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A2 Central 1990 09 September 1990 Vol 6 No 8

  • PublicationApple Periodicals
  • Date1990-09-01
  • Pages8
  • SourceA2_Central_1990-09_September_1990_Vol_6_No_8.pdf
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Source: Internet Archive — Aggregated Apple-era periodicals, 1981–2012.
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2-Central | A journal and exchange of Apple II discoveries formerly September 1990 Vol.6, No.8 ISSN 0885-4017 newstand price: $2.50 photocopy charge per page: $0.15 Straight talk from Apple Warning; I'm about to give a report on the A2-Central Summer Conference. | hadn't originally planned to cover the conference in detail; the target audience for the gathering is intentionally small as we couldn't handle all 8,000 of you showing up anyhow. And | had thought the topics discussed would be rather specialized. But there was a big difference between this conference and the one last year. Not in Apple’s participation, because that has been strong both years, but in the attitude of the participants. Last year, many developers perceived they were at odds with Apple, so much so that a few developers formed a committee to lobby Apple for changes they felt needed to be made. This year, Apple had demonstrated that they were listening to the Apple Il community during the last year. Apple's Apple Il champions Ralph Russo and Jane Lee came to the conference to talk about the recent turn of events and about current plans. And Apple's Apple II engineers arrived loaded for bear. Warning number two: you are about to get the fairly detailed look at Apple’s game plan that many of you are requesting in your letters. But this doesn't include a peek at unannounced products; for this pur- pose, “unannounced products” means any work-in-progress that Apple isn't talking to the general public about. Anything you read about here will regard items Apple displayed in “open” sessions. Any- thing discussed during non-disclosed sessions will remain non-dis- closed until Apple says differently. Don’t bother asking about the things Apple hasn’t announced (which is all speculation anyway); it wastes time that would be better spent locating and evaluating exist- ing products. Marketing the Apple Il; what a novel concept! Jane Lee, Apple Il Product Marketing Manager in Apple's Apple USA division, spoke about what's been happening recently with regard to the Apple II. Currently, the majority of Apple II customers are in the educational market, probably due to Apple's recent (and nearly exclusive) market- ing emphasis for the Apple II in that area. Apple intends to investigate new target markets as well as find out where it stands among its cur- rent customers. A “partnership packet” was sent out in May, on the heels of John Sculley’s address to educators (“Sculley committed to Apple II’, A2- Central, June 1990), containing the promised Apple II (and Macin- tosh) resource guides. In this packet was a response card asking for comments; over 2000 of these cards have been received and reviewed by Apple. Apple intends to send out more such partnership packets in the future. Additionally, Apple has met with all its resellers, national account representatives, government account representatives, and sales and marketing types to discuss marketing strategy for Apple products, including Apple II products. This was done both to gather input and to communicate continuing support for current products. In the early fall of this year, the Apple II will be included as part of Apple’s corporate advertising strategy (whatever that turns out to be; it may not necessarily include television advertising, for example). That is, Apple II advertising will be done with the “look and feel” of Apple's overall advertising campaign. Apple is working on an “Apple Guide” resource similar in concept to Apple France's Le Guide. The guide will discuss general topics such as how to choose a dealer (including a listing of selected dealers; user groups are being solicited for opinions on dealers to include), where to find technical and product information, Apple servicing policies, third-party offerings (divided into the categories of user groups, home, home business, and education), and recommendations of customers regarding “dream” systems. User groups may be able to sell the guides at nominal cost as a way to generate some income for the group. Apple is investigating the feasibility of conducting regional “fairs” (mini-AppleFests, if you will) in conjunction with user groups and regional Apple offices. The Apple Fiesta (“Apple speaks (and listens)’, August 1990) is probably a prototype for this type of regional fair, and I look forward to seeing more of these types of gatherings. Ralph Russo's “charter” has been expanded beyond engineer- ing to look at evangelism, worldwide marketing, and other possible aspects of making the Apple Il more profitable. Russo spoke at the meeting of the Apple II Developer's Association at the conference. Russo was hired 7 years ago by Steve Jobs as the Mac line was starting up. He has served as Apple's Director of Materials as well as under Michael Spindler in International Operations and as Vice Presi- dent of Apple WorldWide under Del Yocam. That is a strong combina- tion of credentials. He said his appointment to a full-time Apple II position two months ago was a “very, very good opportunity to do something for Apple as well as for the customer base that has supported us for the last 12 years”. He also said that while he could not comment on specific products, he was not going to ask people to be patient. His Number 1 priority is to answer the question “What will Apple do with its Apple II business?” by the end of the summer; “...(the) timing has obviously got to happen fairly quickly’. His group (including himself, Jane Lee, and Fern Bachman, head of Apple II engineering) is in the process of putting together a business plan based on the marketing avenues that are available, products that fit the available channels, developers ie “THE LCD DISPLAY WAS GOOD, PLASMA DISPLAYS WERE A LITTLE BETTER, BUT WE THINK THE LIQUID LAVA DISPLAY THAT JERRY'S DEVELOPED IS GONN4 ROCK THE WEST Co4sr,” 6.58 A2-Central interest in these products (Apple markets computers, peripherals, and system software and depends on third-party developers to produce other enhancements). The plan will address what can be done with the existing platform. The overall question is “How does Apple Com- puter, Inc., sell, service, support, and market the Apple Il product line?” and Russo wants an answer by the end of this summer. Russo believes some distribution and marketing ideas for the Apple Il haven't been properly evaluated in the last two years. He also related that with Michael Spindler’s eye toward global opportunities, the world market is part of the evaluation process. He clarified that a problem in Europe has been that some of Apple’s existing channels are through independent marketing companies that are generally not adept at marketing the lower-cost Apple Il systems alongside their other clients (including MS-DOS systems). Russo pointed out that the Canadian and Australian Apple II markets, on the other hand, have not been as exclusively education-based as the US market. He perceives that the strength of the Apple Il is that it can “empow- er individuals.” “Individuals” was emphasized (not businesses, educa- tional institutions, and so on). As a marketing strength, he expressed the opinion that “the Apple Ile is basically synonymous with Apple Computer, Inc., ... they appeal to the individual.” We perceive part of his task to judge whether Apple’s marketing has failed to target the desires of the individual in its attempts to entrench itself in the For- tune 500 business environment. Given these aims, how does Apple make developers excited about products? How does Apple make individuals excited about the capa- bilities of its machines? Apple engineers and technical support people as well as other developers spent most of the weekend addressing those questions. Show developers a rich programming environment. The big news preceding the conference was the release of the third volume of the Apple Ilgs ToolBox Reference. If you think Apple hasn’t been doing anything about the llgs, notice that this volume has over 1,000 pages of new information. The ToolBox References are just that; references, with a few exam- ples. Apple's Apple Il Developer Technical Support