Skip to main content

computist scan 31

  • PublicationApple Periodicals
  • Pages36
  • Sourcecomputist-scan-31.pdf
← Magazines computist scan 31
/ 36
Source: Internet Archive — Aggregated Apple-era periodicals, 1981–2012.
Page 1
Loading…
Text content (OCR)
For The Serious User Of Apple ][ Computers COMPUTIST May 1986 Issue No. 31 $3.75 BULK RATE U.S. Postage PAID Tacoma, WA Permit No. 269 Many of the articles published in COMPUTIST detail the removal of copy protection schemes from commercial disks or contain information on copy protection and backup methods in general We also print bit copy parameters, tips for adventure games, advanced playing techniques (APT's) for arcade game fanatics and any other information which may be of use to the serious Apple user. COMPUTIST also contains a special CORE section which focuses on information not directly related to copy protection. Topics may include, but are not limited to: tutorials, hardware/software product reviews and application and utility programs. Se ESR UR What Is A Softkey Anyway? Softkey is a term which we coined to describe a procedure that removes, or at least circumvents, any copy protection on a particular disk, Once a softkey procedure has been performed, the resulting disk can usually be copied by the use of Apple’s COPYA program (on the DOS 3.3 System Master Disk). Commands And Controls: _In any article appearing in COMPUTIST, commands which a reader is required (o perform are set apart from normal text by being indented and bold, An example is PR#6 Follow this with the RETURN key. The RETURN key must be pressed at the end of every such command unless otherwise specified Control characters are indicated by being boxed. An example is: 6(P) To complete this command, you must first type the number 6 and then place one finger on the CTRL key and one finger on the P key Requirements: Most of the programs and softkeys which appear in COMPUTIST require one of the Apple If series of computers and at least one disk drive with DOS 3.3, Occasionally, some programs and procedures have special requirements, The prerequisites for deprotection techniques or programs will always be listed at the beginning of the article under the ‘*Requirements:* heading Software Recommendations: The following pro grams (or similar ones) are strongly recommended for readers who wish to obtain the most benefit from our articles: 1) Applesoft Program Editor such as Global Program Line Editor (GPLE) 2). Sector Editor such as DiskEdit. ZAP from Bag of Tricks or Tricky Dick from The CIA 3) Disk Search Utility such as ‘The Inspector, The Tracer from The CIA or The CORE Disk Searcher. 4) Assembler such as the S-C Asyembler or Merlin’Big Mac 5) Bit Copy Program such as Copy }I Plus. Locksmith or The Essential Data Duplicator 6) Text Editor capable of producing normal sequential text files such as Applewriter |, Magic Window || or Screenwriter If You will also find COPY A, FID and MUFFIN from the DOS 3.3 System Master Disk useful Super IOB: This program has most recently appeared in COMPUTIST No. 22. Several softkey procedures will make use of a Super 1OB controller, a small program that must be keyed into the middle of Super IOB. The controller changes Super IOB so that it can copy different disks, To get the latest version of this program, you may order COMPUTIST No. 22 as a back issue or order Program Library Disk No. 2 RESET Into The Monitor: Some softkey pro- cedures require that the user be able to enter the Apple's system monitor during the execution of a copy protected program. Check the following list to see what hardware you will need to obtain this ability Apple If Plus - Apple //e- Apple compatibles: 1) Place an Integer BASIC ROM card in one of the Apple slots 2) Use a non-maskable interrupt (NMI) card such as Replay or Wildcard Apple }[ Plus - Apple compatibles: 1) Install an FZ ROM with a modified RESET vector on the computer's ticle article motherboard as detailed in the "Modified ROM of COMPUTIST No. 6 or the “Dual ROM's" in COMPUTISY No. 19. Apple //e - Apple //c: Install a modified CD ROM on the computer's motherboard. Clay Harrell"s company (Cutting Edge Ent.: Box 43234 Ren Cen Station-HC: Detroit. MI 48243) sells « hardware device that will give you this ability. Making this modification to an Apple /c will void its warranty but the increased ability to remove copy protection may justify it Recommended Literature: The Apple | Reference Manual and DOS 3.3 manual are musts for any serious, Apple user. Other helpful books include: Beneath Apple DOS. Don Worth and Pieter Lechner, Quality Software, $19.95; Assembly Language For The Applesoft Programmer, Roy Meyers and C.W. Finley, Addison Wesley, $16.95: and What's Where In The Apple William Lubert, Micro Ink., $24.95. Keying In Applesoft Programs: BASIC programs are printed in COMPUTIST in a format that is designed to minimize errors for readers who key in these programs. To understand this format, you must first understand the formatted LIST feature of Applesoft An illustration: If you strike these keys: 1@ HOME:REMCLEAR SCREEN a program will be stored in the computer's memory Strangely. this program will nor have a LIST that is exactly as you typed it. Instead, the LIST will look like this: 1@ HOME : REM CLEAR SCREEN Programs don’t usually LIST the same ay they were keyed in because Applesoft inserts spaces into a program listing before and after every command word or mathematical operator, These spaces usually don’t pose a problem except in line numbers which contain REM or DATA command words. The space inserted after these command words can be misleading. For example. if you want a program to have a list like this: 1® DATA 67,45,54,52 you would have to omit the space directly after the DATA ‘command word. If you were to key in the space directly after the DATA command word, the LIST of the program would look like this: 18 DATA 67,45 This LIST is different from the LIST you wanted. The number of spaces you key after DATA and REM command words is very important. All of this brings us 10 the COMPUTIST LISTing format. In a BASIC LISTing. there are two types of spaces: spaces that don’t matter whether they are keyed or not and spaces that must be keyed. Spaces that must be keyed in are printed as delta characters (¢). All other spaces in a COMPUTIST BASIC listing are put there for easier reading and it doesn’t matter whether you type them or not There is one exception: If you want your checksums (See “Computing Checksunis” section) to match up, you must not key in any spaces after a DATA command word unless they are marked by delta characters. Keying in Hexdumps: Machine language pri are printed in COMPUTIST as both source code and hexdumps. Only one of these formats need be keyed in to get a machine language program. Hexdumps are the shortest and easiest format to type in To key in hexdumps, you must first enter the monitor: CALL -151 Now key in the hexdump exactly as it appears in the magazine ignoring the four-digit checksum at the end of each line (aS and four digits). If you hear a beep, you will know that you haye typed something incorrectly and must retype that line When finished, return to BASIC with a: E003 Remember to BSAVE the program with the correct filename, address and length parameters as given in the article Keying In Source Code The source code portion of a machine language program is provided only to better explain the program’s operation. It you wish to key it in, you will need an assembler. The S-C Assembler is used to generate all source code printed in COMPUTIST, Without this assembler, you will have to translate pieces of the source code into something your assembler will understand, A lable of $-C Assembler directives just for this purpose was printed in COMPUTIST No. 17. To translate source code, you will need 10 understand the directives of your assembler and convert the directives used in the source code listing to similar directives used by your assembler. Computing Checksums Checksums are four digit hexadecimal numbers which verify whether or not you keyed a program exactly as it was printed in COMPUTIST. There are two types of checksums one created by the CHECKBIN program (for machine language programs) and the other created by the CHECKSOFT program (for BASIC programs), Both programs appeared in COMPUTIST No. | and The Best of Hardcore Computing, An update to CHECKSOFT appeared in COMPUTIST No, 18, If the checksums these programs create on your computer match the checksums accompanying the program in the magazine, then you keyed in the program correctly. If not, the program is incorrect at the line where the first checksum differs. 1) To compute CHECKSOFT checksums: LOAD filename BRUNCHECKSOFT Get the checksums with & And correct the progeam where the checksums differ 2) To compute CHECKBIN checksums: CALL -151 BLOAD filename Install CHECKBIN at an out of the way place BRUN CHECKBIN,AS6000 Get the checksums by typing the starting address 4 period and ending address of the file followed hy And correct the lines at which the checksums differ Coping with COMPUTIST Welcome to COMPUTIST, a publication devoted to the serious user of Apple ][ and Apple Jl compatible computers. Our magazine contains information you are not likely to find in any of the other major journals dedicated to the Apple market. Our editorial policy is that we do NOT condone software piracy, but we do believe that honest users are entitled to backup commercial disks they have purchased. In addition to the security of a backup disk, the removal of copy protection gives the user the option of modifying application programs to meet his or her needs. New readers are advised to read this page carefully to avoid frustration when attempting to follow a softkey or when entering the programs printed in this issue, renew your freedom Check your mailing label to see if you need to renew your subscription. And if you think you might forget when that fatal time arrives, renew right now. Just use the order blank below. if you’re moving Let us know right away or at least 30 days in advance so that you won’t miss a single issue. Just write your new address below, and include your present address label. Issues missed due to non-receipt of this Change-of-Address may be aquired at the regular back-issue rates. Please remember, the Post Office does not forward third class mail unless requested. & We are NOT je vy We're serious programmers and software users who just want to have backup copies of any software we own. but we’re not fools, either. COMPUTIST magazine shows us HOW TO MAKE BACKUPS OF COMMERCIAL SOFTWARE regardless of the maker’s attempt to stop us from having legal copies. Don’t let them stop you from protecting your own rights. Remove copy-protection from your valuable library of expensive software. The publisher of COMPUTIST has been showing subscribers how to unlock and modify commercial software for the past 4 years. Don’t be one of the users abused by user-FIENDLY locked-up software. Subscribe. 6 Issue SUBSCRIPTION RATES: UE: G20. Wit clase: $24 1 NeW subscriber +L Renew my subscription L]New address Canada, Mexico: $34 oF Other Foreign: $60 Lally ‘ SAMPLE COPY: Address US: $475 — Foreign: $800 z US funds drawn on US, bank —— —_—_—_—— She —% In Washington add 78% tax. County Phone = — Send check or money order to P CoMPust =a. F _ x NO846-T Tacoma, WA 98411 Signature __ — = P31 AYTENINON ADVENTURERS Adventure Tips ......-and Clues COMPUTIST is looking for more adventure hints to any of the popular adventure/fantasy games sold for the Apple II, II Plus, or //e. These will be used in our regular column, ADVENTURE We prefer that these hints not be a dead giveaway to solutions of dilemmas presented by the particular game. Adventure tips should contain just enough information to nudge the stumped adventurer TIPS. towards the answer. How & Where So, if you know how to open the jewel-encrusted egg, how to plug the hole on the rowboat, where to find the key to the treasure chest, or any other tidbits of information that may be helpful to your fellow traveler, please send this information on a3 X 5 postcard to: COMPUTIST TIPS PO Box 110846 Tacoma, WA 98411 P.S. Please don't forget to include the name of the adventure game to which your hint pertains and the name of the manufacturer. The grateful sighs of all the readers you have helped shall be your just payment. Maybe your Charisma will go up, too! by bobby PHD, phD, Phd, PhD, BHT, BLT, MSG, McDLT Requirements some $$$ postage stamp Envelope Pen or compatible word processor scissors (optional) Now that HARDCORE has changed its name to plain old ‘computist’, I’ve been assigned the regrettably redundant responsibility of changing all the Diskbusters T-shirts. Instead, using my own imaginary initiative, I’ve come up with a reasonable facsimile of an original idea... “Why not,” I asked myself, ‘“‘call all the old Diskbusters T-shirt something catchy like: Hardcore Classic?”’ “Wow!”’ I answered myself, “Then we could sell people the NEW computist T-shirts this summer!** FOO OOO kk kkk (I’ve heard that some people suspect that there’s a rumor that such an artifact does not yet exist... VAPORWEAR...)”” Tf you like my idea, then PLEASE order the CLASSIC Hardcore Computist DiskBusters T- shirt (simply known as CLASSIC T-shirt) 1) Fill out the order form below using the Pen and then insert the order form with appropriate $$$ or acceptable substitutes into the envelopé, and then pen-in the address onto the envelope, and then attach the stamp and that’s it. Enjoy! I want the CLASSIC! so rush me _____ (total) Classic DISKBUSTERS T-SHIRTS in the sizes indicated below. I have enclosed $9.95 (plus tax and shipping) for each shirt. ADULT MENS: Small Medium _Large ‘tra large Name ID#. Address. City. State. Zip. Country Phone ze - - - Exp. Signature CP31 Send check or money order to: Bullshit; PO Box 110816-T; Tacoma, WA 98411. Washington orders add 7.8% sales tax. Foreign orders add 20% shipping and handling. US funds drawn on US bank. OFFER GOOD WHILE SUPPLIES LAST. Ign’t it Time You Graduated..? Enter the Monitor at any time, from any program. * Examine where in memory the program was running. Disassemble, view or save memory, even $00-7FF. ote SAVE * Allows your Apple //c or /7e to halt a program and: * Instantly swap between two different 64k programs. SAVE >t >t > >t > bb >t >t ot ob ot ot Ot The Book of Softkeys This coupon is valid only for current subscribers of the COMPUTIST. This coupon can be applied to the purchase of the product named, resulting in $5 off the current price only. Coupon Expires June 15, 1986 tok Kk kk kk *@ Examine the Stack for return subroutine addresses. Alter any memory to examine running effects. The program may then be restarted exactly where it was interrupted or at any other location, or be saved to disk in normal B-files and later restarted. Also includes a sophisticated Sector Editor and Memory/Disk Detective, and operating system with disk copy, format, edit, and protected disk utilities, all without booting DOS first! Assembly Language utilities include Step 4 Trace, an Assembler, & more. All the Senior PROM?s utilities are in ROM, instantly available when needed. Undetectable by any soft— ware or hardware, does not use a peripheral slot! Extensive documentation & guide to copy protection. Economically priced at $79.95 for prepaid orders with check or money order. Credit card orders available for $88.95. Please specify 77, or Ze Standard or Enhanced ROMs. Nutting ~dge ‘Nnterprises Box 43234 Ren Cen Station Detroit, MI 48243 For orders call 317-743-1041, 10-5 E.S.T. or 313-349-2954 Modem 24 hrs. not intended for illegal ure. J urine sack Snr. >t >t >t >t >t tb >t >t ot >t ot ot ot Ot kk ig Mi, ean i Fy eh Be tonpass §Stongx ke Salta gter This month's cover: Graphics created with Baudville's Blazing Paddles. ‘Address all advertising inquiries to COMPUTIST, Advertising Department, PO Box 110816, Tacoma, WA 98411. Mail ‘manuscripts or requests for Writer's Guides to COMPUTIST, PO Box 110846-K, Tacoma, WA 98411 Flotum postage must accompany all manuscripts, drawings, Photos, disks, or tapes if they are to be returned. Unsolicited Tanuscripts will be returned only if adequate return postage is. included Entire contents copyright 1986 by SoftKey Publishing. All rights reserved. Copying done for other than personal or internal reference (without express writen permission from the publisher) is prohibited ‘The editorial staff assumes no lability or responsibility for the products advertised in the magazine. Any opinions expressed by the authors are not necessarily those of COMPUTIST magazine or SoftKey Publishing. ‘Apple usually refers to an Apple Jl computer and isa trademark ‘of Apple Computers, Inc SUBSCRIPTIONS: Rates (for 6 issues): U.S. $20, US. ist Class $24, Canada & Mexico $34, Foreign $60. Direct inquiries to: COMPUTIST, Subscription Department, PO Box 1108461, Tacoma, WA 98411. Please include address label with correspondence DOMESTIC DEALER RATES: Call (206) 474-5750 tor more information Change Ot Address: Please allow 4 weeks for change ot address to take effect. On postal form 3576 supply your new address and your most recent address label. Issues missed due to non-receipt of change of address may be acquired at the regular back issue rate. COM PUTIST Publisher/Editor: Charles R. Haight Managing Editor: Ray Darrah Technical Editor: Robert Knowles Cireulation: Michelle Frank, Debbie: Holloway Advertising: (206) 4745750 Printing: Valeo Graphics Inc,» Seattle, WA ‘COMPUTIST is published monthly by SofiKey Publishing, ‘Washington, Tacoma, WA 98400 softkeys: 10 Trivia Fever by Fred Monroe 12 The Original Boston Computer Diet by Clay Harrell 20 Lifesaver by Tim Beckmann 22 Synergistic Software by Danny Pollak 23 Blazing Paddles by Frank Carone 24 Zardax by William Hinger feature: 14 A Little Help With The Bard’s Tale Face it, your party is a bunch of wimps compared with what ““The Bard’s Tale’’ is going to throw at you. Revealed in this article are the secrets behind amazing strength, fascinating dexterity and hundreds of hit points. by Ben Youngdahi core: 16 Black Box Before you is a vacuum sealed box containing only a few atoms. The box is perfectly black so that no light is reflected from it at all. Your mission is to observe what happens to electrons fired into the box from several positions and deduce where in the box the atoms are suspended. This game takes some thought but can be very entertaining. by Ray Darrah quickie: 28 Unrestricted Ampersand by Phil Goetz departments: 4 Input 6 Most Wanted List 6 Bugs 7 Readers’ Softkey & Copy Exchange Sierra On-Line’s Time Zone by Danny Pollak, Blue Chip’s Tycoon by Charles Taylor, Datamost's Earthly Delights by Patrick Ford, Thoughtware’s Jingle Disk by Patrick Ford, Hayden's Crystal Caverns by Danny Pollak, Data East’s Karate Champ by Philip Goetz 28 Adventure Tips Please address letters to: COMPUTIST Editorial Department PO Box 110846-K Tacoma, WA 98411 Include your name, address and phone number. Correspondence appearing in the INPUT section may be edited for clarity and space requirements. In addition, because of the great number of letters that we receive and the small size of our staff, a response to each letter is not guaranteed. Our technical staff is available for phone calls between 1:30 pm and 4:30 pm (PST) on Tuesdays and Thursdays only. Bored With Milton Bradley As a professional educator, I'm always irritated with software that I have to let students use and is either heavily disk interactive, has students store information on disk or has information that I would like to modify from year to year (for various reasons such as changes in curriculum, or test sections on which students occasionally pass information from year to year.) For this reason, when our special education people had trouble with a Milton- Bradley disk and asked me for help, I agreed to try to at least salvage their student record file, even though I knew precious little about non- standard format disks. With a bit of luck, I was able to open up the whole disk, as well as several other Milton-Bradley programs and they are now able to both easily backup the disks and recover trashed files. I'd like to share the process with your readers. (I’ve only recently become one, myself.) The process is a little cumbersome, probably because this is the first time I’ve opened up a disk, but it both works and helps the graphics portions load faster. The Softkey This softkey works on Milton-Bradley’s “Vocabulary Skills,’* ‘*Punctuation Skills,”" **Ratios & Proportions,"” ““Mixed Numbers’* and ‘Building Better Sentences.”” 1) Boot the system master disk and execute COPYA. RUN COPYA 2) When the program comes up, break into Applesoft. 3) Enter the monitor and disable DOS errors. CALL -151 B942:18 4) Get Back into BASIC and delete line 70. (This keeps COPYA from re-loading the machine language part of the program.) The restart COPYA 3D0G 7 RUN 5) Follow the COPY A menu and copy the disk. That's it! You may wish to put a fast DOS on the disk such as Hyper DOS or Pronto DOS. In my experience, the boot program is called BOOT. (That was a really tough one to figure out.) If it’s different, you may have to try booting different programs until you get the right one, but at least now you can find the directory. On a similar subject, I'm looking for a method to modify the files on an old but excellent oil well search simulation program called Geology Search, by McGraw-Hill. Unfortunately, the location of the wells is set and lists are now being passed from year to year. If anyone could help, I appreciate it. John E. Wanner Sullivan, WI Copy Card ys. Integer Card For starters, 1 would like to let readers know that they can easily backup ‘The Print Shop Companion’? by Broderbund and “The Graphics Expander Vol. 1”° by Springboard by using current parameters (dated 11/15/85) from Copy ][ Plus’s Bit Copy program. To copy Print Shop companion, choose Print Shop from Central Point’s list of parameters. To copy the Graphics Expander Vol. 1 just choose Newsroom (alternate #1). Both parameter files easily copy these programs Talso have a question concerning copy cards. What's the difference between an Integer Card and a Copy Card such as Wildcard and Replay? If you had a choice what type would you obtain? Finally, if the Integer Card is better, where do you obtain onc? 4 COMPUTIST No. 31 I really enjoy your magazine and look forward to receiving each issue. Frank Hahn Muscatine, [A Mr. Hahn: While an Integer card is a useful tool, there is no comparison between one and a copy card. The copy card is unquestionably more useful. The only added ability an Integer card gives is you is the ability 1o Reset into the monitor. A copy card on the other hand does this plus a whole lot more. For example, with a copy card you can find out where the program in memory was executing at the time you pressed the button. This is impossible with an Integer card. More F-15 Strike Eagle The author of the F-15 Strike Eagle softkey is obviously a novice. The disk has a catalog on track 15. The DOS is a standard, virtually unmodified 64K Diversi-Dos. The protection routines are kept in the files ‘‘AS’*, and “SIDTRANC.OBJ3."’ Because there are at least three versions that I have personally seen, I can tell you with complete authority that no two versions have the exact same code, and that each uses different sectors on the disk. This virtually invalidates your printed softkey. I will not describe the versions I have seen, because there are doubtless others; anyone who owns a copy should: 1) Boot normal DOS. 2) Get into the monitor, and change ACO1:15. 3) Put F-15 Strike Eagle in and catalog it. 4) BLOAD AS,AS2000. Examine it for the references to $201 as mentioned in the softkey. This file cannot be BSAVED, because it normally loads at $201. Find out what must be changed, get a sector editor and change it 5) BLOAD SIDTRANC.OBJ3,A$2000. Examine this file too - it gets interesting after about $60 bytes. I can’t give much help here; but watch for calls to $F944 or other RWTS locations followed by a ‘‘BCS’’. Replace the BCS with EA’s. Also, don’t let it store anything at $6A00. Because the normal load location for this is $0000, it would be best to edit it on disk. 6) Get a sector editor and make the changes. If it won't boot, AS is in trouble; if you still get ‘‘mechanical failures,"” check on SIDTRANC.OBJ3 again. I hope this helps. M. M. McFadden Sunnyvale, CA Print Shop White Line Fix Here is how I print cards, ete. from PRINT SHOP without those dreaded white lines they say you must live with. I have an AMUSTS0 printer (a so-called EPSON compatible) drived by an EPSON APL card in slot 1. 