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Homekit is here: Get into 3D printing: [gemmmm Mac software and :
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Mac) Lifes*
SEPTEMBER 2015 NO.106
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Mac!Lifes*
SEPTEMBER 2015 NO.106 WWW.MACLIFE.COM
CONTENTS
SS
22 32 42
Apple's next big thing Get ready for HomeKit Get into 3D printing
There's nothing we like more than looking We delve into how this super-smart Join the revolution! We dive into the
forward to Apple's next game-changing technology works, check out the best development of this mind-blowing
product. Can we expect to see an Apple compatible devices, and find out what technology, explain how it works, and
Car or iPad Pro in the near future? alternatives are on the market too. look at the best 3D printers out there.
3D printing is finally
ready for home use
~ and we'll help you
get involved.
maclifecom|SEP 2015| 3
58 68
Her Story Leica Q (Type 116)
D the truth in this grippini The amazing full-frame compact camera
a
START APP LIFE REVIEWS CREATE
06 DigitalLife 54 Nimbus Note 62 LG 65EC9700 82 Ask
Head over to maclife.com Our Apple experts answer
55 Moleskine Timepage 64 Tweetbot for Twitter your burning hardware
08 Consider and software questions.
Editor-in-chief Chris Slate 55 Line2 65 Alternote
on how Apple Music has 86 Monitor gas costs
rocked his world. 55 Shoot by Procam 66 Money Pro with Numbers
10 Share 56 Vee for Video 67 Consumptions 88 Creating albums
Email: letters@maclife.com. from Photos
57 Spare Lens 67 Actuator
12 Start 92 Migrate Boot Camp
Will Apple ever get online 57 Korg iM1 68 Leica Q (Type 116)
services right? 94 Master Evernote on iOS
58 Her Story 70 Glimpses
14 Early Access 96 Archive iOS photos
Pre-release games, plus 59 Xenowerk 71 Tonality to Flickr
more Apple Music musings.
59 Fallout Shelter 72 Reformator 98 Random Apple Memory
15 The Shift We look back at when Aqua
David Chartier is liking 60 Tales from Deep Space 74 Netgear Nighthawk looked beautiful. Plus a
OS X app developments. X4 R7500 glimpse of what to look
61 The six best iPad apps forward to next issue...
16 6 companies... for pro music making 75 Mycestro
.. Apple bought that made
it what it is today. 75 Toshiba 3TB
Canvio Basics
17 Game Loop 78
Brianna Wu says Mac Beyerdynamic 76 Garmin VIRB Elite
Custom One
gamers suffer when OS X Pro Plus
is an afterthought. 78 Beyerdynamic Custom
One Pro Plus
18 Crave
The gear we're lusting after. 79 Creative Muvo Mini
16
80 Massive Chalice Garmin
VIRB Elite
20 $50 iTunes card
What would you buy...?
81 Heroes of the Storm
4 |SEP 2015 | maclifecom
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Visit MacLife.com
The march of technology never
stops, so neither do we. Get the
latest Mac and iOS news on our
website at www.maclife.com.
Check out our new App of the Day
and easy Mac hacks. See what's
hot (and what's not) on iTunes and
whether you agree with our pick of
the best new iOS games. We'll also
alert you to the best Apple deals
plus keep you informed and
entertained until the next issue.
Read more news, reviews, and
tutorials at maclife.com
Mac | Life %s
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‘The New Features of OS X
El Capitan
Apple Daily: More Leaked iPhone 6s Photos;
ak Back-to-School Promo; Equality Act of 2015
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THE REAL REVOLUTION
WHEN 2015 COMES to a close, it will have seen
the launch of Apple Watch, iOS 9, OS X El
Capitan, the next iPhones and iPads, and maybe
even a new Apple TV. But, so far, what stands
out to me most is Apple Music. I’d only toyed
with similar services before, but now I realize
my relationship with music is changing. Thanks
to Apple Music’s free three-month trial, I’m
sure millions of people are coming to the same
conclusion, that streaming music isn’t just a
fringe option; it’s taking over the medium. The
true form of digital music, and the evolutionary
end to the line of CDs, cassettes, vinyl records,
and so on. Of course, people will continue to buy
individual songs and albums; that option isn’t
going away. But when iTunes, the world’s biggest music store, throws opens
its doors and says, “Give us 10 bucks, and go wild,” there’s no going back.
It puts practically any song or album at your fingertips. I’m still a little
hung up on the concept of ownership, to the degree that word still exists...
What happens if I quit subscribing, or if the service is cancelled? None of the
songs I streamed would be available to me anymore. That concern lessens
every day, though, as I become accustomed to the overwhelming value and
variety. Music has always been more disposable to me than other media. So
for me, Apple Music will likely end up besting Apple Watch as the company’s
real game-changer this year.
Speaking of the Watch, it’s widely believed that the device is suffering a
significant post-launch slump. Apple hasn’t released official figures, but the
Watch is estimated to have sold over three million units during its first three
months in the US. From one perspective, selling that much of anything in
such a short time is impressive. But those people who demand iPhone- or
iPad-level sales must be disappointed. I’m sticking with my pre-launch
prediction that the Watch will maintain a small but steady level of success.
No matter what the future holds for Apple Watch, I think Apple Music will
be more important in the long run. At first the service may not have seemed
like a true game changer since it doesn’t do anything especially new, but by
building it into the default music app on every iPhone, iPad, iPod, and Mac
~ and then offering a free trial to hundreds of millions of users - Apple may
have just turned streaming music into the new status quo.
CHRIS SLATE, Editor-in-Chief
Twitter: @ChrisSlate
8 | SEP 2015 | macife.com
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‘our opinions,
LETTER OF THE MONTH
‘are png ea
SHARE WITH US!
10 | SEP 2015 | maciife com
ANDREA
I just read your article about the future of OS X
and iOS (#103). I’m surprised that nobody ever
suggests an alternative to pressing the Home
button, especially all the double-tapping needed
to close apps from the Fast App Switcher. All that
pressing will cause the Home button to break. The
iPhone needs more gestures; for example, swiping
three fingers up could take you to the Fast App
Switcher without needing to press the button.
I don’t think you need to worry about breaking the
Home button as long as you aren’t unusually hard
on it, but some readers might be interested to know that pinching in with
four fingers does bring up the Home screen... on an iPad. The tablet gets
special gestures that work better with its larger screen. On an iPhone you
might consider trying AssistiveTouch (Settings > General > Accessibility >
AssistiveTouch). This puts a dot on the side of the screen; touch this to
bring up a menu of shortcuts, one of which will take you to the Home
screen. It doesn’t include a shortcut to the Fast App Switcher, though.