group has put together three new disks of sample source code to show you how to create personalized elements for your programs (custom controls, custom windows, and so on) as well as tools showing off other new features of the system software. One of the more interesting new tools is FakeModalDialog. A IIgs (or Macintosh) “dialog box” is normally employed to interact with the user of a program, either to notify them of some special circumstance (such as verifying that a file should really be deleted), or to gather information before proceeding with an action (such as the “Page Setup” dialog for printout specifications). The Ilgs Dialog Manager has been limited in that it doesn’t allow the use of resources (one of the radical enhancements to System Software 5.0.2 is the availability of resources—see “GS/OS Resources”, Feb. 1990, p. 6.5) and it has only allowed the use of limited types of controls (buttons, check boxes, text fields, and so on). System Software 5.0.2 added the capabilities of using more varied controls as a part of a new tool call, NewControl2. The Window Man- ager now also accepts a NewWindow2 command that will allow a broader definition of the window’s attributes. If you put these two fea- tures together, you can create a window that looks and acts exactly like a “super” dialog box, complete with customized controls. And since the Window Manager supports the use of resources, the “fake dialog” can use resources to define its elements. System Software Engineer Jim Mensch remarked on this power at the opening of a session on the IIgs tools. One of his opening points was that despite complaints that the Desktop interface is “inflexible,” Apple has given developers the tools (and, through sample code, the examples) to customize and personalize the user interface. Mensch said developers haven't taken advantage of their customization options. It is possible to use many of the tools without necessarily binding yourself to the formal Desktop interface. QuickDraw II is designed as a generic graphics toolset. The IIgs Window Manager doesn’t care if it's drawing windows with or without a menu bar pre- sent. And if the features you want aren’t in the system, you can let DTS know that you'd like to see “tool xxx". Apple may not develop it, but if the need is wide enough and it fits within the system software goals, it may be added. Vol. 6, No. 8 Several of the engineers also emphasized points about compatibili- ty. There are fine points like calling TaskMaster (a Window Manager utility that can automatically handle some common tasks when a “user event” occurs) in your application’s event loop; if you don’t actually want TaskMaster managing events, then call it with a taskMask of 0. The reason to do this is that TaskMaster might be han- dling tasks that your application doesn’t know about. Calling TaskMas- ter each time through your event loop assures that TaskMaster will have the opportunity to deal with any pending operations waiting for it. Similarly, it is important to check and make sure that certain fea- tures of the IIgs haven’t changed before you go charging off to do things on your own. For example, it isn’t forbidden to write directly into the Super High-Res screen’s video display buffer, but you’d better start QuickDraw and use an OpenPort call to find out if the buffer is really where you think it is. Maybe one day it won't be at $E1/2000. The point is to insure your application will be compatible with future versions of the operating system; this also prevents your application from narrowing the directions in which Apple can enhance the operat- ing system without causing existing software to fail. You can be inno- vative without being incompatible. As for future directions for the system software: the engineers feel the implementation of the tools for the Desktop interface is relatively complete. Apple is now looking for more developer feedback on improvements, such as why a tool is not as useful as it could be (why you aren't using it). There will be more enhancements to the toolbox, including as much speeding up as possible without greatly increasing memory demand. It was hinted that future versions of the system soft- ware may allow the user more opportunities to configure the system for speed as opposed to minimal memory use. Features of GS/OS itself that were focused upon are its device and file system independence. This leads to some compatibility issues for applications. GS/OS can use any device that can be electrically con- nected to the llgs either through a generated driver or a loaded driver, possibly with a file system translator as part of the interface. That means an application has to avoid assuming anything about the specifics of the device where possible. The file system you are com- municating with may not be limited to the ProDOS file naming con- ventions, volume size limitation, or physical directory layout (this is already true for AppleShare volumes). You can’t pre-parse a filename to see if it is legal (you should test the name out on the target volume and see if the FST gags on it) and you can’t read directory blocks to get directory information (GS/OS has a GetDirEntry command that should be used for this). The use of native GS/OS Class one calls (as opposed to the ProDOS 16 compatible Class 0 calls) is strongly rec- ommended. Further comments are in GS/OS Tech Note #4. Show the world the built-in capabilities of the Apple Il. Apple's technicians brought an amazing array of “goodies” with them. At this point we don’t know when or how any of them will be made available to the public. The impetus seemed to be on the demonstra- tion of the Apple II's capabilities and to let conference attendees know that Apple has some neat projects in progress. Jim Mensch demonstrated a two-dimensional animation toolkit he is developing for the ligs. Mensch typified it not as a tool for “Joe Game Designer” (waggishly referring to such programmers, including himself, as being “elitist scum” that always believe they can find a better way to do something), but as a way for the average program- mer to add animation that may be just a bit below “state-of-the-art” to their IIgs program. The animation tool eliminates having to sweat out the low-level details such as counting processor cycles (to determine if the routine will draw fast enough) to add good quality animation to a program. The toolset will be based on a “stage, character, part” metaphor. Imagine a simulation of a frog hopping through a (non-moving) forest. The static image of the forest is the stage, the frog is the character, and the “script” that the frog follows to move (“hop three positions east”) is the part. The animation will automatically be clipped to the defined size of the “stage”; you can operate an animation within a document window on the IIgs desktop, for example. Scenery may be defined in the “foreground” and “background”, though foreground September 1990 scenery (that a character could move “behind’) does exact a perfor- mance penalty. Tools for editing the components of an animation will be provided. The metaphor is intended to be generic for people who want to do animation, but may not know the nuts and bolts of how to proceed. There are features of the system tailored to more demanding pro- grammers; an “external services” library exists that can be called to handle certain common operations (fading from one screen to the next, for example). As one of the external services, the toolkit can generate the (APW or MPW) assembly language source code necessary to “strike” (draw) a character quickly for use in a program. The startup call for the toolset will allow some configuration options so that you can choose not to load and start some functions, saving time and memory if your program does not require them. The current version being tested (not ready for release and no release date given) supports 16 characters. Mensch hopes to have doubled or even quadrupled that figure by the time the tool is ready to ship. The strength of the Ilgs is the Ensoniq sound chip. Mark Cecys demonstrated his new MIDISynth tool set with a sample application, SynthLab, that allows using the IIgs to act as a MIDI sequencer and sound generation tool. MIDI stands for Musical Instrument Digital Interface and is a stan- dardized method for intercommunication of electronic musical instru- ments (such as synthesizers) and sequencers (a device that can send sequences of commands to other devices through the MIDI interface). For