Text content (OCR)
Adobe’s Illustrator 9 and LiveMotion Reviewed
MacAilcict
SEPTEMBER 2000 | no.49
17-Point
Maintenance Plan
Keep Your Mac
Hearty, Healthy,
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It's Not Just Windows Bashing Anymore
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(© 2000 Microsoft Corporation. llrightsreserved. Keerosot is registered trademark of Microsoft Corporation in the United States and/or ether counties. Apple, Mac, and Macintosh are registered trademarks of Apple Computer, nc.
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NO. 49 | SEPTEMBER 2000
VOLUME 5 | ISSUE 9
highlights
how
A better machine. A better magazine.
to.
| 28 The New Face
of Mac Advocacy
Back in the day, bashing Windows
| was more fun than TP-ing the |
neighbor's house on Halloween. But }
Mac advocacy is changing. it’s no
longer about survival; it’s about
strengthening the platform. Here's
what Apple, third-party developers,
and you can do to further the Mac.
BY DAVID REYNOLDS
36 Hold Your Nose!
Integrating Macs and PCs
| Okay, okay. We know the thought of hooking
i up your Mac to a PC is as icky as having to
touch a member of the opposite sex in
first grade, but sooner or later it’s got to
be done. We show you how to transfer
files, set up a network, and all the rest. '
BY JOHN RIZZO
WHO'S THE LEADER of
the club that's made
for you and me:
M-A-C-LN-T-0-8-H.
{
42 The 17-Point Mac
Maintenance Plan
| Is your Mae, like your car, long
overdue for a service? If so, it's
time to get on the plan. We lay
| out a clear and easy-to-follow
maintenance schedule sure to
suit your personality.
BY ALAN STAFFORD
WE'VE BEEN WORKIN’ on the
| G4, all the live-long day...
76 Use Quark's
Freebies
Get that QuarkXPress
off your shelf or out of
your shoebox, or pull
from your dog’s mouth—
there are a whole bun
of free XTensions on it
that can save you tim
BY ELYSE CHAPMAN
82 Share a USB
Printer
Take that shiny new USB
printer you just bought, and
let your coworkers get their
grubby little files all over it.
Maybe they'll buy you a beer.
BY DAVID REYNOLDS
I'M 100 SEXY for a torso,
too sexy for a torso...
86 Relocate with the
Location Manager
if there were ever an award for
Least Used Control Strip Module,
it'd have to go to the
Manager (well, Keychain comes
close). Here’s how to get it
working for you.
BY JAN SAMMIS
cD
it
ich
e.
|
Location
REPRINTS
HMM...WHAT’S the
rest of his brain
thinking about?
Volume 5, Issue 9
For reprints, contact RMS at 717-399-1900.
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‘SEP/OO | MacAdaict { 5
every month
10 Editor’s Note
Everything | know | learned from playing Marathon.
14 Letters
Okay, now you're scaring us.
18 Get Info ——.
MS bought Bungie? That can’t be
good. We also check out Canon's
svelte new scanners, turn a folder into a
Super Ball, and take a look at screen savers,
LE versions, and the first wave of OS X shareware.
26 Scrapbook
t's our fourth anniversary—happy birthday to us—and we take a nostalgic look
back at our first cover. Yeah, OpenDoc rocks!
48 Reviews
Adobe hopes you'll go freehand with Illustrator 9. It's a Web, Web world with
LiveMotion and FreeWay 3. Shake it with GrooveMaker 2.0 and the Pontis SP504
MP3 player. HP clicks digital pics. Lara’s back, and so is Sid Meier. Plus, Cinema
4D, APS's FireWire CD-RW, and the ScanMaker 3600. That's Infotainment, too.
74 Powerplay
Get behind the wheel and take your
hopped-up muscle car out for a
drive with MacSoft’s Driver. We'll
give you the scoop behind this killer
new game. Plus, we'll show you the
best Millipede clone ever.
90 Ask Us
Texan, father, and Mac-specialist Buz
Zoller saves the world. Again.
120 Shut Down
BUST OUT THE DROOL CUPS!
I's wafer-thint
TME
PUBLISHER Peter Hirschfeld
EDITOR IN CHIEF Robert Capps
EDITORIAL
EXECUTIVE EDITOR David Reynolds (technology)
MANAGING EDITOR Jenifer Morgan
SENIOR EDITOR Cathy Lu (features)
ASSOCIATE EDITORS Narasu Rebbapregada (reviews),
fan Sammis
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Joseph 0, Holmes, Buz Zoller
ART
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CONTRIBUTING DESIGNER, Gevin Shaw
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6| MacAddict, | ‘SEP/00
Suitcase 9 includes
three free connections
to Suitcase Server,
so small workgroups
can immediately
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So many things are out of your control in this world... even your personal space. If you're
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Doing Doubie-Duty as a
Pizza Cutter... {t's The Disc!
GLITTER AND GLITZ—great,
all we need now is the Bee Gees. @
“2. 2
PS GSI III IPI IIR
PLUGGING IN A SCHEME will make your
folders, windows, and icons match up nice
and pretty—better than Garanimals!
BLUEBERRY, GRAPE, LIME, strawberry,
tangerine...yeliow? What, no graphite?
8] MacAadict} ‘SEP/00
september’s
cheesy highlights
EditDV Unplugged 1.6.2 Full
Version with Media Cleaner EZ
And you were jealous of all those iMac DV owners who
flaunted iMovie in your face. iMovie may be free now, but
so is this movie-making package just for you. Edit digital
video like a pro with this nonlinear video editor and throw ina
few special effects to detract from any bad acting—hey, now why
didn’t we think of that? You'll also get a diet version of Media Cleaner
to slim down and clean up your movie files. If you enjoyed the demo
version we brought io you a few months back, you'll really appreciate
this fully functional special treat.
Firefall 2.0
Inthis day and age, when retro continues to dominate all shiny new
things, Firefall pops up as the latest entrant in reissues. Seven years
ago, Pangea originally published this addictive, fast-paced arcade
shooter in the same vein as Centipede. Now it has revamped
it to run on current Macs. Defend your territory against the fiercely
frantic Fireworms, who threaten to invade your mineral fields and
have you for dinner. Blast the beasts with your firearms as they
come charging—before they label you a Kentucky-fried chicken.
Kaleidoscope 2.2.3
Much safer than an acid pee-—give your Mac a complete facelift
with this master of a thousand disguises. Using plug-ins called
Schemes, this application will visually overhaul just about every
aspect of your desktop—windows, icons, dialog boxes, buttons,
even the Trash. Plus, as an added treat, we've included over 100
schemes—created by some of the most talented scheme designers
around—that you can try on for size. You'll find them individually
packaged on The Disc this month.
Buming Monkey Puzzle Lab 1.0
Looks like those guys at Freeverse have been monkeyin’ around again!
This time they've cooked up a concoction of lab coat-parading simians
‘who taunt you in the name of science with their challenging brain
game. This amusing and addictive Teiris-style game has you juggling
groups of colorful globules that tend to split apart on impact. Just
don’t let your container fill up, or they'll make a monkey out of you.
MEET NEW ASSOCIATE ART DIRECTOR
Chris Imlay and watch him squirm as
we subject him to a few off-kilter
questions in our new-kid hazing. Find
out why he prefers tarantulas to
cockroaches as his delicacy du jour. J)"
Knees Banging Your Chin?
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Tors nore
Somewhere in the heavens...
a game of Bungie's Marathon. This is, of course, untrue, but I have always felt that
I owe my Mac-journalism career some-
what to that hugely addictive game.
Even though I had worked on Macs since
my dad brought one home in the mid-eighties,
eventually working up to wielding a Quadra as
a graphic designer for my college magazine, I
didn’t really fall in Jove with the machine until
the early nineties, I became hooked when a
friend took me to the Adobe campus and [)
treated me to a quick network battle on the
original Marathon Arena map across Adobe's
substantial LAN. I was amazed. I had a
PowerPC Performa 6116 and quickly learned
everything I could about networking to ready
my Mac for Marathon-multiplayer games. I
delved into extensions, RAM requirements,
cache settings, and system updates, trying to
tune my Mac to get the best possible frame
| once joked that I first got a job at MacAddict by beating all the other candidates at
WHAT'S ROB GOT cookin’ in the
kitchen?!
Staff Rants
David Reynolds
Executive Top-Sites-on-the-Web
Editor
Q. What's your all-time
favorite Mac game?
A. My all-time favorite Mac game
is either Marathon or WarCraft HL I lost hours
upon hours playing each of those games.
Marathon was the first computer game I ever
played that actually d me out, When I first
started playing, I kept the lights
Q if we decided job titles with Marathon, what
A. Assistant Chief Bob-Popper and Door Opener.
rates across a LocalTalk network.
If you're a fan of Bungie like me, you probably felt a little stunned over the
announcement that Microsoft had purchased Bungie in late June. Microsoft has now
slated Bungie as a game developer—possibly the premier one—for Microsoft's Xbox
gaming console, Bungie hasn't yet announced that it plans to stop making games for the
Mac, but I think it probably
will. The Mac's market share,
when it comes to games, is
just too small, and Bungie's
star is just too bright. When I
talked with Bungie cofounder
Jason Jones shortly afier the
li’s time we Mac gamers face
the reality: If game sales remain
stagnant, we're not likely to see
Mac gaming reinvigorated.
Microsoft buyout announce-
ment, I found that the Mac community was definitely weighing on his mind. Bungie got
its start on the Mac, and Jason and his cohorts love the platform. But they also love to
make great games, and their deal with Microsoft will put them at the forefront of gam-
ing’s next big thing.
Read our “Game Over?” story (Get Info, p18), and you'll see that the exciting Mac
gaming future for which we've all heen hoping just isn’t on
the horizon, Even the PC market is facing hard times. It’s ime
we Mac gamers faced the reality. Companies such as MacSoft
and Aspyr will surely continue to bring us a few goodies a year,
but if game sales remain stagnant, we're not likely to see Mac
gaming reinvigorated. If you want to play the latest, greatest
games, buy a console. [ hope you can take some solace in
the fact that at Jeast Bungie’s future is bright. I've talked
with the gaming experts, who assure me that the Xbox
is going to blow everything else away. Its technology
is more sophisticated and its developer environment
more enticing than that of the Dreamcast, Nintendo
Dolphin, or Sony PlayStation2.
Hfyou're like me, you're a Bungie fan as well as
a Mac fan. When the Xbox hits store shelves, I'l
be the first in line to buy one, along with my copy
of Halo.
JUST THINK OF THAT little warrior
as Mac gaming...ouch!
10 peeale) { ‘SEP/0O
Associate Art Director, Class Clown
Q. What's your all-time
favorite Mac game?