1) Make a copy of PRINT SHOP 2) Use a track-sector editor to change the following on the copy: TRACK SECTOR BYTE FROM TO Change bytes A2-Bl to 20 BB 1A AQ 41 20 BD 1A AQ 06 20 BD 1A 4C 97 18 That's it! Explanation Track 07, Sector OE is the beginning of a binary file called PRCOMS (printer commands). [ed: The start of this file will probably be on a different sector of your disk. ] If you have an EPSON MX-FX-RX or clone printer the area used by this piece of code is skipped over. So I was able to insert extra commands to send <ESC> (20 BB 1A), which sets the line feed to 6/72 inch before returning to PRINT SHOP’s bit-mapped graphics routine (4C 97 18). Now if you have chosen some option other than the first on the printer setup list, you will have to return to Track 07, Sector OE and make another change: bytes 9E-Al become: C9 02 FO 16 C9 03 FO 4A Co O4 FO 46 C9 G5 FO 36 C9 96 for option 2 OoRe If you don't do this, the code inserted will cause a crash. Ferg Brand Lane Cove, Australia Death in the Caribbean Fix Lagree with Nick Galbreath that Death in the Caribbean is a great adventure and having never successfully backed-up my copy, I followed his procedure in COMPUTIST No. 23. Well, apparently Nick had never gotten as far as the back side of the disk because my backup thought that side 2 was just another copy of side 1 and refused to let me play further, although side 2 did contain the correct picture information. 1 had to track down the problem The ‘*Hello’”’ program loaded and ran the binary file ““INPUT>OBJ1" at $4000. In the vicinity of $40D®, I learned that the program checked to see if the volume found was 254 and if not printed ‘TURN DISK OVER AND PRESS <SPC>"’. I CATALOGed side 2 and found that it was a volume 222. The solution to the problem is to use Nick’s softkey but when unlocking the backside (side 2) the disk must be INITialized with volume “222” when asked for a volume number. Now, “Death in the Caribbean’’ is finally totally cracked. Gary Kowalski Anaheim, CA Zapping the New PFS The new ProDOS versions of the PFS series are a big improvement over the old in that they can be installed on a hard disk or the new Uni- Disk 3.5 and the file size is limited only by the storage device. In addition, there have been a number of improvements in the use of control keys; the ability to print to disk, etc. However, Software Publishing has bucked the no protection trend in ProDOS software by forcing the user to have the original disk in the slot 6 drive as a key disk in the boot up process. Luckily, the code that checks for this is easily circumvented by the following sector edits. Just use any copy program such as COPYA, FILER, etc. and then make these edits on the copy. PFS FILE & PLAN TRACK SECTOR = BYTE FROM T0 PFS WRITE & REPORT TRACK SECTOR = BYTE FROM 10 These edits completely deprotect the disk (specifically, the xxxx.SYSTEM file on each). The files may now be moved with any ProDOS file utility, Hard disk and Uni-Disk 3.5 users will not need the key disk and floppy users will be able to back up without problems. Robert James Mt. Sinai, NY EDD III Re-revisited (again) Although COMPUTIST has dedicated quite a number of articles on the cracking of EDD IH, I feel you should know about the simplified technique that finally worked for my version 3 dated May 25, 1984. This had been the only program that I had never been able to copy by any means and even though I am a registered owner, I was reluctant to use this powerful utility very much for fear of zapping the precious disk. Thanks to the fine publication known as ‘“‘COMPUTIST’’ and Beagle Brothers’ memory maps, this fear was finally put to rest. Below, I will outline the procedure. This procedure uses Steve Dietz’s letter ‘*The Quicker Aux’’ on page 6 of COMPUTIST No. 25 and M. A. Todd’s letter ‘‘The EDD Syndrome” on page 4 of COMPUTIST No. 28. This was accomplished on an Apple //e with an Apricorn 80 column video display with 64K on board. (This is an extended 8 column card.) I followed Mr. Dietz’s procedure until the last step where he tells you to move DOS and RWTS into main memory starting at $800. COMPUTIST No. 31 5 Since DOS is already in main memory, there is no point in putting it somewhere else. What you want is the EDD moved from auxiliary memory to main memory. EDD will not execute when you do this so to move EDD from auxillary memory to main memory. type: 800<800.5B06(¥) This adds a little garbage to the end of the program, but it is purged later. Next I used a shortened Todd technique by combining steps 3 & 4 to: 3EE8: 60 60 Since they are redundant and unnecessary, 1 omitted steps 5, 6, and 7. Finally, steps 8 & 9 can be combined so line 4020 reads: 4020: 0A A9 60 85 OB 4C 53 69 When this EDD III is BSAVEd to a Pronto DOS initialized disk with a turnkey HELLO file, the program loads in 8 or 9 seconds. As far as T can tell, the program works as well as the original except for the command #8, the boot disk feature; but that is not useful anyway Many thanks to COMPUTIST, its staff and contributors for making the Apple ][ series some of the most useful computers anywhere. John Gubbins. Aurora, CO A Difficult TASC The BASIC compiler ‘““TASC”’ by Microsoft is a useful utility that makes Applesoft programs run much faster and more efficiently. Having used it for a (to me) very important program, I have lost the original and need to make amendments. I phoned Microsoft to obtain an UNTASC (a program which would convert code created by TASC back to Applesoft) and they flatly refused. I now call on some enthusiastic user to do just this: Create UNTASC. Thru your goodselves or other readers, how about cracking this code. I have started but find that time is my enemy. It is a challenging “‘TASK.”* Basil Brand South Africa Mr. Brand: TASC is supplied ina COPYAable format. We at COMPUTIST believe that all software should have its source code included with it when you purchase the program. Perhaps someday this dream will come true but for now ‘you just have 10 wait for someone else to create ‘such code. Microzine & Wizard of Words I received COMPUTIST No. 27 and was pleased to sce the softkey for the Microzine series. All attempts with my bit copiers failed ‘on the microzine series. The bit copy would try to boot only to hang on a full page of inverse letters. I remembered the same result was true for another educational piece that I had. It is the “Wizard of Words’’ by Advanced Ideas. So I thought I would try the Microzine 7-9 softkey and it worked on the Wizard of Words. To deprotect Wizard of Words: 1) Boot DOS 3.3 2) Execute COPYA from the system master. RUN COPYA 3) Break out of the program. 4) Enter the monitor and tell the object code to ignore errors. CALL-151 5942218 5) Go back to Applesoft and startup COPYA. 3D0G RUN 6) Copy both sides of Wizard of Words. 7) Search the copied disk for the sequence C6 2A DQ. You should find it on track 1, sector 5 just as in the Microzine series. Change these bytes to 4C 86 02. Thanks to Phil Pattengale for the Microzine softkey that enabled me to back up Wizard of Words. The Pretzel Bloomington, IL COMPUTIST No. 27: pple Logo II Softkey: ‘The last sector edit should read: Track Sector Byte From To $02 $09 $88 $84 $21 6 COMPUTIST No. 31 Most Wanted List Need help backing-up a particularly stubborn program? Send us the name of the program and its manufacturer and we'll add it to our Most Wanted List, a column (updated each issue) which helps to keep COMPUTIST readers informed of the programs for which softkeys are MOST needed. Send your requests to COMPUTIST Wanted List PO Box 110846-K Tacoma, WA 98411 If you know how to deprotect unlock, or modify any of the programs below, let us know, You'll be helping your fellow COMPUTIST readers and earning MONEY at the same time, Send the information to us in article form on a DOS 3.3 diskette. Flight Simulator J Sublogic Mouse Cale Apple Computer Apple Business Graphics Apple Computer Jane Arktronicy Visiblend Microlab Catalyst Quark, Ine. Gutenburg Jr. & Sr, Micromation LTD Prime Plotter Primesoft Corp. The Handlers Silicon Valley Systems The Apple’s Core: Parts 1-3 The Professor Fun Bunch Unicorn ly Byte... Data Trek ‘Terrapin Logo ¥2.00 Terrapin Software Conan Datasoft Cycloid Sirius Software Adventure Microsoft Cranston Manor Sierra On-Line Snoggle Broderbund Robot War Muse ABM Muse Mychess II Datamost E-Z Learner Silicon Valley Systems Story Tree Scholastic Agent U.S.A. Scholastic Handicapping System Sports Judge Dollars & Sense Monogram Echo Plus Agranat Systmes Great Cross Country Road Race Activision Raster Blaster Budge Inc. GATO v1.3. Spectrum Holobyte Odin Odesta readers’ softkey & copy exchange Danny Pollak’s softkey for... Time Zone Sierra On-Line, Inc. 10398 Rockingham Dr., Ste. 12 Sacramento, CA 93827 $99.95 Requirements: Apple || Plus or equivalent Time Zone V1.1 Super IOB 1.5 Six double-sided (notched) blank disks Time Zone is one of the (if not THE) largest adventure games ever created. There are nine different time zones to visit, with up to seven different places to travel within each zone. The main objective of the game is to stop the evil Neburites from demolishing the Earth by destroying their ray gun. To do so, you must first solve all the other puzzles and then travel to Neburon on the last leg of your quest The Protection The game is supplied on six double-sided disks, All of the disks are written in standard format. The only protection that can be found is a nibble count on track $00 of side A (they use self-modifying code to try to hide it). Step by Step To copy side A 1) Install the controller below into Super IOB Jade 2) Run Super IOB 3) Follow the prompts and initialize the blank disk with a yolume number of 2 When Super IOB is finished, the following sector edits will have been already performed. Track Sector Byte: from: To 3 0 $D9 $FC $00 $DA $08 = $13 5) To copy sides B-L, use the built-in copier that is supplied with the program. You can also use most other whole disk copiers like COPYA. controller 1000 REM TIME ZONE V1.1 1010 TK=0 :LT=35 :ST=15 :LS=15 :CD=WR : FAST #1 1920,GOSUB 490 : GOSUB 616 ;T1 = TK :TK=PEEK (TRK )- 1: GOSUB 319 :TK=T1 Restore 1030 GOSUB 490 : GOSUB 610 THEN 1058 1040 TK = PEEK (TRK ) :ST=PEEK (SCT) : GOTO 1020 105 HOME : PRINT "DONE" : END 5000 DATA 2* CHANGES 5010 DATA3 ,0 ,217 0 5020 DATA 3 .0 .218 19 IF PEEK (TRK ) = LT controller checksums 1000 - $3568 1958 - $3B0B 1010 - $2544 5000 - $3E00 1026 - $C314 5010 - $8380 1030 - S7EC5 5020 - $2AF1 1049 - $881C Charles Taylor’s softkey for... Tycoon Blue Chip Software 6744 Eton Avenue Canoga Park, CA 91303 Requirements: Tycoon program disk Two blank disk sides FID A sector editor Copy JI Plus (optional) Tycoon is a simulation of the commodity market from Blue Chip Software 1) INIT two sides of a disk with the name HELLO. Delete HELLO from both sides. 2) Copy all the files from side one of Tycoon to side one of the copy, except the files ENTRA and CON 3) Get out your sector editor and look in the catalog of the copy for something like the filename CCDDIIINNCC (it's hard to represent in print) and change the name to HELLO. You can do this by looking for the sequence C3 83 C4 84 C9 89 C9 89 CE 8E C3 83 in track $11, probably sector SE, and replacing it with C8 C5 CC CC CF AO AO AO AO AO AO AO. Write the sector back out. An alternate method would be to use the Copy | Plus utility to change the name to HELLO. 