the Ilgs, the MIDI hardware consists of an Apple MIDI Interface connected through a IIgs serial port, or a peripheral card with MIDI capability such as the Applied Engineering Audio Animator or the PassPort Designs MIDI Interface. MIDISynth uses several underlying IIgs tools (the Sound Tools, Note Sequencer, Note Synthesizer, MIDI Toolset, and so on) but presents a simpler programming interface to use the tools in concert (okay, bad pun). The synthesizer portion of MiDISynth is multi-timbral (it can play different instrument sounds) and multi-sampling (the sound of an instrument can vary as a function of its pitch). MIDISynth supports up to 16 instruments, and can play up to seven of them at one time. If you try to play more than seven at once, MIDISynth uses an intelligent “note-stealing” algorithm to discard the least noticeable sounds. Each instrument is formed from four of the Ensoniq’s oscillators. Two oscillators (one generator) are used as the instrument voice, and each of the remaining two can be used to define an envelope to change a quality of the voice (pitch, volume, and so on) as a function of time. The voices therefore support attributes such as velocity response (reaction to the speed at which a triggering action occurs), pitch-bend (changing pitch with time), and decay (the rate at which the volume of a pitch decreases). The instrument voices can be controlled by a MIDI device in omni (up to 16 MIDI channels playing one instrument), poly (one MIDI chan- nel playing one instrument), or multi (up to 16 channels each playing a different instrument) modes. The voices are individually tuneable. MIDISynth defaults to equal temperament, but the tuning can be changed. The MIDISynth sequencer supports up to 16 tracks, measure and beat control (meter changes are supported), and tempo control. A metronome is built in. The sequencer can synchronize to an external MIDI sequencer or to an internal clock. You can specify whether you want the sequencer to play using the internal (IIgs) synthesizer, external MIDI devices, or both. It can record and play as many notes as you have memory for—simultaneously, if you like. Since MIDISynth can operate in the background, it needs some way of telling a controlling program when it has reached a particular “mile- stone” in the sequence. It does this by calling a routine you specify when it reaches such a milestone; this effectively happens during an interrupt so your routine is limited in what it can and should try to accomplish (most work should be left to the main program). Without a MIDI instrument, the IIgs can still serve as a sound gener- ator and sequencer. Add a cheap MIDI keyboard controller, and you have a full-featured synthesizer. SynthLab is an application built to illustrate the power of MiDISynth, It functions as an 8-track MIDI “recorder” capable of receiving and storing MIDI sequences for playback and as a tool for doing some modification of the sound of existing instruments. A2-Central 6.59 Although Mark points out that the program itself is not specifically tai- lored for a professional musician, features of the program are ade- quate to demonstrate that the ligs may be adaptable for professional use. Show the world the power of Apple peripherals. Matt Gulick, Apple Computer's “Apple Il SCSI Guy,” showed the now-fabled demo where several hundred frames from The Empire Strikes Back are dis- played on a Ilgs from their digitized form on a SCSI hard disk. Using the new Apple Il High-Speed SCSI Card and a command available through the GS/OS driver for the card, the interface is instructed to loop through a file containing the sequential frames from the movie, loading each successive frame into the display buffer of the Ilgs using direct memory access. The card achieves this at its full | magabyte per second rated throughput, giving a display rate slightly faster than 30 frames per second. The display is quite remarkable; one tip-off is that the sequence is not shown in color (the color palettes would be loaded “out of step” with the images, so a static gray scale palette is used.) The beta version of an Apple Scanner driver was also demonstrat- ed, as well as a Ile scanner program written by Eric Soldan, Matt Gulick, and Greg Branche in 12 hours the day before the demonstra- tion (this program may not be released, it was primarily a “hack” to show how easy it is to access SCSI devices using the Apple card's firmware support). Apple is starting to emphasize the utility of CD-ROM as a storage medium. Llew Roberts conducted a session on the basics of CD-ROM production, and APW and MPW Tools Product Manager Tim Swihart was inquiring whether a disc of IIgs tools (similar in concept to the “Essential-Tools-Objects’ release for the Macintosh) would encourage developers to buy into CD-ROM technology. For those products where there is a need to distribute more than 10 megs of software to more than 100 people, the pricing of CD-ROM distribution becomes more attractive than using floppies. It’s likely that in the future you may see some software offered on CD-ROM at or below the cost of the same software distributed in floppy format. Show the world how the two worlds integrate. During a session on using the Apple Il computers for media integration, Dan Hitchens demonstrated the use of an Apple Il Video Overlay Card to display ligs graphic images on an Apple Ile. He also demonstrated two other features using a llgs; an as-yet unsupported 640 by 400 display mode (this mode uses the IIgs bank $E1 space in such a way that it is cur- rently incompatible with Ilgs software), and the ability to simulate two screens on the IIgs by enabling and disabling the use of the Video Overlay Card display when updating the screen. Dan Hitchens’s demonstration focused on media integration (see “Picture this’, July 1990), including hypermedia (which refers to media integration involving user interaction). His longest demonstra- tion involved an Apple IIgs connected to a Pioneer LD-4200 commer- cial laser disc player and running EcoVision, a joint production of Florida State and Houghton-Mifflin. EcoVision uses software in synergy with a supplied laser disc to create a “lab study” exercise. Students are asked to assist in the research of an ecological problem and pre- sent a report. The laser disc contains many reference sources that can be accessed through a menu system supplied by the controlling pro- gram. The llgs is used as the tool for accessing these sources, but the student is allowed to wander through the information guided by their own perceptions. The system teaches not only the specifics of the scenarios the disc uses, but also a general methodology of problem solving, It shows the utility hypermedia will have as a flexible instruc- tional aid when the systems needed to use hypermedia start falling within the school and home budget. The ligs is Apple’s prime candi- date for that market. Show the world you mean business. More Apple technical peo- ple and engineers attended this year’s conference than last year's, including Apple’s manager of Developer Services, David Szetela. Apple conducted a one-day IIgs college with an introduction to con- cepts of Ilgs programming and advanced question-and-answer ses- sions. The original IIgs College, held in Cupertino in 1986, took three days. It may be necessary to return to that format to cover the current state of IIgs programming. 6.60 A2-Central 1 don’t want to underemphasize other participants. Bill Heineman was present demonstrating some Ilgs printer drivers for Hewlett- Packard printers he is working on. Barney Stone was present demon- strating his Programmer's Pak for DB Master Professional. Roger Wag- ner was still making jaws drop with HyperStudio tricks. And there were many other people there doing things that were amazing. My point here is to answer the question paramount in many users’ minds: “What is Apple doing?”. The answer is “more than you might believe”. You don’t get to participate as much in a gathering such as this when you are helping to run it. But | came away with a different feel- ing this year. Last year at this time, many felt that Apple had spent more time trying to appease Apple II developers than trying to excite them. This year, | think it tried to excite us and | think it succeed- ed.