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The Buyer S pie sg rat
[aa Great Graphics
lies Apple liGs
Educational
Software Roundup,
Gourmet Gaming
Reviews Of +
New Hardwaré And Software
+ More Than 125°
Apple HGS
Product Descriptions
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The most powerful Apple!Tin history
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THE PARTHENON
ICTINUS & CALLICRATES
448-432 BC. Acropolis, athens.
Ifthe idea of getting a computer for the family intrigues you, then there’ one subject
youd do well to study The Apple IIcs*
There are more Apple’ IIs in more schools than any other personal computer. And
the Ics is at the head of the class. Which is not surprising, After all, it has enough power to run
virtually all 10000 Apple II programs. Up to three times faster than they've ever run before.
What's more, Apple IIcs graphics programs let you use over 4,000 colors with near
photographic realism. And its music programs let you simulate anything from a human
voice to a symphony orchestra.
“Amone, that is, who’ an artistic genius. But take heart, all the colors and all the notes are there. ©1987 Apple Computer Inc. Apple and the Apple logo are registered trademarks
Andevery other subject.
In short, the Ics runs programs that cover every area of human endeavor from writing
a school paper to planning a company budget. Kids can study anything from ABCs to SATS.
And anyone can learn to paint like Monet or compose like Mozart?
All this on one of the easiest subjects in the world to master—the Apple Iles.
Interested?
Then why not pursue this subject with your nearest authorized Apple dealer.
You'll find that once your ait sees and hears what the Apple Ics can do, the idea of
owning any other kind of personal computer will be well, history « ‘The power tobe your best”
of Apple Computer hn. Apple IGS and “The power tobe your best" are trademarks of Apple Computer Inc. For an authorized Apple dealer near you, call 800-538-9696, ex. 600.
pple2Online.co
GROBNELGE N TS
Editor’s Window.............3
The Corporate File
Orange Micto, INC... ....seeeeeeee ee
StyleWare, Inc...
Features
Great Graphics On The Apple IIGS......6
You don't have to be a budding Michelange-
lo to make stunning pictures on your Apple
IGS. Today's paint, draw and video-
accessory products can bring out the crea-
tive juices in just about everyone.
The World's Best Dragon Slayer:
Great Gaming With The Apple IGS... . .18
Software developers are slowly unraveling a
wealth of game potential hidden inside the
Apple IGS. For computer game addicts, the
results are nothing less than spectacular.
The Compatibility Question..... . anes
As the Apple IIGS inherits the throne once
occupied by the Apple Ile, users should ask,
“How compatible is this beir apparent?”
Read on—when problems present themselves,
there's usually a solution.
Educational Software Roundup;
A First Look At What's New For
TENE TADDICN UGS sia cspere orose tei ere sisiers 28
The Apple IIGS may be the ultimate teach-
ing machine, and its new software
has the potential to make learning an
exciting—and colorful—experience.
Apple ics
The cover photo is a triple exposure simulat-
ing a floating computer and mouse. Tass
Times in Tonetown, from Activision, Inc. is on
the computer screen. Photo by Greg Leary.
Designed by Patti Walker.
Other photography in this issue by:
Rob Downey
Product Reviews
MultiScribe GS. sey!
SoftSwitch . 2 38
Datalink . ae 2 AP onaes)
OctoRAM and OctoRAM ESP 40
- 4
anes 42
oes 42
Comprehensive Product
Directory
Accessories : 44
Switch boxes, cleaning kits, dust cov
mouse containers and more
Books And Publications..............45
Literature of interest to Apple IIGS users
Business And Productivity,...........46
Integrated software, accouinting packages,
vertical-market software, desk accessori
personal finance packages, word processors
and more
Creative Booed 52
Paint, draw, animation and music software
Education . qiisoinwenpiascanntau ee
Reading, writing, arithmetic and more
Entertainment . weed een Als, 57
Basketball, simulations, adventures and more
Hardware And Peripherals... . . 58
Extended memory boards, hard disk drives,
graphics products, synthetic speech accesso-
ries, modems and more
Programming And Utilities............62
File recovery software, programming lan-
guages and programmer utilities
On-Line Databases... 6.05.00 e 0556 63
Information utilities available on-line
Indexes
Product Index........
Advertiser's Index. . .
AT
Entire contents copyright 1987 by Redgate Communications Corporation. All rights reserved. No part of this publication may be reproduced or utilized in any form or by any means,
electronic or mechanics
Guide is an independent
including photocopying, recording or by any information storage or retrieval system, without permission in writing from the publisher. The Apple lIGS Buyer's
imal; not affliated in any way with Apple Computer, Inc. but Apple Computer, Inc. has granted Redgate Communications Corporation the right to use the
title The Apple IIGS Buyer's Guide. Apple is a registered trademark of Apple Computer, Inc. Apple lle, Apple llc and Apple lIGS are registered trademarks of Apple Computer, Inc.,
Used by permission, Redgate Communications Corporation is not responsible for the accuracy of product listings and descriptions. Some of the views expressed by contributors may
not be representative of the views held by Redgate Communications Unsolicited manuscripts and other materials will be returned only if accompanied by a self-addressed,
stamped envelope. The publisher is not responsible for unsolicited materials. Printed in the US. by R.A. Donnelley & Sons, Glasgow, Ky. The Apple lIGS Buyer's Guide is publi
quarterly by Redgate Communications Corporation at 660 Beachland Boulevard, Vero Beach, Fla. 32963, 305-231-6904. Subscription rates: $14.00 per year; Canada $20
$4000. All orders are payable only in U.S. funds. Redgate Communications Corporation also publishes The Macintosh Buyer's Guide, COMPAQ—The Magazine For Compaq Computer
Users, FYI—The Harris Magazine For Information Management, a series of computer books and other properties. The company also provides marketing communications services to
a wide-range of high-technology clients. For more information contact Ted Leonsis, Redgate Communications Corporation.
2° Fall 1987
Downloaded from www.Apple2Online.com
EDIE TRE Oo & ?
s
wWwWiInNnodDow
Editor's Window
The Shopping Syndrome
You can call every dealer in town, cir:
cle ads in the paper all day and still
not have any idea what your total invest-
ment will be, Why? Anybody who knows
anything about computers will tell you
that your initial hardware investment is
just a starting point. The real expense—
the one that can threaten your bank book
in dribs and drabs all year—is software
and accessories.
The Apple IGS is a wonderful com-
puter, but it takes software to unlock the
sound, graphics and animation capabilities
seductive on the showroom
floor. Even then, great software will not
be enough, Stereo sound may be sealed
inside the Apple IIGS, but a special stereo
board is required to get it out. Moreover,
some of the more powerful packages may
not operate up to par without extra mem-
ory (translation: prepare to purchase an
extended memory board). So it pays to
shop around, ask questions and be con-
vinced that each additional purchase ‘will
be used and not forgotten.
| 's not easy pricing a home computer,
Where do you start? We think right here
is as good a place as any, We're launching
this magazine, the premiere issue of The
Apple IIGS Buyer's Guide, because we
want you to understand the Apple IIGS
hardware and software market—what pro-
grams are available, who the major players
are, what's hot, what's not. After all, no
other magazine caters just to Apple IIGS
users.
A lot has happened since the Apple
IIGS was introduced one year ago. Some
truly spectacular products have been
created along with some mediocre ones.
Others that were predicted to appear
never materialized, Meanwhile, a lot of
confusion has been generated over
products designed specifically for the Ap-
ple IIGS versus those designed for earlier
Apple Ils that just happen to run on the
¢ this, and future issues of The
Apple 1IGS Buyer's Guide, will help you
cut through the confusion. In our com-
prehensive directory, you'll find listed ev-
ery Apple IIGS hardware and software
product we were able to verify at press
time. You'll also find a number of hands-
on product reviews and some basic “how
to” buying advice to help you along.
If you detect a quiet enthusiasm for the
Apple IIGS when paging through this
magazine, please understand that we're
cautious but not without spirit. I'm per-
sonally a long-time Apple II user, as are all
the contributing editors you see listed on
the masthead. We appreciate a machine
that allows us access to the hundreds of
Apple II programs we've collected over
the years and eagerly anticipate each new
hardware and software product specifical-
ly targeted for you, the Apple IIGS user.
Are you ready to go shopping? If so,
we're eager to help you along.
—Paul Pinella, Editor-In-Chief
The
Apple IIGS
Buyer’s
Guide
Publisher; Ted Leonsis
Vice President/Editor-In-Chief: Paul Pinella
Vice President/Creative Director:
Mark S. Ballard
Art Director: Patricia N, Walker
Assistant Editor: Paulette Siclari
Quality Control Manager: Ron Errett
Copy Editor: Pat Little
Contributing Editors: Philip Chien; Gail
Hodgkiss; Carol S, Holzberg; Ken Landis;
Owen Linzmayer; Mark Mathosian; Michael
Meyers
Other Editorial Management,Jordan Gold.
Editorial Intern; Eric Tenbus
Production Manager; Wendy L, McCloud
‘Typesetting Operations; *
Kathaleen$, Ross; CarolynD, Sizemore
Production Assistant: Barbara Struttman.
Circulation Manager: Sandra J. Byrd
Single-Copy Sales Consultant:
Joseph J. Sparano
Circulation Assistant; Karen Lindsey
Advertising Sales:
Kevin Fallon/Ted Ambro/Bill Jarvis, Redgate
Communications Corporation, 660 Beachland
Boulevard, Vero Beach, Fla, 32963, 305-231-6904
Client ServicesiAdvertising Sales:
Sandy Van Salisbury
Response Services: Tammy Smith
Redgate Communications
Corporation
President: Ted Leonsis
Executive Vice President: Alfred J, Mandel
Senior Vice President/Chief Financial Officer:
Jeff Parsons
Vice Presidents/Directors Of Account
Services: Jeff Lea; Diane Staley
Account Management: Sophia Arguoyan;
Kerry Bartlett; John Campione; Betty
Clark; Donna DeBenedetto-Nitz; Tom
Mierzwinski; Michael Minigan; Robert W.
Nicholson; Penny Schneck; Kathleen
Tagle; Lori Tracy; Susan Twombly;
Jeff Job
Senior Art Director: Russell Shoemaker
Assistant To The President;
Donna M. Philo
Director Of Finance: Nancy A. Birt
MIS/Facilities Manager: Tim Dunklee
Advertising Finance Coordinator:
Conrad Smith
Accounts Payable Administrator:
Brenda Simmons
Receptionist: Julie A. Van Gaasbeck
The Apple LIGS Buyer's Guide 3
Downloaded from www.Apple2Online.com
THE
Cc ORPRATE
FILE
Leveraging The Printed Page
Art Scotten
Orange Micro, Inc.
or seven years, Anaheim,
California-based Orange Micro,
Inc. has produced accessory
products for Apple, IBM and
Commodore computers. The company
now sces itself heading in an “Apple-only”
direction, however. This includes two
products for the Apple IIGS—ProGrappler
and RamPak 4GS—introduced late last
year.
