Xfrog 44 Manual English
Xfrog 44 Manual English
Game Manuals · PDF
| Filename | xfrog-44_manual-English.pdf |
|---|---|
| Size | 17.98 MB |
| Subsection | Xfrog 44 |
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2 Xfrog 4 Plugin
Reference Manual
Xfrog 4 Plugin for Cinema 4D
Development Team
Timm Dapper Software
Bernd Lintermann Software
Jan Walter Schliep Tutorials
Andreas Kratky Reference Manual
Orio Menoni XfrogPlants Basic Library
Stewart McSherry Project Manager
Usage
Xfrog 4 Plugin for Cinema 4D is a copyrighted work available as a 30 day demo and as a for-sale
licensed permanent version. Please note any intended use for any commercial purpose whatso-
ever, or any use beyond trial of the 30 day demo requires purchase of this software plugin.
Liability
We hold no liability in the use or potential misuse of this software beyond prompt replacement
of any faulty CDROM or other faulty supplied material by us to you.
Copyright Notice
The Xfrog 4 Reference Manual, along with the Xfrog 4 Cinema 4D plugin, XfrogPlants Basic Library
and all associated electronic data, such as Textures, Rendered Images, Tutorials, Learning guides,
are copyright (c) 2010 Xfrog Software 20202 Pacific Coast Highway #11 Malibu, CA 90265, USA
www.xfrog.com, all rights reserved, and these materials may not be reproduced without permission.
Please contact sales1@xfrog.com with any inquiries.
Xfrog 4.2.2 for CINEMA 4D
Reference Manual Addendum
Table of Contents
1. Branch Caps................................................................................ 1
2. Branch Pruning........................................................................... 1
3. Spline Tropism............................................................................ 2
C1 and C2 so you can apply a different
1. Branch Caps Material to a Branch Cap.
Branch Objects can now have Caps, very
much like the SweepNURBS Object. This is
useful when a Solid Object is needed and
when the Branch Object does not end with 2. Branch Pruning
a Thickness of zero.
A Pruning Object can now be applied to all
Branch Objects. The Branch stops growing
at the point where the Branch Path
intersects the Surface of the Pruning Object.
There are two Prune Modes available. With
Prune Mode Limit Growth the Branch
internally clips the Growth value so that the
Branch stops growing exactly at the point
where it hits the Prune Object with all
…
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