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Trackermanualc64

Trackermanualc64

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Scanned and compiled by Underdogs for Home of the Underdogs http://www.theunderdogs.org/ TRACKER by Union Software Gameplay Guide I WARNING I ~~~ Copyright subsists in all Rainbird Software documentation and artwork. All rights reserved. No part of this software may be copied or transmitted in any form or by any means. This software is sold on the condition that it shall not be hired out I without the express permission of the publisher. Introduction It wasn’t long after the first microcomputers started rolling off the production lines that programmers began writing strategy games for them. Strategic simulations were split into two major categories: traditional board games (such as Chess, Checkers, Go, Tic-Tac-Toe), and war games which were simply computerised versions of those battle games involving model soldiers and artillery The players usually started by deciding how large the two armies were going to be, and what weaponry they had at their disposal. The soldiers and artillery were then positioned around a crude map, and the game began in earnest... The war games became slightly more sophisticated, with the option of the computer taking the role of your adversary, but they have never been a truly great challenge to a skilled tactician. Tracker will change all that. When Tracker was in the design stage, all the old ‘rules’ relevant to war gaming were thrown away, and the following design brief was detailed: * A computer controlled artificially intelligent enemy using the latest A.I. strategy techniques. * An exciting real-time three dimensional combat mode. * The facility to save the game and continue with the scenario at another time. * A massive playing area capable of supporting a high number of enemy units. This play guide will explain the objectives of the game, and how to achieve them. Since Tracker employs sophisticated artificial intelligence in response to your movements, you will find every game requires different strategy. Following this play guide is a short novel, “Centrepoint” by Mike Anderiesz, which describes the historical events leading up to the Tracker mission. It is strongly suggested that you read the novella first if you wish to fully understand the background to the mission and the rest of this play guide. 1 Loading Instructions Loading Advice If you are going to use a joystick to play Tracker, then plug the joystick into Control If you’re having any problems loading Tracker into your Commodore, try the Port 2 before loading the game. following:- Commodore 128 users …

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