“Our GS products are beginning to do
well in the market,” says Orange Micro
President Art Scotten. “ProGrappler is one
of a kind, and phone orders have becn
pouring in for the JuiceBox, a new power
supply system.”
The ProGrappler board has been Or-
ange Micro's biggest Apple IIGS seller.
Made specifically for an Apple IIGS and
replacing the Grappler+, ProGrappler al-
lows users to take “snapshot” pictures of
anything that appears on screen
According to Scotten, ProGrappler
offers a lot of special features that can be
accessed through a IIGS’ Desk Accessory
menu. “The main improvement over the
old version,” he says, “is that ProGrappler
permits you to interrupt a program, take a
snapshot and print it. Without missing a
beat, you return to the exact point in the
program you left off.”
The RamPak 4GS memory card, ex-
pandable to 4 megabytes, is made by Or-
ange Micro. Although there are several
competing cards on the market, Scotten
feels confident his will succeed. “This
card is not a ‘dumb memory card.’ It pro-
vides useful utilities)” he says.
One such utility is cache memory,
which sets aside an area of memory
where often used routines or programs
are preserved. If you wish to access a cer-
tain program or routine in main memory,
it can be taken from cache storage with-
out accessing or loading a disk.
RamPak was one of the first third-party
IGS cards available. Although Apple's
memory card outsells it, Scotten says he
has been pleased by consumer acceptance.
Orange Micro plans to reveal a few new
IGS products in the near future. One of
these is JuiceBox, a hardware device that
provides protection against power fluctua-
tions, heat and dust. “One switch turns
on a fan, the computer and two AC out-
lets, such as for a printer and a monitor,”
says Scotten, adding that the fan brings a
IIGS' operating temperature below 100
degrees and extends its working life.
Scotten believes the IIGS market is fi-
nally taking off. “The hoopla at the begin-
ning died out because there was no
extensive advertising,” he says. Scotten
feels Orange Micro's sales will increase
steadily, especially with a major promo-
tion pending from Apple targeted at back-
to-school and Christmas purchasers,
Orange Micro was founded in 1980 by
Scotten as a reseller of printers for per-
sonal computers and terminals. In 1981,
the company introduced the original
Grappler. It followed that up with the
Grappler+ card for the Apple II family.
Scotten formed a division in 1984 to cre-
ate new products for printer-related mar-
kets. By 1985, Orange Micro's printer
reselling business had expanded to 11 re-
tail stores in the western US.
To leverage its printing expertise, Or-
ange Micro entered the desktop publishing
market last year with Ragtime, an “in-
tegrated page processing” program for the
Macintosh. Last summer, Scotten an-
nounced Orange Micro had passed the
half-million mark in terms of units sold.
According to Scotten, “Orange Micro
will not be branching out to make
products for any computer other than Ap-
ple. The Apple line, with the IIGS, pro-
vides plenty of opportunities."
—Eric Tenbus
4 Fall 1987
Downloaded from www.Apple2Online.com
T HE
Cc ORPRATE
FILE
The IIGS Commitment
he importance of case of use is
not lost on Apple IGS de-
veloper StyleWare, Inc. “Some
companies try to make the
most powerful software available. We try
to make software that is easy to use,” says
StyleWare President Kevin Harvey.
For a IIGS-specific software manufactur-
ing company that is doubling its sales ev-
ery four months, this philosophy has been
successful. “Our growth this year has
been phenomenal, and things are looking
even better for the future,” says Harvey.
Based in Houston, StyleWare was incor-
porated in August 1985. “Before that, we
were basically a garage software compa-
ny," says Harvey, In March of last year,
StyleWare released its first product—
MultiScribe, a word processor for the Ap-
ple He and Tle.
“We knew if we could give Apple II
users a program like those on the Macin-
tosh, they would love it,” Harvey says.
StyleWare officials felt the Apple TI market
had become stagnant, with few new
products that were truly exceptional.
Older word processors had always used
the Apple II’s text capabilities, but Style-
Ware set out to bring a graphics-based
word processor to the market
“We priced the package at $39.95.
Within a couple months, we sold thou-
sands of copies and gained a loyal follow-
ing,” says Harvey. The initial sales gave
StyleWare enough money to produce and
sell the product through standard retail
channels, and sales continued to rise.
With 25 employees, StyleWare has com-
mitted its future to the Apple IGS.
Products released by the company now
take advantage of the many IIGS features.
“The Apple IIGS is an ideal machine for
consumers,” says Harvey. “It’s great for
the home and children and it has all kinds
of educational programs available.”
StyleWare, Inc.
Harvey stresses that the latest Apple
IIGS version of MultiScribe, called Mul-
tiScribe GS (see review, this issue), is a
very what-you-see-is-what-you-get package.
A user sees on screen exactly what will be
printed, unlike many text-oriented word
processors.
According to Harvey, the speed and en-
hanced memory of a IIGS make many
things possible that have never existed on
an Apple II computer before.
One such capability includes use of
multiple windows to edit a number of
different documents simultaneously. An-
other feature stems from MultiScribe GS’
color capabilities, which allow users to ex-
tract color choices from a palette of 4,000
colors. “At first we thought color would
be a gimmick, but people like it and use
it regularly,” Harvey says.
StyleWare sees continued market growth
for its word processor in the IIGS home
and educational markets. “IIGS users are
mainly home users, and our product al-
lows them to make nice printouts,” says
Harvey. “It also carries over to schools.
Teachers don't have to teach word
processing in an archaic way. A IIGS gives
kids automatic feedback they can under-
stand and helps students who are afraid of
computers.”
An Eskimo tribe in northern Canada is
using MultiScribe to write down their lan-
guage. “They used the program’s font cdi-
tor to create a special alphabet and are
transcribing what has always been an oral
language,” Harvey says.
Another StyleWare’s product, TopDraw,
is one of the first object-oriented ITGS
graphics programs. “A user does not paint
on a canvass-like environment, which sets
TopDraw apart from other graphics pro-
grams,” says Harvey. “Objects on the
screen retain their identity, even when
something is drawn on top of them. It’s
basically like a superset of MacDrau:”
Kevin Harvey
TopDraw can access more than 4,000
colors and is useful for designing textures.
“I's a great program for something like
fashion design,” Harvey adds.
StyleWare is unique because it's primari-
ly a IGS developer, while most other
publishers produce software for several
different computers."We believed in the
IIGS from the beginning,” Harvey says
Because StyleWare has bet its future on
the success of the Apple IGS, Harvey is
pleased by dealer reports that IIGS sales
are going well. As for future products
from StyleWare, he offers this thought:
“We're always thinking."
—Eric Tenbus
The Apple IIGS Buyer's Guide 5
Downloaded from www.Apple2Online.com
G. R ASP He FE DES 3 GN
Great
Graphics
On The Apple [IGS
You don't have to be a budding n the forgotten da =
: " computers, graphics \ £
Michelangelo to make stunning myth. Computers a
punched cards for
pictures on your Apple IGS.
produced reams
Today's paint, draw and output. One d
i mous programm
video-accessory products can sense of humor «
puter to print out a Snc
bring out the creativity juices
picture consisted of various p.
in just about everyone. signs and assorted other letters. Fr
distance it looked like a picture of
popular cartoon character Snc
The resolution (dots per inct
printout was very low, but it was as
As hard-copy terminals were
CRT display tubes, the graph
ties of computers began t
CRT terminals included gi
sets, little blocks which could
create crude graphics images, a!
soon Snoopy pictures started to turn up
d pretty
on them. The Snoopy pictures, and other . = ~
graphic images, were pretty to look at,
but they didn’t do anything. That changed [i
with the introduction of animated com-
puter simulations, moving cartoons and =
computer games.
By 1976, the first home computers
usually included some crude form of
6 Fall 1987
Downloaded from www.Apple2Online.com
GRAPHITE
DES IGN
graphics characters or low-resolution
graphics. Apple Computer, Inc. co-founder
Steve Wozniak wanted, and built, better
graphics for the Apple II. The Apple II's
graphic circuitry included the built-in
capability for both low-resolution and
high-resolution graphics. Since many users
couldn't afford the computer at that time,
massive amounts of memory required for
high-resolution graphics (a whole 8K!), the
low-resolution mode was provided. It oc-
cupied the same portion of memory as
the screen memory and didn’t steal any
program memory space.
The low-resolution memory consists of
a 40-block by 48-block, 16-color display.
The original Apple II demos included a
rsion of the Atari Breakout game, a col-
or Kaleidoscope, a math program, and a
program which created various screen de.
mos, including a tunnel effect, a spring,
moving lines, and a color bar-test pattern.
This last program can be seen as part of
the special effects in the 1977 Patrick
Duffy television series, “Man from At
lantis,
The high-resolution graphics consists of
a 280-dot-by-192-dot four-color (black,
violet, green and white) display in the
original Apple II, Why those colors? It
turned out that those were the colors
produced by using the TTL chips which
Woz used to design the Apple's video dis-
play circuitry. Users quickly found
out that it was easy to add two more
colors, orange and blue, with the addition
of two more integrated circuits (ICs). The
first six thousand Apple Ils went out of
the factory with four-color high resolu-
tion, but the rest of the units all had six-
color capabilities built in
When the Apple Ie was introduced in
1983, the text display was upgraded from
40 columns to 80 columns. Along with
doubling the text, it was decided to dou-
ble the graphics resolution at the same
time, and the Ie introduced two more
graphics modes: the double low-resolution
mode (rarely used), and the double high-
resolution mode. Regrettably, no software
support was supplied by Apple, but many
second-party manufacturers have written
routines for double high-resolution graph-
Sophisticated real-time images can be captured with AST’s VisionPlus, then later manipulated in
paint and draw programs.
ics, and many programs use this mode for
better-looking displays.
Introducing The Apple IIGS
Many new computers, including the Ap-
ple IIGS, are designed with excellent
graphics capabilities. With the GS standing
for Graphics and Sound, the IIGS had to
live up to its name and it does, with an
advanced graphics generator. The IIGS
supports all of the early Apple graphics
modes and adds two new ones: the super
high-resolution graphics modes. anded
memory is what makes higher resolution
displays possible. A super-high-resolution
display takes up 32K of memory—I6 times
as much as the low-resolution display on
the original Apple II, and twice as much
memory as my entire Apple II had when I
purchased it in 1978!
The super-high-resolution mode can be
set to either 320 dots by 200 dots with
teen colors, or 640 dots by 200 dots
with four colors. Although
320-by-200-dot display seems at first
glance to be a lower resolution display
than the double high-resolution mode, it
si
actually looks better, due to better hard-
ware, better displays and more colors, In-
n 16 colors to choose
‘an produce a rainbow of
stead of six, or
from, the IGS ¢
4,096 different colors. If you can imagine
the color, the IIGS can generate it
Most programs that use these colors
Is of
red, green and blue you want in each
shade of color, Depending on the pro-
gram, you may also have tint, hue or in-
tensity bars that adjust the various colors
together. Alternately, if you don't need
color in your display, you can set your
colors to shades of gray to produce high-
quality black-and-white pictures. Ins
of using dithering pixel patterns to create
the illusion of gray scale, your palette can
be set for different light levels.
