, a
forum for the various Druidic cults, is a powerful and benevolent body
whose opinions are valued in the kingdoms throughout the land.
Among the most prestigious of sects is that of the Tree Druids, who
traditionally send at least one of their number to each of the five nearby
kingdoms. Their advice, both political and spiritual, is always respected
and depended upon.
However, during the last six months, the usually-stable Tree Druids
have begun to act unnaturally. Their attendance at the Druid Council
has become oddly erratic, and the sect's communication with other
Druidic colonies has mysteriously dwindled to nothing. The crops
about the Tree colony which had always been faithfully nurtured and
harvested now lay overgrown and abandoned. Sinister rumors of
epidemic and disaster quickly spread through the pubs and taverns.
Many an eager adventurer journeyed for…
Showing first 3,000 characters of 58,459 total. Open the full document →