New direction
Thanks for the “80 Amazing Apple
Watch Tips” article in your July
issue. | just took a trip to the UK and
was thankful | had an Apple Watch.
My favorite app is AroundMe; it
helped me find a pub in unfamiliar
territory. The step-by-step walking
directions are great! The only
downside to the Watch is that |
don't know as much about it as I'd
like, though the learning curve is
pleasant, not bumpy. Thanks to
the Brain Trust at Apple for this
wonderful new technology.
KAY KORBEL
Glad to hear you're getting good
use out of your Watch, Kay! I've
enjoyed using mine for walking
and driving. While Apple Maps
runs like normal on an iPhone,
the Watch taps my wrist when
| approach a turn. Thanks to those
taps and Siri's audible directions,
I hardly have to look at the map
on the screen anymore.
Asking for trouble
| really want a new iPad Air 2 or
iPad mini 3, but | know my wife will
say no, so... do you think | could
get away with pretending | won a
competition in your magazine? It
would be so funny if you started
a “Fake My Win" service. RICH
The last thing we need is for your
wife to come to our office and
start knocking heads. Find some
cool new apps she'd be into and
bring her on board. Just be
prepared to share your new toys.
Small dreams
| and many of my friends would
much prefer a new iPhone in the
original smaller size. Bring back
EMAIL: letters@maclife.com
FACEBOOK: facebook.com/maclife TWITTER: twitter.com/maclife
the 4S mold with all the modern
upgrades! A bigger screen is not
better for many of us. JEAN J.
After the iPhone 6 and 6 Plus
received such a positive response
and record-breaking sales, | think
going back to the 4S is unlikely.
But the recent iPod touch upgrade
might be a good sign for the 5C.
Apple Music critic
It looks like Apple has made another
big mistake with iTunes. Who in their
right mind would want to pay Apple
$10 a month ($120 a year) to stream
music? | hardly buy any music these
days, not from iTunes, on CDs, or
otherwise. | like all the older music
that | own, and care very little for
much of the noise being produced
nowadays. My favorite American
band is ELO, so that'll tell you how
old! am. ERWIN SIEGEL
It doesn't sound like you're Apple's
target audience, Erwin. But, hey,
you don't need to subscribe to
Apple Music - just loop Evil
Woman and Twilight to your
heart's content! For people who
regularly buy at least one album
a month, spending that cash on
unlimited access to every song
in iTunes is a pretty good deal.
Mac|Lifes*
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There's so
much to like
with Apple's
services. But so
many teething
issues too...
at, once again,
d sharpening
APPLE AND ONLINE services has always been a difficult
pairing, producing fiascos such as the Maps launch or, most
infamously, MobileMe. The latter was easily Apple’s lowest
point when it came to the cloud ~ an online service that was
paid for, but simply couldn’t do the what it was intended for.
When it was replaced by iCloud, and Steve Jobs announced all
the wonderful new things iCloud would do on stage, even he
acknowledged that people had a right to be skeptical of these
promises, asking rhetorically “Why should I believe them?
They’re the ones that brought me MobileMe!”
Now, with Apple Music in the hands of millions of people,
we're seeing some of Apple’s old issues rearing their heads.
At its launch, many people had trouble activating iCloud
Music Library, seemingly due to strain on the server — it
could be resolved the next day, but meant a major part of the
service wasn’t working for people when they gathered their
first impressions of it. A few weeks
later, it experienced some down time,
along with several other Apple cloud
services, that meant anyone who had
come to rely on it simply couldn’t
listen to their music. Down time
is always a risk when using online
services, but it’s an area Apple has
especially struggled with - Siri
suffered from significant periods
of down time when it launched, too.
STILL, DOWN TIME ends, and can be
ironed out in the future. But Apple
Music has also revealed some
functional issues over time. While not
quite Maps levels of problems, they
are significant. Well-known Apple
commentator Jim Dalrymple has given
up on Apple Music completely after
first some irritating but relatively
minor issues with songs on “greatest
hits” albums not appearing if the
songs were elsewhere in his library
already - ona totally different album,
for example — but then having it erase
around 4,700 songs from his library
when he deactivated it, many from
long-gone CDs. Meanwhile, here at
Mac|Life we’ve been finding the Music
app becoming increasingly likely to
crash when it’s opened, seeming partly
to do with it struggling to connect to
the Apple Music server.
Apple is hardly the only company
with online services that struggle from
time to time, if it wants to replace what
‘we're using from other companies, it
needs to focus more on getting things
right before launch, not after.
The smart car
MODERN CARS ARE packed with
technology, from parking and braking
assists to wireless connectivity - and
are evolving further all the time.
(See p22 for more on future car
technology.) This makes them
smarter and more useful than ever,
but also vulnerable to hacking in a
way they haven't been before. This
reached a head recently when noted
security researcher Charlier Miller
showed Wired an exploit in Jeep
Cherokee vehicles that allowed his
team to control many of its systems
- starting with its climate control
systems before cranking up the radio
and showing images of the hackers
on its dash-mounted screen. More of
a nuisance than a worry... until the
hackers cut a Jeep's transmission
as it cruised along the highway.
The hack took advantage of the
Jeep's built-in Sprint connectivity
and severe lack of security to take
a remarkable level of control of its,
systems, but there is at least a
patch for this specific exploit.
The concern is that the car
industry simply isn't diligent or
experienced enough about the digital
technology it's increasingly making
use of. And as cars move increasingly
towards full autonomy, it's a problem
that only becomes more crucial. A
new automotive security bill is being
introduced in the Senate as a result
of the report, which will hopefully
kick companies into action quickly,
provided that it's effective and
comprehensive enough. In the UK,
hacking problem
BY MATT BOLTON
recently announced rules for testing
driverless cars already include
provisions that there must be
an appropriate level of security.