Many people have asked why the IIGS
only has 200 vertical dots of resolution,
as opposed to the 400-vertical-dot-
resolution popular in other graphics-
oriented computers. Couldn't the IG
graphics generator be designed for a bet-
ter vertical resolution? Basically, it's possi:
have sliding bars to adjust the leve
8 Fall 1987
Downloaded from www.Apple2Online.com
MultiScribe cs 3.0™
The fastest, most powerful graphic
word processor for the Apple® IIGs
is now even more powerful — with
MultiScribe Gs 3.0
Complete with the 80,000-word
Merriam-Webster/Proximity spell
checker and thesaurus, MultiScribecs
offers the most sophisticated
spell-checking and thesaurus tech-
nology ever available on an Apple II.
An on-line spell checker that not
only checks your spelling, but also
suggests valid alternatives to mis-
spelled words — both typographically
and phonetically. And a thesaurus
that lets you find the most appropri-
ate words for your work, by using
40,000 entry points to generate
470,000 possible synonyms!
i The desktop publishing
nm
solution for the Apple Ics.
Choose from a variety of type styles,
character sizes, and fonts to fit your
writing needs. MultiScribe Gs
includes built-in object-oriented
drawing, so you can add color
shapes and lines to your documents
~ without using a graphics program.
With the exclusive MultiScribe«s
Color Editor, you can choose from
4,096 colors for your text and graph-
ics. And MultiScribecs is compatible
with all major [I¢s graphics programs.
From the screen to the
page — without surprises!
All character sizes, print styles, and
graphics appear on-screen exactly as
they will when printed. MultiScribe Gs
offers near letter quality color
printing on an ImageWriter II™
and near typeset quality with a
LaserWriter. ™
Bi Powerfully professional.
MultiScribe Gs even includes
power user features like direct
AppleWorks™ word processing, file
compatibility and keyboard com-
mands for scrolling, selecting, and
deleting text.
MultiSribe cs and TopDraw are trademarks of StyleWare, Inc. Apple is a registered
Apple Computer, tnc.. Macintosh isa trademark of Mac
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5250 Gulfton, Suite 2E, Houston, Texas 77081
713/668-0743 (in Texas)
800/233-4088
TopDraw™
For those thoughts that just can’t be
put into words, StyleWare has created
‘TopDraw. Like MultiScribe Gs,
‘TopDraw is designed to take full
advantage of the capabilities of the
Apple I1Gs. And TopDraw does it with
flying colors - 4,096 colors, to be
exact!
The shape of things
to come.
The first object-oriented graphics
program for the IIGs, TopDraw gives
you the ability to create drawings
based on shapes, or objects, which
can be moved, edited and duplicated
~ giving you virtually limitless draw-
ing potential.
The color of creativity!
‘TopDraw lets you edit both colors
and patterns. Draw with up to 38
color patterns at once, Use color
patterns as line or fill patterns to
create millions of color combina-
tions. And because creativity isn’t
limited to an 8% x 11 inch page,
lets you print your creations
y size you want ~ up to dozens
of pages in length and width.
ea Get serious.
‘TopDraw comes complete with all the
tools you need to create professional
quality drawings - movable palettes
and user-defined rulers, grids, colors,
and patterns. Create ellipses, rec-
tangles, polygons and freehand
objects, and a wide variety of lines
and arcs, Print in beautiful color on
an ImageWriter II. And because Top-
Draw uses object-oriented graphics,
its LaserWriter output is far superior
to that of the bit-mapped graphics
of paint programs.
i | Seeing is believing!
See TopDraw, MultiScribe Gs, and all
the other creative StyleWare products
at your authorized StyleWare dealer.
Texter ademark of Apple Compute. Inc. Apple Hs, AppleWorks Imagerie Il and Laser ter are ademars of
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G
RAPHIC
DESIGN
ble to have up to 525 vertical lines on the
screen. However, to do so would require
the use of interlacing, a technique that
leads to flicker, which is very tiring on the
eyes. Restricting the vertical resolution to
200 lines produces a much more readable
display.
Another major decision in the design of
the Apple ITGS was the use of the Ap-
pleColor monitor. The monitor is fairly in-
expensive and complements the Apple
IIGS, both in the style of its case and its
capabilities.
Unlike most earlier Apple monitors, the
AppleColor is an analog RGB monitor.
RGB stands for Red Green Blue—the pri-
mary colors of light. An RGB monitor
uses separate signals for each of the three
colors, instead of the combined signals
used in composite monitors. With a digital
RGB monitor, a signal can be either on or
off, and the three primary colors can be
combined to produce only eight colors.
Some RGB monitors use a separate in-
tensity signal, often referred to as an RGBI
monitor to produce different shades for a
total of 16 different colors. An analog RGB
Thunderscan by Thunderware
monitor allows much finer adjustments to
color levels. Instead of just an on/off
choice, each of the three colors can be set
to 16 different levels, ranging from full off
to full on.
Consequently, Apple's latest approach to
RGB allows for many different color and
shade possibilities. For example, the color
yellow actually consists of red and green,
with both fully on. And purple is red at
half-level, mixed with a small amount of
green and blue. The analog RGB monitor
and Apple IIGS combination produce a
crisp, clean, and flicker-free screen picture
with excellent resolution in all of
its modes.
Let’s Make A Video
So, how can you use all of those fancy
new graphics capabilities? Real-world
graphics—including objects, video images,
and drawings on paper—all can be con-
verted into computer graphics, within cer-
tain limitations. You can try to redraw the
image in your computer, or use a hard-
ware device that converts the image for
you. A popular method of converting real-
world images into computer output is to
use a video camera. Just aim the camera
at what you want, and its picture will ap-
pear on your computer's screen,
The conversion box which changes a
video signal into a computer picture is
called a digitizer, Currently, two different
models are available for thé Apple IIGS,
Digital Vision's ComputerEyes 2 is inex-
pensive at ($149.90, including Apple IIGS
software), although it is fairly slow. Just
aim your video camera at any object and
set up the software, Within six seconds
ComputerEyes will digitize your image.
Once digitized, the image can be print-
ed to an ImageWriter or otherwise
Clip Art:
Software Shortcut To The Artist In You
Draw and paint programs are both ex-
cellent tools for artwork, but they're only
as good as the person using them. Does
that mean you have to be an artist to use
a graphics program? No, but it does help.
What you do with any graphics program
depends partially on skill, experience and
how much effort you want to put into the
final output.
A good tool which helps make your life
easier is sets of pre-drawn pictures, or clip
art. Clip-art diskettes typically are filled
with assorted pictures that can be cut and
pasted into your own masterpieces. You
can obtain maps, animals, icons and more
in clip-art disks. Unfortunately, clip-art
disks aren’t always as compatible as pic-
ture files, and as a general rule a clip-art
image will only work with the program
it’s intended to work on. I tried the Acti-
vision Clip Art Gallery, and the Deluxe
Paint att parts series.
The Activision disk ($29.95) includes a
variety of images that are saved in 24 cate-
gories, from academia to fantasy and vehi-
cles, All together there are 600 separate
drawings. Any of the images can be
grabbed with the lasso, saved in the clip-
board and added to your own pictures.
Electronic Arts has three separate addi-
tional clip-art packages for $29.95 each.
The Arts Parts series includes pictures
and examples spanning a multitude of im-
ages, including birds, dinosaurs, faces,
graphs and holidays.
When comparing the two offerings, the
Electronic Arts clip-art pictures seem hard
to beat. Besides the much larger library of
pictures to choose from, the Electronic
Arts images include real color shading, as
opposed to the “cartoonish” style of the
Activision artwork. In addition, I found
the Electronic Arts library to be better ar-
ranged, making it that much easier to find
a particular piece of clip art.
It is possible to make clip-art disks that
are compatible with all of the different
paint programs. Someday, some budding
artist may decide to produce disks filled
with clip-art for use in a variety of
programs.
10 Fall 1987
Downloaded from www.Apple2Online.com
reste e Musical Group
Never Make
The Cover Of Rolie ae
While most musical A L.
groups would love to be
on the cover of Rolling
Stone, The Music Class”
will settle for an appearance on
your Apple computer. }
Its playful graphics and
challenging tests will guide
you ee the principles
of music. All you need to run
The Music Class software is
an Apple II"or IGS” computer
with 64K memory.
The five programs are:
Fundamentals: Make sense of
those skinny lines with blobs
and tails. All the basics from
rhythm to note reading. $49,
Rhythm: What the exact dif-
ference is between waltz,
polka, jazz, rock, ragtime,
and more. A comical guy
by the name of Mr. Metro /f
Cure is the teacher. $49,
Ear Training: How to hear
exactly what's '
happening in
a piece of music. ;
You'll never listen to The i
again. $49. Music Symbols) | squiggles, blips,
slashes and dots. You'll learn ighty musical symbols. $39.
ie Musici ae Note Reading: Know what the differences are between an E,7\
speed Whether theyre. Flat eighth note and a B-Flat quarter note. This is where
beginners or child prodigies. youy’]] learn to read music. $39. So order by calling toll
free 1-800-843 1937 Or collect 612-854-9554. Ask about our Coda Catalog
with just over 600 music software products. And get your music career rolling.
Wenger Music Learning Division, 1401 E. 79th Street, Minneapolis, Minnesota 554201590
Fe |
©1987, Wenger Corp.
Downloaded from www.Apple2Online.com
G RA PP HEC
DES: L1G N
oF [GUE Fait Text Loyout Grrange Color
New aN
Open. a
Close
Sove 43)
Chooser .
Page SetUp_ eg
Print OPI: = T
[duit al Ls)
®
T Hl
Tia
(ca)
- Oo
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Draw Plus by Activision
manipulated on the computer screen (for
nple, by shrinking or expanding).
AST’s VisionPlus is more expensive at
$399, but also much more powerful. The
board digitizes standard black-and-
white images at the rate of 15 times a sec-
ond, thereby achieving a television-picture
effect on your computer screen. In addi-
tion, you can also digitize 640-mode,
t and white-pictures (
or full-color images five times each sec-
ond. Once pictures are digitized, you can
zoom in on portions or stretch images.
The AST software doesn’t support printing
capabilities
age to a dis!
program
A more unusual method for digitizing
an image has been available for Macintosh
users for a while now, and is just becom-
ing available for Apple Il owners. The
Thunderscan from Thunderware, Orinda,
California, is a different kind of digitizer
that actually reverses the operation of
your printer. Instead of sending out graph-
ics from your computer and printing with
a ribbon onto a blank sheet of paper, the
Thunderscan takes a sheet of paper with
an image on it, “reads” it while it is being
passed through the printer, and converts it
into a graphics image on the computer
screen.
The Thunderscan reader uses an optical
sensor that replaces your ImageWriter’s
ribbon. Under program control from the
per second),
, but you can sav
yel your im:
ind print it with another
Picture Brush Mode Special Font Prefs
About Deluxe Paint
Deluxe Paint II by Electronic Arts
Apple, the ImageWriter's print mechanism
is used to pass the image onto a sheet of
paper under the Thunderscan’s reader.