A. Td have to say the Marathon
series, Back when there was
nothing else, it gave my work-
mates and I hours of blissful fragging within those
multiplayer levels, Those were good times, (Sigh.)
Q. If we decided job titles with Marathon,
what would your position be?
A. You might be thinking, “Don’t get cocky,” like
Han Solo or something, but I’d at least be the
art director, te
Art Director, Heretic
Q. What's your all-time
_faworite Mac game?
A. That's easy. Doom, no doubt.
‘While the lesser beings lurking around
here seem to think Marathon is the heir
to the first-person—shooter throne, Doom was by
far the hest game, as well as the biggest boost to
the gaming industry since Pac-Man (or Dig Dug).
Q. if we decided job titles with Marathon,
what would your position be?
A. Who cares? Already these henchmen of a
lesser god are trying to steer me from the right
path, Be gone, you hate-mongers! Be gone!
David Ross
ILLUSTRATION COURTESY OF BUNGIE SOFTWARE CORPORATION
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WRITE TO US: MacAdaict, 150 North
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WOW, THAT'S EERIE
Do you people just sit around all day push-
ing buttons to see what happens and then
play Unreal Tournament?—Joun Fisos
MICROSOFT'S MARATHON
IS PRETTY COOL
What the heck is wrong with LucasAris?!
Everybody else is making games for Mac, but all
we've gotten from Lucas is a racing game.
( Recently Sightel—_@
e have a large design studio
Were Mac clients, four
AppleShare IP Servers,
and one cinema display), full of
illustrators, designers, art directors,
programmers, content editors, and
Web designers. | call this picture
| _
HERE ARE ALL YOUR Gés for
catching typos,
4 MaeAddict | ‘SEP/00
1AM your father.
What's the deal? Why should Mac users have to
drool while PC users can go around killing
droids with lightsabers, and turning their
friends into cyberslag in an X-wing? I mean,
even the evil Microsoft is making games for
Mac. How the heck did LucasArts get worse than
the Evil Empire?—Arraur Sayre
HEARING THAT MAKES IT ALL.
WORTHWHILE
MacAddict is an amazing publication. \ buy it
every month and read it cover to cover. You all
have a great sense of humor, a vast knowledge
of what it takes to appease fellow Mac addicts,
and good, unbiased reviews of the newest and
most usable software and hardware, But the
best thing about MacAddict is...pulling the
adbesive off the back of the cardboard (you
know, the sticky stuff that keeps The Disc
glued to the magazine). That’s so much fun!
—LETHBRIDGE ALBERTA
YOU WANT BAD HACKER
SLANG FOR CHRISTMAS?
While ordering holiday wares online is a good
idea and saves you time (“365 Days,” Jul/00,
p30), who wants holiday wares? Holiday warez
are what you meant to say, right? There's a gift
I'd like for Christmas!——Joet. Cretan
DOES AMAZON KNOW
ABOUT THIS?
Reading “365 Days,” I noticed that your first tip
is to download Internet Explorer and trash
Netscape forever, In your dreams! | like Explorer
a lot, but there’s one thing it still needs to do
before I'll trash Netscape: When I read a news-
paper article, Netscape
allows me to email the
entire article and URL with
one click. Explorer sends
only the URL.
—Eenio Lemo
SOME THINGS
ARE J
SECRET
‘Thanks for the calendar.
Nowhere in the maga-
zine, however, could I
find any tips or tricks
related to the illustra-
tions on pages 30 and
31. So in future issues, I'd
really like to see articles on
how to do the following:
1. Launch an iMac with fireworks.
2. Make a backpack out of an IMac shell.
3. Use input devices as batons for relay races.
4, Use an iMac as a Halloween decoration.
5. Cook up a Mac for Thanksgiving.
6. Use a laptop as a sled—and make the Apple
Jogo out of snow.
7. Bench-press G4s,
8. Exchange love messages over networked iMacs.
9. Make cloverleafs out of iMacs.
10. Make Macs look like Easter eggs.
11. Dust out the inside of a minitower.
12. Find iBooks at the bottom of the ocean.
—-Par McCarmay
OUR BAD
I think you owe all of us true Mac addicts an
apology regarding your rather distasteful sug-
gestion in the June issue (“365 Days,” p32). I
refer, of course, to the suggestion that we spend
a day (shudder) withont a Mac. What were you
thinking?—Lewss Buruer
WE KNEW
Last Thursday I checked my handy Word-a-Day
calendar and found that the word of the day was
dross. Then, 1 remembered that in your staff
videos, you gave your art director David Ross
this name as a contraction of his first and last
name. 1 don’t think David will be very pleased
to know what this word means.
dross \'dris\ n
1: The scum that forms on the surface of molten
metal 2: Waste or foreign matter; impurity
3: Something that is base, trivial, or inferior
My only question: Did you know you've
been insulting your excellent art director all
this time?—Marr Laquipara
That explains a le ny ex-girlfriend gave
me tha DR
ILLUSTRATION BY DAVIN “SOD OFF ROSS.
SWITCH HITTING
1 jast read the July article on the App Switcher
(“How to Tap into App Switcher,” p84). 1 got
excited because recently I found a secret in the App
Switcher. Do you remember the ol’ “secret about
box” pong game on Macs with Mac OS 7.5? Well,
that secret (not the pong game) still exists in the
Application Switcher. A couple of months ago T was
looking at the Application Switcher through
Resourcer when I found these words at the bottom
of all the junk: secret about box. I went to Nowe
ad and typed “secret about box.” Then I selected
the words, dragged the selection to the Application
Switcher, and boom! Up scroll the credits for
Application Switcher!—Keyi Woyniak
ONE WORD: TELEFRAG
Allyou have in your magazine now is Unreal this
and Unreal that. You give out all the good info
for skins and everything else for Unreal. I know
it's a good game, but I think Quake Ill: Arena is
better. Please try to give out some good Quake
Web sites and other info in the next few issues.
—KEN ORISEK
HOW THICK IS HER BEARD?
Please, enough of the look-alike picture com-
parisons from readers who don’t get out
enough (Letters, Jul/00, p16). If 1 put a mus-
tache on my grandmother's picture, they would
swear it was Wozniak.—-Anpy ScHELZ,
WHAT DO YOU DO WITH
THE FLAG?
In Unreal Tournament, wouldn't it be nice to
| play Facing Worlds as a deathmatch? Well, i
| figured out how to make any map that starts
with CTE, AS, or DOM into a deathmatch. First
make a copy of the map (say, ctf-Face), then
change ctf to DM. That's it—now your
| favorite CTF map is a deathmatch map. Happy
fragging—Anpy ReeD
WHAT'LL OUR FRIENDS THINK
Its hard to believe you find it easier to
manage a Mac via tabbed windows than with
Launcher (“Using Tabbed Windows fo Build
a Better Launcher,” Ju/00, p86). With
| Launcher, you create an alias by simply drag-
ging an item to a Launcher panel. The alias is
listed alphabetically and acts as a button.
| Once you have an alias in a panel, you can
| just select the panel and click that icon to
| open the alias. You almost never need to
close the Launcher window, so it is always
right at hand. The process is quicker than
finding a tabbed window, opening it, and
clicking the desired item. Moreover, cne
must eventually send the window back to its
tabbed position. —Lirry MansfiEtD
ERE STILL NOT
| SHOWING YOU
OURS
Here are the attached
files for a real Apple tat-
too I got in New York in
July 1999 while attend-
ing Macworld Expo. No,
they weren’t tattooing
people at the Expo—I
got this at a body art
parlor on Canal Street.
—Dan BucHan
am now among the truly
| devout, as I recently got }
my first tattoo—and it
is the six-color logo on
my ankle. I guess you %
could cal] me pleasantly
|
18 IT COOL to usa the Launcher?
obsessed!—KarnERine
| (aka BonpIBLuE2)
FIREWIRE 1394 “of.6>
10 SCSI Sane
CONVERSION
HAVE YOU EVEN read Apple's
Jogo usage guidelines?
e= Converter
The Orange Converter is a unigue device for Mac and PC users
allowing SCSI peripherals to connect to FireWire 1394 ports.
The Orange Converter easily attaches to any Macintosh FireWire
port or any Windows based PC that has FireWire ports, and
converts all SCSI data from your SCSI peripheral, both input and
output.
iMac owners with FireWire ports can now haye access to SCSI
peripherals. Macintosh G3 and G4 owners who are "slot
challenged" can use the Orange Converter to save a valuable PCI
slot by removing any existing SCSI PCT host adapter card, and
replacing the SCSI functionality with the Orange Converter,
© Orange Micro, ne. 2000,
For Zip, Scanners, Hard Drives,
and other SCSI Devices.
The Orange Converter is limited to a single SCSI device, however,
most devices once connected to the Orange Converter can be het
plugged to a FireWire port. The Fast SCSI data transfer rate is 10
Megabytes/second. This is up to 5 times faster than the existing
USB to SCSI converters currently on the market.
The Orange Converter comes standard with a 25 pin SCSI
connector, a 6 foot FireWire cable and a power supply.
Get an Orange Converter and connect al} your SCSI devices!!
l[%"| Orange Micro”
Mac | |rce dened 4 Inc.
nents www.orangemicro.com
erlers
{fcc everywhere, 47 0M-1000) C1 === addicts everywhere, 7PM-1000 ic] Sal addicts everyviere, (47 PM- 1000-1 === addicts everywhere, 047M-1000,<No] EL] Sos addicts everywhere, 470M =10)
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wer sf Lower sf Lower #1 tower _ Sf thie message. Lower _ 2] Pinephors used
fodiplay
PEOPLE DO IT TO US ALL
THE TIME
Hey yall, I was just browsing my computer with
the help balloons turned on, and look what I
found, Gasp! Can people lower my writings to
this?—Benyanin WEAVER
OLD-SCHOOL
Rummaging through the closet the other day, I
found an old Kensington IIGS System Saver. It
matches my iMac nicely!
The iMac is elevated to eye level andthe pow- -
ered outlets on the back of the System Saver work
great for those bulky USB peripheral power
plugs. I disconnected the noisy fan on the System
Saver years ago. Looking at the stack calls to
mind Apple past and present—Srive Hurr
ISN'T THAT a bit of an anachronism?
AN OPEN LETTER TO BUNGIE
Congratulations on Microsol
have been at the forefront of gaming technology
back in 1992. While the move
to topple Sony®),
yet again.
On the fip side,.as ;
and selfish reasons, about your acquisition by
has released over the last nine ye
ple amount of ingenuity,
kept me staring at my Mac scree!
\eading Mac-game developer Is e
| won't find any more ingenuity i
Apa
secondhand PC ports.