4) Copy all the files from side two of the original to side two of the copy. Done! This procedure can also be used to deprotect Squire and Baron also COMPUTIST No. 31 e readers’ softkey & copy exchange Patrick Ford’s softkey for. Earthly Delights Requirements: At least 64K COPYA Sector editor Blank disk Earthly Delights is a detective adventure based on the search of a stolen painting, after which the game is named. It was originally written for the IBM PC in PASCAL around 1981 by Roger Webster and Dan’l Leviton. The rights were sold to Datamost who promptly transferred it to Apple’s USCD PASCAL then never did much afterward. After years of neglecting the game, Datamost filed for bankruptcy and Dan’l Leviton has acquired the distribution rights. When booting the game, it is obvious that it is copy protected because it spends several seconds jumping the drive head from track to track. Initially, I thought it was synchronized, because I could find no obvious changes to the track organization. After failing to make a working backup with Locksmith 5.0, EDD, or Copy JI Plus 5.0, I decided to try and locate the offending code. Fortunately, unlike Sundog, the directory is intact. | examined the code files for assembly subroutines and functions that accessed the disk I quickly found two identical pieces with the same location, except on the opposite sides of the disk. I have yet to figure out what it is looking for. Fortune was with me, because instead of returning a parameter to the P-system, (who has a P-code dissassembler?) the routine appears to just return if successful. So all we need to do is insert a RTS as the first statement 1) Copy both sides of the disk with COPYA 2) Make the following sector edit to both sides: track sector(3.3/PASCAL) byte was to 1 SC / $3 $00 $68 $60 Patrick Ford’s softkey for... Jingle Disk Thoughtware, Inc. 2699 South Bayshore Drive Coconut Grove, FL 33133 Requirements: Super JOB 1.5 A blank disk 8 COMPUTIST No. 31 Jingle Disk is a Christmas holiday musical story and card maker from Thoughtware that retails for approximately ten dollars, Jingle Disk has a modified DOS that looks for a data field epilogue of AA DE EB instead of the normal DE AA EB. In addition, the VTOC and catalog have been moved. So while it is easy to deprotect the disk and copy with any nibble copier, the catalog cannot be read with normal DOS. 1) Put the controller below into Super IOB. This controller will use the altered epilogues to read the disk and write with normal ones, During the copy process, it will make the following sector edits so their DOS will be able to read the new format 2) Copy the disk with Super IOB. Put both the original and copy away until December. controller 1000 REM JINGLE DISK CONTROLLER 1910 TK =9 :LT= 35 :ST=15 :LS=15 \CD=WR : FAST =l 1020 RESTORE ; GOSUB 170 : GOSUB 490 : GOSUB 610 102571 =TK :TK= PEEK (TRK ) - 1 : GOSUB 319 :TK =T1 1030 GOSUB 490 : GOSUB 610 : IF PEEK (TRK ) = LT THEN 1050 ‘ 1040 TK= PEEK (TRK ) :ST=PEEK (SCT) : GOTO 1020 105 HOME ; PRINT "COPYDONE” : END 5000 DATA 222 ,170 170 222 5010 DATA 2° CHANGES 5020 DATA® ,1 ,227 ,222 5030 DATA ,1 ,237 .170 controller checksums 1000 - $356B 1050 - $6708 1010 - $2544 5000 - $7FC2 1020 - $7380 5010 - $1835 1025 - SO5A4 5020 - $BF8D 1030 - $3E1B 5030 - $53B1 1040 - $CE20 Danny Pollak’s softkey for... Crystal Caverns Hayden Software 600 Suffolk Street Lowell, MA 01854 Requirements: Apple }{ Plus or equivalent Crystal Caverns One blank disk Muffin from DOS 3.3 System Master readers’ softkey & copy exchange Crystal Caverns is a (old) text adventure in which the object of the game is to find the treasures and stash them. The protection scheme uses a version of DOS 3.2 which has been modified to read address headers of BB AA B5. We can use a modified version of Muffin to deprotect this program. ‘The softkey for Crystal Caverns is as follows: 1) Boot up DOS 3.3 and initialize the blank disk. INIT HELLO DELETE HELLO 2) Insert your System Master and BLOAD MUFFIN BLOAD MUFFIN 3) Enter the monitor and modify Muffin to read an address header of BB AA BS CALL -151 1A76:BB 4) Execute Muffin by typing: 803G 5) Now all that must be done is to transfer the files from the original disk to the initialized disk. When you run the program, you should notice a significant decrease in the time it takes for the program to load. Happy Adventuring! -_ = Philip Goetz’s softkey for... Karate Champ Data East USA, Inc. 470 Gianni St. Santa Clara, CA 95054 Requirements: 48K Apple with one disk drive Karate Champ A blank disk A sector editor COPYA You may have seen this game in the arcades Two opponents, either of which may be controlled by the computer or a human, try to flatten each other as often as possible. Unfortunately, none of my nibble copiers seemed to be up to copying it. Inspection of the disk with a nibble edit program shows that Karate Champ has very short sync gaps of about 7 bytes in length. Locksmith in default mode could not even recognize them as syne gaps. I suspect that these syne bytes may have more 0 bits tacked on the end than the normal 11111111@ ® syne byte, thus a nibble copy cannot get into sync before reading a sector The nibble editor also shows that Karate Champ has normal address and data headers, with both epilogues being FF FF EB, rather than DE AA EB, Thus we can copy it with any program designed for unprotected disks by first telling DOS to ignore bad checksums and epilogues CALL-151 B942:18 RUN COPYA When you boot the copy, it will access the disk and reboot, By removing the drive cover, watching where the drive head is at just before the reboot, and comparing it to the locations that the head is at when reading from various tracks with a sector editor, we see that the head was on track $11. (See “*Getting on the Right Track’’ in COMPUTIST No. 5 for a detailed explanation). Examining track $11 with a nibble editor shows, between two sectors, a string of $E7 bytes. Surely a nibble count routine is looking for these SE7s and not finding them So we search the disk for C9 E7, which disassembles to CMP #$E7. This is on track sector 5, along with a lot of disk access code. By inspecting the code on track 0, sector 5, we see that it appears to start at the beginning of the page. So. we simply change bytes @ and 1 of that sector from SA@ 00 (LDY #$00) to $18 60 (CLC followed by RTS) and write it back to the disk. Voila! Here are the steps to unlock Karate Champ. 1) Boot a normal disk and modify DOS to ignore checksum and epilogue errors. CALL-151 B942:18 2) Copy Karate Champ to a blank disk using a COPYA-type program. 3) Make the following change to the copy with a sector editor. Track Sector Byte From To 9 5 $00 $AQ $18 9 2 $01 $00 $60 Finished! OT PTET CCL lash COMPUTIST No. 31 9 softkey for... Trivia Fever by Fred Monroe Professional Software, Inc. P.O. Box 533 Needham, MA 02194 $39.95 Requirements: ‘An Apple J[ Plus or better Trivia Fever disk Ability to RESET into monitor (I used The Senior Prom) A blank double-sided disk A sector editor A disk search utility Trivia Fever is a game very much like the popular board game Trivial Pursuit (and THEY call US pirates). When you first boot the disk you will see the title page, then the usual boring “All rights reserved don’t you dare touch this disk’? messages. Next you will be asked if you want directions, and finally it will tell you to flip the disk over and press the space bar so it can load the questions. After some really annoying music and some “‘impressive’’ flashing between the text and lo-res pages you can finally play the game. Because the game used files and an apparently normal DOS, I figured it would be your typical 5 minute job. I was pleasantly surprised to find out that I was wrong. The first thing I always do when working with a disk is to watch it boot. I have the cover on my drive removed so that I can adjust the drive speed for nibble copies, and so I can tell which tracks a disk is accessing. When I booted my copy of the original side of Trivia Fever and watched it boot, the first thing that it did was jump to track 3, analyze that and crash out. Using my Senior Prom nibble viewer I looked at track 3. It appeared to be just a lot of self- sync bytes (SFF) with a few imbedded values, which is probably what the protection was looking for. There is a bright side to all of this, however. The disk check is done before the DOS is loaded in and the Hello program is run, so we can just bypass this part by copying everything except the DOS, on side 1, and putting our own DOS on. 1) INITialize both sides of a disk. Side one needs the filename “HELLO” 2) Use something like Super IOB (plain controller) or Copy ][ Plus to copy tracks $4-$22 of side one of Trivia Fever to side one of the new disk. Copy tracks $0-$21 of side two. Now you've got a COPY Aable disk with the slight drawback that it won't work. When I booted mine in this state I got a syntax error at 673. When I listed the program all I got was garbage. It appears that the HELLO program is encrypted. I will save you some time by telling you that the only encrypted programs are the Applesoft ones. There are two of them, “‘HELLO” and “*TF’’. Here’s how to capture them. 3) Boot side 1 of your original disk. 4) Reset into the monitor after the title page disappears (DOS is in memory). 5) Clear the ‘‘run flag’’ ($D6) and re-enter BASIC through DOS. D6:00 3D0G. For those of you who might not know, SD6, the run flag, controls the state of a BASIC program in memory. When the high bit is set at $D6 (i.e. a value of $80 or more) entry to BASIC will cause the program to execute immediately. It will also cause all statements like LIST, NEW, etc. to run the program. 6) Now you must clear memory and load in the HELLO file with Trivia Fever’s own DOS. NEW LOAD HELLO Fortunately, we don’t have to get a normal DOS in memory because the SAVE command doesn’t encrypt the program. Insert the copy disk and type SAVE HELLO Repeat this step for the file ““TF"’. 10 COMPUTIST No. 31 I'm going to take this opportunity to warn you of one of the nasty little tricks that the protection on this disk likes to pull. If you ever see something like this flash onto your screen: YOU HAVE A PROBLEM -KING OF TRIVIA then you should immediately hit RESET, pull your computer’s plug, etc., because this is the program’s little way of letting you know that it knows you’ve been messing around and it will proceed to erase tracks $00-$02 (your DOS). That is exactly what happened to me when. I tried to boot the copy in its present state, I was able to make it to the second side where the disk had asked for my name, and names of anyone playing, the subjects I wanted questions ‘on etc. Just as it was searching the disk for a question I got the above message. The disk check actually happens long before this point, back when you are flipping your disk over. In looking for the protection subroutine I decided to take advantage of the fact that whoever had produced this game had decided to be as annoyingly cute as a Care Bear and sent me the “‘KING OF TRIVIA”’ message. In fact, those are the exact words that 1 used in my Senior Prom ASCII search of the disk (any disk searcher will do). Lo and behold the offending routine turned up at $95BB. lused the memory search function of the S.P. again and found a JMP $95BB at two locations, $929A and $94BB. They looked like this: 94A6- SEI ;JSR to DOS" 94A7- JSR $BDO0 —;sector read subr 94AA- BCS $9482 vif there's an error ithen goto $9482 iGet P-register iRing the bel! decrement error cntr [Not @? Then try again, else crash 94B2- PLP 94B3- JSR $FF3A 94B6- DEC $94DD 94B9- BNE $94A1 94BB- JMP $95BB 7) So it would seem that this routine is an error handler. If an 1/O error is encountered a certain number of times in reading the drive then it jumps to the **King of Trivia’’ message. It may not be necessary to change this routine, but better safe than sorry. Use a disk search utility to find it. I found it at track $12, sector $0B: from:CE DD 94 to:4C Al 94 change bytes $7B-$7D Now it will continue trying to read the disk without the protection subroutine if a number of read errors occur. This next routine seemed to be the more important of the two. I think this is the one I was having trouble with. 9292- JMP $94DE 9295- LDA $94DC 9298- BPL $9290 929A- JMP $95BB 929D- LDA $D5 ;End last routine iGet value i If positive then iskip over protection sroutine etc This seems easy enough to deal with. Just NOP the JuMP to $95BB. However, when I used my Senior Prom’s disk search utility I was unable to find it. Because I couldn’t find the second subroutine I decided to check elsewhere. I searched for the hex values DC 94 from the line LDA $94DC above. They turned up at a couple of places around $95E0. This turned out to be a ‘‘nibble count’’ routine. The part that we're concerned with, though, is at the end of this nibble count routine. 958B- LDA $CO8C,X 958E~ BPL $958B jlook at data latch anything new? no, rtn 9590- PHA sotherwise push data 9591- PLA pull it back 9592- CMP #SFF jis it $FF? 9594- BEQ $958B Yes, go to $95BB or 9596- CMP #$D5 ino; Is it $05? 9598- BNE $95B2 ino, goto $95B2. or 959A- LDA $CO8C,X yes get another byte 959D- BPL $959A ;data yet? no, go back 959F- CMP #SFF jis it SFF? Q5Al- BNE $95B2 no, goto $95B2 95A3~ SEC ;SEC for subtract 95A4- LDA $94DB —_;Get a count 95A7- SBC #$10 ;Does it = $10? 