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Ultima3 Refcard

Ultima3 Refcard

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EXODUS: MACINTOSH* VERSION PLAYER REFERENCE CARD Designed By lord British Macintosh Conversion by James Van Artsdalen Graphics by Marsha Meuse COMMANDS A) ATTACK - Attack attempts to damage foe with "ready weapons", must be followed by the direction of thy foe. B) BOARD - Board a frigate or mount a horse. C) CAST - Cast a magic spell; must be followed by the player number (except during combat), spell type (W/C) when needed, and the spell letter. D) Descend - Climb down the ladder to the next lower dungeon level. E) Enter - Go into places such as town, castles and dungeons. F) Fire - Fire a ship's cannons (once thou hast boarded), in direction indicated in an attempt to obliterate thy foes. G) Get chest - Open chest; must be followed by the player number who will search for traps, open the chest and acquire contents. H) Hand equipment - Trades equipment between two players followed by a series of prompts to determine what is to be traded between which players. I) Ignite a torch - Lights a given players torch. J) Join gold - Gives all gold in party to player indicated. K) Klimb - Climb up a ladder to the next higher dungeon level or surface. L) Look - Identifies object in given direction. M) Modify order - Exchanges the positions of any two players indicated within the party. N) Negate time - Stops (negates) time for all outside of thy party. Negate re· quires a special item. 0) Other command - Allows a player to enter a command not given in this list but rather determined during game play. P) Peer at a gem - Players with certain special items may see a magical map of current terrain, one use per item. Q) Quit and Save - Saves the current game progress to disk; thou may con· tinue or power down. Upon thy next play, the game will resume where thou last saved the game or entered a town. R) Ready weapon - Equips a player with the weapon of thy choice, if owned, for use in combat. S) Steal - Attempts to steal chests from behind store counters, success based on thieving ability. n Transact - Allows a player to trade with shops or talk to townspeople in order to collect clues vital to winning the game. U) Unlock - Opens doors if you have a key. Unlock must be followed by the direction of the door and whose key is to be used. One use per key. V) Volume - Toggles sound effects on and off. W) Wear armour - Outfits a player with the armour of thy choice, if owned, for defense in combat. X) Xit - That's exit, dismount horse or leave frigate. Y) Yell - Allows player to yell any word one feels may be useful. Z) Ztatus - Displays a players status, attributes, and possessions. The Space - Pass one game turn while taking no action. PLAYING THE GAME: As you move about the world of Sosaria, note that your party is represented by a single icon. Once you enter combat you w…

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