Ym writing to you to ask yol
et when you move to
resources to the XBox,
you helped keep alive oi
where love your games.
16! Mc ial SEP/00
“eed Se
ft’s recent acquisition ‘of your company. You
‘since you started distributing games
e to the Xbox is risky (will Microsoft have enough clout
you will be in an excellent position to
an avid Mac user, | am quite saddened, for personal
Microsoft. Every single game Bungie
ars has been groundbreaking,
st sense of humor. These games have
work, and a great
ee ‘an | care to remember. Now that the
ns for longer th
sentially out of the
in the games availabl
rt from a few crafty shareware programmers,
1s kindly not to abandon the Mac gaming mar-
Redmond. While | realize you wil
it would be a terrible shar
ily a few short years ago.
We hope you don’t forget abo
IS THAT MADE BY MICROSOFT
OR AOL?
When reading Get Info in the July issue, I
couldn’t help but notice that while you men-
tioned the new Netscape 6 preview as an alter-
native to Internet Explorer with a weird inter-
face (p26), you completely failed to mention the
browser iCab (http://www.icab.de). iCab will
show almost any Web page as accurately or
more accurately than Netscape or Explorer, has
built-in image filtering and a configurable con-
textual menu, and allows you to selectively turn
off several annoying tags, such as the blink tag.
It also displays an indicator showing the quality
of code on the Web pages you visit; you can
click this for a full error report (very handy
when you're trying to perfect a page).
Also, iCab is Mac only, with no plans for a
Windows version. It’s a 1MB download and has
reached preview release 2.0, which is more sta-
ble than the previous versions (and on my sys-
tem, more stable than Netscape).
It does have some downsides: It’s only a
browser and doesn’t support email or news
groups, and its developers haven't completed
the CSS2 and Javascript support features. Still,
add a copy of Eudora and MT-Newswatcher, and
you're all set for the majority of your surfing.
—Stanoant Sack ALKIRE
ange the face of gaming
showing an incredi-
Mac gaming market, I'm afraid
le for my platform of choice.
Mac gaming will consist solely of
1 be devoting the bulk of your
me if you abandoned the platform
Millions of Mac enthusiasts every-
ut us in the future,
—Jean-Luc DINSDALE
IF SHE HEARS THAT ONE
MORE TIME...
This is a message for Jenmo: How many times
did people tell you how lovely and beautiful you
are, especially when you...get mad?
—Manio FROM GREECE
HACKED HACK
As I was creating an iDisk without Mac 0S 9, 1
hit a snag. When I tried to sign up at Apple’s Web
site using the address given in your how-to
article (“Create an iDisk... Without Mac 0S 9,”
Jul/00, p90), I got blocked. A page came up that
said I was not running Mac OS 9 (Why is it
telling me? I know that already—I’m running
0S 8.1). The message told me I should upgrade.
Has Apple blocked this whole workaround, oris
there another trick I can use to create my own
iDisk?—JonatHan Oxer
Yep, Apple wised up and changed its
Web site, breaking our clever little
workaround. We found a newer, skank-
ier hack that still appears to work,
however: see bttp:/Avww.macaddict.com
/magazine/plugin/06_06.btmt for details.
Of course, Apple may block that one
too by the time you read this—keep
an eye on the MacAddict Web site for
updates.—IS
You Know Youre
a Mac Addict When...
.your Car breaks down and your first
impulse is to turn the ignition while
holding down the shift key. Your sec-
ond impulse is to look for copies of
ObjectSupportLib under the hood.
—Joser V. KeLiy
.YOU notice that the good guys in
Mission Impossible 2 use Macs, the
bad guys use PCs, and the Apple
Studio Display Flat Pane) in the lab
shootout scene never gets hit,
—Jorin WIEDENHEFT
your child says the last part of the
alphabet like this: W, 10, Y, Z.
—Puiuip KiRKHAM
XANTE’s XANTE’s
Accel-a-Writer 3N Accel-a-Writer 3G
Starting at starting at
°1695 °2795
er IniO
Game Over?
Get depressed reading the first two, cheer up on the back four.
Personal Computer Gaming in Trouble—And You Were Worried about Not Getting Halo
{ Microsoft's purchase of Bungie in late
June made you tremble with horror at the
thought that Halo might not come to the
Mac, you may have an even worse shock
coming. Bungie's move to work on the Xbox—
Microsoft's game console rivaling the PlaySta-
tion2—s symbolic of a much bigger issue than
just our platform’s probable loss of a great
company’s support. As more vendors head for
the greener pastures and stabler environments
of consoles, the PC games market is starting to
suffer seriously—calling into question the
notion of gaming on any kind of computer.
In the March issue of Next Generation
magazine (owned by Imagine Media),
Eidos president Rob Dyer predicted that
the PC would be dead as a viable gaming
platform within two years. The reasons
Dyer cited for this dreary forecast were the
tise of broadband-equipped consoles—
such as the Xbox and the PlayStation2—
and proportionally low game unit sales on
computers as opposed to consoles,
Industry watchers widely regard Dyer’s
prediction as an overstatement, but the num-
bers lend a lot of weight to his theory. Accord-
ing to Eidos PR manager Greg Rizzer, a pop-
ular PC game sells about 100,000 copies,
whereas a successful PlayStation game moves
more than 1 million copies. Best-sellers hit
around 1 million on the PC and about’5 mil-
ion on the PlayStation. (For comparison, one
top title from a Mac publisher we contacted
sold only around 20,000 copies.) PlayStation
games also tend to tank less often than their
computer brethren, partly because they have
amuch longer shelf life.
ANOTHER ONE bites the dust,
Former Next Generation editor Chris
Charla doesn’t agree with Dyer that the PC
gaming industry will become extinct, but his
vision of the future is not much cheerier.
“Bverybody is going console. Everybody
sees that as where the money is,” he says.
cr
What's an Xbox?
Microsoft to Sell Custom PCs in Console Clothing
ith Bungie apparently mesmerized by
the Xbox, Microsoft's new console
deserves a closer look. The Xbox’s hardware
looks extremely familiar—it’s identical in
many ways to a custom PC built for gaming
from the ground up. The machine has an
Intel Pentium III processor, a powerful
NVIDIA 3D graphics processor, an 8GB hard
drive, a 4X DVD drive, and 100-MBps Fast
Ethernet. The Xbox also looks a lot like a PC
from the software's point of view: Game
developers can program it in a high-level
language using the same Windows and
DirectX APIs they already know from PC
game development. If everything goes as
planned, game developers will find the Xbox
a dream come true when it launches next
fall—a system that's as easy in terms of
development as a PC, but that offers a con-
sole’s consistent graphical power and vastly
larger potential market, It's tough to fault
Bungie for loving what the Xbox offers
(although most of us have managed to lay
blame quite nicely) —/S
Xbox Features
Pentium Ill processor (speed net yet announced)
Custom 3D NVIDIA graphics processor
64MB of RAM
Custom audio processor
868 hard drive
4X DVB crive (for movie playback)
Four game controller ports
Expansion port
Proprietary A/V connector
100-Mps Ethernet
eeeoeoaonveeoee0
18 | MacAdaict | SEP/00
Charla predicts that the PC game market will
survive, but will become increasingly polar-
ized, with developers concentrating only on
mega-blockbusters and inexpensive family
titles (sound familiar?).
In addition to sheer numbers, some tech-
nological issues are beginning to work in
favor of consoles. Along with offering high-
speed Internet options, the next generation of
consoles is expected to catch up to the PC in
terms of graphics and processing power. And
in the case of the Xbox, because the console
is based on traditional PC architecture, devel-
opers will use familiar tools for building
games rather than having to work in the
obscure assembly languages console games
currently require. Both of these issues are
key factors Bungie cites for its decision to go
with Microsoft. Consoles also rarely crash
and don’t require game makers to support a
range of third-party hardware.
Of course, a mass exodus from the PC
market doesn’t bode well for the Mac. Since
most Mac games come from the PC market,
the number of Mac releases will shrink as
fewer games come out for PC. Additionally,
as the PC market veers toward increasingly
impressive technical feats to sell games, the
cost of porting and supporting games for the
Mac will rise, further discouraging develop-
ers from turning to the platform (cost of sup-
port was one reason Sierra cancelled Half-
Life). The fact that the Mac game market
itself is not growing will intensify these prob-
lems. According fo Aspyr’s vice president of
marketing, Jeff Baietto, though Apple has
sold millions of new machines, the market
for Mac games has remained flat.
Peter Tampte, former MacSoft executive
director (and Bungie's current executive vice
president of publishing), puts forth one ray of
hope: OS X will offer a richer platform for
game development and give the Mac a boost.
Id’s John Carmack is a poster boy for this the-
ory, but according to Charla, he stands alone.
No other developers have publicly paid OS X
much attention.
Computer gaming does still offer advan-
tages over playing on a console. Bungie
cofounder and lead programmer Jason
MacHack 2000
Jones acknowledges that people don’t set up
their consoles as game servers, nor do peo-
ple make third-party maps for console
games. Then there is the keyboard-and-
mouse issue—although the next generation
of consoles will offer keyboard options,
Jones feels most people still won't want to sit
back on a couch playing games this way. It's
‘uncertain, however, if these issues are com-
pelling enough to retain loyalty for the com-
puter as a gaming platform—Bungie didn’t
find them sufficient reason.
As for Bungie’s upcoming titles, as part
of the Microsoft deal Take2 Interactive will
publish Oni for the Mac, PC, and Play-
Station2 (Take2, which previously owned
around 20 percent of Bungie, will also get
the rights to the Myth name and franchise).
Bungie’s more anticipated title, Halo, has a
less certain future—Bungie says it has not
yet decided for which platforms to publish
the game. Bungie is also not sure which
platforms it will develop for an unannounced
third game. You can bet that the Mac is not
high on the list —RC
Three-Day Geekfest Produces Another Pile of Cool Hacks
na summer ritual that has endured for
the entire 18-year history of the Macintosh
platform, developers gathered at Dearborn,
Michigan, in late June to demonstrate their
technical prowess at the annual MacHack
conference. In a three-night orgy of coding,
caffeine, and sleep deprivation, developers
did their best to increase the level of weird-
ness on the Macintosh platform,
A series of firsts marked the Best Hack
awards. For the first time, a team repeated its
win in the Best Hack category—Miro Jurasic
and Alexandra Ellwood, authors of 1998's wia-
ning asciiMac hack, won again this year with
DockStrip. Dockstrip magnifies the Control
Strip modules directly under the mouse in the
same manner that OS X icons in the dock mag-
nify. In another first, a “yoot” (youth) hack
received a separate award this year: Mark
Johns and Justin Lee won the Best Yoot Hack
award for their Doggie-Style Windows exten-
sion. Based on a discussion of canine territor-
ial disputes in Eric Raymond’s keynote
address, Doggie-Style Windows makes all
background windows “run away” from the
foreground “alpha” window until they don’t
overlap (or at least until they overlap as little
as possible) with the foreground window. The
windows bark as they run, so this hack isn’t
necessarily great for crowded offices, but it's
fun to watch.
ease APOE
THIS ETHERPEG HACK grabs GIF and JPEG images right
off an unencrypted AirPort network. Turn on encryption already!