—DJD Bihexual programming We've thrown the words “developer” and “development” around quite a bit in the past without giving good definitions. In the comput- er world, they refer to the development (production) of software and hardware. Claris is a software developer; Applied Engineering and Cirtech are hardware developers. More often than not, we are talking about software development since its developers tend to outnumber hardware developers. Back before 1980, many individuals who bought personal comput- ers bought them with the intention of writing some of their own soft- ware. Some even published their software; companies tended to appear and disappear monthly. The situation today is much different. Most personal computer owners buy their systems as appliances, with the intention of using prepackaged software exclusively. Most do not know how to program, nor do they wish to bother learning, Apple is primarily in the business of selling hardware, and in order for it to sell computers it has to convince potential customers that the computer can do neat things. Apple cannot write enough software to fill the market with attractive programs itself, so it depends upon the assistance of outside (third-party) developers. Most software development tools are themselves software. The typical components are an editor to enter a text representation of the program logic (the human-readable source code), a translator (assembler for assembly language, compiler for other languages) to convert the source into a form the computer can read (object code), and a linker to combine the object code file with other object files and libraries of “standard” object code to build a complete working Program. There may be other utility programs included, and usually the entire system requires a “shell” environment that allows using the components in concert. The entire collection of these programs is referred to as a development environment, or developer tools. Sometimes these tools are supplied by the manufacturer of the computer; it’s in the manufacturer's best interest to make sure it's easy to write programs for its products. Sometimes the manufactur er’s development tools aren't the best people can imagine, however, and so third-party companies develop and sometimes sell their own tools, often with the encouragement of the computer manufacturer. Apple has worked it both ways, but the situation now is a little strange, and may be affecting the quantity and quality of programs that you see. The good news is that Apple is pushing IIgs development tools hard. The other news is that a high proportion of these tools are tied to the Macintosh Programmer's Workshop (MPW) environ- ment. There are good and bad sides to this, too; let me start by trying to cover the positive aspects, and then follow with my reservations regarding this tactic as opposed to native Ilgs development systems. Tim Swihart, Apple Product Manager for the APW and MPW llgs, presents the strongest arguments for MPW Ilgs. MPW Iigs is a set of tools that allows creating complete IIgs applications using MPW on a Macintosh. Using a Macintosh to develop llgs software may sound strange, but there are some considerations. First is “time to market,” the time it takes you to get a program ready to send to customers from the day you decide to start working on it. The speed at which you can compile and test the program sig- Vol. 6, No. 8 nificantly affects that time, and a 40 MHz Mac Ilfx will create the code much faster than the current IIgs. For a large project where the devel- opment time may be a large expense (you have to pay the program- mer, among other things) the Mac probably will save you enough time to pay for itself. In such circumstances it is usually advisable to have two systems to develop on in the first place, one to write and compile the code, and one to execute and test the code. The machine you test with has to be a Ilgs (and Tim emphasizes that having a IIgs avail- able to test is a requirement if you want your program to run), but the machine you develop with does not. Tim suggests that developers consider making that second machine a Mac. Not just any Mac, though. The second consideration is the quality of the development environment. Running MPW on a | meg Mac Plus with a 9 inch screen gives you little advantage in many cases; it may actually be less powerful than using the ligs. What MPW really craves is a Mac system with at least 4 megabytes of RAM, at least 40 megabytes of hard disk space, and the larger video displays available on the Mac Il. More memory and disk space is always good; Tim also recommends using a full-page, two-page, or multiple screen video dis- play to see as much of your work as you possibly can. These systems are also MultiFinder capable and can compile one file while you are creating another in the editor. The point is that MPW Iigs does not merely require a Mac, it requires an expensive, well-equipped Mac. Three MPW llgs languages are available: a C compiler (a native compiler for APW is also available), a Pascal compiler, and an assem- bler. The C and Pascal produce llgs (65816) code exclusively, but the assembler is actually built on the MPW native assembler and can gen- erate code for any of the 6502/65C02/65802/658 16 processors. Eric Soldan from Apple's Developer Technical Support group has written a set of tools for the MPW Iigs assembler that simplifies the cross development of programs for 128K Ile (and compatible) sys- tems. These are Dynamo (see “Miscellanea”, February 1990, p. 1), and a commercial utility called Pizzazz ($89.95) that can be used with MPW ligs to design graphics-based screens and user interfaces. Eric used these tools to help bash out the 12-hour scanner application mentioned in the previous article. He is also a strong believer in the values of cross development, but he says he did attempt to make Dynamo run under the APW native environment. The MPW assembly environment is simply more powerful, and a full translation wasn’t possible. I'd like to clarify that these people are not pushing MPW Iigs to sell Macintoshes; they each have a strong interest in seeing Ilgs applica- tions written. Eric wrote Dynamo and is giving it away free; it is only useful in creating Apple Il programs. At the conference, Tim Swihart demonstrated AppMaker GS, which is a third-party tool that runs on the Mac that helps you design elements of the Desktop interface (even “stealing” them from your Mac program) for the IIgs. Each will also discuss the relative merits of native development; Tim also demonstrated the native user interface design tools Design Master and Genesys on the ligs. (In case you're wondering, Tim also goes to Mac shows to demo both native and cross-development tools for the Ilgs. How's that for a sneaky way to show off a IIgs to Mac people?) The way you would normally work in MPW Iigs is to write and com- pile your program on the Macintosh and transfer it to the IIgs to test. Tim provided the following sample timings for a C and assembly com- pilation (all times in seconds): mC UB on IIgs 165 with TrensHarp 6S WH UIgs C4 on Mac IZ a on Mac Tei ea) on IIgs 10 with Transiarp 6S WH IIgs «0 on Mac IL 4 on Mac Ici On the other hand, in our own tests of compile time alone the ORCA/C compiler on a 2.8 MHz IIgs was less than 10 per cent slower thanMPW ligs C on our 8-MHz Mac SE: 70 versus 64 seconds. This emphasizes the importance of a fast, expensive Mac system to really see performance benefits in cross development.) September 1990 Other than that, it’s pretty much the same as writing code on a Ilgs. The major advantages of using the Macintosh are speed (for the faster systems) and the ability to get more source code on the screen (using the larger displays available for the Mac Il). The MPW environment also has the following enhancements. First, most functions can be controlled by a scripting language which comes with MPW. APW has a programmable shell, but MPW’s script control extends to operations such as controlling the editor without (as APW does) using a separate macro language for the editor. MPW does use menu bars and items can be added to the menus with the script language. For example, installing MPW Iigs creates new menu items that can be selected to help build your IIgs (as opposed to Mac) program. Second, MPW’s shell supports an interactive command help system called Commando. When you type a command at the shell level and can’t remember all the information it requires, you can add an ellipsis (“...") to the command and Commando will pop up a dialog box that shows you your options and allows you to “fill in the blanks”. There is no equivalent mechanism under APW currently, although