We don’t think this should put
you off the idea of more automated
vehicles, but it’s absolutely a wake-up
call that companies need to be very
careful when building in new
technologies. There's an interesting
parallel with the Internet of Things
and home automation here, with
many companies building things like
home security cameras, but failing
to make their feeds secure to outside
intrusion. That's one of the problems
Apple's Homekit aims to fix there
- but it won't be so easy to ensure
that the many different car
companies will achieve this too.
maclifecom|SEP 2015 | 13,
Peet laa Feed your mind. Feast your eyes.
a
°
Pre-release games and
software available now
Lous Places fet. Romy)
plese
Oo « u »
|
MOONRISE $10.99 o Ss ey
It’s Pokémon! On Mac! Not
exactly, but that’s the basic hook (>
here: you’1l go out with a team of
little creatures, and battle and
recruit more creatures as you
progress through the world. It’s A p p | e M
less cutesy than Nintendo’s game,
and the interface is a little fiddly t he bad
'
for its real-time combat, but this
feels polished and fun already. | gnor in g technical
VERSION TESTED: 1.625.0
BY MATT BOLTON
APPLE'S MUSIC
streaming service finally
arrived at the end of
June, alongside Beats!,
a traditional-style radio
station. For $9.99 per
month, you get access
to tens of thousands of
tracks, all built right into
iTunes or the iOS Music
app. It's convenient, and
it’s clever and exciting,
but we've also had some
THE CURIOUS EXPEDITION $14.99
This is an intriguing game of
going off to randomly generated
landscapes to explore, finding
fascinating things, and returning
to see if other explorers did as
well as you. You get little story
moments and tough decisions
on the way. Right now, it’s really
lacking in explanation, but
there’s lots of depth on offer.
VERSION TESTED: ALPHA 12.1
reservations about it.
The music selection
is great, with some
unique treats, including
Radiohead's In Rainbows
and (following a big
public discussion) Taylor
Swift's 1989. That said,
ee at the time of writing,
14 | SEP 2015 | maciifecom
usic: the good,
the confusing
issues, is it a good service?
we've noticed some understands what you
albums available on like, you get a selection
other services are of music in the For You
missing - especially section, which you can
movie soundtracks. easily keep available for
Apple Music also future playing if you
streams its tracks in discover something new
lower quality than its you love. That said, the
biggest competitors setup process is pretty
~ 256kbps versus inflexible, making you
320kbps from Spotify or | choose your “favorite”
144ikbps from Tidal. For | bands from a limited
most people, this won't selection. We also find
make a difference, but if | the app too busy on
you've invested in really | iPhone yet too sparse
good speakers and on iPad, and so quite
headphones, you might fiddly on both. It also
find it a little flatter. lacks Spotify’s awesome
Apple Music’s killer collaborative playlists.
feature is onadifferent | It’s a good start, but we
level though: it’s the hope to see a lot of
curation. Once it refinement over time.
>THE SHIFT
With OS X now offering a mo
hand-in-hand
approach with iOS devices, DAVID CHARTIER is
impressed with the latest Mac app developments
raditional PC sales, as a whole,
have been in decline for a few
years. Bucking that trend,
though, is the good ol’ Mac,
which has experienced respectable
growth over the past decade. Asa
result, more apps that started out on
the web or mobile are now making
their way to the Mac. One could
say the Mac has remained a quiet
bystander through the iOS explosion.
But that’s slowly changing.
Apps that started out
on the web or mobile
are now making their
way to the Mac
Take Quip, for example (Quip.
com), an online productivity suite
that offers collaborative document
and spreadsheet editing, similar
to Google Drive and Office Online
(actually, it’s my favorite service in
this category, I highly recommend
it). Quip started as a web app and
has offered an iPhone and iPad app
for some time. But very recently it
made the leap to the Mac witha
native app that supports drag-and-
drop and Handoff, Apple’s clever
feature for moving your current
document or task between devices
so you don’t skip a beat.
LAST YEAR, MICROSOFT released
the first Mac version of OneNote, its
note-taking and idea scrapbook app.
Naturally, it’s been a Windows app
for a while, but it arrived on iPad a
couple of years ago, and it then made
the leap to the Mac with a fully
featured, native version.
There are a number of other
examples, including even Tumblr,
my favorite blogging service, which
started as a web app and has long
offered iOS and Android apps. Even
third parties are building Mac
versions of mobile-only apps, such
as a menu bar utility for controlling
Nest, Google’s smart thermostat.
There are various reasons for why
all these developers and companies
are coming back to the Mac. Some
argue the App Store’s restrictions
stifle too much innovation, while
others tell me that consumers feel
entitled to get everything on their
phones for free. A couple have said
the Mac was always in the cards, they
just went mobile first because it’s
easier to build for iOS in some ways.
| WOULDN'T GO so far to say that the
tide is turning or mobile is no longer
a major part of our future. But now
that the initial excitement has
subsided a little, I think we’re getting
a better picture of what mobile can
and cannot accomplish (at least for
now). We’re rediscovering that there
is still a real need for good, genuine
Mac apps because that’s where so
much of our work needs to get done.
Hanna's Sth
Birthday Party
>>> David Chartier is a content strategist and writer with vast experience analyzing the tech world.
He runs the website Finer Things in Tech (finerthings.in) and hosts its podcast, The Finer Things In.
maciifecom| SEP 2015 | 15
>>>Start za your mind. Feast your eyes.
6 companies Apple bought
that made it what it is today
Without bringing in this outside talent, the Apple world would be a very different place
BY MATT BOLTON
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146 Hany sana Soy Came
50% Mary Geqion Wil Soy Came Touch ID is becoming more important than ever
for iPhone users, and it's thanks to AuthenTec.
218 Mury Gopuon Wil Soy Game
ye days) be without
nee onan 2 gesture controls?
oo SoundJam That's what Apple
intone (teens To build iTunes, got in this company.
one of the most
iTunes 1 was but a mere music player - few knew that Apple would grow important apps 5
it into the center of a digital multimedia entertainment ecosystem in Apple's history,
it bought this Mac AuthenTee
MP3 player, before Buying this security
HOW DOES APPLE create all those brought Steve Jobs —_adding a bit of company gave
hardware and software features 1 back to Apple. He Cupertino magic. Apple not just the
in-house? Does it just have tens of NeXT cut back its product tech for Touch ID,
thousands of employees? Well, yes. But This is the big one: lines massively, but also to make
that’s still not enough to do everything _ not only did Apple and pushed Jony 3 services such as
it might want to. Sometimes, Apple get the NexTSTEP Ive to prominence, PA Semi Apple Pay safe.
wants to go ina new direction fast, and OS - the basis for working with him Having its own
that’s where buying another company both OS X and iOS on friendlier, custom-made chips
with expertise is the best option. ~ when buying sharper designs in the iPhone lets 6
Apple has bought dozens of NeXT, it also and new markets. Apple add powerful — PlaceBase
companies over the years, including unique features, The first of many
bringing in software that would be and buying this mapping companies
the basis of apps such as GarageBand, semiconductor Apple bought, this
Final Cut and AppleWorks. But as great design company brought in a suite
as those are, they’re just add-ons. was key. of information from
These are the companies Apple bought which to build its
whose technology was vital for creating own Maps app. If
the apps and services that make it as 4 there really will be
successful as it is - and for where Fingerworks an Apple car (see
it’s going in the future. What would the p22), PlaceBase’s
iPhone or iPad (or data will have been
NeXTSTEP looks a bit old now, but OS X and iOS
2.2. 2000 coursing through their veins. even Mac these ——_a vital first step.