A number of other hacks won lesser
prizes. A team from Apple Computer (Peter
Bierman, Sam Bushell, and Stuart Cheshire)
created EtherPEG (http://www.etherpeg.org)
to grab images from unencrypted AirPort
networks. Drew Thaler, Ed Wynne, Darrin
Cardani, and Keith Stattenfield collaborated
to build Vertigo, which adds 3D (using the
usual colored glasses) to menus and fold-
ers. Monitor Doubler by Eric Traut doubles
the size of the pixels, while Los Alamos
Security by Jonathan Gary moves folders so
that your Mac appears to lose them; the
hack actually moves them so that they sit
behind the icon for a folder labeled Copy
Machine —JS
SEP/00 | MacAdaict|19
get in
Shareware Pick of the Month
Pate ele Ge Price: $7 url: http:/jerome.toucher.ree.fr/ADock.html
ome of you may be sick of hearing about
Mac 0S X, but we're going to ignore your
pain. It’s all for a good cause—a great piece
of shareware, actually. A-Dock by Jérome
Foucher takes a Mac OS X concept—the
Dock—and puts it on your Mac 0S 8.5, 8.6,
or 9,0 desktop. A-Dock works a bit like the
Mac OS Application Switcher by displaying a
line of icons for running applications—you
can switch between applications by clicking
the icon of the app you want to use (or by
using a key combination that you can set).
The program goes beyond that, though—
you can store icons in the A-Dock for appli-
cations that aren't currently running but that
you want to keep at hand. The A-Dock also
maintains a space for the Trash and Desktop,
and you can customize it easily. There's alot
more to this application—you should check
it out—DR
FAVORITES: Add favorite THE THUMB; Lets TRASH: Works like the Trash
applications to the you reveal or hide icon on the Desktop. A Control-
A-Dock—their icons A-Dock and grab the click command brings up a
appear here whether or window to drag it to menu that lets you empty the
not they're running. a new location. Trash from the A-Dock.
Serinter's Corner
Bouncing Icons
that the application is currently running.
RUNNING APPLICATIONS: All open applications
appear here. The three dots below the icon indicate
DESKTOP: Hides all other
running applications and
reveals the desktop.
‘ith AppleScripts now turning up
everywhere from OS X to Photo-
shop to those strange dreams you keep
having that your therapist just can’t seem
to figure out, they seemed worthy of a bit
more coverage than an occasional how-
to. We'll begin showing off the stranger
side of scripting here on a monthly
basis, To get started, we decided to take
advantage of the remarkable amount of
scriptability the Finder has developed
since the release of System 7.5 five years
‘ago. Using AppleScripts, you can modify
just about everything from the positions
of the items to the selection color.
Because AppleScript has a tortured syn-
tax only a language designer could love,
these abilities often go unused,
To get you started with your Finder
fiddling, here’s cute script that can
make an icon bounce like a Super
Ball. Create an untitled folder in your
frontmost window, rename it Ball, and
put it near the upper left corner of the
window. Switch to the script editor,
run the script, and watch the bouncing
balll—is
Canon | http://www.ccsi.canon.com
OU
$199]
ome say health conscious while others say unhealthy body image. Whatever the label, thin is in,
and the new CanoScan N1220U is about as in as you can get without going out again. This color
image scanner weighs a scant 3.3 lbs, measures 10.1 by 14.7 by 1.3 inches (that's right: just over an
inch thick!), and it boasts an optical resolution of 1200 by 2400 dpi (which goes to 9600 by 9600 dpi
through some software interpolation voodoo). The N1220U has a low price ($199) and low power
consumption (2.5 watts), about the same as a low-
watt nightlight. The power consumption is so
low that the USB-based N1220U has
no power cord—it gets all of its
power through the single
USB cable—DR
" ASCANNER SO THIN, if)
‘give you a paper cut you won’t soon forget.
g
2
F
g
2
20 | MacAdaict | SEP/00
sae ws sane pg
‘copy the item "Ball" af the frst vindoy to ball,
he fon)
‘copy the postion af the ball to curpos
onic rents out re pte
‘Sapp item 1 af curpos to xpr6
== aid ey positon
apy ie 2 of curpos te ypoe
a tae
repeat S00 times
here we uptte te ors poiton
‘Set te position of the bal to (xp, yoos)
typos "150 end yvel > 0 then,
= is hep as fram falling "Ori the ground
copy 150 to yp
== the 095 mates te Dol ewe lover each tne
copy -yel ®0.95to ye
enait
<> thse next two hegp th bln 250 pve rps
‘tgos > 250 andvel > Othen
vel tox
endit
it xpos. O.and sve! <O then,
Seve to ve
engin
> tis ste pevity tot fll
copy yvel + gto yal
end repest
end tett
JUST MAKE A FOLDER NAMED Bail
in the frontmost window and run
this script!
So What Can $200 Get You?
It All Depends on Who You Are
The PDA-phile: $199.89
Palm tle: $149
(htip://www.palm.com)
Premiere slim leather case: $39.95
(hitpz/¥ peim.com)
Jesse Ventura’s “| Ain't Got Time to Bleed”
eBook, $6.99
(https/www peanutpress,com)
Venti Caramel Frappuccino: $3.9
(nt: starbucks com)
(htp:/www. microtek
The New, New Thing
PHOTOGRAPHY BY AARON LAUER,
by Michae! Lewis: $18.16
(http://www.amazon.com)
The SOHO CEO: $197.15
ScanMaker 3600: $89.99
com)
Epson Stylus Color 670: $89.00
{http:/Avw.pson.com)
The Napster hipster: $191.71
JazPiper portable MP3 player: $149.95
(http://w jazpiper.com)
16MB SmartMedia card: $41.76
(htta:/wuw.memorex.com)
‘Actual music: free
(http://www.napster.com)
Tay
The paparazzo: $184.95
Photo easy digital camera (hardly the best, but one ofthe
cheapest): $149.95
(http/iwow.ixla.com)
GraphicConverter: $35.00
¢htpy/wwa:Jemkesot.com)
In the Tool Chest
Screen Savers
LN
hile phosphor burn-in is an ugly thing, between modern monitors and the
Energy Saver control panel it’s aimost entirely a thing of the past. So why get
a screen saver? Some give you a way to show off the prowess of your favorite graph-
FINO. ics card, while others let you quickly lock your work away from prying eyes. Fortu-
ALES, | nately, thanks to the efforts of the fanatically active Macintosh shareware industry,
‘onthe Disc. | you've gota lot of screen savers to choose from!—iS
The Screen saver |The Price The Autor Comment
BlackWatch 1.5.3] Freeware '| Simple, unpretentious. Not as pretty
__ out it does its job well and its fee,
rk US as
Darkside fs] $20 Tom Dowdy Getting a bit dated, but provides a wide range of
5.06 (httpy/Aww-poubelle.com) | screen savers that includes some classis like Kitten,
Eclipse | $15 Simplistic screen saver lets you cycle through
aid
MacDim Freeware tbrium HB Slick control panel with some very diferent
BE] | (mast modules | (httoy/anwitrium.se) modules. AterDark compatibility moduies
[==s==I are $5 shareware) available for $5 shareware,
MaySoreen Freeware Jesse Bole Easily the best freeware option—provides a whole
saver (httoy/wvew.andrew.cmu.edu | bunch of modules ported from UNIX sereen
/ si /—boley/maxss.himi) Rrihseeaiceds
Setting Sun $20 Purple Shark Software if you want to show off your 3D card’s prowess,
{htloy/wmw.webthing.net | Setting Sun is Yor you—it provides a beautiful set
1] /settingsun) of 2D soreen savers. Setting Sun is our favorite
|—its clean, efficient, and elegant,
ay you found two Ben Franklins on the sidewalk (that’s $200,
folks). What would you buy for your Mac? A few years ago,
some mice and one of those UV monitor screens, maybe, but now
you have options. What you'd buy depends on who you are, and
we've taken the liberty to choose a $200 basket of products for a
select few stereotypes (tax and shipping not included) —NR
Le pseudo-artiste: $196.55
Graphire drawing tablet and pen: $99.95
(http://www wacom. com)
Photoshop LE: $95.00
(htto://www-adobe.com)
Double espresso siraight up: $1.60
The fashion victim: $198.94
Tangerine GrabPac carrying
case for iMac: $30.00
(http://www.grabpac.com)
Grape Apolla Speakers: $39.99 \
(http://www pelestore.com)
Strawberry Flavor Saver DV security cable: $29.95
(htip://vwrw.secure-it.com)
Harman Kardon iSub: $99.00.
(http:/Avww.apple.com)
QuickDraw 3D
Rises from the Dead
It’s Back and on OS X
hen Apple killed QuickDraw 3D in favor of
OpenGL in January 1999, the move horrified a
small group of developers. While OpenGL was the
clear choice of game developers, it lacked the higher-
Jevel features that made QuickDraw 3D modeling pro-
grams a joy to write. These developers didn't follow
the usual pattern of shrieking incoherently before
moving on to other projects—they dusted themselves
off and rewrote the high-level parts of QuickDraw 3D
to sit atop OpenGL. The new project, “Quesa,” is now
nearing completion, giving Mac 3D a boost.
Quesa (http/Avww.quesa.org) is an open source
project, protected by the LGPL (Lesser General Public
License), which forces Quesa’s source code to remain
available, but allows closed-source commercial pro-
jects to use Quesa. When we spoke to Kevin Matthews,
Quesa’s project coordinator, he described Quesa as “90
percent done—86 percent of the function calls, but
some of those no one uses.” Because Quesa sits atop
OpenGL, it’s easily portable—versions of Quesa run on
Mac 0S, Mac 0S X, Linux, and (sigh) Windows NE—IS
‘SEP/OO | MacAaddict | 21
get info
They're Everywhere
The Hottest Hollywood Star Is Not Charlize Theron These Days...It’s the Mac
© ABC, PHOTOGRAPH BY RICHARD CARTWRIGHT
nless you've been living in a cave, you
must have noticed that iMacs, iBooks,
and everything else Apple have been popping
up in the movies and on TV like gophers on
a golf course. If it's not the strawberry iMac
on Ally McBeal, then it's the tangerine iBook
on Just Shoot Me or the Apple Cinema Dis-
play on Once and Again. Apple products
also made appearances in the recent films
YEP—THAT'S AN APPLE studio display.