APW does support on-line help, as does MPW. Finally, MPW has Projector, a project manager that manages several programmers working on a common program. Projector keeps tabs on the access and revision of the project's files so that various pro- grammers do not check out and modify the file at the same time, negating each other's revisions. Projector also works across an Apple- Share network so that all users can be working with the same collec- tion of source files. APW currently does not handle such a mecha- nism. There are other differences from APW. The most noticeable is that MPW uses a variation of the desktop metaphor that includes the use of multiple windows, including a “shell” window. A desktop-based interface (minus the user-customization available in MPW) is available for APW’s near cousin, the Byte Works’ ORCA environment. Byte Works has developed a desktop-based environment (ORCA/Desktop) for its languages that includes multiple-windows and an integrated debugger. It's supplied with the ORCA/C and ORCA/Pascal language systems or can be purchased separately. The above probably most accurately reflect the major differences between the environments. Cross development simplifies parallel development, a concept Apple is also carrying to Mac developers. With the similarities between the Mac and Ilgs tool sets, it makes sense to write the same program for both machines at the same time. For a little extra expended effort, you increase your market significantly by also selling a ligs version. IIgs programmers can use the same logic if they have a Mac for development. Avoiding a duplication of effort in having to maintain powerful development environments for each of Apple’s systems is a good reason for Apple to focus on MPW Ilgs. Having Apple Ilgs engineers improving the Ilgs system software benefits more IIgs users than having the engineers revising compilers. Here are the negatives as | perceive them. First, developers who don’t spend adequate time actually using the target machine may remain blind to weaknesses in the code they produce with the cross development system. Second, not having the best possible environ- ment for native development hurts non-professionals in their attempts to turn out smaller programs of quality. MPW ligs C is the biggest argument I can think of against cross development. Apple is preaching that the payoff in cross development is being able to bring the same program to two different platforms and increase the market. However, unless your program is confined almost solely to using IIgs ToolBox calls, it's not so easy. The APW/MPW Iigs C libraries for non-toolbox functions are so poorly written that they heavily penalize the ligs user through the size of the generated file, if nothing else. Julian Pugh, author of GS-Numerics, wrote the program using MPW Iigs C and is a staunch supporter of the use of cross development for large projects. Several of the limitations of GS-Numerics (such as the relatively awkward way of entering poly- nomials) came from trying to keep the size of the program small enough to run in a one megabyte Ilgs and to fit on a single 800K disk. Pugh is now working on a Mac version of the program with MPW C and is finding that the compiled code with similar functionality is almost half the size. He used MPW llgs primarily for the speed advan- A2-Central 6.61 tage in compilation; it looks suspiciously like the advantage he got was producing bloated code much faster. I have confirmed the code sizes on another large program using native IIgs compilers; the version compiled with APW C is 600K, the version compiled with ORCA/C v1.1 is less than two-thirds of that size. Larger code penalizes the user with increased disk usage, increased memory usage, and increased load times. C is probably the hottest language for programmers right now, and Sierra On-Line (one of the very companies who can afford the high-dollar cross develop- ment systems) has published the opinion that their C-based tools can’t be used for llgs programs due to the poor C compiler environ- ment. This is the exception to the “write system software, not compil- ers” generalization above: Apple very much needs to fix the libraries for MPW Iigs C if it expects parallel development to work. To be fair, the MPW Ilgs assembler will obviously not have this problem (assembly translation is straightforward from the source code; the programmer has more control over the quality of the code generated), and the code that MPW IIgs Pascal produces is reputably quite good. | am picking on the C compiler because | believe that cross development requires that the developer pay particularly care- ful attention to the quality of the resulting program. You will be selling the program to someone who may want to use it every day. Whether for this reason, or others, we also haven't seen the pletho- ra of products that we would like to see from Mac companies for the llgs. A few, like SoftView (TaxView), tested the IIgs waters and got out. Again, the Mac cross development environments are not cheap, and if larger companies are not writing software for the ligs then the native tools must be as strong as possible to allow IIgs hackers to spread their wings. Native tools empower the individuals with the most direct concern for the future of the machine, Apple has currently left native environments in the hands of third-party companies; for a fast assembly (only) environment, there is Merlin 16+ from Roger Wagner Publishing; for a powerful multilanguage environment, there is the ORCA environment from the Byte Works. Apple itself has been active in bringing tools from the MPW system to llgs; their APW Tools and Interfaces v1.1 package ($50 from APDA; part #A0240LL/A) includes such goodies as a resource compiler (REZ) and decompiler (DEREZ) and a port of the powerful MPW ligs linker (Linkllgs). The GSBug debugger is a general-purpose tool not tied to a specific environment. So the problem isn’t that Apple is failing to sup- port native development. But programmers have to be very careful to evaluate whether they can afford the type of cross development sys- tem that will really allow them to see a benefit, and whether it allows them to produce programs that will actually entice users to buy their products. Still, the cross development environment is an option that should be considered. If you have the money and the type of project that can benefit from a faster turnaround from your development system, MPW IIgs will provide that speed. You can also use the system to develop both a Mac and ligs version of your software, expanding your potential market. Just don’t forget that the quality of the product doesn’t depend on how fast you can produce it, but how well you can make it run for the user. Properly applied, MPW IIgs may give you more time to work on the latter objective. Oh, the prices... MPW 3.1 itself (APDA part #MOO19LL/C) is $150. The MPW ligs Tools (#A7Z0012/D) are $50, the MPW IIgs Assembler (#AOOO5LL/D) is $100, MPW IIgs C (#A7Z2001/B) is $150, and MPW ligs Pascal (#A7G0032) is $175. A minimum configuration is MPW, the MPW Iigs Tools, and one language package (assembler, C, or Pas- cal); all items are sold through APDA.—DJD Miscellanea “Boston Fan Knows Apple Il Better than Apple Does”. Well, that’s an alternative interpretation of the title of a copyrighted story on page | of the July 24 issue of The Wall Street Journal. The story talks about Boston Red Sox fan Charles Waseleski III, who keeps Statistics on the Sox that are detailed enough that players have used 6.62 A2-Central them in salary talks. A Boston Globe sportswriter even buys a weekly compilation. The reason we're writing about them here, of course, is that the statistics are kept on an Apple Il. Such usage does indicate that the Apple II is applicable to more than the K-12 educational market, when properly applied. Applied Engineering is now shipping a $99 heavy-duty power supply for the Ilgs. The supply is rated at 60 watts as opposed to the 38 watts of the standard IIgs supply. The individual voltage/power ratings are +5 volts at 6 amps, +12 volts at 2 amps, and -5 and -12 volts at 0.5 amps. The Applied Engineering supply can be converted to 220 volt, 50 Hz operation by a switch on the side of the supply. It comes with a one-year warranty. TML has shifted its IIgs products to a new publisher, Com- plete Technology. Complete is owned by former TML Apple IIgs Product Manager Vince Cooper, and will publish and support Com- plete