95A9- BNE $9582 ino, go to $95B2 or Q5AB- STA $94DC STA at $940C (see ML Q5AE~- LDA $C@88,X above) and turn off 95B1- RTS idrive motor and RTS 95B2- LDA $C@88,X Turn off motor 95B5- LDA #$FF ;LDA with a NEGATIVE 95B7- STA $9400 iSTA at $94DC (see Q5BA- RTS. jabove) and RTS Whenever things don’t match up quite right it seems to JuMP to $95B2, which loads an $FF in the Accumulator and stores it at $94DC. The same value that the second subroutine above uses to determine whether it should jump to the “King of Trivia’’ routine. The first thing that I tried doing was having this program load a $#00 instead of an #$FF at the end. That ended up causing problems, because when you got past a certain number of questions the program would lock up in a loop trying to read the disk. Apparently some of the questions are on tracks that are supposed to leave the nibble count routine via $95B2. However, we do know that: a) The routine at $9295 requires $94DC to be positive (less than 128). b) The first time that the nibble count is accessed, after flipping the disk, it will exit through $95B2 because things don’t match up ‘on the copy. c) The “King of Trivia’’ routine, code that we definitely don’t need, is located at $95BB just after the nibble count. As I told you earlier, I was unable to find the routine located at $9295 in memory. I was, however, able to find the nibble count and the “King of Trivia” routines. They are both located (on my disk) on side 1, track $12, sector $A. ‘‘So,”’ I said to myself, ‘*why not just tack ‘on a little more code at the end of the nibble count that will wipe out the JuMP at the $9295 routine. I know that it will be executed before the program ever gets to that routine so it should work.”’ Unlike a number of things that I think should work, this did. Here’s what I did: 8) Search the disk for the end of the nibble count. The last RTS is located at track $12, sector $A, byte $7F. 9) At that point I keyed in the following: AQ EA 8D 9A 92 8D 9B 92 8D 9C 92 60 Which translates in assembly as: UDA #SEA ;Hex code for NOP STA $929A ;store the value STA $9298 ;at the locations for STA $929C the JMP $95BB RTS yand continue as normal I thought that this is all I would need to do but there is still one more bridge to cross. If you were to boot the disk at this point it would begin to read in some of the data but ends up stuck in a loop spinning the disk. The reason for this can again be found in the nibble count routine. Here is the code we have to alter: 9550- LDY #$00 9552- STY $94DB 9555- LDA $CO8C,x 9558- BPL $9555 ;LOY #8 and store at inibble ctr. ($94DB) iGo to disk for a byte 955A- CMP #§05 is it $057 955C- BEQ $9560 Yes goto $956D or 955E- CMP #$F7 jis it $F7? 9560- BNE $9563 if no then don’t INY 9562- INY jin either case add to 9563- CLC iwalue at $94DB & save 9564- ADC $940B imew value to same 9567- STA $940B i location 956A- JMP $9555 ***;Start over at $9555 956D- TYA i¥=0 if no $F7's found 956E- BEQ $9555 ***;and in that case start jover at $9555 10) Obviously, on a normal disk there aren't going to be F7’s in the self syne fields (which is what this routine checks) so it is stuck in a loop because things don’t match up. What we do is change the two lines indicated with asterisks above. Just NOP the JuMP (EA EA EA) and set the branch distance to 00 (BEQ $956E, or FO 00). This routine should be in the same sector as the end of the nibble count was above. In my case, track $12, sector $A. Here's what I did: Side 1, track $12, sector $A Bytes $2F-31 From:4C 55 95 To:EA EA EA From:E8 To:00 Just write this back to your disk and you will now have a fully deprotected Trivia Fever disk. Byte $34 If I were you I would write protect both sides because of the nature of the protection and since the original comes write protected. The Trivia Fever volume 2 disk can be copied just as if it was side 2 of the original Trivia Fever disk (i.e. tracks $0-21 normal; no DOS necessary). Cookbook Version 1) INIT both sides of a disk with your favorite DOS using the filename HELLO, 2) Copy tracks $4-$22 of Trivia Fever side 1 to the blank disk’s side 1. If using Super IOB let TK =4 and LT=35 in line 1010 of a standard controller. Copy tracks $0-$21 of side 2, (TK=0 and LT=34.) 3) Boot your original Trivia Fever disk side one. 4) Reset into the monitor after the title page is up. 5) Disable the run flag and enter BASIC. D6:00 3D0G 6) Get the Applesoft files HELLO and TF in their decoded forms and save them to the copy. NEW LOAD HELLO Insert the copy disk. SAVE HELLO Re-insert the original. NEW LOAD TF Insert the copy. SAVE TF 7) Perform the following sector edits on side one: Track $12, Sector $B, bytes $7B-$7D FROM- CE DD 94 TO- 4C Al 94 Track $12, Sector $A, bytes $7F-$8A FROM- 60 AD 54 CO AD 51 CO AD 81 CO 20 58 TO- A9 EA 8D 9A 92 8D 9B 92 8D 9C 92 60 Track $12, sector $A, bytes $2F-$31 FROM- 4C 55 95 TO- EA EA EA Track $12, Sector $A, byte $34 FROM- EO TO- 00 While I have your attention, I’d like to say that for any of you who don’t already have a means of dropping into the monitor at will or a memory search utility, I whole-heartedly recommend the Senior Prom. It has so many useful utilities due to the ROM’s RWTS that it's worthwhile even if you don’t softkey disks. Give their modem line a call at (313)-349-2954 and tell them Fred sent you. = COMPUTIST No. 31 11 softkey for... Site Original Boston by Clay Harrell Scarborough Systems, Inc. 25 N. Broadway Tarrytown, NY 10591 Requirements: Any Apple ][ or clone A sector editor COPYA or other normal DOS copy program 4 blank disks The Original Boston Computer Diet The Original Boston Computer Diet (OBCD from here on) is an excellent computer-based diet system. The documentation provided is very extensive and well written, and provides much dietary information. [highly recommend this program to anyone with an Apple computer and who is a concerned about their diet (whether they are overweight or not). The problem with the OBCD is it can only handle one individual's diet at a time. Since it is copy protected, you can not make a second copy and let another member of the family use the backup disks for their diet needs. None of the powerful bit copy programs could produce a working copy either. Hence this softkey was developed All four sides of the OBCD copy with COPYA or Locksmith 5.0 Fastcopy. Of course, the copied program will not run. Instead, after booting you receive the message ‘*Defective Disk’’, memory clears, and the program halts. After booting the Copied OBCD several times, I was able to time where the Disk Check was occurring, and interrupt the program before receiving the ‘*Defective Disk’’ message. Using the Senior PROM’s *‘D’’ command after interrupting the program (which gives a disassmebly of ten instructions before and after where the program is currently executing), I could easily see a check disk routine was at location $77A2. For the curious, here is the code: 77A2- LDA $B7EC ;Save the current track 77A5- PHA ; on the Stack. 77A6- LDA $B7F4 ; Save current RWTS 77A9— PHA ; command on the Stack 77AA- LDA $BE4D Save location $BE4D 77AD- PHA ‘on the Stack 77AE- LDA #S0E 7780- STA $B7EC 7783- LDA #$86 77B5- STA $B7F4 7788- LDA #860 TTBA- STA $BE4D 77BD- LDY #$E8 Set to read track $OE Set RWTS command ; to $00 (seek) 'Put an RTS at SBE4D ‘Use the RWTS Parm List 77BF- LDA #$87 ; Starting at $B7E8 77C1- JSR $B7B5 ;Seek head to track $0E 77CA- PLA Pull original values 77C5- STA SBE4D ; of $BE4D, command, and 7708- PLA ; track from the Stack 77C9- STA $B7F4 ; restore them to their 77CC- PLA ; Previous states TICD- STA $B7EC ; 7700- LDA $CO8C.X ;Read a byte from disk 7703- BPL $7708 ;Repeat unti! MSB = 1. 12 COMPUTIST No. 31 7705- PHA 77D6- PLA 7707- CHP #$D5 77D9- BNE $7700 Push and pull this byte 5 on Stack (timing!) ils it a $D§? If not found, go back 77DB- LOY #$00 iClear Y register 77DD- STY $783A ;Store a $00 at $783A 77E0- LDA $CO8C,X ;Read a byte from disk 77E3- BPL $77E0 ;Repeat until MSB = 1 77E5- CMP #$D5 jis it a D5? 77E7- BEQ $77F8 | |f so goto $77F8, This ; is the first byte ; we are looking for jis it a $F7? (2nd byte) i lf not, goto $77EE If so, increment Y-reg ‘This is very important, ; since if no $F7 is i found, Y is never ; INCed and the routine ; continues in a@ loop iPrepare for adding iAdd $F7 to $783A iStore sum at $783A ;Repeat search for $F7's ‘Transfer Y-reg to Acc If Acc = $00 (unsuccessful search) ; Start over and look : for a $D5 F7 again Else, continue with program. 77E9- CMP #$F7 77EB- BNE $77EE 77ED- INY 77EE- CLC T7EF- ADC $783A 77F2- STA $783A 77F5- JMP $77E6 77F8- TYA 77F9- BEQ $77DB In other words, this routine saves the current parameters of the RWTS (current track and command code), seeks the read/write head to track $0E, and then looks for the byte sequence $D5 F7. To test my theory about the Check Disk routine, ] put a $60 (RTS instruction) at location omputer Pai $77F2, and restarted the program with the Senior PROM. Sure enough, the program restarted and ran perfectly, just as if the original disk was in the drive. So all I needed to do was to put a $60 (RTS) at location $77A2 on the disk with a sector editor, and the OBCD would be deprotected! Now the bad news. Searching through all the disks for the code at $77A2 with the Senior PROM’s disk search utility brought nothing. Obviously, the OBCD anticipated this action and thoughtfully encoded the routine on the disk. As far as I could tell, the OBCD used RWTS to load in the code, this meant that each page in memory ($100 hex bytes or 256 decimal bytes) represented a sector on the disk. Since the Disk Check code was somehow encoded, I decided to search the disk for the byte sequence at location $7700, the beginning of the page where the Disk Check routine resided. Hopefully rhis code wasn’t encoded. This code was found on track $08, sector $3, side A of the OBCD. Great! Now we just need to figure out how the code was encoded and then make the appropriate change. I found the encoding routine at location $7783 (right before the Disk Check routine): 7783-38 SEC 77184- 6E 87 77 ROR $7787 T787- AG F2 LDY #$F2 7789- 6E 8C 77 ROR $778C 778C- 6E 98 77 ROR $7798 778F- 6E 92 77 ROR $7792 7792- 6£ 99 77 ROR $7799 7795- 6E AQ 77 —- ROR $77A0 7798-98 TYA 7799- 59 Al 77 EOR $77A1,Y 779C- 99 Al 77 STA $77A1,Y TI9F- 88 DEY 7740-00 F6 BNE $7798 Since this routine was obviously written to confuse hackers, I took the brute force approach and just tried changing the code at $77A2 wholesale (change 1@ bytes to $00’s). Then I rebooted the program, interrupted it and examined the results. The code from $77A2 was unchanged, no matter what I changed the code on track $08, sector $03 to. Back to the trail, since I had to be changing the wrong sector! My next approach was to use a track monitor and watch when track $08 was being accessed. ‘When track $08 appeared in the track monitor, I interrupted the program (via the Senior PROM), and checked location $B7F1 (command code, 1=read, 2=write), $B7EC (the current track being read), location $B7ED (the current sector being read), and location $B7FI (the current page being read into). Sure enough track $08, sector $03 was being read into $7700-77FF. I then restarted the program and let it continue to load. Once again using the Track Monitor and the Senior PROM, when track $08 was being accessed I interrupted the program. This time I found that track $08, sector $04 was being read into $7700-77FF! This must be it... Loading track $08, sector $04 with the Senior PROM sector editor brought up a very strange looking sector. Regardless, I changed locations $A2-AF of this sector to $00’s (I changed more than 1 location just to make finding the change in memory easier) and re-booted the program. The program bombed into the monitor at location $77F4 because the code encountered the $00’s (a Break instruction). It’s real strange that a change in the sector at byte $A2 would effect the code at byte $F4! For more strangeness, three bytes have to be changed in the sector to effect one byte in memory! After much experimentation with editing track $08, sector $04 and then viewing the effects in memory, I found that replacing bytes $60-62 from the original $83 77 71 to $60 60 6 would put a single $60 (Return from Subroutine instruction) at location $77A2 in memory. That’s the only change needed to deprotect the OBCD! Cookbook 1) Boot normal DOS 3.3 and run your favorite normal DOS copy program (ie. COPYA, Locksmith 5.0 Fast Copy, etc.). 