Black and White, Return to Me, and
Scream 3. So what makes Apple products
hotter than capri pants these days?
Beth Tracy, who does product placement
for MIWW/Savitt in Seattle, attributes it to a
whole lotta marketing. Getting products placed
on TV and in the movies is a lot of work—and
the two media require completely separate
processes. Film studios, in an effort to cut
costs, usually require a fee for product place-
ment. The price depends on what kind of
exposure the product gets and for how long, as
well as how positive the exposure is. For
instance, if the iBook saves the world in a
James Bond film, the price might be higher
than if it destroys the world. Tracy says that in
Apple's case a studio may also use the equip-
ment to do work on the set, and so most like-
ly would require less in terms of payment.
In the case of TV, FCC regulations pro-
hibit companies from paying for product
placement because the FCC considers that
paid advertising. That means it's more of a
handshake deal. Companies usually contact
0S X Shareware Waiting in the Wings
Shareware Developers Gearing Up for X
‘he early looks at Aqua that we got at
Macworld Expo in January and again at
Wordwide Developer's Conference in May
have caused a certain malaise in the Macin-
tosh community. After all, 16 years of devel-
opment have refined most of the Mac OS to
a fairly impressive state (with exceptions—
whose idea was was it to put the AppleShare
Client in the Chooser, anyway?), while Aqua
is an entirely new interface with rough
edges that await polishing. Many of the
coming improvements will probably start
with the same folks responsible for most of
System 7’s user interface scrubbing—the
shareware community. We did some look-
ing, and found many shareware authors
already hard at work on Mac OS X goodies.
Sig Software's Gideon Greenspan (http://
wwwsigsoftware.com) was one of the first
out of the gate with Classic Menu, a $10
shareware utility that adds Apple and Appli-
cation menus to OS X, making it behave a bit
more like what we’re accustomed to. Sig
Software’s now hard at work porting Drop-
22 | Maes odict S/d
Drawers, which lets you put pop-out drawers
on either side of the screen.
Other folks aren’t far behind. James
Thomson's busily carbonizing his DragThing
application dock (http://www.dragthing
.com), while Dair Grant is working hard to
get his Setting Sun screen saver working.
Ambrosia Software is planning a fancy new
version of Snapz Pro that should offer the
ability to browse through screen shots as
well as take them.
Those unhappy with the overall look
and feel of Aqua are probably already
wondering about Kaleidoscope author
Greg Landweber’s plans—after all, Kalei-
doscope revolutionized Mac OS interface
hacking (http:/Avww.kaleidoscope.net).
While he’s looking into porting Kaleido-
scope, he warns it’ll be a “huge undertak-
ing,” as OS Xis entirely unlike the current
Mac OS at the low levels Kaleidoscope
uses. For the moment, he’s focusing his
efforts on Greg’s Browser, a replacement
for OS X's Finder —iS
product placement specialists at the various
television studios and offer to send a slew of
their wares in hopes that a show will use
them—but no money ever changes hands.
Because of FCC regulations and how
courts have interpreted them, networks like
ABC black out all corporate logos. But in
Apple's case, says Tracy, that doesn’t really
matter: “[Apple products] are as easily rec-
ognized as a Coke can, where you don’t even
need to see the word Coke. If someone sees
that white swish on the red background, they
automatically know that someone is drink-
ing a Coke because the branding has been so
defined over the years, And that's what
you're getting with Apple.”—CZ
Good Support for Old Products
laris Products—After Apple restruc-
tured Claris to creaie FileMaker, Claris's
products scattered to the four winds. Apple
recently posted some information describing
the future of Claris products ontine.
* ClarisDraw—The last version of Claris
Draw is 1.0v4, and that's it. No more
versions, no support,
* Claris Emailer—The last version of
this killer email app is 2.0v3, and only
‘the updater is available—the original app
isn’t. A great place to get some utilities
and information (but not support) for all
you Emaller fans is Fog City Software, at
htto:/Avww.fogcity.com.
* Claris Organizer—Sold to Paim
Computing, Claris Organizer lives on as a
free download from the Palm Web site at
http://www.palm.com/support/macintosh.
* ClarisWorks—Renamed
AppleWorks—you'll need to contact
Apple for support. There's a great Web
page at http://www.info.apple,com/info
.apple.com/support/pages.taf? product
= AppleWorks. The current version as of
this writing is AppleWorks 6.0.4,
if you're looking for a wealth of great tidbits
like these, visit Apple's Tech Info Library at
http://tilinfo.apple.com—DR
Creation is the easy part...
Keeping them under control
r story. |
get in
The SIIG USB Compact Flash Reader
he USB and PCI ports in modern Macs a
study in frustration. While most PC
peripherals now physically plug into the
Mac, often that’s all they'll do. Without dri-
vers they act just like electronic leeches,
draining the Mac’s power without perform-
ing any useful function. In this new section,
we'll try to whip shirking hardware devices
into shape. Fox our first victim, we chose
the SUG (http:/Avww.siig.com) USB Smart
Media card reader—it’s cheap ($59 street
price), simple, and has the potential to
make getting images from a digital camera
onto the computer far simpler. There's only
one problem—nowhere on its box do you
find a single mention of the Mac. We bought
the device anyway, in hopes that we could
find a way to make it work.
When we first plugged it in, we were
discouraged to see the usual “You don’t have
drivers” dialog box. Still, a quick peek in
the Apple System Profiler gave us one last
reason for hope. SIG didn’t build the card’s
internal mechanism—instead, the Apple
System Profiler listed the manufacturer as
Carry Computer Eng (http:/Avww.carry.com
.tw), a Taiwanese manufacturer. Moving to
its drivers page, we quickly found free
Macintosh drivers. Installing them worked
beautifully (they used the usual installer
package) and gave us a working Smart
Media—iS.
‘05 on the box, but once we located
‘the drivers, this USB reader handled
‘Compact Flash cards like a champ.
PHOTOGRAPH BY ARRON LAUER
The Alpha
Channel
In Search of the Missing 8 Bits
{ you're mathematically inclined, you may
have noticed a mystery in the number of col-
ors you can use, Most graphics programs give
you options for 256 colors, which requires 8
bits per pixel; thousands of colors, which
requires 16 bits per pixel; and millions of col-
ors, or...24 bits per pixel?
‘The first two make sense—computers can
easily handle groups of 8 bits (called bytes),
and groups of 16 bits (called words). Using 24
bits per pixel, though, is weirder than that guy
you dodge every morning on the subway. Com-
Puters can’t deal with 24 bits at a time very
well; the next size they deal with is 32 bits
(called a long word). If the computer's using
32 bits per pixel, though, what happened to
the final 8 bits?
‘Typically, your system uses that last byte for
an exita piece of information called an alpha
channel, Each pixel contains a number value
between 0 and 255, which indicates trans-
parency—0O means the pixel is completely
transparent, while 255 means it is completely
opaque. QuickTime understands alpha chan-
nels, but QuickDraw doesn’t (QuickDraw is a
primitive graphics environment). In Mac OS X,
the more advanced Quartz display system takes
full advantage of the alpha channel, and uses it
to draw everything from drop shadows to the
translucent background of the Dock 1S
(= >)
Setting Limits
t's easy to get carried away when you read software packaging substantially cheaper “limited editions” of their heavy-duty apps,
‘that promises more features, more templates, more tutorials—ali and often these might fulfill all your needs. Check out the examples
for a whole lot more money. Manufacturers sometimes repackage below—AR
Limited edifion: price _ | Full version: price: Manufacturer Key missing features Buy LE if you're...
‘Photoshio 6.0 LE: Photoshop 5.5: ‘Adobe Systems Web animation, CMYK colar support, “spicing Up your digital nix.
$85 $609 advanced colar manipulation, History «
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features, less clip art, fewer fonts, recognizes
fewor file formats
Peak LE 24; Peak 2.1 berkeley integrated | Support for specialized hardware, cross-fades, ...2 hobbyist looking o do entry-level editing.
$99 $499 audio software (BIAS) | DSP effects, gain adjustment, tatch file
processor, unlimted Premiere plog-ins
“(LE has limited ones), a fot more
DeBabelizer LE DeBabelizer 3 Equilibrium Batch-processing, soripting capabilities, --fiot a professional.
$49.95 $399,95 ability to sonvert still graphic formals to
animation and vice versa
24) MacAdaict| SEP/00
|
YL ho says you can’t take your
office with you on vacation?
With VST’s line of portable USB, FireWire® (IEEE 1394) and laptop
peripherals, you can get away from the office this summer
without missing a beat.
Sabah VST's portable USB products, such as the CD-R/W
Drive and the Tri-Media Reader, provide a
convenient way for you to easily back-up and
transfer your data. If you'r looking for a faster
storage solution, VST’s FireWire Hard Drives
and Zip Drives are perfect for quick data
transfer and even storing digital video files.
Or, for the best of both worlds, the VST
USB/FireWire Combo Hard Drives provide the
versatility you need to keep you on the go.
Apple PowerBook users can increase
productivity without sacrificing mobility with
VST's line of Expansion Bay storage devices
and power peripherals. With such products
as the Zip and SuperDisk® Drive to the Auto
: Adapter and Dual Battery Charger, keeping up
“= to speed while on the road is a breeze.
So for all of your portable computing needs stop
by www.vsttech.com to learn more about these
sit, and other exciting products designed with your mobility,
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Slop ly booth #347 and enter for your
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lomega, the Iomega logo, Zip, and The Capacity To Do More, are
trademarks of Iomega Corporation. All other trademarks are property
of other respective holders. lomega patents protected by patent
Mac applications pending in the US and other countries. Apple, Macintosh,
‘the Mac OS logo, PowerBook, and iBook are registered trademarks of
Apple Computer, Inc. SuperDisk is a trademark of Imation Corporation. ‘SmartDisk Personal Storage Systems
Windows98
humble beginnings.