16 | SEP 2015 | maclifecom
>GAME LOOP
When big-name game releases are technical
disasters, BRIANNA WU says it's all to do with
the fact that OS X is being ignored as a platfor
THE FINAL FANTASY franchise is the
crown jewel of Square Enix. The 2013
Windows reboot of Final Fantasy 14
made a shocking amount of money,
stabilizing a company that had long
been in financial freefall. The first
major expansion, Heavensward, was
released on PS4 and Mac this month.
But the graphics performance on
Mac was so terrible that the
company pulled it from sale.
It wasn’t the machinations of
Kefka, Sephiroth or Ultimecia that
devastated the Mac launch of Final
Fantasy 14: Heavensward. Rather, it
When | visit colleagues
in AAA studios, | see
offices filled with
nothing but PCs
was the poor performance of OpenGL
that cast a sleep spell on our graphics
and got the whole party killed.
The irony of the blown launch
was the recent announcement of
Metal by Apple. Metal was built to
solve the problems Heavensward
ran into. In their mea culpa, Square
Enix noted that if they’d taken the
effort to code it natively OpenGL,
it would have only had a 30% hit to
performance. Instead, they ran it
through Cider, a software layer that
adapts Windows code to run on Macs,
and the result was unplayable.
One could certainly talk about
the need for technologies like Metal
on OS X, but I want to be clear about
this. The real problem is that game
companies just don’t take Mac game
releases seriously.
A big part of it is the culture of
game development. Often, when I
visit colleagues in AAA studios, I see
offices filled with nothing but PCs.
Many developers I know don’t use or
respect OS X. That’s fine when it’s a
choice of what system they use at
home, but that disrespect bleeds
over into a lack of knowledge on
how to port games to OS X.
IDEALLY, EVEN IF the developers
don’t use Macs, a good playtesting
department would catch these
problems, and have enough pull
with engineering to get changes
made. Whoever playtested
Heavensward had to have known
about the problems - and yet it made
it to launch. It should have been
cancelled, or at least delayed.
You can make money by shipping
great experiences on Mac. Just ask
Blizzard if Hearthstone on OS X
has been good for revenue. Blizzard
tends to release their games on
Mac alongside their Windows
counterparts. And they aren’t run
through Cider, they’re built natively.
Play the new Heroes of the Storm
(see p81 for a review), and you’ll find
the performance excellent.
That being said, Blizzard has long
had a reputation for only releasing
excellent work. Their commitment
to polish applies to everything, game
testing, mechanics, and especially
performance on average systems.
That’s the standard all Mac game
development should aspire to.
PC gamers are notoriously price
sensitive, many being unwilling to
pay for a game unless it’s dirt cheap
ina Steam sale. One of their biggest
complaints about Final Fantasy is the
$13 per month subscription cost. My
bet is Apple fans would happily pay
that — but only if you put the work
into it. Square Enix, it’s time to level
your OS X dev skills.
>» Brianna Wu is the head of development at Giant Spacekat, developer of Revolution 60 on iPhone and iPad,
and is a regular speaker at industry events, as well as host on the podcasts Isometric and Rocket.
maclifecom|SEP 2015 | 17
‘ Ninebot One E+
$950
>>> With its sleek black and white styling, this looks
like it could be from Oblivion or |, Robot or Moon
or the end of WALL-E or... wow, a lot of films look
the same. Where were we? Right! The One E+ is
a single-wheel self-balancing scooter, for carving
your way through the city on your commute at a
breezy 13 miles per hour, traveling about 22 miles
ona single charge. It's what the Segway could
have been if it hadn't ended up as the international
symbol of the socks-and-sandals crowd.
18 | SEP 2015 | maciife com
,, DxO ONE
$599 ;
>> Like taking photos on your iPhone? This blows its
built-in camera out of the water. (Also, you really should
stop using your iPhone underwater, It's basically a
screen-less camera that plugs into the Lightning port
on your iPhone, so you can shoot using its awesome
Finch sensor - much larger than the iPhone's. This
means crisper, more detailed images, with better
performance in low light and more control over depth
of field. It shoots raw (to a built-in memory card),
but transfers JPEG shots to the iPhone. The only
downside? It costs as much as a full separate camera.
3 OWC USB-C Dock
macsales.com
$129
>>> Everything's going the way of USB Type-C. You
can fight it all you like, but the MacBook was just
the beginning. How will you connect all your old devices
to future Macs, then? OWC's hub makes for a great
NG), uasic conn - desktop dock solution. It's powered from a wall socket
(so provides power to your MacBook), and offers four
standard USB connectors, two USB-C (one to connect
to your computer, one for other accessories), Gigabit
Ethernet, 4K HDMI output, microphone in and
headphones out. When it arrives in October, it'll come in
gold, silver and Space Gray to match MacBook colors.
Gramofon
gramofon.com
A $79
>>> Want a multi-room speaker setup for cheaper than
a Sonos system? Gramofon aims to do this by offering
a connected, multi-room audio system for under 80
bucks. Aside from offering Wi-Fi streaming (which is
farther-reaching and higher-quality than Bluetooth)
and integration with both your devices and numerous
cloud music services, Gramofon enables you to connect
up your home audio for a very affordable price. It looks
pretty sweet, too. Sonos, watch your back.
maclifecom|SEP 2015 | 19
$50 iTunes Card
How would you blow 50 bucks on music,
movies, books, TV shows, and apps?
BY MATT BOLTON
1
HOME
Rihanna, Jim Parsons,
Steve Martin
$14.99
This “odd couple" film from
Dreamworks isn't especially
original, but is still an
enjoyable way to spend an
afternoon with the family.