The di
where it is converted into a graphics im:
a is then sent into the computer
age. Since the ImageWriter has a very pre:
cise mechanism, very-high-density images
can be converted. And, since most users
already have an ImageWriter, the Thunder.
scan package is less expensive than a vid:
eo camera and digitizer combination
One disadvantage is that you have to
rearrange your printer, replacing the rib-
bon cartridge each time you want to per-
form a s
Also, the printout you want
scanned must be on a sheet of paper that
gets creased when it passes through the
printer. You cannot digitize real-world ob:
jects with the Thunderscan, and you
won't want to pass through anything valu-
able, such as an important picture or
contract
There is a simple solution to these
problems, though. Take a photograph of
anything that isn’t on a sheet of paper. If
it’s too valuable to risk passing through
the printer, just make a photocopy, and
Thunderscan the photocopy
We found the video digitizers excellent
for use with a video recorder or for use
with a video camera for real-world ob-
jects. With the proper setup you can start
your own flea market “Computerized Pic-
tures” booth. The Thunderscan, however,
was unbeatable for digitizing most printed
documents, including logos off letterheads
and photographs,
Painting And Drawing
Grabbing a real-world image is fun and
useful, but the most popular way to create
a graphics image is through an art pro:
gram. Art programs come in two categor-
ies: draw and paint. A draw program
treats the segments of what you are draw-
ing as individual objects. If a picture con-
sists of a ball, triangle and squiggly line,
each of the three objects is saved
separately in memory and controlled
separately. You can move each of the ob
jects separately, adjust their sizes and edit
their shapes.
If you remove an object on top of an-
other object in a draw program, the ob-
ject below will be revealed. In a draw
program, objects are stored in memory,
and the program uses the screen only as a
display to show the user how the output
will turn out. A paint program, on the
other hand, treats the screen memory as
the canvas that you are painting on. When
you use a paint program, you're updating
the video memory directly, thereby affect-
ing what you see on the screen.
In a paint program, once you paint one
object over another, the object below is
erased. The primary advantage of a paint
program is that you're actually manipulat
ing screen memory. Each dot on the
12 Fall 1987
Downloaded from www.Apple2Online.com
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GRAPHIC
DESIGN
screen can be set the way you want. The
advantage to a draw program is that ob-
jects can be moved and manipulated
separately, and you can produce very-
high-resolution pictures when you dump
to a high-quality printer, such as the Laser-
Writer.
Some draw programs will support paint-
created images and can grab a paint-
created image for use within a draw-type
document. Naturally, that paint image can-
not be edited any further, and has to be
treated as a single object within the draw
program
Which is better—paint or draw? It de-
pends on what you a
artists, a paint program is naturally better,
but for an architect, a draw program is
more suited toward moveable walls and
furniture. What about an interior designer
who requires both the needs of an artist
and an architect? For many such people,
both types of programs are indisper
Both paint and draw programs are
able for the Apple IGS, and there are
several diffe
Most of the programs are just being
released
grams are being reintroduced with new
updates, One reason this process takes a
long time; Apple's print drivers were just
re trying to do. For
ble.
ail:
ent versions of each one.
s you read this, and early pro:
introduced in late spring/early summer,
and many programmers have been waiting
to add Apple's drivers to their programs.
All of the following programs have their
roots in the first paint and draw programs
designed for the Apple mouse environ:
ment, but go well beyond the capabilities
of their Macintosh forefathers. Here's
look at two draw programs and three
paint programs designed specifically for
the Apple IIGS's capabilities
The draw programs for the IIGS have
their roots in LisaDraw, which was
released in 1984 for the Apple Lisa com-
puter and MacDraw. Since draw programs
are object-oriented, rather than screen
oriented, they're designed more for
designers than artists. Both programs in-
clude removable rulers (with both metric
and American units) and grid lines, mak-
ing it very easy to position objects exactly
where you want them.
TopDraw By StyleWare
TopDraw is the first drawing-type pro-
gram to be produced specifically for the
Apple IGS. You can create a document as
large as 64 inches wide by 88 inches long,
with as many objects as your memory al-
lows. The only practical limits are how
much memory you have, how much pa-
tience you have when your document is
filled with objects, and the several
minutes it takes to redraw the screen.
The 187-page manual is liberally illus-
trated with diagrams and examples, and a
tutorial chapter shows you how to create
an invitation with a drawing of a present,
complete with ribbon and tag.
A document in JopDraw can be shown
normal size, reduced to fit on the screen,
or enlarged to show its detail. The lines in
a figure can be smoothed out to create a
free-flowing curve and the sizes of lines
can be adjusted. One feature I especially
liked about TopDraw is the capability to
save various default parameters. Your ruler
assignments, colors, preferences, and pat
terns can all be loaded automatically
when you boot the program.
One unique feature is that it can receive
bit-mapped graphics (a paint-type docu-
ment) from another source, whether it’s a
digitized picture or a picture created with
a paint program. Once converted into
TopDraw, the bit-mapped picture then
acts like a rectangle. Although you cannot
manipulate the individual bits of the pic-
ture enclosed within the rectangle, you
can move it and adjust its size by ‘squeez-
ing.” As you change the size of the rectan-
gle, the picture within will squeeze and
stretch to fit, making it easy to place
paintstyle pictures within a ZopDraw
document,
Unfortunately, ZopDraw comes with the
least readable menus of any of the pro-
grams I tested. Since the program offers
more menu details than the other pack-
ages, it uses a smaller, less readable
character set. In the deactivated mode the
displays are hardly readable, and I found
the active mode more difficult to read
than standard Apple IGS displays, Even
with the menu problems, ZopDraw
lent results,
produces ex
@ File Edit View Arrange Font Style Options Windows
TopDraw by StyleWare, Inc. is one of the first drawing-type programs available for the Apple IGS.
14 Fall 1987
Downloaded from www.Apple2Online.com
G E Aw Hise
DES’ E1G_N
Draw Plus By Activision
Activision supports both draw- and
paint-style programs. Their draw program
is Draw Plus, a package that can create
documents as large as 96 by 80 inches,
containing several thousand objects. On
an Apple IIGS equipped with 1.5 mega-
bytes (MB), more than 16,000 objects are
available.
Draw Plus can enlarge a portion of a
picture to four times its actual size, or al-
low a “zoomed out” view for an overall
look at a large document. You can change
back and forth between the 320 and 640
modes without losing your image. In the
320 mode you'll get a true 16-color dis-
play, but the 640 mode will produce
much more legible text. While Draw Plus
doesn’t have as many default settings as
TopDraw, you can save your custom rul
ers and menus for use each time you boot
the program. All of these features help
make Draw Plus easy to read and use.
ure is its icons. Icons
One unique fe
are often used to simpli
by substituting picture choices for menus
or text-based commands. The program
comes with pre-drawn icons for ever
thing from printer choices (ImageWrite
LaserWriter, etc.) to the space shutt!
chemistry beaker and Groucho glasses.
With the icon editor you can design and
create your own 32-dot-by-32-dot full-
color icons.
The disadvantage to Draw Plus icons is
that they're fixed. You can’t stretch them
or change their sizes. Nevertheless, icons
are very convenient to place as needed
onto a document. And, since they can be
stored to disk, icon libraries can be creat-
ed with pr le icons that can be easily
added to various documents.
While Draw Plus can't receive a paint-
type document from another program, it
can create a paint document that can then
be used with another program. Draw Plus
would have been more usable, however, if
it did have the capability of importing a
paint document the way Top Draw does.
‘computer use
Paint Programs
Apple IIGS Paint programs all have their
Fantavision brings animation and color to the Apple IIGS.
founding roots in MacPaint, the classic
Macintosh paint program by Bill Atkinson,
The original MacPaint-like program for
the Apple II family was Mousepaint, by
Bill Budge. If you're familiar with Mac-
Paint, any of the Apple IIGS-based paint
programs will seem familiar and easy to
use, but you'll find new capabilities with
each program.
The most obvious enhancement is col
or. All of the paint programs support col-
or and will print color pictures to the
Apple ImageWriter II if you have a color
ribbon. The paint programs are all intelli-
gent, and each one will load standard-siz
pictures created by the others, or digitized
images created with any of the digitizers.
Paintworks Plus By Activision
Paintworks Plus looks and acts almost
identically to MacPaint. It provides the
same familiar set of tools on the screen:
the lasso, paint bucket, eraser, pencil, etc.
And not surprisingly, Paintworks acts like
MacPaint. All of the MacPaint shortcuts
and features are available, making Paint-
works Plus both easy to use and fairly
versatile.
With Paintworks, you can design and
paint an image filling an entire sheet of
paper. Since the Apple IIGS’ screen can
only display about a fourth of a page at a
time, you'll first have to select what por-
tion you want to edit. You can either
window with all
paint within a worksp:
of your tools and menus available, or
paint using the entire 320-by-200 screen.
Besides choosing 16 colors to work
with, Paintworks lets you save up to 128
sets of the 16-color palettes on your pro-
gram disk. Specific palettes can be
designed for specific applications (¢.g., an
carth-tones palette for landscapes, a prima-
ry color palette for pop art, a palette with
dark blues and blacks for night sky pic-
tures, etc.). If you have a specific set of
colors that you'd like to save, the palette
tables make it easy
A unique Paintworks feature is its ani-
mated displays. You can draw pictures
resembling cartoons, each one slightly
different that the one before, and combine
them together into an animated cartoon.
Paintworks \ets you compress them to-
gether and select a display speed. The
program disk includes a demo file show-
ing a bouncing ball—complete with a
shadow beneath the ball.
My only complaint is that Paintworks
doesn’t stop you from choosing bad color
The Apple LIGS Buyer's Guide 15
Downloaded from www.Apple2Online.com
GRAPHIC
DESIGN
combinations. It is quite easy to select the
same background and foreground colors,
making the display unreadable. The only
solution to this predicament is to reboot
your computer,
816/Paint By Baudville
816/Paint cxists in several versions avail-
able for several different Apple graphics
modes. Besides the 320 and 640 Apple
JIGS modes, there are versions of
816/Paint available for the standard and
double high-resolution modes of earlier
Apple Ils, I examined the standard Apple
IGS version, although Baudville informs
us that the program operates identically in
each of its four different versions.
One nice 8/6/Paint feature is that it
supports a variety of printers and inter-
faces in addition to the Apple ImagcWriter
and LaserWriter “standards.” Unfortunately,
the Apple LaserWriter isn’t one of the
printers 8/6/Paint supports.
Another special feature of 816/Paint is
its use of color palettes. While Deluxe
Paint only uses one paint palette and
Paintworks Plus can store up to 128
palettes, 876/Paint lets you operate on
eight separate palettes at the same time.
Unlike Paintworks's disk-based palettes, all
of 8/6/Paint's cight palettes are in memo-
ty at once, and you can create color pat-
terns and spreads that cover several of the
palettes.
816/Paint is much less like MacPaint
than Paintworks Plus. There's a different
approach to how tools are used. For ex-
ample, no eraser is included to wipe out
unwanted areas; instead, you select the
drawing tool with a very wide white
paintbrush:
‘Three easy-to-use separate zoom levels
are included, When you zoom a picture,
the left half of the screen shows the stan-
dard size picture, and the right half shows
the magnified portion. In the zoomed-in
portion you can specify whether you
want it to scroll as you reach its edges.