A misty look back at our
Happy Anniversary
by David Reynolds
Pouvess ago this issue, MacAddict bucked __ of the troubles afflicting Apple. To celebrate, for.speed?
common sense and a sound business plan, we take a closer look at our first cover—after | That's right—the first 180Mtz Mac-
and we published our first issue—in the midst drying the tears, of course. compatible system was a Power Computing
PowerTower 180 with a whopping 16MB of
RAM, a 2GB hard drive, and a 180NiHz 604
atits heart. All that power came at a price
back then: $4,195, to be exact.
the need
a” 5S Custom-Painted Macs
a huge A Better machine. A better magazine.
pain Z 3 the last
Judging this contest, in| Y big thing
which readers submitted | | . Remember OpenDoc? We
thelr work in five . say do—and it did rock. Too
Categories to win one of h , bad italso rolled into an
five professionally painied AA PR ) FD) J Cc T 1 a alll early grave. The technology
Macs, involved several || | oS demos were pretty amazing,
days of work ina locked 2 P if though. OpenDoc allowed
room and a couple of 4 users to embed such things
lawsuit threats. We did, aS live Web pages, running
however, come up with Clocks, and spreadsheets in
winners in these areas: any document.
graphics, sound, movie, |
ras | PUTTS IS me
. —— 1 Se + : :
design. let us never B | { ef i eo
speak of it again, | i ) | ey | q the San of
something
obnoxious
it wasn’t Your {aith in We started our lst of reasons
hy the Mac rules with this
a stretch w :
25-item treatise by Nikki Echler.
‘We went 2 long way to the world's Bh
show why the Mac stil Many of the reasons stil hold
1ow why the Mac sti
had abit eur, andj MSE Computer ts
PHOTOGRAPH BY AARON LAUER
true today, even after the
t ’ ‘advent of Windows 98,
itturns out we were about to be restored n Windows 2000, and the
‘ight—tt just took a BEnTRe ER AARoR Ey Justice Départment’s decision.
couple of nail-biting BOCennseraane
years to get there.
<3 ir do anything
Q lewent waiting Pbeginning, we wanted to
y io nappen show our readers how to do cool
the birth of max ‘Athough we figured the laws allowing certain uses of things with their Macs via our How To
Our stick-figure mascot made his cover debut, copyrighted material for news reporting covered us, some section. In our first issue, we showed
borrowing a line from a 1986 Timbuk 3 song of the staffers were just a bit nervous over the use of this readers how to create a fake photo, get
("You're gonna need shades!") to make our point stylized 30 Apple logo because they weren't sure how started in Web design, and build a
that Apple would be back. Apple's legal department would perceive it. No problem. home network using LocalTalk.
26| MacAdaict |SEP/00
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or visit our website at:
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Visit us at MacWorld New York
July 19-21, Booth # 1707
| | few years ago, desperate times called for desperate mea-
| | 4 sures, Remember the dark days of 1997? You couldn’t read
= the word Apple in a news story without seeing it preceded
| wsrme | by the word beleaguered, and every day felt like a life-or-death strug-
| MACADDICT
FORUMS at
smacadict.com
‘and tel us your good fight. Every time a misinformed news story about Apple
|
|
gle as we watched losses mount and market share plummet. Together,
Mac enthusiasts reacted by digging in and getting ready to fight the
iip/ww
tales of appeared, thousands of us would contact the author to inform him or
| advocacy: what ? 4 rt
| itmeans, now to her of the mistakes. Every time a software company announced that it
ds
|
Aide |__ Was dropping Mac support, we would bombard it with reasons why
/ the Mac remained a viable platform.
Things are different now. Steve Jobs and his crew of turnaround
wizards came to power and changed everything. Now Apple is posting
near-record profits, its unit sales continue to rise, profit margins are
meaty, and it's cool to own a Mac again. The computer landscape has
changed, too: Microsoft is no longer the unstoppable juggernaut it
. {
Tt's not just about survival anymete by Pavid Reynolds
Thstration by Sharon Dal
once was. With the rise of alternative operating systems (such as
Linux and Be), the increasing importance of the platform-agnostic
Internet, and the recent Microsoft court rulings, the Redmond behe-
moth is just not the same bad guy anymore.
That puts a new spin on the question, What is Mac advocacy?
Advancing the Macintosh cause has transformed from guerrilla war-
fare to a social movement, and that means we must change our tac-
tics to match better times. At its core, the goals of Mac advocacy
remain the same: to bring new folks to the Mac platform; to make
sure we have the best technologies and toys; and to keep Macs in our
workplaces, homes, and schools. Though times are better, it’s not a
given that the Mac will continue to thrive: We need to stay vigilant.
MacAddict takes a look at what we as Mac users can do to keep our
platform robust, as well as what Apple and third-party developers
have been doing right—and what more they can do—to ensure that
the Mac market stays healthy.
28) MacAadict} ‘SEP/0O
success of the iMac in new markets,
Sure, Apple can still count on tons of people
from the old guard—gurus and geezers who
can say things fike “Remember the SE/30?
Now ¢hat was a Mac” with a straight face—
but more and more, Macintosh users are
Wintel converts or first-time computer buy-
ers. These newcomers haven't been hanging
around the Mac universe forever, trading
hair-raising PRAM-zapping tales. Newbies may
not know—or care—about the struggles Mac
users have had at work, at school, and at
home over their platform of choice. This
means you may need to reconsider how
you talk to those around you when
you're advocating the Mac.
Issue 1: Keeping
Your Mac
Mac users tend to bond with
their computers, and while
Wintel users may also feel some
kind of perverse attachment, the
Mac relationship is usually posi-
tive, We tend to name our Macs
The Po'r and Pant's of A
art of Mac advocacy Is a your ideas
about which. platform is best and why—that
Means you'll invariably get into discussions (Some
might call them arguments). Always remember that
the goal of advocacy is to educate without alienating.
Five Solid Advocacy
Tactics
1. Be Polite
Please, thank you, your're | welcome—simple| bits of
polite discourse go.a long way when you debate
others about your platform of choice.
2. Be Generous
Don’t jump on bad happenings in ‘the Wintel world.
‘A perfect example is the } Love You virus that
slammed Wintel users, leaving smoking hard dives:
lurt Mac users isn't going to help make
Instead, offering sympathy (whether gen-
uuine or well acted) dispels defensiveness, Bes
‘we all know the real truth.
3. Pick Your Fights Carefully
Ifyou take on every fight as ifit were a hill to die on,
What Mae Users Can Ba
Te people who compose the Macintosh com-
munity are changing, thanks to the huge
AY
you'll find that hill soon
you exhausted when the truly important fights
come along. Exercise good judgment before pick
ing up the gauntlet.
4, Check Your Facts
‘you state facts (such as “The Mac is better
cause it dispenses soft-serve ice cream”), make
sure they're true, Nothing damages your credibility
fike an outrageous or inflammatory claim. if you do
‘Mmake a mistake, correct it honestly and openly,
Ground to Get Ground
ground is a great way to build
feturn,. you may find that others
and embrace certain portions of your
point of view. Remember: Unconditional surrender
worked only in World War I
Five is Adioeeny Tactics.
to Avo
1. Don’t Troll for Fiames
Don't troll Usenet groups, mailing lists, bulletin
boards, or chat areas for defensive people
whom you can pick.a platform fight. While it may
and ascribe personalities to them; some of us even hug
them (shhh). That's why, when you arrive at work and
your boss says you'll be working on a Pentium II
instead of a new 64, you may find it truly upsetting.
What You Can Do About it
Educate your employer or institution. Make
sure those in charge of obtaining new comput-
ers know the benefits of having Macs: They're
easier and cheaper to support; they use almost
entirely standard components; and they now
have access to almost all of the important soft-
ware. Also point out that you'll be a much happier,
nr»
more productive person if you're using a
Mac. For help with education info, join the
Evangelist mailing list at http://vww
-macevangelist.com and visit the comp
sys.mac.advocacy Usenet group.
Turn the tight labor market to your
advantage. If you're adamant about
using 2 Mac at work, consider making
that a condition of employment. (We
know people who have done this.)
Just take great care not to make this a
threat—that'll get you bounced out faster
than a Super Bail in a room full of second-
graders—and only employ this tactic if you're
truly willing to look for another job.
vocacy
to whip someone into a slavering fury, it's:
‘hot constructive.
2. Don’t Attack indiscriminately
if you must go'on the offensive, keep your altack
focused. Falling
‘speaking) is just sad, especially when it comes to
arguing platform niceties and processor speeds.
3. Don't Go Beyond the Subject
at Hand
-Don't move the discussion from Pentium Ill Versus
G4 to how fat someone's mother is, Whi itmay be
funny (or true}, italso is not construc
- 4, Don’t Turn Pit Bull
Know When to give up an argument. Pi
focking jaws for a reason—and it's certainly not to
hold on to a discussion that has degenerated well:
‘beyond recognition.
5. Don't insist on Changing
Someone’s Mind
‘While you want to bring people around to your paint
of view, you can’t control whether: actually
does start to see things your way. Witness the Flat
Society,
SEP/00 | MacAdaict| 29
(| DME Lad en era
Buy your own Mac. This is a last resort, but if you can’t face the thought
of using a PC, consider getting permission to buy a Mac with your own
scratch for work. Best-case scenario: You'll get a subsidy out of your
employer. Worst case: Your employer denies the request altogether.
Issue 2: Getting Others to Go Mac
It's an irrefutable axiom: The more people who use the Mac, the healthier
the platform. It’s in your own best interest to bring others to the Mac, and
you'll also do them a favor by converting them to a better machine.
What You Can Do About It
© Make sure potential computer buyers at least consider buying a Mac.
| Sometimes this is half the battle—often once folks start doing research on
| both Macs and PCs, they'll choose the Mac.
| © Emphasize the positive, but don’t blow smoke. Feel free to tell tales
| about how wonderful it is to own a Mac, but don’t pretend that bad things
don’t happen.
© Honor the choice that others make. If your potential converts choose to
go Windows, don’t berate them. Just let the PC do the talking, and don’t
give them a sack of “I told you so” when they run into trouble.
|
|
|
|
|
|
|
|
|
|
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|
|
la ray cat $20
1 fat Peay Saas
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growth of
Mac shareware.
BE SURE TO PAY || [®e>wser]=[a[= "TT ™ | 1 fawccter’ seo ||
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Ww does the PG world seem to get so 2. More Games
contact information,
issue 3: Keeping the Platform
Healthy
Keeping the Mac industry vibrant requires some conscious effort. While
Apple hears the brunt of this responsibility, you can do some things to
make sure the market keeps moving in the right direction.
What You Can Do About It
© Buy lots of Mac products. Of course, you shouldn't buy items you don't
need, but it really does help to support companies that make Mac soft-
ware and hardware. This includes shareware developers, who provide
some of the best software on the Mac today and let you test it without mak-
ing you pony up the cash first. If you use shareware, pay for it. Also, don’t
pirate software. The more people pay for their Mac programs, the more
that will encourage developers to continue working with the platform.
© Ask for Mac products in stores and insist on help when you shop. It's
important to show retailers that you as a consumer value Mac knowledge
and support. If enough folks go in asking for Mac products and demand-
ing answers, stores will realize that Mac support matters and will give it
higher priority.
=:
e asked Macht com vistors what Mac users can do to better the
platform. Here's what they said:
* Quit beating up on Windows users for their platform of choice.
