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Scifi Fullmanual

Scifi Fullmanual

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THE > COLLECTION This program is for private use only. Any other use, copying, reproduction or performance in whole or in part, without the express written permission of Activision, Inc. is strictly prohibited. © 1995 Activision, Inc. Infocom Collection © 1995 Activision, Inc. Credits Producer.. ............ .. .. .. .. .... .......... ................ ... .. ... .. .. ... ... Diana Mack Associate Produ cer ................... .. ......................... .. ..... Rachel Rubin Production Assistant.. .... .. .......................... ................ . Brian Clarke Documentation Manager.. ............ ... .. ... ........ .... .... .... .. Mike Rivera Package Design .. ... .... ... ...... ... .. . ... .... ... ... .. . ... .. . .. . .. ....... Jim Bridges QA/ CS Director ... ..... ............. ... .. .... ......... ... .. .. ...... .. .. ... Jon Doellstedt QA Manager. ......................................... ........ .. ... .. .... ... Dave Arnspiger Lead Tester... .... ... .. ..... ... ... .. ... ....... .. .. ..... .... ..... ..... ...... .. Kenny Ramirez Testers . .... ... ... .. . ... ... ... ..... .. .. . .. . .. . ... .... ... ... .. .. .. .... ... ... .. .. . Keith Alexander Abe Heward Special Thanks ..... ...... .. ... ... ..... ......... ... ..... ....... ... .... ..... Paul Snively Sean Lally Dave Zobel Ivan Enriquez Welcome to the Infocom Science-Fiction Collection! Close to twenty years ago, a game called Zork took the MIT campus by storm. Following on the heels of the very first interactive fiction game, Zork opened up a whole new realm of gameplay. The creators of these text adventures strove for surprising plot twists, mysterious unknown worlds to explore and intrigu- ing characters previously only found in role-playing games like "Dungeons and Dragons'."" The purpose of these games was to challenge the imagination with computerized fiction, and the popularity of this new gaming experience soon gave rise to the creation of the company Infocom. Infocom created an unparalleled modern form of literature that no other game company has attempt- ed to explore. The unique text adventures in this collection carry the strength of a good novel which has been taken to a new level, inviting the player to take an active role in the storyline. We at Activision appreciate the sustained interest and support that ou…

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