Pascal (formerly TML Pascal I), Complete BASIC, and the Com- plete Source Code Library—Pascal. Complete will be mailing details of future product plans and techni- cal support to TML customers. Complete Technology, Inc., offices are open 10 AM to 5 PM EDT daily; the address is 5411 Ortega Blvd., Suite 7, Jacksonville, Fla. 32210, 904-731-7181. Two innovative Apple II hardware companies aren't answering their phones. According to our best information, Ingenuity, Inc., and Checkmate Technology have closed their doors. The AppleWorks Educator, P.O. Box 72, Leetsdale, Penn. 15056, is offering a free “AppleWorks Tips Twin Pack” to educa- tors. The package consists of a “Teacher's Best AppleWorks Tips” sheet and "20+ Tips for AppleWorks GS USers”. You can receive a sin- gle set by sending a letter-size self-addressed stamped envelope. The AppleWorks Educator is a publication dedicated to educational Vol. 6, No. 8 AppleWorks users. Subscriptions are $25 per year (for $34.95 the subscription includes an annual AppleWorks Teacher Resource Disk); add $3 for purchase orders and $3 for foreign surface mail or $15 for air mail as applicable. Apple has released a new ProDOS 8 System Disk v3.2 with ProDOS 8 v1.9 and BASIC.System v1.4.1. The new version of ProDOS 8 has two bug fixes: a problem with loading programs larger than 38K and a problem with calling the “Pro- gram too large” error message were fixed. As an enhancement, v1.9 will load an enhanced “quit” routine that is installed on enhanced Ile systems with an 80-column card or equivalent systems. For these sys- tems, you get a mini-selector in place of the “ENTER PREFIX” and “PATHNAME” messages. (Thunderous applause.) BASIC.System v1.4.1 has been altered to force clearing the previ- ous contents of the pointer to the previous file position before setting the end-of-file. Previously a value remaining in the high byte could prevent setting the correct end-of file. ProSel-16 has added two major new features. The first is an Appointments CDA that you can install in your IIgs boot disks’s Sys- tem/Desk.Accs folder and configure to generate an alarm as appointements approach. The other is a rather spectacular pro- grammable scientific calculator accessible from ProSel-/6 itself. The calculator is user-configurable and can store and run programs using disk files. AppleFest/West will be December 7-8 at Long Beach Conven- tion Center in Long Beach, Calif. It will be a purely Apple (II and Mac) event with a focus on education in addition to the traditional home and home business flavor. Call 617-290-0420 for more infor- mation.—DJD The message is... Regarding “Can the Machine Maim the Mes- sage?” (“Miscellanea’,A2-Central, Aug. 1990): 1 only became aware of the controversy through this article. | read it with interest to see if anoth- er explanation might surface, but | didn’t find it, so | thought I'd offer you my two cents. Suppose I’m an “average” student and I'm expected to learn a word processor to use for school. I have a choice between a PC and a Mac. I've already heard through the grapevine how difficult it is to learn on a PC. I choose the Mac. Since a greater number of “average” students pick the Mac, the average writing level of people using the Mac is necessarily lower. Only the “above-average” or tenacious can tolerate the user-rude interface on the PC. Does this mean something is wrong with the Mac? | shouldn’t think so. It means that you've got people actually writing who probably would have done even worse out of frustration or per- haps wouldn’t have bothered to do the assign- ment at all if the only choice was a PC. The computer doesn’t maim the message. If it weren’t for the computer, there would be no message. Brent Thorwall The Follett Software Company McHenry, Ill. I agree. In comparing computers, | hadn’‘t thought it through to the point of realizing that another datum that’s missing here is knowing how students with either computer out-pro- duce students of similar abilities with no com- puter. If the frustration potential of PC software was extremely bad, it seems that there should have been some moderation of the difference in the PC versus Mac groups. | still think it would be interesting to see what happens if you switch the two groups. Speaking of maiming the message...—DJD “It's” not intentional 1 know it’s a small point but it’s beginning to be a habit with you folks. What is it? It's ‘it’s’. Please, “it's” = “it is", not the possessive pro- noun “its” Alan G. Hill Bay City, Mich. All right, all right, I'll confess..."it’s’ is my fault. I have three recurring grammatical weak- nesses that | know of: “it’s” versus “its”, “their” versus “there”, and the use of “that” and “which”. (Also a few structural weaknesses, but those appear to be less offensive.) As the words get shorter and your eyes get blurrier close to deadline, it gets easier to miss that it’s “it’s” when it should be ‘its’. I'll try to get its (sic) right.—DJD (Actually, he should blame it on his copy editor.—TW) No friend of the Mac Your belief that most Apple II users wish the Macintosh well disturbs me, as does the other news in the June issue; hence this letter. The Macintosh (black and white version) is almost completely defined by its software: the WIMP (windows, icons, mice, and pull-down menus) interface. The Apple Il is almost com- pletely defined by its hardware: the open archi- tecture. This means that the Apple Il can encompass the Macintosh—add a faster proces- sor and 142 more lines of resolution to the IIgs: result, a flat-out superior machine—but the Mac- intosh cannot encompass the Apple II without major surgery for those Apple Il slots! Consequently, the Apple-promised “no com- promise” Il emulator for the Mac—even if it allows for use of all ports—cannot be other than compromised. Given this and Apple's belief in Mac superiority, it is easy to see that this so- called “no compromise” card is essentially an inverted Trojan Horse designed to kill the Apple Il: a device to allow schools to run undemand- ing Apple II educational software—see the mes- sage of Scholastic's Vice President you report in the July issue—while moving into the “superior” Macintosh world. Apple Il fans cannot and must not wish the Macintosh well. Its every success and everything that promotes its success bring the Apple Il one step closer to death Unless, of course, we all switch to Video Technology's products. Then what Apple does will make no difference: the Apple II will live on indefinitely...just under a different name. Robert Hardman Willingboro, N.J. 1 didn’t comment on the “Apple II emulator” because | think it will be a non-issue from the standpoint of any real effect on Apple II pur- chases. Look at Apple’s pricing structure and tell me if you believe that Apple can sell the card at a price that will actually displace Apple Ile or llc (or even Laser 128) systems from September 1990 schools. | don’t think it will happen. | think what will happen is that more Mac users will run Apple Il software in their systems, which may actually stimulate Apple II software sales. What the announcement does do for me is tell me that Apple knows that Apple I! compati- bility is an issue. And that, to me, validates Apple II technology. The success of the Macintosh is not ger- mane to the success of the Apple Ile or lic; the systems are quite different, and the market will decide the future of the systems. The ligs in “le mode” will live or die by the same impe- tus. In the “WIMP” mode, the Ilgs can benefit by riding on the Mac’s coattails if Apple presents the systems as sharing a common user-orient- ed design philosophy instead of breaking them along hard market boundries. The market is changing as we speak and graphics-oriented interfaces are coming to all personal comput- ers. If you look back, MS-DOS was little more than the CP/M user interface brought forward. Windows 3.0 will be a graphics interface lay- ered over MS-DOS. You don’t see many CP/M machines anymore; they have essentially evolved into MS-DOS machines (some of the same manufacturers have competed in both markets). | think the same thing will happen with the Apple Il; you will see the history of the Apple Ile in the ligs, but the computer will become more and more Ilgs-like. The problem is that Apple calls it “Mac-like”, and not everything that the ligs does is strictly like the Mac. Some of it, like GS/OS, is better. 