—Hyle DeMilo
+ When you know someone is in the market for a new computer, make
sure they research Macintoshes as well as the cheap PCs. —Chris Reid
“+ Support the products released by third-party developers. Don’t abuse
Hotline and your CD burner to get the latest software or game.
—Chad Lindsay
* The best thing Mac users can do to improve their platform is code,
“code, code —Michael Travers
\.__“* Start by upgrading whenever possible —John Gilmer
Many of the cool toys first? Well, it cou/d Although Apple has done a great Job ‘of getting It was only a matter of time before some
be because it's ten times the size of the Mac choice games tothe Mac, many of us want more— ing soul built an MP3 | ‘player into a’ digital
market. Here we've listed five cool PC-only giz- like Half Life, Tony Hawk's Pro Skater 2, and Moto- and Casio's done it with the WMP-V (hitp://
mos and programs we're drooling over. ff you cross Madness, to name a few. Unfortunately, we www.casio.com). Problem Is, you need aPC to get
also start drooling, try sending these companies don't have space to list all of the game company your digital music into the watch, even though the
a letter advocating a Mac version. Who knows? —_ addresses, but if you have a title you really want to interface is USB.
Maybe it will actually happen. See on the Mac, check the company’s Web site for Contact: Casio Computer Company, 570
1. LEGO MINDSTORMS 3. Sub-$1,000 Laptop
LEGOs are the coolest low-tech toy ever, and with — While the iBook is killer, its $1,599 price tagis steep Weather geeks can relate to our desire for Oregon
the advent of cheap processors and memory, for an entry-level laptop. Adding insult to fiscal Scientific’s WMR-918 Wireless Weather Station
LEGO-based robot kits have made the leap to high injury Is the iBook SE, which ‘costs an extra $200 (http://www.oregonscientific.com). Although the
tech. Problem is, the interface between the kits and for a gray paint job (and some minor feature weather station (which can track wind speed and
Computers is PC only. Boo—especially regarding upgrades). PC users can get a laptop (admittedly of direction, barometric pressure, temperature, and
the coo! Droid Developer Kit! slightly inferior specs and quality) for $899—really the like) can operate without a comput :
Contact: LEGO Systems, 555 Taylor Rd., PO. — scrimp on the specs, and you can get one for $799, thas t the capability to ‘dump this, Info:into
Box 1600, Enfield, CT 06083. Or write to the MIND- Contact: Apple Computer, 1 Infinite Loop, Cupertino, not a Mac.
STORMS division directly at LEGO MINDSTORMS, — CA95014, oruse the company's Web feedback form at Contact: Orégon Scientific, 19861 S.W. 5th
52 Leveroni Ct., Novato, CA 94949. hitpy/Awww.appe.con/hotnews/feedback. html. Place, Tualatin, OR 97062
4. Wearable MP3 Player
ch,
Mount Pleasant Ave., Dover, NJ 07801
5. Wireless Weather Station
companies that produ Teoh Ompatible (thanks to USB), and many PC). You can mobiliz "i
Hse Produce PC software will often consider 2 Mac versi mobilize these people if need be, While
i version. If paigns can’t ‘
mpanies over to the Mac, send them becking ae " res he ceneanY Om the edge may consider then
you explain why you would like to see that : ness the petitions to hring Quake I and Th
i Mac—in both eae : ie Sims to the
Also join localuser group—it'sa great way ceded the ieee ae me a epee Hot ards Mets pe-
to get to know your fellow Mac-philes (many of whom also—gasp!—ase a
letter-writing cam-
At you 2 force to rackon with or a hindrance to the Mac community? Find out by taking our Mac
Advocacy Quiz. Detailed psychosocial analysis has never been this easy—or this fun!
Situation 1: A coworker is buying a home computer. To get him or her to consider a
Mage, you:
A) Engage your coworker in conversation to find out what he or she wants in a computer, and then
explain how a Mac can address those needs.
B) Steal your coworker’s credit card and buy a Mac for him or her.
C) Point out the fiaws in every PC ever manufactured, and for good measure throw in the flaws of
every person who ever purchased a PC in the past.
D) Pummel your victim about the head and shoulders with a wet sock full of lime Jell-O.
Answer: A, of course—a Classic sales tactic in which you match needs to features. B would only
work in the movies, C is just bad form, and D—while some might enjoy this practice, it will prob-
ably result in a personal injury lawsuit.
Situation 2: A well-known software company announces a killer new application for
Windows only, but hints that it might consider creating a Macintosh version. You:
A) Write a thoughtful email to the appropriate customer service representative at the company and
provide reasons why releasing a Mac version would be 2 good idea,
B) Take up the issue at your Macintosh user group and in any online communities you frequent and
ask that others write emails to the company detailing why a Mac version Is a goad idea.
C) Threaten to bomb the company’s mail servers with illegally encoded Britney Spears MP3s until
it ports the application.
D) Pummel! the company’s board of directors about the head and shoulders with a wet sack full of
ime Jell-O.
Answer: Bath A and B are effective ways to go. A 1999 amendment to the Geneva Convention pro-
hibits C, and while D might lock good in a Jackie Chan film, it will most certainly get you arrested.
Situation 3: Your sister-in-law sends you an email screed about how Appie is on its
deathbed and then casts aspersions on the lineage of al! Mac users. You:
A) Ask her how your brother is doing.
B) Remind her that she married the blood relative of a Mac user and by making those comments,
she has opened herself up to a bioad feud.
C) Reply to the email with carbon copies to everyone on your Mac user group mailing list,
detailing why Apple will stay strong. how Macs surpass PCs, and in what church your parents
got married.
D) Pummel your sister-in-law about the head and shoulders with a wet sock full of lime Jell-O.
Answer: A is the way to go. Bis only for Klingons and Vikings, you dork. C stil! won’t change her
mind, plus you've just dragged several strangers into a private discussion. Leave option D open
if you just can’t stand the thought of family harmony.
SEP/OQO0 | MacAcdint al
ver the last three years, Apple has done a
Qs job of turning the Mac platform
. around by picking the right partners, plac-
ing its products carefully, and getting the cream of
the crop in software ported to the Mac. The chal-
lenge comes in keeping the Mac on the upside,
because the forces that whupped on Apple back in
the mid 1990s are still out there—as soon as Apple
has a bad quarter, we'll start seeing more reports on
Apple’s doom, yadda yadda yadda. It’s nothing we
haven't heard before and nothing Apple hasn't
weathered before—but to forestall this, Apple must
address a few issues.
KING YOURSELF TOO
SERIOUSLY WARNING
Issue 1: Falling Behind the
Latest PC Technologies
While a S00MHz G4 is a beautiful thing—and it can hold its own versus
a \GHz Athlon or Pentium UI when using software that takes advantage
of the Velocity Engine—it just sounds half as fast. In marketing, that
makes a huge difference. It’s even more problematic when you look at
midrange PCs, which hang out in the 850MHz range. These machines
sound as if they can trump the fastest Mac available.
Processor speed isn't the only place where Mac systems lag—the latest
crop of Wintel iron generally has 4X AGP slots for graphics cards and
133MHz system buses. Apple sticks high-end Macs (barring any last-
minute announcements that occurred after press time) with 2X AGP slots
and 100MHz system buses.
While the actual speed difference between Macs and PCs is small (and
very difficult to measure), the perception that PCs are faster is growing
Five Smart Maver Apple Can Make
pple has done a great job of giving consumers
what they want the past few years—but that
doesn’t mean it can't do more. Here are five moves
‘we think Apple should make.
1. Open the AGP Slot
8y giving you the option to choose what graph-
ics card you have installed in the AGP slot when
you buy a new Mac, Apole will bring more com-
petition to the Mac market and give: buyers more
choice. Don’t get us wrong—we think that ATi
makes a killer graphics card—hut there are other
gfeat- graphics cards out there, like 3dix’s
Voodoo 3 and the upcoming Voodoo 5 series, If
Apple goes this route, though, it needs to make
sure all’ graphics catds meet minimum stan-
dards—for example, they should support DVD
and digital monitors.
32| MacAdaict|SEP/00
2, Release Multiprocessing G4s
Yeah, this one's a no-brainer, but we still need to say
it. With the advent of Mac OS X and jts muttipro-
cessing capabilities, Apple could offer an amazingly
Powerful Mac based on two or mote G4 proces-
sors, and it needn't cost an arm anda leg. While
we're on the topic of redesigning hardware, why not
includs a couple more PC! slots for high-end folks?
3. Build a Killer Server
With the power of Mac OS X, a couple of fast
Ethernet cards, and a copy of the now-cheap Web-
Objects software, a Power Mac G4 can make some
serious server iron. Apple should build one.
4, Go Back to a Reasonable
Mouse and Keyboard
it should be clear to Apple by now that most peo-
ple find the keyboard and mouse that ship with the
current crop of G4s and iMacs inadequate:
Although Apple has done some work on the
mouse to solve its orientation problems, it's sti
an undersize hockey puck—why not give us a
two-button mouse like the ones that. ship with
PCs? And don't even get us Started on the key-
board. It's time for a redesigned mouse and afull-
size keyboard, complete with a full complement of
function keys and navigation keys—especially a
freakin’ forward-delete key.
5. Include an iMac
Upgrade Slot
Yes, the iMac is a great machine, but it could be
So much more if it had a simple slot for hardware
upgrades. The original iMac ‘series had the
undocumented Mezzanine slot, for which a few
enterprising companies made SCSI and video
card upgrades, but current iMacs don’t offer any
such option.
ie Son te
every day. That makes high-end Macs a tougher sell, especially on the
heels of Apple’s we're-faster-than-you-are ad campaign. To remedy this,
Apple needs to pick key high-end technologies—processor speed, AGP
speed, and system bus among them—and deliver the fastest of the fast on
new systems.
What You Can Do About It
While you probably won’t be going into Apple’s design center and tweaking
a few resistors on a logic board to provide a 4X AGP slot, you can help by
keeping tabs on the newest technologies making their way into PCs and
understanding which matter and which don’t have much meaning in terms
of features or performance. Armed with this knowledge, you can better
defend the Mac against would-be detractors. Visit Slashdot (http:/Avww
Slashdot.org) or Ars Technica (http:/Aywwarstechnica,com) for a good
(and sometimes Mac-related) assortment of tech geek news and informa-
tion. If you're determined to squeeze every bit of performance out of your
Mac, visit Accelerate Your Mac at http:/Avww.xlr8yourmac.com.
begun “experimenting” with its software user interfaces. Sherlock II and the
QuickTime Player offer examples of this trend, and not particularly attrac-
tive ones. We can charitably describe both as quirky in appearance and
behavior. Apple shouldn’t make these changes wholesale, and needs to take
greater care when altering the look and feel of its software. When in doubt,
stick with what works. After all, Apple has more experience with designing
human interfaces for software than just about any company out there.