2) Copy all four sides of the Original Boston Computer Diet to some blank disks. 3) Run your favorite sector editor and make the following change to your copy of the OBCD: Track $08, sector $4, byte $60, side A From $83 77 71 To $60 60 68 4) Write the sector back out to your copy of the OBCD. And you're all done! COMPUTIST No. 31 13 A little help with.. The Bard’s Tale by Ben Youngdahl Requirements: The Bard’s Tale A good sector editor ‘A premade party on a character disk A blank disk for backing up your characters Face it, your party is a bunch of wimps compared to what The Bard’s Tale is going to throw at you. If you've been to the castle and seen how the Old Man fights, you know they're out to get you. Why should you be forced to spend gold needlessly to cure a party of hurt wimps when you'd rather use it to buy new weapons? If you have been wondering if it was time to find an easier hobby like moving buildings, I have just the thing for you. Read on to discover how to make your party as powerful as you wish. How I Found Out I was about to give up the game entirely when I decided to look through the disk to see if 1 could find anything useful. I’m glad I took the few minutes to boot up the sector editor and start looking around because on track $00 of the character disk there are some names that looked too familiar to be coincidental. The next thing [ did was examine the bytes following the name. It appeared to me that each sector had two characters on it, and a lot of data concerning the characters as well. It looked like it was going to take some trial and error (T & E) to sort all this out. The first part was easy; the names seemed to be stored on bytes $00 to SOF of the sector. Unused spaces were indicated by FF’s, and the names were in standard text format as well. Bytes $10 to $13 turned out after T & E to be the ability scores. The following bytes through $1F represented the experience of a character, I soon learned, and the next two bytes still remained a mystery for me. For the first time so far I ran into a problem; I was not able to discover the use of bytes $22 and $23. After a while it became evident the characters had progressed a lot of levels and Thad not noticed. I concluded that bytes 22 and 23 dealt with the level status. Bytes $24 to $2F deal with the amount of gold you possess; it seemed to follow the same lines as experience points. A little farther on, I found that this was one of the easier discoveries. I changed bytes $30 through $37 to FF’s and received a higher hit point max and a higher amount of spell points. Not until later did I discover that $30-$33 dealt specifically with hit points and $34-$37 dealt only with spell points. Class status was dealt with by byte $38. So after some T & E I came up with Table I. Your race turned out to be held in byte $39. This is outlined in Table I Soon after one of my characters died (yes, even with 9,999 hit points!) I searched for the byte that would allow me to achieve immortality. In a way I found it. Byte $3E, when changed to 00 from whatever it was before, will bring your character back to life. I tried this and now Joe the Bard is safe and sound. Still, a few things that I felt needed to be done had not been accomplished. I still had rotten weapons and armour, and did not have the number of spells I needed to survive. I found that bytes $48 to $4B controlled the number of spells allowed, so I changed them all to FF’s and achieved total spell capability At long last, I finally discovered how the computer stored weapon data for your character. This took quite a bit of time because it was surprisingly hard to figure out that weapon data is stored in pairs starting at $50. The first byte in the pair represents the status ‘of the weapon (or armour or whatever), and the second byte is the number of the item, as in Table IV. It took me an hour to come up with table IV, and it was an hour spent with constant discovery. Many of these items I had not even heard about before. I was very anxious to try them out so there may be flaws in my data. After three days of on and off hacking I finally had finished what I had begun. I have created a super party but still have not won. On level three of the castle I can’t find the stairs up. Someone help me! How To Make Your Super Party Make a back-up of your character disk with 14 COMPUTIST No. 31 any normal copy program. Then take out your best sector editor and read in track $@ sector by sector until you see the name of your character in ASCII. If it is in the upper half of the sector, use the byte numbers in the first column. If it is in the lower half, use the byte numbers in parentheses. All numbers in the tables are in hex. Make the changes you require to produce the effect. For example: Joe the Bard has only 10 hit points. To make that 9,999+ change bytes $30-33 to $FF FF FF FF. If Joe the Bard is on the bottom half of the sector you would change $B0-B3 to $FF FE:BE FP: I hope you enjoy this game more with the added plus of a great party. I find it more interesting and more entertaining to make it past some of those guardian statues now! Table @ Byte(s) Effect 00-DF (80-8F) Name 19-13 (90-93) Ability Scores 14-1F (94-9F) Experience Points 22-23 (A2-A3) Level 24-2F (A4-AF) Gold 30-33 (B0-B3) Hit Points 34-37 (B4-B7) Spel! Points 38 = (BB) Class (Table |) 39 (B9) Race (Table ||) 3E (BE) Status (00=0,K.) 40-43 (CO-C3) Spel |s 50-5F (D0-DF) Items held: -Even bytes (50,52,...) contain the status of the item (Table I/!) -Odd bytes (51,53,...) contain the number of the item (Table IV) -Order of byte pair is status first, object number second 00 Warrior 61 Wizard 02 Sorcerer 03 Conjurer 04 Magician 5 Rogue 06 Bard Q7 Palidin 08 Hunter 89 Monk Table II Human Elf Owarf Hobbit Hal f-El f Hal f-Ore Gnome 00 Table HI Object is there Object is equipped Object is unusable (but not if changed to 01) Object is unknown Table IV 00 Nothing 01 Torch 92 Lamp 93 Broadsword 94 Short Sword 05 Dagger 06 War Axe 07 Halbard 08 Wace 09 Staff QA Buckler QB TowerShield OC Leather Armour 9D Chain Mai! GE Scale Mail OF Plate Mail 10 Robes 11 Helm 12 Leather Gloves 13 Gauntlets 14 Mandolin 15 Harp 16 Flute 17 Mthr Sword 18 Mthr Shield 19 Mthr Chain 1A Nthr Scale 1B Samurai Fan IC Bracers (6) 10 Bardsword LE Fire Horn IF Lightwand 20 Mthr Dagger 21 Mthr Helm 22 Mthr Gloves 23 Mthr Axe 24 Wthr Mace 25 Mthr Plate 26 Ogre Fgn 27 Lak's Lyre 28 Shield Ring 29 Dork Ring 2A Fin's Flute 2B Kael's Axe 2C Blood Axe 2D Dayblade 2E Shield Staff 2F Elf Cloak 30 HawkBlade 31 Admt Sword 32 Admt Shield 33 Admt Dagger 34 Admt Helm 35 Admt Gloves 36 Admt Mace 37 Broom 38 Pureblade 39 Exorwand 3A Ali's Carpet 3B Magic Mouth 3C Luckshield 3D Giant Fan 3E Admt Chain 3F Admt Scale 40 Admt Plate 41 Bracers (4) 42 Arcshield 43 Pureshield 44 Wagestaff 45 Warstaff 46 Thief Dagger 47 Soul Mace 48 Wither Staff 49 Sorcer Staff 4A Sword of Pak 4B Heal Harp 4C Galt's Flute 40 Frost Horn 4E Dmnd Sword 4F Dmnd Shield 50 Dmnd Dagger 51 Dmnd Helm 52 Golem Fen 53 Titan Fen 54 Conjur Staff 55 Arc's Hanmer 56 Staff of Lor 57 Power Staff 58 Mournblade 59 Dragon Shield 5A Dmnd Plate 5B War Gloves 5C Lorehelm §D Dragonwand 5E Kiel's Compass t= In a "The 5F Speedboots 68 Flame Horn 61 Truth Drum 62 Spirit Drum 63 Pipes of Pan 64 Ring of Power 65 Deathring 66 Ybarra Shield 67 Spectre Mace 68 Dag Stone 69 Arc's Eye 6A Ogrewand 6B Spirithelm 6C Dragon Fen 6D Mage Fen 6E Troll Ring 6F Troll Staff 70 Onyx Key 71 Crystal Sword 72 Stoneblade 73 Travelhelm 74 Death Dagger 75 Mongo Fgn 76 Lich Fen 77 Eye 78 Master Key 79 Wiz Wand 7A Silvr Square 7B Silvr Circle 7C Silvr Triang 7D Thor Fen 7E Old Man Fen 7F Spectre Snare Some Hints The word “*skull” is something to keep in mind if you come across someone who is old enough to be one. The eye will make a harmless statue become as mad as a god! I prefer to snare him with a spectre snare and bind him to the party The throne prefers bards, Bards can turn out most useful in the end! aro’s Gale AR 7a i o va “Dee SMT O etd Heo @ eco ae ~ OAM ODD HD a Pass OWIS>SSSS5550 uu O2ZOOVHUS OMe FPO ee OF) SOR Hoyos Weevoetw Sods DOOM TOGSeso = Wolo x Sls ANS0D COWDet wOOCN 30 RED tose rn = OW OW heal AOLOCOKOLOND ADLOLOLOLOLG LOLONONONOLO COLO UOLOLOLO COMPUTIST No. 31 15 Probing the Unknown with... AO ype 16 by Ray Darrah Requirements: 48K Apple ][ Plus or better One disk drive A few hours of typing time or library disk #31 The Animator from COMPUTIST No. 29 Black Box is a board game distributed by Parker Bros in which a player fires several “electrons” into an imaginary black box containing one or more *‘atoms.’’ The player chooses the starting position (and therefore direction) of the electron to be fired. Sensors on the perfect-vacuum black box tell the player what happened to the electron. By observing what happens to electrons fired from several positions, the player is to deduce where exactly in the black box the atoms are located. My first version of this game was created due to the encouragment of a teacher named Marvin Jacobson. My original program was very long and text oriented. After creating the “‘Animator’’ appearing in COMPUTIST No. 29, I decided to make a hi-res version of Black Box utilizing the capabilities of it. Of Atoms and Electrons Electrons always interact with atoms in the same way. The following is an account of this interaction: To simplify the game, the Black Box is divided into a ten by ten grid. You may fire an electron into the box from the outer edge. The electron will travel along a straight path unless it encounters an atom, When an electron encounters an atom, one of three possible reactions will occur. Deflection An electron is deflected when it encounters an atom placed diagonally from it. Consider the following diagram: a 4 The heaviest black line designates the border of a small black box. The thick lines represent the black box’s subdivisions and the dot represents an atom, The thin lines show the paths electrons would take if they were fired from various positions. This sort of ““bouncing off of” is called deflection. COMPUTIST No. 31 Markers placed around the very edges of the box are used to indicate where an electron entered the box and where it exited. Markers are also used for other indications. For a complete list of markers see the section entitled “*Markers and Symbols.’” Absorption ‘An atom can absorb an electron if the electron is fired along the same row or column as the atom. This is illustrated in the following diagram: t When an electron is aligned either horizontally or vertically with an atom, the atom absorbs the electron. That is, the electron enters the box but doesn’t come out. A special marker is used to indicate such an occurrence. Absorption has precedence over deflection. That is, if two atoms are side by side (or one atop the other) and an electron is fired directly in line with either of the atoms, it will be absorbed rather than deflected off of the other atom. Absorption also has precedence over reflection. Reflection Reflection is a 180° turn about of the electron and therefore the electron comes out of the box exactly where it entered. Two situations can cause a reflection. They are illustrated in the following diagrams: 4 In the first diagram, the atom on the left wants to deflect the electron to the right and the atom on the right wants to deflect the electron to the left. The result is that the electron is reflected and exits the box exactly where it entered. In the second diagram, an atom has been placed right next to the border of the box. Since the electron has been fired one row above the atom, (one row below would also work) the atom would normally deflect the electron upward. But this deflection would occur before the electron has even entered the box. The result is a reflection. Multiple Atomic Encounters Keep in mind that when more than one atom is in the box, there is a potential for a multiple atomic encounter. That is, an electron could react to more than one atom. For example, an electron could be deflected off of one atom and its new path could send it directly at another atom. In this case, an absorbed