Parsons plays Oh, a member
of a high-tech alien race
staging a friendly invasion
of Earth so they have a place
to hide from their sworn
enemies. When Oh is cast out
by his race for accidentally
revealing their location, he
teams up with Rihanna's Tip,
a girl separated from her
mother in the invasion
confusion. The whole deal is
silly, colorful and kid friendly,
though there are some good
comedy moments for adults,
including Steve Martin's
excellent alien leader.
20 | SEP 2015) maclife.com
DEXTER IS DEAD
Jeff Lindsay
$12.99
Though “lovable” serial killer
Dexter's story finished on TV
a few years ago, the original
book series that spawned it
now reaches a conclusion of
its own. The Dexter books
and TV show diverge
dramatically after the first
book, so if you're a fan of
the TV show, the series is
definitely worth checking out
from the start, though it can
be odd, with some almost
explicitly supernatural
elements. In this finale,
Dexter finds himself at the
mercy of poetic justice as he
is placed on trial for a murder
he didn't commit, losing the
support of the friends and
family he's strived to build.
Is this the end of his journey
with his Dark Passenger?
TRANSISTOR
Supergiant Games
$9.99
Released on Mac a little while
ago, this action RPG is anew
arrival on iOS. Our review
described it as “Beautifully
presented, with a layered
narrative and combat,” and
that all holds true on iPhone
and iPad. In it, you play as
Red, a singer trying to make
her way through a hostile
city, with only a giant talking
sword for company, which
narrates the journey. As you
fight on, Red gains new skills,
enabling you to take on
enemies more efficiently. Key
to it all is that, while you can
just run around attacking,
you won't last long. The trick
is a pause option, where you
can plan your next moves,
queuing up your various
attacks to awesome effect.
LEON BRIDGES,
COMING HOME
4
COMING HOME
Leon Bridges
$799
This gorgeous soul album is
smoother than half-melted
ice cream that's been shaved
with that Dorco six-bladed
razor. Seemingly mastered to
be a just a little flat, a little
crunched, like recordings
from 50 years ago, Bridges’
singing is heart-felt and the
music punchy, swinging and
unashamedly old-school in its
style and instrument choice.
It's not some pale imitation
of soul's '60s heyday, though:
it’s the real deal, just delayed
by a half century.
Own productivity
4-><SOIOE) wireless desktop scanner
http://ez.com/macli
—— OITA.
APPLE'S NEXT
\“ "
Deep in Cupertino, Apple’s Research and
Development division is hard at work on its
next great groundbreaking products. Here,
we look at the possibilities for its next big
headline-grabbing releases...
22 | SEP 2015| maclifecom 7
BY MATT BOLTON & ALEX BLAKE
Apple Car
Apple's next big thing agama
Is Apple really working on the
“ultimate mobile device” in secret?
INCE THE RUMORS began really
swirling earlier this year that a
major research operation relating
to cars is underway at Apple,
known as “Project Titan,” it has been
dismissed as just new CarPlay features,
new mapping solutions or better
battery tech. But, as they say, there’s
no smoke without fire, and Apple is
producing thick plumes of the stuff. As
we go to press, it has reportedly hired
Doug Betts, former head of operations
at Chrysler, and autonomous vehicle
researcher Paul Furgale - all very
reminiscent of it hiring luxury goods
specialists while developing the Watch
Some of it isn’t even subtle. At the
Code conference, Jeff Williams, Apple’s
Senior Vice President of Operations,
responded to a question about what
Apple might do in the future by saying
“Well, the car is the ultimate mobile
device, isn’t it?” You might not think
that’s worth taking seriously, but at
the same conference back in 2013,
Tim Cook, when asked about possible
future wearable products, replied “I see
[wearables] as a very key branch of the
tree... I think the wrist is interesting.
The wrist is natural.” The Apple Watch
was announced 15 months later.
Still, even if you do believe Apple
is working on car, it’s unclear exactly
what it would release. Saloon, coupé,
minivan... all of these? One thing that
seems very likely is that it would be
electric. Apple’s green credentials are
well established, with the company
now powering 100% of its own facilities
from renewable energy sources —
something it might aim to introduce
to the automotive world, if it’s able to
power a series of charging
stations that way. >>>
maclifecom| SEP 2015 | 23
£4 Apple has invested heavily
in ever more advanced battery
technology, which led to it being sued
by A123 Systems, a producer of electric
car batteries, for poaching key
employees for its own “large-scale
battery division.” Though what we’ve
seen publicly of Apple’s battery
technology isn’t at the kind of level
you’d expect to be used in cars, there
are elements that may be important.
Take the new MacBook for example,
with its tiered batteries, designed
to be used in curved casing shapes
without wasting space — ideal for the
aerodynamic lines of a car’s chassis,
perhaps. The extra capacity from this
might enable electric cars with larger
ranges, or more compact cars.
The most exciting question about
an Apple car, though, is whether you’ ll
24 | SEP 2015| maclife com
even drive it or not: self-driving cars
are coming sooner than most people
think. It looks like there will be a
tipping point in about five years, which
is roughly when Apple is predicted to
launch its car. Dr Ken Washington, Vice
President of Research and Advanced
Engineering at Ford, recently stated:
“Fully autonomous cars will be a reality
within five years, if not sooner.”
Google’s latest model of autonomous
car is on the road now, with its fleet
driving around 10,000 miles per week,
and it also expects to have finished
models ready in around 2020.
Though the idea of trusting a
computer to drive a car is totally
alien to many people, all the evidence
suggests that self-driving cars will
save lives. Google’s vehicles have
been involved in several accidents,
A self-driving convoy
from Volvo, with a range
of vehicles taking cues
from each other.
but they’ve all been the fault of human
drivers, not the car’s autonomous
capabilities. Recently, two self-driving
cars came into an awkward situation
for the first reported time, with a
Google car moving into the lane that
an Audi self-driving prototype was
about the pull into. And then... well,
nothing happened. The Audi detected
the Google car, stopped its maneuver
LIDAR scanners
in Google's cars
constantly map
the area in 3D.
until it had passed, then carried
on as intended without incident.
Exactly what technology Apple
would use in a self-driving car is
known only to Apple right now.
There are many options, from
Google’s use of a roof-mounted
3D-scanning LIDAR system
(bouncing light in all directions),
to more subtle mixtures of cameras,
lasers and radar around the edges
of the vehicle, which many other
manufacturers are trialing.