What You Can Do About It
Let Apple know when its interface changes don’t make sense to you. Apple
has been listening carefully to its customers over the past couple of years,
so by voicing your opinion (and encouraging other Mac aficionados to do
the same), you can actually affect how Apple addresses future design
issues. Although Apple doesn’t have an official department in charge of
dealing with user interface complaints, you can send a letter to Apple
Computer, 1 Infinite Loop, Cupertino, CA 95014, or use the Web-based
feedback form at http:/Avww.apple.com/hotnews/feedback.huml.
FuaNecteonsband, alan, and cours othr redo.
4 are the difficult-to-
_| use volume control,
"| the unnecessary
pause button (which
does the same thing
as the play button),
QUEENS, MLV! YORK
RICK FOLEAUM
SLASHDOT.COM IS A GREAT place to start to get the
‘skinny on what all those PC specs really mean.
Issue 2: Market Share Squeeze
Because Macs compose a small percentage of market share in certain
areas (such as business, science and technology, and the server market),
they often face the danger of removal, a bow to the pressure of homoge-
nization. With its latest round of hardware and the pending release of Mac
OSX, Apple occupies a better position to bolster its presence in those areas
than it has in years. By savvy marketing to Mac-friendly (or at least agnos-
tic) businesses and universities, Apple stands a good chance of increasing
its market share in these areas. The company is already doing this with its
science and technology road show, a venture in which Apple is going out to
various institutions and touting the wonders of the G4 and Mac OS X (see
http:/Avww.seminars.apple.com/series/scitech2000 for more information).
Also, with the arrival of Maya on Mac OS X, the Mac once again becomes a
great platform for 3D graphics.
Beyond these specialized markets, Apple can improve its market share
by making a stronger push into the retail channel—through its relationship
with CompUSA, for example. Although more and more people are buying
their computers online, there's still no substitute for walking into a show-
room full of knowledgeable sales people and well-maintained demo Macs.
What You Can Do About It
Ifyou work in an area that could benefit from more Macs, lobby respect-
fully for consideration in new equipment purchases. Provide those in
charge with information on Mac hardware and software so they can make
informed decisions. Whatever you do, don’t alienate these folks, regardless
of their decision—or they'll forever go PC out of spite. It's human nature.
Issue 3: Fast-and-Loose User
Interface “Innovations”
We've beaten this dead horse into sausage, but that won't stop us from turn-
ing it into paté. Apple, once the paragon of human interface design, has
and the unwieldy
favorites drawer.
AMONG THE BIGGEST
| atrocities of QuickTime
re" what MacAddict.com vistors had to say on the topic of what
could do to improve its image in the larger world:
. Get ‘some serious support for real corporate apps such as
Microsoft's Outlook and Access.—Scott Boettcher
te Work with Motorola and IBM to raise the clock speed of the
PowerPC line to.parity with the current x86 offerings. As Mac
users, we KnoW § sheer clock speed isn’t that important, but
vast majority ‘of consumers believe it is —Mark Hayes
+ Court software industry leaders, encouraging them to migrate
38 X where it makes se ee :
~~ SEP/00 |MacAdaict /33
at T titd Party Mac
a)
Partners Can
hird-party hardware and software developers, the driving force
behind the Macintosh, can make—or break—the platform. Since the
Internet burst onto the scene, this group has grown to include Web site
developers, many of whom create pages that don’t work well—or at all—
on the Mac.
Issue 1: Uneven Release Schedules
Often, announced Mac versions of hardware and software ship weeks or
months later than their PC counterparts—if at all. By adhering to a release
schedule that puts the Mac version as close to the PC release as possible,
developers will earn the eternal gratitude of Mac enthusiasts.
What You Can Do About It
Reward developers who do right by the Mac, and let those who flake hear
about it (politely). Aside from supporting Mac developers by purchasing
their products (good numbers are a huge motivator), let them know when
they've done a nice job with an appropriate thank-you email or letter.
Issue 2: Web Sites That Aren’t Mac
Compatible
It’s not that difficult to make a Web site that works properly regardless of
platiorm—after all, that’s what the Web is designed to do. By staying away
from platform-specific Java and JavaScript, using cross-platform plug-ins,
and not discriminating against users based on platform (as companies
like Disney have done in the past), Web designers can make sites truly
cross-platform.
What You Can Do About It
Standard consumer advocacy tactics apply here, too. Contact the Web site’s
administrator with a respectful letter, organize an email campaign, and
THE AUCTION MANAGER,
while useless to those of
us who don’t partake in
online auctions, is a nice
Mac-first feature in
Internet Explorer 5.
keep up the pressure until there’s a change—or until you get tired of the
whole thing and find a Web site that offers the same services but doesn’t
impose arbitrary platform restrictions. If you choose the latter course of
action, let the offending Web site know about its competitor—sometimes
that’s a grand way to prompt action.
Issue 3: Incomplete Mac Versions
Companies such as Adobe have fallen into this trap—offering a Mac ver-
sion of their software that lacks features found in the PC version. The clas-
sic example of this is Adobe Acrobat 4.0, in which the Mac version lacked
several features the Windows version offered. Adobe later fixed that prob-
Jem, but not before it cost the company a lot of good will in the Mac com-
munity. Even if it slows down product release, developers should concen-
trate on feature equity.
What You Can Do About It
Again, it comes down to consumer advocacy tactics: letters, mobilizing a crit-
ical mass of Mac users, and finding an alternative. Also consider requesting
a product that contains some exclusive features for Mac users. Microsoft has
done a spectacular job of this. For instance, Internet Explorer 5 includes
some nice Mac-first features—like the Scrapbook and the Auction
Managet—winning grudging respect from even hard-core Mac enthusiasts.
From Your Lips
ere’s what MacAddict.com visitors had to say about what developers
can do to improve the Mac platform:
* Produce Macintosh products at the same time as PC products.
—Chris Reid
* Support AppleScript with a comprehensible and comprehensive
dictionary.—Richard Einhorn
+ Work toward open source and cross-platform compatibility. More
than anything else, this would take the wind from the sails of the Evil
Empire's marketing department—William Jurgenson
F ortunately for us, the list of great Mac com-
panies is too tong to include in full, so we
chose five software developers to acknowledge,
1. Microsoft
Yeah, it's a little weird to put the Evil Empire at
the top of our list, but the Microsoft Macintosh
Business. Unit (those responsible for Microsoft's
Mac software) is arguably the best large Mac
developer out there. Great examples of its soft-
ware include Office 98, Internet Explorer 5, and
Outlook Express 5.
rf
Jokes about Acrobat and Clown aside, Adobe has
made tons of quality Mac products, even during
the dark days. Mac users know the company best
for Photoshop and Illustrator, but Adobe also
produces Premiere, GoLive, InDesign, Page-
Maker, LiveMotion, Acrobat, and After Effects,
among others
3. Aspyr, Bungie, MacSoft
Okay, so that's three companies, but these folks
kept us in games when no one else would, giving
us such titles as Tomb Raider, Myth, and Unreal.
Let's just hope Bungie can maintain its dedica-
tion to the Mac now that Microsoft has acquired
it (though we're not holding our breaths).
4. Macromedia
Again, the awesome Mac support and products
that come from Macromedia are too great to enu-
merate, but you may recognize these: FreeHand,
Dreamweaver, Fireworks, Flash, and Director.
5. Apple
With the release of Final Cut Pro, iMovie, Quick-
Time 4, and a cheaper version of WebObjects,
Apple has been its own best friend.
David Reynolds will always treasure the time he spent camping behind enemy lines
with nothing but a pocket knife, fishing line, and a fear of roaches.
|MacAddict/SEP/00
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Download ACDSee For Mac trial version at PO Box:%, ey fs
www. ACDSYSTEMS.com/ma 11005795909 F800 819.207
OSs Es
”~ F Peano A rf ' et’s face it. As much as you've tried to ignore
| a? , We L Windows, you just haven’t succeeded in mak-
ing it go away. PC users send files you can’t
open. Then they complain whenever you email
them a file hey can’t open. You know how much
better a Mac is, but it’s getting annoying to hear PC
users snarl, “Oh, you have a Mac,” as if you were
working with a broken pencil and an abacus.
The truth is, others are less enlightened than you
when it comes to operating systems. Worse yet, PCs
are starting to pervade more aspects of your life.
| owes1 C Perhaps your office is crawling with PCs and you're
| amet the lone Mac user, or maybe your wicked boss has
1] even replaced your work machine with a PC. How
] 1 : are you going to hang onto your beloved Mac when
everything around you is turning into Windows?
FIND GRAPHIC-
CONVERTER 3.8.2
ey 3 ; i ; Fortunately, you don’t have to go over to the
sean ise Tonn TTT ] ] Dark Side completely. With a little knowledge and
ue Rizzo | We a some cool tools, you can share files, printers, and
: | | | | Internet connections across the two platforms and
illustration ia ee i
by S. Britt a z officially integrate the Mac and Windows worlds.
36 | MacAdaict| SEP/00
|
MOoOvE IT OR LOSH rr
Sending Email Attachments to PCs
To ensure that a file you send to a PC doesn’t arrive as a garbled mess, you have to
treat it like a Windows file. That means encoding it in a format Windows software
can recognize. Email software encodes files as text when it attaches them to a mes-
sage. The trouble is, Mac email software defaults to a different encoding standard
than the one PCs use.
The prime encoder for Windows-targeted attachments is MIME/Base64. In
Microsoft Outlook Express 5, the old but popular Claris Emailer, and Qualcomm
Eudora, you can encode your attachments directly within each message—just bring
up a new message and find the encoding menu. In older versions of Outlook
Express, it’s a bit more complicated because you have to change the Preferences set-
ting, In the Edit menu, go to Outlook Express and choose Message Composition in
the left column. Near the bottom of the window you'll see the Attachment Encoding
pop-up menu, where you can select MIME/Base64.
Eudora uses a variant of MIME/Base64 called AppleDouble, which you can select
from your encoding menu—this also works with Windows. Just make sure to
choose BinHex or AppleSingle when you send attachments to another Mac—other-
wise files will lose their icons, as well as their type and creator codes, and Mac apps
‘won't recognize them.
When you're emailing attachments, pay attention to compression as well, since
some email software compresses a file before encoding it. Mac software defaults to
Stuffit (SIT) compression, 2 format most PCs won’t recognize. One simple solution
is to turn off compression in your email software—you’ll usually find this option in
the same window where you set encoding.
Another option is to compress files in a format Windows understands, such as
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