There is one special utility program
mentioned in the 49-page 816/Paint man-
ual which hopefully will be available by
the time you read this. FILE.UTILITIES is
a program that should convert earlier Ap-
ple standard and double high-resolution
pictures into super-high-resolution pic-
tures compatible with 8/6/Paint. For
those of us with libraries of thousands of
high-resolution pictures, this sounds cxact-
ly like what we necd.
Deluxe Paint
By Electronic Arts
Deluxe Paint is certainly the most
powerful and sophisticated paint program
available for the Apple IIGS, and probably
the most powerful for any microcomputer.
At $99 ($119 with a copyable backup) it’s
probably also the most expensive. Besides
handling all of the standard paint func-
tions, Deluxe Paint will create 3-D per-
spectives, 200m up to 16 times normal
size, create permanent backgrounds, let
you make a drawing brush out of any por-
tion of the picture, allow for different gra-
dients for shaded fills, specify the size of
the grid you want to use, smear and
smooth sections of your picture for spe-
cial effects, and create stencils, among
other exotic functions.
You can edit two separate pages of art
at the same time, using one page as a tem-
porary storage location. Each of these
pages can be up to twice as large as a
standard super-high-resolution screen, and
you can choose whether you want to use
the 320-dot or 640-dot mode. In the 320
mode (standard super-high-resolution) you
can choose 16 true colors; the 640-dot
mode supports four colors. The 640-dot
mode provides twice as much horizontal
resolution, and is excellent for producing
high-quality line artwork.
A sample file on the diskette shows how
the four 640-mode primary colors can be
combined and shaded to produce up to
22 color combinations. You must choose
whether you want 640 or 320 mode be-
fore you start your document, though—
once you start in one mode, there's no
turning back!
The only major function where Deluxe
Paint lacks sophistication is animation.
The demo disk does show several anima-
tion examples, but these are all created by
cycling colors. In comparison with the
other paint programs, Paintworks has cx-
cellent animation facilities, but no color-
cycling capabilities; 8/6/Paint has no ani-
mation, but excellent versatile color cy-
cling through several palettes; and Deluxe
Paint has no animation, and color cycling
limited to the palette in memory.
Deluxe Paint does include a safety fea-
ture in its color palette choices, You can-
not set the foreground and background
color choices to the same value. If you
try, the program will prevent you, and
choose a close combination, The resulting
combination may be difficult to sce, but
at least it will be visible.
One feature I found annoying is Deluxe
Paint’s choice of keyboard equivalents,
Most mouse-oriented programs have quick
keystrokes that perform the same fune-
tions as the pull-down menus; in this re-
gard, Deluxe Paint is no different.
However, Deluxe Paint doesn’t use the
standard equivalents used in many other
Apple programs. As a result, you have to
look up the keyboard equivalents in the
manual or cheat sheet. If enough users
would complain about programs that ig-
nore the standards set up by Apple, more
programs would use identical keystrokes.
Deluxe Paint docs include an excellent,
although expensive backup policy. The
program diskette is not copyable; however
Electronic Arts will send you a copyable
backup diskette, if you send them $20 and
promise not to distribute unauthorized
copies.
Besides the program disk, Deluxe Paint
comes with a “Bonus Art Disk” that in-
cludes a varicty of sample pictures, in-
cluding a self-portrait of author Dan Silva,
along with the King Tut picture shown in
Electronic Arts ads, animals, an Apple
TIGS picture and assorted other pictures.
Of course, the bottom line to graphics
system is this—can it produce a Snoopy
picture? The answer in the Apple IGS’
case is not only can it produce a Snoopy
picture, but that Snoopy can move, dance
and sing, all at the same time.
—Philip Chien, contributing editor
16 Fall 1987
Downloaded from www.Apple2Online.com
Introducing 816/Paint.
Take your Apple || to its limit, 816/Paint is the
first graphics program that works with all
Apple Hi-Res graphics modes, including the
4096 color Super Hi-Res mode on the Ics.
All you need is an Apple lle, -Ilc, or Ics.
816/Paint gives you the tools you need for
outstanding results, whether it’s illustrations
for video slides, clip art for desktop pub-
lishing, or just some creative fun,
816/Paint includes two ProDOS d
a 3¥2" 800K disk for the Ics, and a 5/4”
disk for Ile and Ile machin
No matter which Apple || you own,
816/ Pc aint will deliver ur
Many color and
black & white
printers supported,
Appig ImageWriters,
Eps@ns and more.
kkk
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12K required |
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tretch or paint * Full-screen
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pAVDVILLE ImageWriter II or LaserWriter
Four more ways to make your Apple I shine.
Award Maker Plus
Video Vegas Take 1, Deluxe Version
Choice of intricate , : Let your creativity soar with this video
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Put the power of Take I graphics and ani
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Downloaded fro,
GAME §
The World’s Best Dragon Slayer:
Gourmet Gaming With
The Apple IIGS
Software developers are slowly
unraveling a wealth of game
potential hidden inside the Apple
IIGS. For computer game addicts,
the results are nothing less than
spectacular.
hen I first took a look at
an Apple IIGS last year, T
didn’t think, “Wow, I bet
this computer would
make a great desktop publisher.” Nor did I
wonder how many symphonies | could
compose on it. No, I was interested in the
Apple IIGS for a far more mundane rea-
son: to play games,
In my opinion, there is no truer test of
a computer's capabilities than a game.
What other type of program combines so
much artistic and musical creativity? The
Apple IIGS has the ability to be one of
the greatest game machines on the mar-
ket, That's not to say it won't become a
wonderful desktop publisher or a fantastic
music composer; it will.
An Apple IGS can use a total of 4,096
colors when displaying graphics. Compare
that with the 16 colors on an Apple Ile or
Tic; it’s easy to see which machine has
more visual ability, The IGS also has a
graphics resolution of 640 by 200 pixels
(dots on screen), compared with 560 by
192 pixels for the Ile and IIc.
1 was most impressed by the IGS’
sound quality. With its 15-voice Ensoniq
Digital Oscillator chip, an Apple IIGS has
the ability to create extremely realistic
sound effects or play great music. Add to
this MDIdea’s Supersonic Stereo Card and
your IIGS will produce a world of won-
derful sound.
Other factors that make the Apple IIGS
a great game machine are its speed con-
trol and mouse capability, The speed con-
trol setting allows you to play a game
using a IIGS’ native speed, which is ap-
proximately 2.5 times as fast as a Te. If
necessary, a IIGS can be slowed down to
play games designed originally for an Ap-
ple Ie.
The 1IGS’ mouse capability allows the
use of Macintosh-like pull-down menus in
many currently available games, Some
programs offer the option of using a
mouse instead of a joystick, while others
allow a mouse and the keyboard controls.
So much for hardware potential. Now
here's a look at some of the first software
games available for an Apple IIGS.
GBA Championship Basketball
Basketball fans across the country re-
joiced when Activision/Gamestar released
GBA Championship Basketball Two-on-
Two last year. Finally, there was a basket-
ball game that combined arcade action
with genuine strategy. Gamestar has
18 Fall 1987
se _ Downloaded from www.Apple2Online.com-.--- posse = a
GAMES
improved its already excellent game with
the release of an Apple IIGS version.
Improvements to GBA Basketball in-
volve graphic elements. One flaw with the
original Apple version was the difficulty
Of seeing player's actions. In GBA Basket-
ball, a jump shot must be released at the
precise moment for it to go through the
hoop. In the original Apple II version, it
was difficult to determine when that mo-
ment occurred,
The Apple IIGS version of GBA Basket-
ball has nice graphic details; from the two
opposing coaches to the detailed wooden
floor. A packed house crowds both sides
of the arena, cheering every slam dunk,
blocked shot and three-pointer. The
coaches sit or stand, depending on their
blood pressure level (actually, their move-
ment seems to be entirely random).
Programming The Apple IIGS:
An Interview with Ivan Manley
Ivan Manley is a software developer at
Seattle-based Manley and Associates,
which develops programs for Activision,
Electronic Arts and Springboard Soft-
ware. Manley worked on Activision's
Hacker II and Shanghai for the IGS. We
asked him to give us a programmer's
view of the Apple IGS.
Apple IIGS: How did you get into Apple
IIGS software development?
Manley: About a year ago I got a
preproduction version of a IIGS. I learned
a lot about programming it by using the
alpha version of the APW compiler, along
with the GS Assembler.
Apple IIGS: Were there initial problems
converting programs from an Apple II to
an Apple IIGS
Manley: We ran into a slight problems
converting Hacker II and Shanghai, Both
programs had been originally written in C
language. The alpha version of the compil-
er had problems with C, so we ruled out
using it as a development language for the
IIGS. We ended up writing both programs
in assembly language.
Apple IIGS: What are some of the advan-
tages of programming for the IIGS?
Manley: In a IIGS program, the assembler
language codes are more powerful, mak-
ing it a lot easier to do a more complicat-
ed program. Another advantage is graphics
on a IIGS are superior. It’s easier to design
the graphics for a game with the creative
freedom the IIGS allows you. The Apple
IIGS allows a programmer to have 4,096
different colors on one display
Apple IIGS: What does the future hold
for the IIGS? Will the machine make it in
the marketplace?
Manley: The machine's growth potential
in areas of business and entertainment are
excellent. The Apple Ie and IIc have
reached their maximum software develop-
ment potential. The IGS adds plenty of
extra memory. It will definitely do well in
the marketplace because it’s far more user
friendly than earlier Apple IIs.
The game begins with a close-up of a
chalkboard in what appears to be a locker
room. A user must choose whether to
play a game, practice a bit or watch a
demo. After choosing a one-player or two-
player contest, joystick or keyboard con-
trol is selected, Finally, the user must de-
termine whether the game will be a
“league” game or an exhibition game.
The next segment, the “player draft,” is
crucial. This determines how well you'll
fare in league play. It is important to draft
two players who complement each other
on the court. It's difficult to win the GBA
championship with no outside shooting
or a lack of rebounding, Player skills are
broken down into six categories; Inside
Shooting, Outside Shooting, Dribbling,
Stealing, Quickness and jumping Abi
Once you've determined your player's
skills, it's time to choose a teammate from
a group of 10 “superstar” players h sus
perstar is patterned after a present or past
NBA great. The names have been
changed, but it’s fairly obvious who's
who. It doesn’t take a sports genius to fig-
ure out who GBa's “Larry Berg” is pat-
terned after, or “Julius Keith,” known to
his fans as “Dr. K.”
GBA Championship Basketball allows a
user to set defensive or offensive forma-
tions each trip down the court. While the
choice of formations is limited (four
defensive, five offensive), it's what you do
from each formation that makes the game
exciting.
From a “Man-to-Man Light” defense,
you can shift your player over to double-
team the ball handler. You can also dare
your opponent to take an outside jumper
by putting both defenders “in the paint.”