°
IT MAY ALSO be that self-driving
cars don’t just save lives, but also
save you money. Consulting firm
KPMG has issued a research paper
predicting an 80% reduction in
accidents after self-driving cars
are widespread, with insurance
costs dropping as a result of that
by as much as 60%. But that
makes the assumption that in
a full autonomous future, we’ll
all still own our own cars. Many
of the companies involved think
that’s not the case.
Perhaps, instead of owning
your own car, you’ll just summon a
self-driving one to wherever you are,
as if using Uber (indeed, Uber looks
set to be a pioneer of this tech). It
turns up, takes you where you want
to go, then disappears off, and you
can just summon another one to
take you back. You pay a few bucks
for the journey, and that’s it. No
maintenance costs, no insurance,
no parking woes. In fact, cities and
homes might be able to reclaim the
large amounts of space used for
parking for new buildings or parks.
You wouldn’t have to worry about
charging an electric car in this case
— it would just be part of a revolving
fleet of cars available to everyone.
Would Apple go for an approach
like this? It’s a massive departure
from its existing business models,
but Apple is all about delivering
ease of use and convenience, and
in cities especially, this would bring
a huge amount of both. Apple is
also one the few companies with
the money to roll out this kind
of scheme ona huge scale.
This may all sound a little too out
there to be realistic for an Apple car,
but we don’t think Apple would get
into the game with anything other
Apple's next big thing agama
“INSTEAD OF OWNING A CAR, YOU WOULD
JUST SUMMON A SELF-DRIVING ONE TO
WHEREVER YOU ARE, AS IF USING UBER”
ute but very
me on top.
If-driving cars ar
the scannini
than something completely
industry-shattering. When
people talk about why Apple
wouldn’t get into the car industry,
it’s often for reasons such as thin
profit margins, or the upgrade cycle
being so different that Apple’s
development model isn’t suited to
it — all of which assumes Apple plans
to come into an existing market and
compete there in the same way.
It won’t. Consider the music
industry: when Apple got into selling
music for the first time, it wasn’t by
stocking CDs. It broke albums down
into individual songs, letting people
conveniently grab just the music
they wanted, any time they wanted.
Perhaps what we’re about to see is
the iTunes Store equivalent for cars.
maclifecom|SEP 2015| 25
iPad Pro
It's likely to be super-sized -
not to mention super-powerful
HERE HAVE BEEN reports that
Apple has ambitions to create
a larger iPad, aimed at more
productive use, pretty much
ever since the original version was
introduced back in 2010, but nothing
ever materialized. In fact, Apple went
the other way, introducing the smaller
iPad mini, which is even more of a
light entertainment device than its
larger-screen sibling.
Still, the rumors never died, and
since the announcement of iOS 9,
it seems more likely than ever
that Apple is about to introduce a
larger-screen, more powerful iPad
aimed at businesses and those who
want more computing power for the
ever more capable, desktop-class apps
that are appearing on the App Store.
The major feature in iOS 9 that
seems to point to the iPad Pro is
support for split-screen apps, which
enables two apps to run side-by-side
on an iPad Air 2 (all other iPad models
can bring in a second app using iOS 9’s.
Slide Over option, but this isn’t the
Microsoft's Surface Pro
3 features a high-res
3:2 aspect ratio screen.
26 |SEP 2015| maclifecom
same level of multitasking). Both apps
are live at once, and each can be used
as if it were running at fullscreen, as
apps do now. The iPad Air 2’s powerful
A8X chip makes this possible, with its
2GB of RAM and triple-core processor
design — all other iPads have at best a
dual-core processor and 1GB of RAM.
There is one limitation on running
these apps side-by-side, though:
despite the fact that they run as full
apps, they can’t display as much as
they would if they ran fullscreen,
because running in one half of an
iPad’s display changes their size and
aspect ratio. Forced into a different
shape, their interface is limited, and
this means that some complex creative
apps simply may not be usable in this
mode, with too much hidden.
°
ON AN iPAD Pro, with a larger screen,
this limitation could disappear.
Imagine an 11.2-inch tablet, with a
resolution of 3,072x2,048 at an aspect
ratio of 3:2, instead of the 4:3 ratio used
by all other iPads. This offers 25% more
screen area than the iPad Air 2 without
getting too large, and is closer to being
widescreen than the fairly square
current iPads. The 3:2 aspect ratio
might seem strange, but it’s actually
the aspect ratio of the iPhone’s screen
up until the iPhone 5, and has been
used in Microsoft’s Surface Pro 3,
where it was quite well-received.
Still, why would Apple use it here?
It’s all about the split screen. If you
split a 3:2 screen in half, it becomes
two 4:3 screens — meaning you could
run two iPad apps side-by-side at their
original size. If you split the resolution
we’ve suggested in half in the same
way, it becomes two screens of
1,536X2,048 — the exact resolution of
current Retina iPads. The reason we
Apple's nex’
(To scale wit Air 2, right.
think it will be an 11.2-inch screen at
that resolution is that it’s literally two
iPad mini 3 screens next to each other
~ it can be made using existing LCD
panels, and app developers wouldn’t
have to do much to support it, since
their apps would work at their best
anyway. You could have GarageBand
and another music app both running
live, with one feeding audio to the
other; or have Pixelmator open on one
side and a file browsing app for your
image storage service in the other,
sending images to adjust to the former
instantly once you’ve found them.
Of course, apps would require
updating to run in fullscreen on this
iPad, since it’s not a 4:3 display, but
there’s the scope for them to use its
extra width to help you be more
productive - the Mail app could
offer an extra pane that shows a list
of your mailboxes or folders alongside
the inbox pane and message viewer it
does currently, for example.
°
SPLIT-SCREEN WASN'T the only hint at
an iPad Pro in iOS 9, though. Intrepid
developers discovered a new on-screen
keyboard layout hidden in its code
that’s much wider than would fit on
acurrent iPad screen, including extra
keys to the right and left of the letters,
and this would work nicely on a larger,
wider display. The standard keyboard
now includes extra productivity options
that are useful on current iPads, but
definitely hint at a stronger focus on
office or business work. There’s even
an intriguing hint that Apple may
intend the iPad Pro to be convertible
into a MacBook-like device, with iOS 9
supporting more keyboard shortcuts
from connected physical keyboards.
Another interesting business feature
would be to include NEC technology,
so that the iPad Pro could act as an
Apple Pay (or other contactless
payment) receiver, making it a
useful portable payment unit.