1 don’t wish the Macintosh ill, and | think other users also need to avoid directing their energy in vain pursuits. What Apple needs to do is to prove it can sell two product lines, and that’s done by not trying to typify one product exclu- sively by its resemblance to another. You don’t see General Motors try to sell Corvettes by pointing out their resemblance to Cadillacs. 1 don't care if Apple sells two million Macs as long as they make the same attempt to sell Apple Il systems. So far, they've been found lacking.—DJD Word processor updates Since 1983 | have been using DOS 3.3-based AppleWriter with an unenhanced Apple tle for word processing and program writing. What advantages are there for updating AppleWriter to ProDOS, etc., and where might | be able to purchase the most recent version of AppleWrit- er James L. Wickliff Fayetteville, Ark. The major advantage would be ProDOS com- patibility and its associated benefits, such as faster loading and saving of files and better and broader hard disk support. And unlike the DOS 3.5 version, the ProDOS version of AppleWriter is not copy protected. The Pro- DOS version also works on enhanced Ile com- puters without interference from MouseText (if you should decide to install the enhancement kit), and it supports horizontal scrolling of text. This means you can display text wider than 80 columns on your screen and get abetter idea of how it will look when you print it out. There were only two versions of the ProDOS AppleWriter; the original version 2.0, and a minor 2.1 update that corrected some prob- lems with certain printer interfaces. The 2.0 version was sold through dealers and the 2.1 update was distributed as a “service item” for dealers to use to update your disk. Apple itself has not sold the program for some time; we've been told that some remaining copies are available from Alltech Electronics, Inc., 1300 E. Edinger, Suite D, Santa Ana, Calif. 92705. 714-545-5011. I wrote (and even typeset) ProDOS Inside and Out in AppleWriter using AppleWriter’s Word Processing Language (WPL) command language. Tom and | switched totally over to AppleWorks for our word processing about 4 years ago when add-on macro programs start- ed adding some of the same power to Apple- Works. Still, | felt that AppleWorks came up a bit short and that | was sacrificing some utility as a word processor for its advantage as an integrated environment (my other highly-used application is the database). Beagle Bros’ TimeOut applications have been the primary driving force toward Apple- Works, UltraMacros, QuickSpell, and The- saurus made the writing environment of AppleWorks more tolerable; there are no equivalents to the latter two that can be installed in AppleWriter. Utilities like Power- Pack’s AWP.TO.TXT application made manipu- lation of text files easier. | began to miss AppleWriter less. Now there are two new packages which | feel will finally eliminate any consideration of AppleWriter for me. The first is TimeOut TextTools; the second is JEM Software's Out- liner 3.0. TextTools ($49.95) contains a utility called Glossary that allows the easy incorporation of “boilerplate” text into a document. If you have certain blocks of text that seem to recur often in your documents, the next time you type them in you can save them with the Glossary function and incorporate them into future doc- uments. That takes care of one of my most common uses of WPL in AppleWriter. Other utilities handle functions that I had to do manually when writing ProDOS Inside and Out. There is a Table of Contents generator, an Indexer, a style sheet generator (style sheets allow formatting a block of text according to a pre-defined method), tab ruler generation, an AutoWorks-style enhanced mailmerge func- tion, a utility to print multiple files “linked” together into a batch, a column copying and formatting utility, a “find” utility that can locate and replace printer options, and (as they say) more. Outliner 3.0 ($44.95 from JEM Software, P.O, Box 20920, El Cajon, Calif. 92021) is a utility that installs itseif into AppleWorks ver- sion 3.0 and allows you to indicate the hierar- Chial levels of blocks of your document by inserting AppleWorks markers. Then you can call up Outliner to hide blocks at or below a certain level. By hiding more of the low-level blocks, you can get a more accurate overview of the content and structure of your document; then you can expand the lower levels to insert and expand the areas you wish. Additionally, commands are supplied to expand, prune, and reorganize the outline “tree” to aid in organiz- ing and elaborating your thoughts systematical- I ly. Before AppleWriter fanatics are offended, I'd like to point out that I’m not claiming the above products make AppleWriter obsolete; if it works for you, keep on typing. But the prod- uct is not being actively enhanced by its pub- A2-Central 6.63 lisher, and my personal view is that if you looked at AppleWorks several years ago and found it lacking, you may find the migration to be less painful today if you are forced to make it—DJD More debugging help Regarding the letter “Debugging Help” on page 6.55: BugByter does support 65C02 instructions; at least the version | got on the Apple EDASM disk did back in 1985 or 1986 (back when they distributed things in a note- book format). | can use it to trace ROM code even in the bank-switched ROM in my revised memory expansion IIc. | don’t know if it would work to trace the code in language card memo- ry, and I definitely don’t think it could be used to trace code in auxiliary memory (unless you managed to put a copy in the same memory location in aux memory—with all the stack and pointer stuff the same as the copy in main memory—yuck!) BugByter is fairly powerful, but | have also wished for a better debugger, one that understands 80 columns better (BugByter puts itself in every other column if 80 column mode gets turned on, so must write directly to the 40 column screen). Steven Weyhrich Omaha, Neb. A different type of debugger is available from ProDev (P. O. Box 162, LaSalle, Mich. 48145-0162), the manufacturers of a $189 DDT8 slot-based hardware debugger for 8-bit Apple Il systems. There is also a Ilgs version, the DDT16 (also $189), available. We have not used these, but we've seen them demonstrated at our summer conference and the capabilities seem impressive for the price. The ProDev debugger occupies a slot in the computer and, as much as feasible, tries to monitor a running machine-language program without intruding on its operation. You can even attach a video monitor to the debugger to observe the debugger’s output while your pro- gram is displayed on your normal monitor, The DDT will do all the normal debugger tricks (step and trace program execution; monitor the stack, registers, and memory; set break- points, and so forth). The debugger contains most of its controlling program in 32K of ROM rather than residing in the computer's memory as software-based debuggers must. And with a hardware debugger you can have the program stop when an address is accessed; this is a very handy tool for determining which part of your program is writing into an area of memory that it shouldn’t be. The only other easy way to do this is to use a much more expensive device called a logic analyzer. Though not literally a debugger, we also overlooked a very handy tool for the llgs: Dave Lyon’s NiftyList, which might be described as a “system snooper* CDA. It won't trace your code as it executes, but it lets you examine the software state of your IIgs to find where your program may have gone awry. NiftyList installs as a Classic Desk Accesso- ry and includes a series of commands to exam- ine llgs memory use, the contents of addresses (as hex, ASCII, or parameter lists for tool calls), system status (current GS/OS prefixes, memo- ty use, and so forth), tool set versions, and so on. 6.64 A2-Central The newest version, 3.0, which Dave was distributing at the summer conference, adds the ability to process external commands and to make IIgs ToolBox calls directly from the NiftyList prompt. Two sets of grouped extend- ed commands are included; a set of miscella- neous memory examination tools called Good- ies (which includes a very useful “\find” com- mand for locating patterns in memory) and a set of utilities to help detect when a program is accidentally changing memory it shouldn't be (a common problem) called Big Brother. Infor- mation is included to get you started on writing your own NiftyList modules. The data lists used are also provided in a user-modifiable for- mat. NiftyList is $15 shareware from Dave at DAL Systems, P. O. Box 875, Cupertino, Calif. 