GBA Championship Basketball has
many details necessary in a good com-
puter sports simulation. Its combination
of arcade action and basketball strategy
make the game enjoyable for repeated
play. Couple these elements with the
detailed graphics of an Apple IIGS and
GBA Championship Basketball comes up
a winner.
20 Fall 1987
Downloaded from www.Apple2Online.com
GAMES
Hacker II:
The Doomsday Papers
In Hacker IT from Activision, the U.S.
government has uncovered a diabolical
plot by the Russians to destroy the United
States, The C1A wants you to save the
country. All you have is a computer key-
board a top-secret manual entitled Multi-
Function Switching Matrix (MFSM) Opera-
tor’s Manual, Volume 1. Hey, no one said
it was going to be casy!
The manual describes a machine
patched into the security system at a com-
plex somewhere in Siberia. The CIA has
infiltrated the building with a couple
robots known as Mobile Remote Units
(MRUs), With your computer keyboard or
mouse, you can control the MFSM, which
in turn moves the MRUs (one at a time)
around the Siberian complex.
You are secking a notebook known
only as the Doomsday Papers. It’s hidden
in a safe somewhere in the complex. By
searching with the MRUs, you can find
the combination to the safe, find the safe
and remove the papers.
Like any security station, the Siberian
complex is heavily monitored and guard-
ed, Not only must you find the safe and
discover its combination, you have to
make sure no one sees you. If your MRU
is caught, he will be crushed into a sar-
dine can by a metal monster called The
Annihilator,
Knowing what to do in Hacker I] and
actually doing it are two different things.
It takes a couple tries to figure out the
best way to sneak about the security com-
plex unnoticed, Once you figure out how,
it's a matter of timing, Obviously, my tim-
ing is a bit off. I've been caught every
time!
Detailed graphics and excellent sound
effects make this program a worthwhile
purchase for all Apple IGS owners with a
taste for espionage.
Shanghai
Simple games are often the most addic-
tive. Think of games that have withstood
the test of time: checkers, chess, backgam-
Shanghai by Activision
mon, gin rummy, Pac-Man. They have one
thing in common: elegant simplicity.
Shanghai, a recent Apple IIGS release
from Activision, seems destined to join
this group of gaming classics.
Shanghai is loosely based on the an-
cient game of mah-jongg. The object is
simple: 144 tiles are laid out in “Dragon
Formation,” which is sort of an extended
five-story pyramid. Among the 144 Shang-
bai tiles, there are 108 Suit tiles, 12 Drag-
on tiles, 16 Wind tiles, four Season tiles
and four Flower tiles. Once the tiles are
laid out, you must remove them in pairs
until none are left.
There is a catch. Only matching tiles
may be removed at the same time; not
just tiles of the same suit, but identical
tiles. Also, the tiles can only be removed
if they are “free.” A tile is considered free
if no other tile is on top of it and if it can
slide out to the left or right.
There are four different ways to play
Shanghai: Solitaire, Team Effort, Tourna-
ment and Challenge. The Solitaire and
Team Effort games have no time restric-
tions and may be saved for future play. An
unlimited number of participants is al-
lowed in Tournament play. In a Tourna-
ment game, cach player has the same
Dragon formation. The player who re-
moves the most tiles is the winner.
The game has a Help menu that allows
you to back up a move, start a game over,
show all possible moves during a turn or
peck at the tiles on the lower levels of the
Dragon. It also includes an on-screen in-
struction guide and strategy sessions to
improve playing abilities.
Unlike the Macintosh version of the
game, the IIGS version provides you with
a three-dimensional perspective of the
Dragon setup. The details and colors of
the TIGS version are also much easier on
the eyes than the black-and-white graphics
on a Mac.
Tass Times In Tonetown
Tass Times in Tonetown is a tough
game to describe. Perhaps I’m not “ultra
plus chic” or “tass" enough. Jass Times
in Tonetown is Activision's very bizarre
computer adventure where you travel to
another dimension in search of the mis-
sing “Gramps.” Another objective is to ac-
quire “tass” (which translates as “not
looking like a tourist’’).
A key to survival in Tonetown is to read
the enclosed copy of the Tonetown Times.
Clues that help you survive in Tonetown
are in this paper. The front page includes
a helpful story on Gramps and a story on
Franklin Snarl, an evil alligator-like villain,
Snarl is a real estate magnate who is
buying up most of Tonctown. He's also
the last character you'll see during this
game, if you accidentally let your true
tourist colors show.
You are not alone in your search for
Gramps. Your companion is Gramp's dog,
Spot, who has been transformed into En-
nio, a talking canine newshound, To
Tonetown residents, Ennio is known sim-
ply as “The Legend.” Ennio is more than
a mutt; he’s a prize-winning journalist.
What | couldn't figure out was, if this
dog's so bright, why does he just smile
and wag his tail when I ask him a ques-
tion? Maybe I should have bribed him
with a dog biscuit!
Tass Times in Tonetown can be a frus-
trating game. It doesn’t take too many
wrong moves to have Franklin Snarl show
up and kick you out of town for being a
“stupid tourist.” Luckily, the program has
a Quicksave option that allows you to
save and restart a game at any point with-
out going back to the beginning.
The Bard’s Tale
With its release in 1985 for the Apple
Ile and Ilc, the original Bard's Tale set
The Apple IIGS Buyer's Guide 21
Downloaded from www.Apple2Online.com
GAME S&S
Tass Times In Tonetown by Activision
the standard by which all other adventure
games are judged. It’s a game so detailed
in design even experienced computer ad-
venturers take months to complete it.
Well, Electronic Arts has upped the in-
dustry standards again with the release of
the Apple IIGS version of The Bard's Tale
1. The game is the same; you still create a
party of six adventurers who are in pur-
suit of the evil Mangar, This time, howev-
er, the game uses the considerable
graphics and sound capabilities of an Ap-
ple 1IGS,
The game's opening screen provides a
good indication of what follows. A lone
bard, beautifully illustrated, sits on a stool,
poised to play a tune. He precedes to
strum and sing a song about the city of
Skara Brae (where the adventure takes
place). This “song” isn’t just a collec-
tion of different pitched beeps, as in the
previous version. Your Apple IIGS plays a
song, complete with an accompanying
lyre (or is that a “lute” the bard is
playing?).
The Bard’s Tale I is an ideal program if
you want to see what an Apple IIGS can
do, Michael Cranford, the game's designer,
has programmed a challenging adventure
that will keep you at your Apple for
hours, perhaps months!
The Tower of Myraglen
The wind howls and whips about at a
fevered pitch. Lightning flashes over head
in the night sky, offering only flickering
glimpses of a foreboding stone castle. Bat-
tle horns trumpet, sending a chill down
your spine. Thus begins your adventure in
The Tower of Myraglen from PBI
Software.
A one-player adventure, you are one of
the last knights of valor. Your quest is to
seek out the Medallion of Soul Stealing
hidden within the Tower of Myraglen. Be-
fore entering the tower, your knight is giv-
en a Ring of Unlimited Arrows, which will
shoot arrows in any direction. On his
quest, your knight finds plenty of gold
and weapons, along with clues that help
him (you) progress.
The opening scene is the most impres-
sive one in The Tower of Myraglen. The
‘The Tower of Myraglen by PBI Software, Inc,
tower is impressively illustrated, and the
sounds of a raging thunderstorm provide
an air of danger, Unfortunately, it seems
the designers spent most of their efforts
on that scene, The game is a bit of a let-
down after the initial tower graphics, Most
of the time, your knight runs through
hallways that all look the same, easily des-
troying evil creatures that happen to get
in his way.
The Tower of Myraglen is played using
the mouse and keyboard. Players have the
option of using their keyboards alone,
which may be easier. There are also op-
tions to change game speed, prepare a
new tower and save a game in progress.
The game, which supports MDIdea's Su-
perSonic Stereo Card, requires a minimum
of 512K RAM, although 768K is recom-
mended to get all sound effects.
Coming Attractions
By the time you read this, the games
reviewed will have been joined by at least
another dozen. More companies have
made commitments to develop IIGS soft-
ware, and the initial few that pioneered
game software are stepping up their
efforts.
According to Stan Roach, director of
marketing within the creativity division of
Electronic Arts, the Apple IIGS represents
a major step in the computer industry,
“The IIGS takes the Apple computer from
an appliance status (used only for number
and data crunching) to an interactive
medium status. Electronic Arts is very
bullish on the IIGS,” he says.
Activision, currently marketing five IIGS
programs, is one of several companies in-
creasing its production. According to
Loretta Stagnitto, public relations manager,
“Activision recognized this system would
continue the tradition of the Apple II se-
The IGS will be as widely accepted
home and small-business computer as
the Ie and Il
Accolade, Inc. is also enthusiastic about
the IIGS. The company has produced a
IIGS version of its excellent golf program,
Mean 18. It plans to re a IGS version
of Hardball later this fall,
What accounts for the delays in produc-
ing game software for the Apple IG:
Many companies took a wait-and-see
tude, Phillip Adams, president of $
Holobyte, cites another reason, “From a
software development standpoint, we
didn’t have the utilities necessary to pro-
duce software that takes full advantage of
the graphic and sound capabilities of the
IGS,” he says.
Spectrum Holobyte converted its sub-
marine simulation, Gato, over to the IIGS
and is now working on Orbiter, a space-
flight simulator to be released this fall.
The Apple IIGS gaming future seems to
be a bright one, In recent months, Apple
has released its QuickDraw font manager
and print manager utilities for the ma-
chine. Apple is also releasing text-to-
speech sound tools, which allow speech
routines to be created more easily. With
the advent of these utilities, the time has
come for software developers to stop
waiting and start programming.
Fellow gamers. . warm up those
joysticks! ll
—Michael Meyers, contributing editor
rie
22 Fall 1987
Downloaded from www.Apple2Online.com
CIO" MPA vi Bel) te inet ¥
If you receive a program on a
5.25-inch disk, there are ways
to make it compatible with
your IIGS.
should work with little, if any, modifications.
The most important software incompati-
bility issue is disk format. Earlier Apple Ils
use 5.25-inch disks, and almost all Apple
Tle programs are distributed on 5.25-inch
disks. A couple years ago, the 3.5-inch
UniDisk drive became available, and soft-
ware publishers started to distribute pro-
grams on 3.5-inch disks.
The 3.5-inch disks store more data, are
more damage resistant and work faster
than their older counterparts. Apple
decided to make the 3.5-inch drive the
standard Apple IIGS storage device.
Most software publishers distribute pro-
grams on 5.25-inch floppies, because they
are less expensive to produce. And, in
general, more Apple II users have
5.25-inch drives than 3.5-inch drives.
If you receive a program on a 5.25-inch
disk, there are ways to make it compatible
with your IIGS. The most expensive,
though most reliable, way is to purchase
and use a 5.25-inch drive. Apple sells one
for $299, but you can buy a third-party
drive for less than half that price.
Any external 5.25-inch drive designed
to work with an Apple IIc should work
fine with a IIGS, and adapter cables are
available for earlier drives. Although the
IIGS supports two 5.25-inch drives, one
should be sufficient to transfer programs
to 3.5-inch diskettes and run 5.25-inch
format programs.