There’s also the interesting question
of pressure sensitivity. It’s likely that
an iPad Pro would have Force Touch,
but what about a fully pressure-
sensitive screen for responsive,
accurate drawing or editing in art apps,
or better handwriting in note-taking
and annotation tools? If it offers that,
and a detailed screen in a portable
package, it could be ideal for creative
pros as well as enterprise types.
maclifecom |SEP 2015 | 27
Apple TV
Would Apple go 4K, or even make a games console?
OR YEARS, TALK of an Apple television set
was so fervent, it seemed like the hardware
‘was just a matter of months away. Now, it feels
increasingly unlikely. The TV market operates
at razor-thin profit margins (which is not how
Apple likes to do things), and there’s little room
to differentiate between products, since they’re
often based on largely the same technologies, with
mostly the same online services available to them.
Apple’s current set-top box approach looks like it
makes more sense, in no small part because it allows
Apple to sell much more of them: if it’s compelling,
anyone can buy one to use with their current TV.
So, of course, there have been many rumors of anew
Apple TV to replace the current one. What will it offer
that makes it worth the upgrade, though? There are
two possible additions that would require a hardware
upgrade: full app support, and 4K output. The latter
simply requires the right video decoder chips and
HDMI 2.0 to be fully future-proof, and we think it’s
likely Apple will include it, if it can get the support
from TV and movie companies. 4K TVs are starting
to become affordable and popular, but the content
28 | SEP 2015| maclfecom
is still practically non-existent. If Apple could launch
4K movies in the iTunes Store for rent or purchase
alongside the launch of the Apple TV, it could persuade
a lot of people to start using iTunes regularly for
movies (and charging more for the privilege). It
would also provide a way to play 4K videos you’ve
recorded from your next iPhone (we’ll get to that).
°
APPS ARE MORE complex. Having an App Store
would allow lots of video services to reach Apple
TV users easily, which is great, and we’d probably
see innovative new apps for TV use. We might also
get features such as FaceTime on the TV.
The really thorny question is whether there would
be games on the Apple TV. Between the creation of
Metal for faster graphics performance and support for
games controllers in iOS, many have seen this as likely
for a while now. The issue is that the Apple TV would
be far behind the tech in the Xbox One or PlayStation 4
in terms of power and technical complexity if it uses
the same chips as iOS devices, so you wouldn’t see
ports of the higher-end games
available there. iOS games could fill the
gap, sure, but the most successful iOS
titles use the touchscreen to its fullest,
and are great in short bursts rather
than focused sessions — whether that
translates to a console isn’t clear-cut.
The last thing Apple could add to
really boost Apple TV would be a video
streaming service, akin to Apple Music,
but for TV shows and movies. This
has been rumored for a while, and
is reportedly nearly ready to go at the
time of writing. This is something that
wouldn’t be exclusive to a new Apple
TV, though - users of the old model
would benefit too. In fact, we think
it’s likely that the old Apple TV will
stick around even if the new one
appears, as a cheaper option.
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The Arrival of Robot Autonomy
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Robot Controllers and Programming
Human-inspired Robot Planning
Animal-Inspired Robot Behavior
Basic Skills for Making Robots
. Designing a New Robot
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Robot Arms in the Factory
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. Space Robots in Orbit and
on Other Worlds
. Why Military Robots Are Different
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. Swarm Robots
. Living Robots?
. Social Robots
- Humanoid Robots: Just like Us?
. The Futures of Robotics
Robotics
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4K iMac
5K a bit much? A 4K iMac could be just right
>>> There are rumors that Apple
is working on an 8K iMac, but
that feels a little... extreme to
us, and pretty pointless, outside
the needs of a vanishingly small
number of video professionals.
Look the other way, though,
at a 4K 21.5-inch iMac, and it
seems much more likely. The
expectation might be that we’d
simply see the resolution of the
current 21.5-inch iMac doubled,
making it a UHD-standard 4K
resolution of 3,840x2,160, but
there’s code in OS X El Capitan
default resolution of
4,096x2,304 — a display
size no other Mac uses. This
actually makes sense, because
it’s basically what you get if
you take the 5K iMac’s 27-inch
panel and make it 21.5 inches
instead, so it would be
technically easy for Apple
to do. So why haven’t we
seen it yet? Perhaps Apple is
waiting for Intel’s next series
of desktop processors, or even
Thunderbolt 3. We wouldn’t
be surprised to see it before
A-series Macs
that makes reference toa
the end of this year, though.
Is it just a matter of time before an Apple-made chip powers a Mac?
>>> Apple has turned itself into one
of the most advanced mobile chip
designers in the world over the last
few years, producing processors
that consistently outperform
anything else. But will it put those
chips in Macs? It's starting to look
more likely than ever, though
maybe not across the whole range.
Intel's expertise with extremely
complex, powerful chips means it
would take Apple a long time to
catch up with it when it comes to
pro-level products, but the A8X
chip in the iPad Air 2 is already
pretty close in performance to
the low-power Intel processor in
the new MacBook. In a couple of
years, Apple's chips may well
30 | SEP 2015| maciifecom
match Intel's at the low end, and
be much cheaper to use, too -
maybe enabling the MacBook's
price to come down to where
the MacBook Air is now.
One of the biggest issues with
putting an Apple chip in Macs is
that, even with OS X made to run
on them, apps would need to
reworked to be compatible - and
that was a painful process in the
switch to Intel. But Apple has a
new secret weapon here, named
Bitcode. This technology reads the
programming language which apps
on the App Store are written in
and turns that into Bitcode, which
can then be recompiled into a new
app that's compatible with any
processor architecture. If they
include Bitcode compatibility now,
developers’ future apps could work
on any future Apple hardware
without any changes made at all.
Solving this key issue is possibly
the biggest sign yet that A-series
Macs are on the horizon.
iPhone 7
How will Apple push the boundaries in its next phone?
>>> The iPhone 6 and 6 Plus had a change in
size as the driving force of their big design
shift, but we think it’s likely Apple will keep
the same sizes for its next phone, giving it
the chance to refine it in other ways. We
expect to see Jony Ive's relentless quest
for thinness to continue, and many of the
tech changes might reflect this.
We could see Apple adopt an OLED screen,
of the kind used in the Apple Watch. Because
they don't require backlighting, OLED
displays are thinner than LCD equivalents,
and are battery-friendly because black pixels
can be actually turned off - and if a thinner
iPhone has limited space for batteries, that
may be vital. It might allow for an edge-to-
edge display, too. Perhaps we'll even see a
tapered design, letting Apple make use of the
tiered battery technology in the MacBook.