marker would be placed where the electron entered the box. Markers and Symbols Greek letters are used to identify electrons that enter the box and exit it somewhere else. Eight capital greek letters have been defined. They are (and appear in this order) omega, theta, lambda, pi, sigma, upsilon, phi and psi. After these eight letters have been used, the sequence starts over again with inverse greek letters. All of the greek symbols can be seen in the diagram at the bottom right of this page The symbol for absorption and reflection is also indicated in the diagram at the bottom right of this page. Using the Program Use ‘I, J, Kand M”’ to move your electron gun (represented by a spy gun) around the edge of the black box. To fire into the box, use the space bar. If you should move the electron gun into the box, your position will be indicated by a finger. Once inside the box you can designate where you think an atom is located by pressing the space bar. A question mark will then appear in that sector of the box. Pressing the space bar while pointing to an occupied space will make the question mark go away. When you think you have solved the puzzle and know where all the atoms are hidden, press return. This activates the program's scoring and evaluation sequence. For every question mark you have correctly positioned, the computer will replace it with an atom shape. Every question mark that you positioned incorrectly will remain a question mark. An inverse atom will be drawn in the sectors where you should have had a question mark. Scoring The program considers how many atoms you were looking for and bases your score on how many non-absorbed and non-reflected shots it took to discover where the atoms were. The program also considers the number of atoms you placed on the board incorrectly and affects your score in a negative manner for each incorrectly placed question mark. Your score is displayed as a percentile. The best score you can get is 100%. Because incorrectly placed question marks affect your score in a negative manner, it is possible to get a negative score. Modifications As the program is now, you can hide a maximum of five atoms. You should find this quite adequate as five atoms in a ten by ten grid is sometimes very perplexing. However, by changing the *‘S’’ in lines 240, 250 and 260 to some other number (such as **9”’), the program will let you hide more atoms. The Parker Bros version of this game requires two players (or one player with a split personality). Player one hides the atoms while player two hunts them down. Player one also tells player two what happens to each electron that player two fires. My progam assumes all of the responsibilities of player one. However, you may occasionally want to involve someone else in the game. You could add a subroutine where another player would hide the atoms for you to hunt down. Typing It In Black Box is comprised of three parts. A BASIC program and two hexdumps. Key in the BASIC program using the instructions on the inside front cover of this issue and save it with: SAVE BLACK BOX Key in the object code hexdump (the second hexdump) using the instructions on the inside front cover of this magazine and save it with: BSAVE OBJ.BLACK BOX,A$300,L$17 To save magazine space (and your fingers), the first hexdump (containg all the shapes used by Black Box) has been condensed. To key it in, first clear the memory where it resides with the following: 6000: 08 6001<6000.69C8M Next, key in the hexdump as you would normally, Note that the addresses of each line aren’t consecutive. This is because large chunks of the hexdump containing only zeros have been omitted. These deletions occur only where the hexdump has a blank line in it. When you're finished typing in this hexdump (paying careful attention to the addresses at the left), save it with: BSAVE SH.BLACK BOX,A$6000,L$9CO Black box uses 26 shapes and each consecutive block of this hexdump is one shape. The last line of the hexdump was included so that you could easily match your final checksum. The order of the shapes used by Black Box is: gun pointing right, gun pointing down, gun pointing left, gun pointing up, absorbed symbol, reflected symbol, pointing finger, omega marker, theta marker, lambda marker, pi marker, sigma marker, upsilon marker, phi marker, psi marker, inverse greek markers, question mark, normal atom symbol and inverse atom symbol. Electron gun Paths of electrons and Symbols: Entry/exit Entry/exit markers markers Reflected Symbols COMPUTIST No. 31 17 Black Box Shape Hexdump i OR $300 6000: 03 40 00 00 7E 7F 00 00 $1FA8 6008: 7F 7F 00 00 3C 06 00.00 SEFAB TPA 6010: 64 03 00 00 12 00 00.00 $al60 6018: 09 00 00 00 OF 00.00.00 ss68C eee * CALL THE ANIMATOR * 6060: 23 01 00 00 65 01 00 00 $F128 Be nn a nner 6068: 79 00 00 00 73 00 00 00 $98B4 6070: 74 00 00 00 78 00 00 00 SOEl4 0300: A2 00 LOX #9 GET BACKGROUND NUMBER 6078: 68 00 00 00 68 00 00 00 SBEF4 9302. AB 90 Loy #9 GET SHAPE NUNBER 19080; 78, 00;00 00 70 OD 00°00, s/h 74 0304: A9 Ol LOA #1 ALWAYS ENTER AS SPRITE DRAW OBE 80 00,00 00 60. 00 OO: ee 0306: 4C BB 83 JUP $83B8 CALL ANIMATOR 6090: 60 00 00 00 60 01 00.00 $7F76 60CO: 01 60 00 00 7F 3F 00.00 $3988 ea ee a 60C8: 7F 7F 00 00 30 1E 00.00 $8774 * MAKE A NOTE * 6000: 60 13 00 00 00 24 00 00 $7615 Be anne nanan nana nn nnn * 60D8: 00 48 00 00 00 78 00 00 $F6AD 6120: 60 01 00 00 60 00.00.00 $079F ae eae DATION OE OTE 6128: 60 00 00 00 60 00 00.00 $F7AF pes uy oo Linke th Lae is nO 6130: 70 00 00 00 78 00.00.00 $73FF : 6138: 68 00 00 00 68 00 00 00 $D3EF S18: 8 LOORL, “DEF 6140: 78 00 00 00 74 00 00.00 $208F 9311: DB FD BNE LOOPL 6148: 73 00 00 00 79 00 0000 $5008 9313: CA DEX 6150: 65 01 00 00 23 01 00 00 $DB87 0314: DD F5 BNE LOOP2 0316: 60 RTS 6180: 7E 3F 00 00 7E 3F 00.00 $CB93 6188: 0E 38 00 00 0E 38.00 00 SO7EB 6190: 4 39 00 00 4E 39 00 00 $DF33 6198: OE 38 00 00 OE 38.00 00 $5348 6420: 00 00 00 00 7C OF 00 00 SABAE 6678: 6E 3B 00 00 76 37 00.00 $2586 GIAO: 7E 3F 00 00 7E 3F 00 00 $33AF 6428: 30 10 00 00 60 00 00 00 $8346 6680: 76 37 00 00 62 23 00 00 $C7FO 6430: 40 01 00 00 00 03 00 00 $3F03 6688: 7E 3F 00 00 00 00 00 00 $A9FD 61E0: 02 20 00 00 46 31 00 00 $3850 6438: 40 01 00 00 60 00 00 00 $0EDI G1EB: 4C 19 00 00 18 0C 00.00 $6350 6440: 30 10 00 00 7C OF 00 00 $6DEO 6600: 7E 3F 00 00 02 2000 00 $8238 G1FO: 30 36 00 00 66 33.00 00 $09C1 66C8: 66 33 00 00 66 33.0000 $0234 61F8: 76 07 00 00 18 0C 00 00 $0F3E 6480: 00 00 00 00 30 06 00 00 © $8D2F 6600; 66 33 00 00 66 33 00 00 $B2F8 6200: CC 19 00 00 46 31 00 00 $8252 6488: 48 09 00 00 48 09 00 00 © $79CF 66D8: 66 33 00 00 66 33 00 00 s02F4 6208: 02 20 00 00 00 00 00 00 $4362 6490: 40 01 00 00 40 01 00 00 $FDSF 66E0: 66 33 00 00 42 2100 00 $8085 6498: 40 01 00 00 40 01 00 00 $39CF 66E8: 7E 3F 00 00 00 00 00 00 $DEI8 6248: 00 00 00 00 60 00 00 00 $B3E2 64A0: 40 01 00 00 60 03 00 00 $ESDA 6250: 40 01 00 00 00 03 00 00 $3FE7 6720: 7 3F 00 00 02 3000 00 $8565 6258; 00 06 03 00 00 4D 01 00 $4BAE 64E0: 00 00 00 00 60 03 00 00 $1850 6728: 46 2F 00 00 1 3F 00 00 $5DE9 6260: 00 5F 01 00 40 7F 01 00 $97A6 64E8: 40 01 00 00 70 07 00.00 $2C22 6730: 3E 3E 00 00 7E 3C 00 00 $2188 6268: 40 7F 01 00 00 7F 0200 $0C3D 64FO: 58 0D 00 00 48 09 00 00 $8070 6738; 3 3E 00 00 1E 3F 00.00 $E03E 6270: 00 3E 03 00 00 SC 01.00 $cD22 64F8: 58 0D 00 00 70 07 00 00 $7879 6740: 4 2F 00 00 02 30.00.00 $7328 6278; 00 60 00 00 00 00 00.00 $5032 6500: 40 01 00 00 60 03 00 00 $F40C 6748: 7E 3F 00 00 00 00 00 00 $0056 62A0: 00 00 00 00 70 07 00 00 $88DF 6540: 00 00 00 00 60 03 00 00 $0988 6780: 7E 1F 00 00 4E 19 00 00 $3DAD 62A8: 18 OC 00 00 0C 18 00 00 $5A05 6548: 40 01 00 00 4¢ 19 00 00 $9357 6788: 36 16 00 00 36 16 00 00 $5989 6280: OC 18 00 00 OC 18 00 00 $0205 6550: 48 09 00 00 50 05 00 00 $CB49 6790: 3E 1E 00 00 3E 1E 00 00 $4090 6288: OC 18 00 00 0C 18 00 00 $DA05 6558: 60 03 00 00 40 01 00 00 $7F68 6798: 3E 1E 00 00 3E 1E 00.00 © $19F9 62C0: 18 0C 00 00 3C 1E 00.00 $4830 6560: 40 01 00 00 60 03 00 00 $c3cD 67A0: 3E 1E 00 00 1E 1C 00 00 $5558 67A8: 7E 1F 00 00 00 00 00 00 $9BC5 6300: 00 00 00 00 40 01 00 00 $ED32 65A0: 7E 3F 00 00 0E 38.00 00 $9614 6308: 30 06 00 00 18 0C 00 00 SA99F 65A8: 66 33 00 00 72 27 00 00 $B4AA 67E0: 7E 3F 00 00 1E 3C 00 00 $866 6310: OC 18 00 00 70 IF 00 00 $4422 6580: 72 27 00 00 72 2700 00 $ICSE 67E8: 3E 3E 00 00 OE 38.00 00 $4200 6318: 0C 18 00 00 18 0C 00 00 §$2E30 6588: 72 27 00 00 72 2700 00 $34EA 67F0: 26 32 00 00 36 36 00 00 $1EAB 6320: 30 06 00 00 40 01 0000 $F3C1 65C0: 66 33 00 00 42 2100 00 $56FB 67F8: 26 32 00 00 0E 38.00 00 © $16C6 65C8: 7E 3F 00 00 00 00 00 00 $806 6800: 3E 3E 00 00 1E 3C 00 00 $6A97 6360: 00 00 00 00 40 01 00 00 $56C3 6808: 7E 3F 00 00 00 00 00 00 $14AA 6368: 40 01 00 00 20 02 00 00 $1F94 6600: 7E 3F 00 00 3E 3E 00 00 $D0FO 6370: 20 02 00 00 10 04.00.00 $074F 6608: 4E 39 00 00 66 33 00 00 $89E9 6840: 7E 3F 00 00 1E 3C 00.00 $8919 6378: 10 04 00 00 08 08 00.00 $CB69 6610: 72 27 00 00 02 20 00 00 $74A0 6848: 3E 3E 00 00 32 26.00.00 $3371 6380: 08 08 00.00 1¢ 1 00.00 $0938 6618: 72 27 00 00 66 33 00 00 $0E06 6850: 36 36 00 00 2E 3A 00 00 $7898 6620: 4E 39 00 00 3E 3E 00 00 §C303 6858: 1E 3C 00 00 3E 3E 00.00 © $DFOE 63C0: 00 00 00 00 7¢ 1F 00 00 $82FA 6628: 7E 3F 00 00 00 00 00 00 S60FE 6860: 3E 3E 00 00 1E 3C 00.00 §735F 63C8: 18 OC 00 00 18 0C 00 00 $2242 6868: 7 3F 00 00 00 00 00 00 $0062 6300: 18 OC 00 00 18 0C 00 00 $827A 6660: 7E 3F 00 00 3E 3E 00 00 $4808 6308: 18 OC 00 00 18 0C 00 00 $22c2 6668: 3E 3E 00 00 5E 3D 00 00 $F13B 68A0: 00 00 00 00 60 03 00 00 $B0C5 63E0; 18 0C 00 00 3C 1E 00 00 $B047 6670: 5E 3D 00 00 GE 3B 00 00 $19C4 68A8: 30 06 00 00 00 06 00 00 $3029 18 COMPUTIST No. 31 68B0: 00 03 00 00 40 01 00 00 68B8: 40 01 00 00 00 00 00 00 68C0: 40 01 00 00 40 01 00 00 $0488 $F52A $31AA 6900: 1D 0E 00 00 23 11 00 00 6908: 43 10 00 00 23 11 00 00 6910: 15 0A 00 00 49 04 00 00 6918: 15 0A 00 00 23 11 00 00 6920: 43 10 00 00 23 11 00 00 6928; 1D OE 00 00 00 00 00 00 $57EB S9EES $B89E S1AID $4373 $5DE5 6960: 62 31 00 00 5C 2E 00 00 6968: 3C 2F 00 00 SC 2E 00 00 6970: 6A 35 00 00 36 3B 00 00 6978: 6A 35 00 00 5C 2E 00 00 6980; 3C 2F 00 00 5C 2E 00 00 6988; 62 31 00 00 00 00 00 00 $B374 $220A $DC01 $26F2 SATEC $2796 69B8; 00 00 00 00 00 00 00 00 © $2796 Black Box Object Code 0300; A2 00 AO 00 A9 01 4C B8 —$9E64 0308; 83 A2 00 AO 00 AD 30 CO $4288 0310: 88 DO FD CA DO FS 60 $680D Black Box BASIC Program 10 REM former / 20 REM / /t 30REM = / BLACK BOX / ! 49 REM / ne 5Q REM /-----------/ | 60REM\ BY \ | 7 REM \ \! 8@ REM =\ RAY DARRAH\ ! QO REM \ Nt 100 REM 11 REM 120 TEXT : HOME : LOMEM: 16384 : CLEAR : IF PEEK (775) = 184 THEN 150 139 PRINT CHR$ (4 ) "BLOAD* OBJ .BLACK* BOX” : PRINT CHR$ (4) "BLOAD* SH. BLACK* BOX" 149 PRINT CHR$ (4) "BLOAD* OBJ. ANIMATOR” : POKE 33798 85 150 DIMB(11 ,11) ,PB(11 11) :PX=9 :PY=2:A = 1:K$ = "IJKM*" + CHR$ (13) + CHR$ (27 ) Me 7 Wel 160 POKE 230 ,32 : CALL 62450 ; HCOLOR= 3 : FOR A= 56 T0 223 STEP 14 I7QHPLOTA ,18 TOA ,173 : HPLOTA+13 ,18TOA +13 173 : NEXT 189 FOR A= 18 T0 173 STEP 13 ; HPLOT 56 ,ATO 223 A: HPLOT 56 ,A+ 1270 223 ,A+ 12 : NEXT 19BFORA= 197029 : HPLOT 56 ,ATO223 A: HPLOT 56 ,A+ 143 T0 223 ,A+ 143 : NEXT 200 FORA=57 1068 : HPLOTA ,18TOA ,173 : HPLOT A+ 154 ,18 TO A+ 154 ,173 : NEXT 210 POKE 778 ,10 ; FORA= 255 TOWSTEP -W : POKE 780 ,A: CALL 777 : NEXT 220 PRINT TAB( 16) "BLACK* BOX" : PRINT : PRINT : PRINT TAB( 14) "BY* RAY* DARRAH" 230 VTAB 22 : PRINT TAB( 10) "PRESS* ANY* KEY* TO* PLAY” : WAIT - 16384 ,128 : GET AS : IF A$ = CHRS$ (27 ) THEN 770 240 HOME : VTAB 16 : PRINT "HOW* MANY* ATOMS* SHALL* |*HIDE* FOR* YOU?" : PRINT "(B* -* 5, * * =* RANDOM* AMOUNT)" 250 PRINT : INPUTB :B= INT (B) : IFB<@ORB> 5 THEN 240 260NA=B: IFB=@THENB=INT (RND(W) * 5 ) +H cNA= 5 270 FORA=WT0B 280X=RND (W) * 10 +W:Y=RND (NW) * 18+ W: IFB(X,,¥) THEN 285 290 B(X ,Y) =W : NEXT 300 POKE - 16297 ,@ : POKE - 16302 , : POKE - 16304 6 310 POKE 771 (PY=0) +2 (PX=13) +3 * (PY=13) : POKE 769 ,@ : GOSUB 780 :B=PEEK (71) 320GET AS : FORA=NTO7: IFAS <>WIDS (KS ,A (M) THEN NEXT : GOTO 328 330 POKE 771 ,B : ONAGOTO340 ,360 380 ,400 ,600 708 770 340 GOSUB 780 : |F PY=2THENPY=6 :PX=2 * (PX =9)+11 * (PK=13) : GOTO 426 350 PY = PY - (PY>®) : GOTO 420 360 GOSUB 370 PX = PX- (PK >@) : GOTO 420 386 GOSUB 780 : IF PX= 11 THENPX = 13 :PY=2 * (PY=9) +11 * (PY =13) : GOTO 420 390 PX = PX+ (PK < 13) : GOTO 426 400 GOSUB 780 : |F PY = 11 THEN PY = 13 :PX=2 * (PX=O) +11 * (PX = 13) : GOTO 420 410 PY = PY + (PY< 13) 420 IF PY = 13 ORPY = GORPX=13 OR PX =O THEN3IO 430 PX = PX+ (PX=W) - (PX= 12) :PY=PY+ (PY =W) -(PY=12) 440 POKE 71,6 <B=W 450 GOSUB 800 :B=W-B : FORA=WTO 20 : IF PEEK (~ 16384 ) < 128 THEN NEXT : GOTO 450 460 IF B = ® THEN GOSUB 800 ATOGET AS : FORA=WTO7 : IF MIDS (KS A.W) < > AS THEN NEXT : GOTO 440 480 0N A GOTO 496 ,500 ,510 ,520 ,550 , 700 ,770 490 PY =PY-W- (PY=2) : GOTO 530 500 PX= PX-W- (PX=2) : GOTO 530 510 PX=PX+W+ (PX=11) : GOTO 530 520 PY =PY+W+ (PY=11) 530 IF PX =O ORPX=13 0RPY = O0RPY= 13 THEN 310 540 GOTO 440 550 IF PB(PX-W PY-W) THEN 590 560 IF NA = AB THEN 449 570 AB = AB +N :PB(PX-W PY-W) =W 580 POKE 771 ,23 : GOSUB 800 : GOTO 440 590 PB(PX-W ,PY-W) = :AB=AB-W : GOTO 580 600 XS = (PX=B) - (PK=13) :YS= (PY=@) - (PY =13) :X=PX-W- (PX=13) 610X=PX-W- (PX=13) :X=(X<>-W) * X:¥ =PY-W-(PY=13) :Y¥=(Y¥<>-W) # Y= IF PB(X ,Y ) THEN 320 620 PB(X .Y) =W : POKE 778 ,7 : FORA= 107080 : POKE 780 ,A: CALL 777 : NEXT :SX=X:SY=¥ 630 IFX+XS<BORX+XS> 11 0RY+YS<BORY +YS> 11 THEN POKE 771. ,M :M=M4W : GOSUB 810 :PB(X ,Y) =W:X=SX :¥=SY : GOSUB 810 : GOTO 328 640 IF B(X+XS ,Y+YS) THEN X=SX :¥=SY : POKE 771.4; GOSUB 810 ; GOTO 328 650 IF B(X+ (YS<>) +XS ,Y+ (XS<>B) +¥S ) AND B(X- (YS<>B) +XS ,¥- (XS< >) + YS) THEN X= SX : Y= SY : POKE 771 ,5 : GOSUB 810 : GOTO 320 660 IF B(X+ (YS<>0) +S .