Programs come in three categories:
those that can be transferred without any
problems; copy protected programs; and
programs that are designed to work only
with 5.25-inch diskettes. Regrettably, the
biggest category is copy-protected
programs.
Many software publishers copy protect
their programs to control illegal distribu-
tion. For users who only want to make ar-
chival backups, copy protection causes
more problems than it solves. When at-
tempting to transfer a program from a
5.25-inch diskette to a 3.5-inch disk, a
copy-protected program will not operate.
The only solution is to contact the pub-
lisher and see if a 3.5-inch copy of the
software is available.
Many programs are designed to operate
only on 5.25-inch disks. Some are in DOS
3.3, an early disk operating system that
only supports 5.25-inch disks. Others, in-
cluding disk diagnostic utilities, are
designed to work with the 5.25-inch drive
mechanism. Some of these programs can
be converted to ProDOS (the all-purpose
operating system) and 3.5-inch disks, but
they may have to be modified. Some may
not be fully usable on 3.5-inch disks.
Making Transfers
Fortunately, many programs distributed
on 5.25-inch disks can be easily trans-
ferred to 3.5-inch disks. To transfer a pro-
gram, borrow a 5.25-inch drive and
connect it to your system. Many dealers
let you transfer programs on their demo
units.
If you purchase a program on a
5.25-inch disk, the dealer should transfer
the program for you. Any standard Apple
file utility program (Filer, Apple Desktop,
SYS Utilities, etc.) can be used to format a
blank 3.5-inch disk and transfer the files
over from the 5.25-inch disk.
Besides disk format, there are several
other hardware differences between early
Apple IIs and a IGS. Early Apples use a
plug-in interface card with a clock circuit.
A IGS has a built-in clock accessed
through the Toolbox. Many programs are
still distributed with an early version of
ProDOS (ProDOS 1.1.1 and earlier), which
doesn’t support the IIGS clock. If you re-
place the ProDOS on the program diskette
with a later version (ProDOS 81 1.2 or later),
ProDOS will recognize the IIGS clock.
Other programs are designed specifical-
ly for, and will look for, a clock in the
Apple's slot. These programs require re-
writing or updates, if you want to use the
IIGS clock.
Communications Concerns
The serial ports on a IIGS are different
from an Apple Ile’s Super Serial Card and
a Ilc’s built-in serial ports. Apple changed
the hardware in the IIGS serial port to
make it more compatible with the Macin-
24 Fall 1987
Downloaded from www.Apple2Online.com
€l(OLM PF AUT FF BoE LT Try
tosh and AppleTalk network. In so doing,
almost all communications programs
designed to work with earlier Apple IIs re-
quire an update from their publishers to
work with a IIGS.
Most Ile/IIc programs that print through
standard print routines will work perfectly
on a IIGS. There are some programs de-
signed specifically for use with Ile/IIc seri-
al ports that won't work properly on a
IGS, however.
While unlikely, it’s possible a few older
programs will be incompatible with your
Apple IIGS, due to hardware built into the
circuitry of the IIGS (mouse, keyboard,
sound circuits, firmware, etc). In these
you'll have to get IIGS versions of
the software.
When you get your programs to run on
your Apple IIGS, you may have to adjust
to new syntax rules, For example, several
changes have been made to the IGS key-
board, which set it apart from the Apple
Ile, Besides adding a numeric keypad and
making the rd detachable, Apple
moved a few keys and renamed others.
The Open Apple key has been renamed
Command, and the Closed Apple key has
been renamed Option. When a program
manual refers to the Closed Apple key, use
the Option key instead.
Another important adjustment is con-
figuring your software. If a IIGS isn’t listed
in a program's configuration routine,
choose a 128K Apple Ie selection, if avail-
able, Depending on your software, you
may have to configure it so that you've
got an Apple He with an extended
80-column card installed (these features
are built into the Apple IIGS).
An Apple IIGS has a serial printer port
in slot 1, a serial modem port in slot 2, a
mouse in slot 4, and disk drives in slot 5
(3.5 inch) and 6 (5.25 inch).
An Apple IIGS is twice as fast as an Ap-
ple Ile. Certain programs and hardware
peripherals are designed to run at the Ap-
ple Ile’s slower speed, however. The solu-
tion for using these products is to select
the slower Apple Ile speed through the
IGS’ control panel, which is accessed
directly from the keyboard.
Apple II Updates
Externally, a IIGS is physically different
from other Apple II family members. Its
two serial connectors use sub-8 connec-
tors, its disk drive uses a DB-19 connector
and its RGB video connector uses a DB-I5
connector.
Apple dealers stock the proper adapter
cables to connect a IIGS to a variety of
printers, modems and serial devices. Make
sure you use the proper IIGS cable. Don't
purchase another cable because it says
“Works on any Apple II.” An Apple IIGS
is not just another Apple IL.
Some interfaces may not fit into a IGS’
case, especially with a fan installed. If you
have a joystick that attaches to the 16-pin
internal connector, you may need an ex-
tension cord if your joystick has a short
cable. A card that plugs into the AUX slot
or cassette port of a Ile won't work on a
IGS.
Fortunately, you won't need to plug too
many Ile interface cards into a IIGS, be-
cause the most popular interfaces are al-
ready included. (A typical Apple Ie has
three to five interface cards for functions
that are already built into a IIGS).
Most Apple Ile and Ic owners attach
their computers to composite video moni-
tors, although some use digital RGB moni-
tors that produce 16 colors. An Apple
IGS has a built-in analog RGB monitor in-
terface that can produce up to 4,096
colors, and most IIGS owners use RGB
monitors for their displays.
An RGB monitor generates a different
display than a composite monitor. Various
graphics programs will look different. If
this happens to you, it’s not a software
bug that needs squishing:
hardware incompatibili
Graphics On The Apple IGS,” this issue.)
Many hardware manufacturers have
come out with enhancements to their Ap-
ple Ie peripherals that use the IGS" ad-
vanced capabilities. These enhancements
may come out as firmware (ROM) up-
grades or as software that provides a
peripheral with new capabilities.
A typical Apple Ie has three
to five interface cards for
functions that are already
built into a IGS.
What's the final word on compatibility?
Rest easy—the vast majority of Apple II
programs are well written and work on an
Apple IIGS without any problems. Many
manufacturers label their software and
hardware “Works on an Apple IIGS,” mak-
ing selection ea
None of the rules for compatibility in
this article are absolute. The only univer-
sal rule is to check out every program on
your Apple IIGS and see how well it
works.
—Phil Chien, contributing editor
The Apple 1IGS Buyer's Guide 25
Downloaded from www.Apple2Online.com
The best in all creation.
However you express your creativity.
In words. In pictures. Or both. Activision
has the software for you.
Paintworks Plus, Writer’s Choice
elite, and Draw Plus. Graphics, paint
and animation, word processing, and
precision drawing for your Apple IIGS.
All three look and work alike, with
pull-down menus and simple, one-
step mouse operations. All three work
together, so combining pictures with
text is as simple as cut and paste.
Paintworks Plus—as powerful
and versatile as your imagination.
That's why this paint program is the
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Choose from the 4096 colors
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Cut and paste images. Add titles and
captions with a variety of fonts, styles
and sizes. Bring your painted creations
to life with a thrilling animation
capability.
=
May 7-10, 1986
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And now every Paintworks Plus package includes
Giip Art Gallery, a library of over 650 vivid color
images, FREE.
If you can see it in your mind’s
eye, you can picture it on your
Apple IlGs —with Paintworks Plus.
Writer’s Choice elite—your words
never looked so good.
Go beyond black words on a white
screen. Write and edit in color—for
emphasis, for fun, or to help organize
your ideas.
And when a picture is worth a
thousand words, dress up your text with
graphics from Paintworks Plus, Draw
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Multiple windows let you work with
several documents at the same time.
Cut and paste lets you move text around
—with a click of the mouse.
Local rulers give you total formatting
freedom and flexibility. 12 different
fonts, in a variety of sizes and styles,
give every word just the look you're
looking for.
Draw Plus. Power and precision
.-in color.
Forms, graphs and charts. Floor
plans and perspective drawings. Logos,
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And you can integrate your Draw
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Writer's Choice elite.
Use rulers and grids for added
precision and drawing to scale. Add
labels, legends and captions to your
drawings, with 12 fonts in many sizes
and styles.
Draw a variety of perfect shapes—
instantly —and create and save custom
images, too, for instant drawing
any time.
Print what you paint, write and
draw in color with the ImageWriter® II
or in black and white with the
ImageWriter or LaserWriter*
Ask your retailer about Activision's
great software for the Apple IGS. Or you
can order by mail: call 1-800-227-6900.
|ACTIVISION,
ie
Paintworks Plus, Writer's Choice elite, Dra Pls, and Clip Art Gallery are trademarks of Actcision, Inc. Apple, Apple IGS, Imageltriter, and LaserWriter are registered trademarks of Apple Computer, Inc. © Activision, Inc.
Downloaded from www.Apple2Online.com
.
EDUCATION
Educational Software Roundup:
A First Look At What's New
The Apple IIGS
For
ust when you think your
computer is state of the art,
with the most advanced hard-
ware and peripherals, Apple
comes out with a new
machine—the Apple 11GS.
This computer sports a larger
standard RAM (256K) than earlier Apple
lis, speeds up many Apple 1! programs,
offers beautiful color graphics and is capa-
ble of spectacular sound.
While the possibilities spark your curi-
osity, at first you adopt a wait and see ap-
proach. After all, rumor has it there isn’t
much software to take advantage of all the
new Apple IGS features. Incvitably, the
day arrives when you visit your local
computer store to try the Apple IIGS
demo program. The graphics are impres-
sive, and the sound is exceptional, The
IIGS bug bites and your hunt for software
begins.
Like me, you probably use a computer
for writing personal and business letters,
Organizing your widget collection and
sticking to a monthly budget. If you're a
parent, you also use your computer to
reinforce the skills your children learn in
class,
A computer does what no textbook can
accomplish. It-combines sound, colorful
graphics and animation in innovative
‘ways. It makes education a stimulating,
challenging and fun-filled experience. It
offers never-ending patience, immediate
feedback without negative reinforcement
The Apple IIGS may be the
ultimate teaching machine,
and its new software bas
the potential to make
learning an exciting—and
colorful—experience.
and a one-to-one teaching environment.
With appropriate software, a computer can
help your children do well in school.
‘What follows is a review of the first
crop of IGS educational software. There
are more programs available than you
think. Some are new, some are renewed
Apple If products and some are newly
ported from other machines. All of them
take advantage of at least one IGS fea-
ture: increased memory, multivoice specch
and sound capabilities, enhanced graphics,
faster execution or the convenience of
mass storage on a durable—almost kid-
proof—3.5-inch (800K) disk.
If you think of your computer as a valu-
able educational tool, as commonplace as
the TV or telephone, it’s time to consider
a lIGS. The point is not to upgrade to a
HGS because of hardware improvements,
however. The crucial performance factors
to consider are the quality and power of
available software. Remember, too, that
symphonic sound and flashy graphics real-
ly enhance computer-assisted education.