95015, and an absolute bargain.—DJD AppleWorks GS draft printing Many of your readers who use AppleWorks GS may be interested to know that with version 1.1 they can access the near letter quality (NLQ) and correspondence quality modes of the ImageWriter II by selecting draft in the Print dia- log box, then holding down the Option (for NLQ) or open-apple (for correspondence) key as they click “OK” to start printing. If they don’t hold down any keys at all they will get the stan- dard draft printout. They cannot get all of the size, style, or font changes that they have made in their text, but they do get the standard ImageWriter Il fonts and quicker printing, Claris evidently left this information out of its upgrade A2-Central = © Copyright 1990 by A2-Central Most nights reserved. All programs published in A2-Central are public ‘doman and may be copeed and distributed without charg. Apple user groups and sgnifcan others may obtain permssion fo rept aries trom time to time by specc writen request Edited by: Dennis Doms wath help rom Tom Weishaar Sally Dwyer Dean Esmay Joyce Hammond JeffNeuer Jay Jennings Tom Vanderpool Jean Weishaar ‘A2-Central tiled Open-Apple tough January, 1982—has been pub lished monly snee January 1965. Woddwde proes (a US. dors. arma delivery included tro achional charge): $28 ort year. $54 fo 2 years, $7 for yeas. Al back ssues are curently avaiable fr $2 each; bound, indexed ed tons of ou fist four volumes are $1495 each. Volumes end withthe January issue: aninde rhe rr volunesincuded wih the February se The ful text ofeach issue of A2-Centralis avaiable on 35 dks, along witha selection ofthe best new public domain and shareware fies and pro rams, fr $84 a year (nenslter and cisk combined). Single sks are $10. Please send al correspondence to: A2-Central P.O. Box 11250 Overland Park, Kansas 66207 U.S.A. ‘A2-Central is sad in an unprotected format for your convenience. You ‘are encouraged to make back-up archwal copies or easy-to-ead enlarged ‘copies for your own use without charge. You may also copy A2-Central for <istibution fo others. The distrbution fee is 15 cents per page per copy dis tributed WARRANTY AND LIMITATION OF LIABILITY. | warrant that most of the information in A2-Central is useful and correct. although drivel and mis: takes are included from time to time, usually unintentionally. Unsatised subscribers may cancel their subscription at any time and receive @ ful refund of ther last subscription payment. The untied portion of any pad subscription wil be relunded even to satisfied subscribers upon request MY LIABILITY FOR ERRORS AND OMISSIONS IS LIMITED TO THS PUBLICATIONS PURCHASE PRICE. In no case shal | or my contrbutors 'e lable for any incidental or consequential damages, nor for ANY dam. ‘ages in excess of the fs paid by a subscriber ISSN 0885-4017 GEnie mail: A2-CENTRAL Voice: 913-469-6502 Printed in the US.A. Fax: 913-469-6507 package when they sent it out. David C. Frye Waldorf, Md. Claris passed on another undocumented tip that appears in more recent versions of the release notes: when trying to scale a graphic to print correctly in the “condensed” mode, hold down the Option key while resizing to force it to the correct dimensions.—DJD Sparse files | discovered a “feature” of GS/OS 3.0 which | consider to be a bug. So what is it? It appears that the GS/OS “write” command somehow prevents you from writing totally empty blocks, or at least most of them. I encountered it while writing a “no-frills” CDA for saving the super high-res screen. Any- way, when you try to save a screen with one dot on it, the length of the file is only 5 blocks! However, the end-of-file information reads $8000, indicating that GS/OS has created a sparse file. Now, to me this represents a real obstacle since I'm developing a program that draws Man- dlebrot images and thus has to have the ability to save the screen—moreover, in a format that any paint program can use. Any advice on how to save a 32K SHR screen image, regardless of what it contains? Tero Sand Helsinki, Finland A “sparse” file is one that has been stored in a compact format due to the presence of a large sequence of zeros in the file. You can create one under ProDOS 8 by saving one byte, moving the file pointer, and saving another byte. From Applesoft, it looks like this: BSAVE BIGPILE,A$2000, L1 save one BSAVE BIGPILE, AS3FFF,11,B§2000 move forward and ‘save another (The “B$2000 tells ProDOS to move forward to the $2000th byte in the file before saving the second byte.) If you catalog the disk with BIGFILE you'll see an “ENDFILE” (length) value of $2000 (8192) bytes, but the file only occupies three blocks. When the first byte was saved, ProDOS allocated one block to hold the first byte of data. When the second byte was saved, Pro- DOS noticed that there was no real data between it and the first byte, so it allocated one 512-byte key block to track the blocks where the data is located, marked the location of the first data block (already allocated) and marked the intervening positions as “empty” to account for the distance between the first and second bytes. Finally, ProDOS allocated a block for the data and saved its location in the key block. The result is that two blocks containing data and one key block have been allocated on the disk; the intervening “phantom blocks” are marked in the key block as pointing to block 0, which ProDOS interprets as meaning that the phantom blocks contain all zero bytes. There- fore, data that contains a large number of sequential zero bytes can be represented by a file on disk that takes up less space than the actual data. Now I’m going to be really rude and prove that your expensive paint program is dumber than’ BASIC.System (well, maybe | should say the paint program is “smart” in the wrong way). Use “HGR” to clear the high-res screen and repeat the above instructions to create the Vol. 6, No. 8 sparse file. Then issue: COLOR=3 FPLOT 0,0 10 279,0 10 0,159 10 279,159 10 0,0 That should draw enough white lines on the Screen for demonstration purposes. Then use: BLOAD BIGILE,A$2000 to read the sparse file into memory. You'll see the screen go completely black, showing that $2000 bytes of the file were loaded, enough to overwrite the entire screen. Your paint program probably fails to load the file because it expects a super high-res file image to be a certain size, and it determines the size by checking the block count. That's a bad idea, for the reason we've just seen: the block size is not a true indication of the amount of data in the file. The “ENDFILE” value will be accurate. The program can also use the filetype and auxtype values for the file to con- firm the type of data it professes to contain. It should do so (MiniPaint and HyperStudio loaded a sparse file fine for me; PaintWorks Gold wasn't as astute). Okay, now you want to know why GS/OS makes the file sparse. The answer is that GS/OS works through several file system trans- lators (FSTs), one of which is the ProDOS FST that we normally use. Not all file systems that GS/OS can access will understand sparse files; one of these is the AppleShare FST, because the disk device it uses is on a Macintosh, and the Mac doesn't use sparse files. Let’s imagine copying a 16-megabyte sparse file from a ProDOS hard disk with 10 megabytes of free space to the AppleShare vol- ume. GS/OS uses the sparse-file-aware ProDOS FST to read the file, and writes it to the Apple- Share volume. The AppleShare volume doesn’t use sparse files, so it expands the file to use a full 16 megabytes of disk space. No problem, assuming we have enough room on the Apple- Share disk. Suppose that later we want to copy the file from the AppleShare volume to our hard disk. We have ten megabytes of free space. GS/OS is about to read a 16-megabyte file through the AppleShare FST and write it through the Pro- DOS FST to our disk. I'm sure you've already realized the dilemma; either the ProDOS FST has to make the file sparse again as it writes, or we're going to be unable to put the same file back on the same disk. Apple elected to give the ProDOS FST the ability make the file sparse, which is the only sane choice. Since the use of an FST should be transparent to the user (accessing an Apple- Share disk shouldn‘t be any different than accessing another type of disk). It was a design decision to support the idea of FSTs.—DJD
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