¥ + (XS<>0) + YS ) THEN XS = - ( ABS (XS) <>) :YS =~ ( ABS (YS) <>W) : GOTO 680 670 |F B(X - (YS<>B) +XS ,V- (XS<>B) +¥S ) THEN XS = (ABS (XS) <>) :¥S= ( ABS (YS )<>W) 680 |F ((X= GOR X= 11) ANDYS <>) OR ((Y= GOR ¥=11) AND XS<>) THEN POKE 771 ,5 2X = SK :¥=SY : GOSUB 816 : GOTO 320 690 X=X+XS :Y¥=Y+YS : GOTO 630 700 IF PEEK (771 ) < 4 THEN GOSUB 780 719 FOR Y=WT0 10 : FORX=WTO 10: IF PB(X ,Y ) =O AND B(X ,Y ) = THEN 740 720 IF PB(X .Y ) AND B(x, ) THEN POKE 771 ,23 : GOSUB 790 : POKE 771 ,24 : GOSUB 790 :S=S +168 / NA : GOTO 749, 730 1F B(X ,Y) THEN POKE 771 ,25 :S=S-100/NA + GOSUB 790 749 NEXT : NEXT ; POKE 778 ,128 : POKE 780 0 CALL 777 : GET AS 750 HOME : TEXT : VTAB 11 : PRINT "YOUR* SCORE* ,, IS*" INT (S-10 * ((M-8) /NA) ) ” 760 PRINT : PRINT “PRESS A* KEY" : WAIT - 16364 1128 : GET AS ; RUN 70 TEXT : HOME : END 78B POKE 224 ,PX * 7 +2042 * (PX>0) : POKE 225 PY * 13+8 * (PY>B) : CALL 768 > RETURN 790 PX=X+W:PY=Y4W 800 POKE 224, (PX-2) * 7 +35 : POKE 225 , (PY -2) * 13 +32 : CALL 768: RETURN 810 POKE 224 ,28+X * 7: POKE 225 ,19+Y * 13 : CALL 768 : RETURN Black Box checksums 19 - SBADD 420 ~ $2007 20° - $9B13 430° - $E2D5 30 ~ $403B 440 - $0677 40 ~ $AD92 450 - $98B7 59 =~ $(899 460 - $8919 60 - SFF65 470 - SDFD4 70 - SA3BF 480 - $A429 89 =~ SA900 490 - SOFAB 9 = - $9240 500 - $8F9C 190 - $CB63 510 - $0E22 11d - $8013 520 - $F8D5 120 - $3B38 530 - $613D 130 - $AL3E 540 - $6CCL 146 - $9442 550 - $0988 150 - $9E03 560 - $6778 160 - SES8E 576 - $0378 176 = $2FAB 580 = SBC4F 180 - $A5B2 590 - $EBO3 198 - $C239 600 - $38B4 200 - SBAFC 610 = - $DD8C 219 - $3830 620 - $6616 220 - $A057 630 - $849E 230 - $87CA 640 - $2A30 249 - $7066 650 - $41E2 250 - $6009 660 - $540F 260 - $0854 676 - $7672 270 - SECAE 688 = - $C3A8 2880 - $D63F 698 - $269F 298 - $CA96 700 - SCIE8 308 - $2470 718 - $3751 310 - SCODE 720 - $5E85 320 - $E344 730 - $C464 330 - $5003 7400 - $211F 349 - $ODC6 750 - $36CF 358 - $6797 766 - $1010 360 = - $8000 770 - $7320 370 - $A5C5 780 - $1IAB 388 - $7F63 798 - $8072 390 - $F5AG 808 «= - $9027 400 - $3692 810 - $256F 410 - $8718 360 Gossb 780°IF Pked teu Ds O: Py= 2 *( PY 20) +11 *(PY=13) Gow 420 COMPUTIST No. 31 19 20 HFmaPpPonh sas =e softkey for... Life by Tim Beckmann MicroLab, Inc. 2699 Skokie Valley Road Highland Park, IL 69935 Requirements: 64K A modified ROM (see below) A blank disk Lifesaver disk Editor’s Note: this procedure requires the use of a modified F8 ROM similar to the one presented in COMPUTIST No. 19 to capture some sensitive memory used by the program (pages $00-$08) and save it in a binary file. If you have a 16K RAM card that can be moved (in an Apple }{ Plus) you can simulate the ROM with the method given in this article. Lifesaver is a utility that is very useful for recoving data from damaged disks. Anyone who has used Lifesaver to recover data knows how valuable it can be. But, ironically, this piece of software that is meant to recover damaged disks is protected so well that it cannot be backed up in case the original is damaged. I attempted to copy the disk with Copy ][ Plus and EDD, but both failed to do the job. It appears that Microlab used a foreign DOS with some other very difficult protection that is hard to bypass. This means that Super IOB cannot be used to unprotect the disk. Luckily, Lifesaver is a single load program, so we will be able to capture all of it from memory. One minor drawback, however, is that it will require 64K to run because we need DOS in memory to load the files. The first thing you should do is to INITialize a disk with a blank HELLO program. It will COMPUTIST No. 31 greatly decrease the loading time if you use a fast DOS. 1) Initialize a blank disk with a normal or fast DOs. NEW INIT HELLO Those of you with a modified ROM or a card that can move memory may skip to step 4. If you are the owner of a J[ Plus without a modified ROM, The first step to take toward cracking this program is to move your 16K card to slot 1. This is done so we can install an image of the modified F8 ROM in the RAM card and not have it erased by the program. Unfortunately, those of you who have a //e or //c will need a modified ROM installed because you cannot move your RAM card. 2) Turn off your computer and move your RAM card to slot 1 3) Next you need to install the image of the modified F8 ROM in the RAM card. BLOAD F8 ROM,A$2800 CALL-151 C091 N C091 N F800<2800.2FFFM D000<D000.F7FFM N C090 Now with the modified F8 ROM working the next step is to boot the Lifesaver disk, 4) Insert the Lifesaver disk and boot it with C600G from the monitor or PR#6 from BASIC. 5) After the drive stops, Lifesaver should be up and running. Now press Reset followed by the ‘‘S”” key to move pages $00 through $08 to pages $20 through $28. Insert your blank initialized disk. Then move some more memory to insure the data remains safe and boot the disk. 3000<8900.BFFFM C608G 6) Save the program in three files as follows: BSAVE LIFESAVER.2,A$2000,L$8FF BSAVE LIFESAVER.3,4$4000,L$26FF BSAVE LIFESAVER.4,A$3000,LSFFF Saver 7) Once again boot the Lifesaver disk and press disks, you don’t have to worry about your Reset followed by “*M” to enter the monitor. _ original being damaged. Then again reboot the normal disk to save a file. C600G Hexdump #1 BSAVE LIFESAVER.1,A$900,L$7FFF 9200: 20 BB 92 84.C2 CC CFC] $615C 8) Ifyou used the RAM card method rum off $208: 6 C9 C6 C5 3 C1 D6 SEBEE your computer and move your card back to slot 9218: 82 BO AO 80 00 20 BB 92 SCBFB ®. The data capturing part of the softkey is over. 9220: 84 C2 CC CF C1 C4 CC.C9 $5881 It is now time to develop a program to 9228: C6 C503 C1 D6 C5 D2 AE $0588 reassemble it in memory and start it running. 9230: B2 AC Cl A4 B8 B9 BO BO SEB84. But first it is necessary to clarify a couple of 9238: Ad 80 00 AD 81 CO AD 81 $26AE points. 9240: CO AD 08 B9 BO F899 OO $156F After some investigating and with a lot of 9248: F8 C8 DOF? EE 45 92 EE SIFFL luck, I found that the program’s entry point is at $520A and, as a form of protection, uses the 9250: 48 92 AD 45 92 DB EC 20 © $FD3F second text page for its display. So with these 9258: BB 92 84 C2 CC CF C1 C4 —$A59C points in mind, I developed two binary 9269: CC C9 C6 C503. C1 D6 C5 $32A5 programs to put the program into memory and 9268: D2 AE B3 AC Cl Ad C4 BO $CEBB start it up. The first binary program will load 9270: BO BD AD 8D 00 AD 89 CB $5C93 part of the files into main memory and the other sal bd e A a a A e 2 pas part into the RAM card. It will then put pages 9288. D3 Ci D6 C5 D2 AE B4 AC $93AF $00 through $08 back where they belong and 9290: Cl Ad CA BO BO BO AD AQ $8988 jump to the second binary program that will be ; loaded at $F700. That program will finish Sasa) eee ah moving memory to the correct pages, turn on 92AG: 00 OG C8 DO F7 EE 9E 92 $7628 the second text page with a LDA $C055, then 928: EE Al 92 AD Al 92C9 09 $4FAB jump to the start of the program at $520A. 9280: DO EA AD 88 CO AD 8B CO $FAA9. Type in hexdump #1 and save it. Then load 92B8: 4C 00 F7 68 85 00 68 85 $5E61 in the file LIFESAVER.3. 9200: 1 E6 00 AS OO DB G2 E6 $ECEB 92C8: G1 Ad 00 B1 OO FO 06 20 SE6D7 BSAVE LIFESAVER,A$9200,LSEO 9200: ED FD 4C Cl 92 £6 09 AS $1208 BLOAD LIFESAVER.3,A$1000 9208: 99 D2 02 £6 01 6C 08 8G © $SDI5 Type in hexdump #2 and save it plus the old LIFESAVER.3 in a new LIFESAVER.3. Hexiunay #2 BSAVE ‘ LIFESAVER.3,A$1000,L$273F 3700: AD G2 B9 00 D2 99 00 89 SCADD 3708: C8 DO F7 EE 94 F7 EE 87 $8208 9) Time to make a HELLO program to boot 3710: F7 AD G7 F7 (9.99 DO EA $616F Lifesaver automatically, so type in this one-liner 3718: AO 8 AD 83 CB AD 83 CB $1014 and save it as HELLO. 3720: 89 08 DB 99 29 99 C8 DB SABBF 16 PRINT CHRS(4);“BRUN LIFESAVER” Gia woe nAyE VELLO 3738: CO AD 55 CO 4C 0A 52 © SEA7B ‘You should now have a backup of Lifesaver, so in addition to being able to recover damaged bd COMPUTIST No. 31 Shab nh a = & softkey for... Synergistic Software by Danny Pollak Synergistic Software 830 N. Riverside Dr., Ste. 201 Renton, WA 98055 Requirements: Apple ][ Plus or better Microbe or Crisis Mountain Super IOB 1.5 One blank disk Microbe is an action packed adventure game in which a submarine and its entire crew are reduced to microscopic size and are then injected into the bloodstream of a critically ill patient. Your ultimate mission is to work your way through the body to the brain and repair the damage located there. There is a time limit of | hour 10 minutes in which to accomplish this feat. When a higher level of play is selected, this game can definitely be a challenge to the best of adventurers. Crisis Mountain is an arcade style game in which you must move around within the mountain diffusing bombs before they explode while trying to avoid flying, rolling, and falling boulders. There are several different types of boulders which must be avoided in order to stay alive, and at higher levels of play, you must also avoid a radioactive bat which can kill you with just one touch. The Protection Both of these games are protected in the same way. The folks at Synergistic Software decided to use a modified RWTS to read in the different sections of the game. During the boot, the program also performs a nibble count searching for the sequence of bytes EB DS AA. With a slightly modified swap controller and a few sector edits, the copy protection on these disks easily fall to Super IOB. This procedure may possibly work with other software from Synergistic. The Procedure 1) The first thing we must do is to capture the RWTS from one of the disks. Do this by entering the following commands: CALL -151 9600<C600.C700M 96F8:A9 08 8D 4A 08 4C @1 68 9600G 1900<B800.BFFFM 2) Boot an initialized (slave) disk and then save the RWTS with the following command: BSAVE SYNERGISTIC.RWTS,A$1900,L$800 3) Install the controller at the end of the article into Super IOB 1.5. Follow the"prompts being sure to answer YES when asked if you wish to initialize the duplicate disk. 4) When Super IOB is finished, you will have a deprotected copy of the program. The following sector edits are performed by the program: Track Sector Byte From To 2 = SESERE If you are copying Microbe, the back side of the disk can be copied with either COPYA or the standard controller. For some unexplainable reason, Microbe locks up if any information has previously been loaded into memory. The easiest way to solve this problem is to turn the machine off and then do a cold boot before starting the game. A fix for Crisis Mountain How many times have you wished that the title page sequence for Crisis Mountain didn’t take so long to execute. Well, if you are like me, you would rather get on with the game than watch a little man jump back and forth over the name of the guy who created the game. Here’s how to do it. Break out your favorite sector editor and perform the following sector edits on the now unprotected disk: 22 COMPUTIST No. 31 Track Sector Byte From To The title page will now appear in record time and you can get on with the game.

Showing the first 100000 of 147597 characters.

mp.ls