Kidstime II
Designed for children ages 3 to 10,
Kidstime I is a newly ported T1GS prod-
uct originally conceived for the Macin-
tosh. The IIGS version offers a
Macintosh-style interface with a mouse as
the input device of choice. There are win-
dows, pull-down menus, icons, scroll bars
and double-clicking for activity selections,
Its two educational activities, ABKey and
KidsNotes, use super high-resolution
graphics, the IIGS built-in synthesizer chip.
and 512K of memory.
ABKey is for younger children, pre-
school to kindergarten. It teaches upper
and lowercase fetter recognition. Letters,
pictures or both appear on screen, one at
a time, two at a time or at timed intervals.
When a matching letter or beginning letter
of a picture-related word is pressed on the
keyboard, a musical “reward” plays. The
word also appears under its picture. It
may be written in either upper or
lowercase.
Choosing more than one letter at a time
may confuse very young users. For exam-
ple, my four-year-old daughter thought the
word “nose” began with the letter “x,”
simply because they appeared on screen
simultaneously.
KidsNotes is an introductory music ac-
tivity that allows older children to explore
28 Fall 1987
Downloaded from www.Apple2Online.com
‘Software for the Apple TIGS
Great Wave
Software
* gt
Dowel oui
... THE ONLY PAli
DELUXE
Fill any area with a custom pattern or gradient color
blend. Create tile or textile designs in seconds!
FLIPS
SHELL?
SMOOTH
FILL.
BEND
BEND ze
BEND = SIZE
its a dozen ways: flip, shear, blend, rotate, fill
text. Design your own logos!
INTRODUCING DELUXEPAINT Il. The images above were all produced with the most
advanced paint program ever created for a personal computer. The only paint program
that lets you zoom in to see your painting in four levels of detail, create custom gradient color
ranges from a 4,096-color palette, freeze an image and paint over it, and do dozens of
other things you never knew a personal computer could do. The program is DeluxePaint II.
The result is more than just a pretty face
GREAT GRAPHICS
DeluxePaint II. With Delux
perspective tool. So
give life to static picture
never been so easy. Or
le Ilas. And the best reason to buy
d dimension with the exclusive 3-D
tions with the smoothing tool. And
olors. Computer graphics have
“THE BEST GRAPHICS PRODUCT OF THE YEAR: We didn't say it. The Software
Publishers’ Association did—and gave us the award to prove it
DELUXEPAINT Il. MORE THAN JUST A PRETTY FACE.
Downloaded from www.Apple2Online.com
T PROGRAM THAT CAN DO ALL THIS!
Enter the third dimension. Turn 2-D into 3-D with a Combine text and graphics for educational
click and get a new perspective! presentations. It's easy enough for kids of all ages.
Zoom in through four levels of magnification and Create colorful presentation graphics like the pros.
put the gleam in the ow!'s eye. It's a whole new world for business presentations,
$50 Offer Extended! Upgrade any Apple IIGs paint program to DeluxePaint II
Ifyou jumped the gun and bought Paintworks Plus"—or any other Apple IIGS paint program—
here's your chance to get the best for HALF PRICE! Just send us $49.95 and the front
manual cover from your current program before December 31, 1987, and we'll send you
DeluxePaint II. (You save $50!) We'll even give you a 30-day, no-questions-asked, 100%
money-back guarantee on this upgrade offer if you're not completely satisfied. How's that
for backing our claim?
DeluxePaint Il requires 768K of RAM. The upgrade offer is only available directly from Electronic Arts. Send check or money order for $49.95 (or VISA/Mastercard information)
AND THE FRONT COVER OF ANY APPLE lias PAINT PROGRAM MANUAL (no facsimiles accepted) to ELECTRONIC ARTS INCIDER UPGRADE, Dept. |-10, P.0. Box 7530,
San Mateo, CA 94403, Allow 4-6 weeks for delivery.
TO ORDER DELUXEPAINT II: Visit your retauer. I you cant find DeluxePaint Il there, call 800-245-4525 (in CA 800-562-1112), and place a direct order on your VISA or Mastercard. To,
order by mail, send check, money order, or VISA/Mastercard information to Electronic Arts Direct Sales, Dept. I-10, PO. Box 7530, San Mateo, CA 94403, The regular direct-order price
is $99.95; add $3 for shipping and handling (5 Canadian). There is a 30-day money-back guarantee on direct orders. Allow 6-8 wooks for delivery. Apple IIGS is a trademark of Apple
Computer, Inc, Paintworks Plus is a trademark of Activision, Inc. DeluxePaint Il is a trademark of Electronic Arts.
—— a
ee
|
ELECTRONIC ARTS®
DELUXE CREATIVITY SERIES™
EDUCATION
Kidstime II teaches young HGS users the basic elements of music and words.
many aspects of music. For preschoolers
to kindergarteners, there is an assortment
of simple melodies, many of them nursery
thymes. These melodics may be played by
clicking the mouse on Play or on a song's
name. Pressing the space bar will cycle
through all the songs. As a melody plays,
its notes are highlighted on an on-screen
piano keyboard and musical staff. Older
children will have fun altering the dura-
tion, volume, and tempo of the melodies.
Children enjoy randomly playing on the
keys or creating simple melodies. They
play the notes by clicking on the piano
keyboard or pressing the keys on their
Apple IGS keyboard. They can experi-
ment with tempo, volume, simple key and
time signatures, note lengths and pitch. It
is possible to enter new songs, edit, play,
name and save them.
Kidstime I comes with a well-written
manual that includes a section on basic
musical concepts. The program is un-
protected. Transferring it to a hard disk or
making an archival copy is no problem. It
uses lots of memory, so make sure your
computer has at least 512K.
Product: Kidstime IT
Price: $39.95
Company: Great Wave Software; 5353
Scotts Valley Dr.; Scotts Valley, CA 95066;
408-438-1990
Requirements: Apple I1GS; 512K;
3.5-inch drive; RGB color monitor
Explore-A-Story/
Explore-A-Science Series
The Explore-A-Serics offers reading in-
struction with the help of animated and
interactive graphics. Students read the
storybook and follow along on their com-
puters by clicking their mouse devices to
advance the pages. The pictures in the
storybook are screen shots of the
computer-generated graphics.
Once they read and view a story, stu-
dents can modify it by changing the
characters, scenery or plot. Older children
can type in their own text; younger chil-
dren can select words from those provid-
ed in a Picture Menu to label their
on-screen creations. There are a variety of
props, backdrops and characters from
which to choose.
Also included are “story starters.” These
are scenes that can be used to generate
original stories. One of the story starters is
often a “word stack.” In “A Brand New
View,” the story starter is an ordinary out-
door scene with a number of words
stacked in a pile. Students must lift words
off the stack one at a time and move
them to label the appropriate objects on
screen,
When their scenes are complete, stu-
dents can save their work to disk and
then print it out in cither black and white
or color. A scene must be saved before a
new file is opened or the work will disap-
pear from memory. While the program
disk itself is copy protected, teachers can
reproduce the data disk for distribution to
the class. .
The disk utilities make it possible to
reconfigure the data disk to work in a sec-
ond drive. This cuts down on disk swap-
ping during program operation. The
vendor would do well to store both the
program and data disks on a single
3.5-inch (800K) unprotected diskette, Pro-
grams such as A Closer Look: The Desert
use two student data disks. Combining in-
formation would cut down on load time,
make it easier to access data files and
eliminate disk swapping.
All products in the Explore-A-Serics se-
ties have the same look and feel. They of-
fer a Macintosh-style user interface
complete with menu bars and windows.
Each works well with input from a key-
board or joystick, but clicking on a mouse
is the simplest way to make activity selec-
tions or move objects on screen. The pro-
grams are not specifically designed for use
with a IGS, but they work well the IIGS’
faster microprocessor. At the faster speeds,
their animation is a joy to use.
Programs in the Explore-A-Science series
are aimed at a slightly older audience and
require more developed reading and writ-
ing skills. While there are only two pro-
grams currently available, others are being
developed. Tyrannosaurus Rex: Dinosaur
Construction Kit was featured in the dino-
saur exhibit at the Museum of Science
in Boston. Each of the program's many
32 Fall 1987
Downloaded from www.Apple2Online.com
ED U € A ¥ FO N
activities is designed to teach students
about dinosaurs and the paleontologists
who study their fossil remains.
As students read the activity book, they
page through the T-Rex file. It contains
seven scenes: Find the Fossil, Dig Up the
Bones, Sort the Bones, Build the Skeleton,
Uncover the Skeleton, Color TRex and
Prehistoric Scene. Younger students and
beginning readers will enjoy finding fos-
sils, digging them up, coloring the dino-
saur and composing prehistoric
scenes—complete with wing-flapping
pterodactyls and fearsome triceratops.
In A Closer Look: The Desert, students
learn about the Sonoran—the desert locat-
ed in the southwestern part of the United
States, Paging through the Desert file, they
discover there is more to desert life than
sun and sand.
The students can peek into the holes of
the saguaro cactus and uncover the under-
ground burrows of desert animals. A
closer look leads to the discovery of a
habitat teeming with animated life. Bats
fly, frogs bury deep into the sand, a turtle
pokes its head and feet in and out of its
shell, a scorpion comes out of the rocks
to sting its next meal, an owl egg hatches
and a spider emerges from its hole to
catch a butterfly.
The programs in both series are very
open-ended, with plenty of opportunities
for creative thinking and writing. Students
will enjoy modifying scenes and creating
new ones. Using the accompanying labels
will help them improve their reading
skills, The science modules will teach
them more about the world around them.
These programs are winners!
Products: Explore-A-Story Series, for
grades K-2; A Brand New View, Rosie, The
Counting Rabbit, Just Around the Block,
The Bald-Headed Chicken, The Napping
Stack. For grades 3-5: The Lima Bean
Dream, What Makes A Dinosaur Sore?,
The Quasar Kids,
Explore-A-Science Series: Tyrannosaurus
Rex: Dinosaur Construction Kit, A Closer
Look: The Desert (grades K-6)
Price: $66 each
Company: Collamore Educational Pub-
lishing/D.C. Heath and Co. (in association
with Learningways, Inc); 125 Spring St.;
Lexington, MA 02173; 800-334-3284
Requirements: Apple Ile, IIc, IIGS;
128K; 5.25-inch disk drive; mouse,
joystick or Koala Pad (optional); color or
black-and-white printer (optional); color
monitor preferred
First Shapes
First Shapes introduces Ted E. Bear, the
first computer bear that talks. This in-
teresting character offers five learning ac-
tivities that teach preschoolers about basic
geometric shapes: circles, ovals, squares,
triangles and rectangles. The program is
simple to use, as Ted E. Bear gives verbal
instructions. Even the youngest preschool-
ers can click their computer mouse
devices and make selections from the pic-
ture menu.
In the module called Shapes, Ted E.
Bear presents five geometric figures. Click-
ing the pointer anywhere on his body
causes him to say the name of each shape.
The word for each shape also appears on
screen. Children can click their mouse
devices to make the
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