>>» At the time of writing, we’ve
already seen a leaked iPhone 6s
case, with only boring internal
changes such as slightly tweaked
logic board connections, so it’s
looking unlikely that we’ll be
surprised with an early redesign
of the iPhone this year. There
will, of course, be changes to
make your year-old phone feel
Apple's next big thing agama
iPhone 6s
More of the same, only better
obsolete, though! We’ve no
doubt that Force Touch will be
added to the iPhone, giving apps
an extra level of interaction to
work with, and we’d expect the
Taptic Engine (or something like
it) to be included as well, giving
feedback on deep presses,
but also being available for
developers to use as part of
their app interfaces. An updated
camera is all but certain, too.
It’s likely that we might finally
see the iPhone go past eight
megapixels — a 12-megapixel
camera that can record 4K video
(and 1080p video in proper
120fps slow motion) would
be a tempting boost over
what’s there now.
One thing we definitely don’t expect to
see on the iPhone 7 is that camera lens
protrusion on the back - which Jony Ive
publicly described, with classic British
understatedness as, “a really very pragmatic
optimization." Apple has a patent on a
fascinating new kind of camera design that
might avoid the need for awkward lumps,
though. It's based on three different sensors,
each capturing a different light color. They're
then combined in the final result, and
because each one is focused on a particular
kind of light, there would be less cross-talk
between the pixels, meaning crisper images.
We might also see Apple put its exclusive
contract with LiquidMetal to good use. This
amazing material can make very thin and
awkward designs very strong, and it can even
act as an antenna, so no more rubber lines.
maciifecom|SEP 2015 | 31
>>> Feature
RE4
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yb
We dive into Apple's
plans to make iOS the
center of your domestic
domain and life -
creating smart homes
for everyone
a BY CRAIG GRANNELL AQ
32 |SEP 2015| maclifecom
= ACK IN 2001, Steve Jobs talked
about the “digital hub" strategy,
placing the Mac at the heart of
ms your home - at least as far as
music and films went. But with
HomekKit, Apple's ambitions go significantly
further, aiming to turn your iPhone or iPad into
an engine that drives potentially countless
smart accessories around your home.
It's science-fiction thinking arriving in reality -
tapping on a device to remote-control lights,
locks, heating, garage doors, power outlets,
cameras, and much more. Granular context-
oriented groupings in Homekit will enable you
to define rooms, zones and scenes to control.
Of course, the idea of home automation isn’t
new, and many products are already on the
market. But the ecosystems are fragmented
and few champion ease of use. By contrast,
those already immersed in Homekit strongly
believe Apple offers something different.
“With Homekit's Siri integration and ease
of configuration, it's a breeze to set up and
use,” says Carlos del Toro, Director of Product
Management at Incipio, a company working
on several Homekit products. "The framework
offers seamless interoperability with apps and
devices across brands. You'll simply scan for
devices and connect. The Homekit framework
securely takes care of the rest.”
Carlos envisions a future where “Homekit-
compatible appliances and devices will be the
norm at retailers,” offering complete control of
your home with natural speech and proximity-
based action sets. And although Homekit was
revealed at WWDC 2014, products are now
appearing that enable us to, as Carlos puts
it, “use HomeKit to enhance our daily lives.”
;
33
ey
img | 2
>>> Feature
How HomekKit works
The
7 \_ PPLE HAS MADE it clear that usability is
at the forefront of HomeKit. On stage at
WWDC 2014, Senior Vice President of
_ Software Engineering Craig Federighi
said Apple’s aim was to “bring some
rationality” to the world of home automation, which
had a tendency to intimidate people with its
networking protocols and security mechanisms.
HomeKit provides a framework that developers can
tap into to provide you with the means to set up and
manage a smart home. This will all be done from your
iOS device, which will communicate with accessories
over Bluetooth Low Energy (BLE) or Wi-Fi. While you’ ll
have to spend some time determining said setup (see
Managing Rooms on page 36), the time-savings
and convenience when done will be considerable.
Federighi explained that you’ll be able to say to Siri
something like “get ready for bed” and know your
garage door is closed, front door locked, thermostat
lowered and lights dimmed.
Commands to smaller, user-defined groups or just
single HomeKit-enabled products will be possible, and
Apple’s developer documentation talks about creating
timestamped repeat triggers. Usefully, definitions will
synchronize over iCloud if you own multiple devices.
Additionally, Apple has confirmed that you won’t
need to be within your home Wi-Fi network to control
your devices, provided you have an Apple TV at home.
Apple’s little black box will act as a door to the
internet, providing an entry point into your network
when you’re sending commands from anywhere else.
Your voice commands will be sent to your Apple TV
over the internet, and passed on to your accessories.
HomekKit isn’t designed to work with every smart
home product on the market - only those that are
confirmed compatible and approved by Apple - but
third-party hardware bridges are available to connect
certain non-HomeKit smart home accessory systems,
albeit with some limitations imposed — see
Security and Privacy on page 37.
Locks, lights, cameras, doors,
thermostats, plugs, switches
Secure pairing
Control individual devices
Group devices into scenes
Siri integration
34 | SEP 2015) maclife com
D cen Florian Albrecht
The front door has
been opened.
=
MacLife: What is the main advantage of Homekit?
Florian: Apple is about bringing great user experience
to technology products. We believe Homekit has the
potential to make home automation accessible to the
mainstream. Many
ompeting and proprietary standards
already exist, but none puts the main focus on the end
user. HomekKit is designed to
e simple, consistent and
secure, keeping the data about your home private.
ML: What are your thoughts on Homekit?
Florian: By providing common protocols, certified
hardware and an SDK, Homekit enables companies to do
e vendors focus on
what they do best. It lets hard)
delivering great sensor and control products, and it gives
soft ompanies the opportunity to innovate
apps
naw
Elgato has a strong hardware and soft
We're confident that
y most traditional hardware companies can't
are background.
e. can make a meaningful
contribution that will delight all users of Homekit.
ML: How did you find working on a HomeKit product?
Florian: Adopting new technology at an early stage
esults in both unique challenges and also unique
opportunities
equired by Homekit was a task that required lots of
lementing the security mechanisms
focused effort, especially since our devices are battery:
ps
ered. Ultimately, this level of care is great for the end
user, the ecosystem and the devices that we create.
ML: What are your hopes for the future of working with
tector Homekit and for people using HomeKit products?
Florian: We believe Homekit will enable a new
gory
of consumer-friendly home automation products, both
for individual users and also for Elgato as a creator of
such products. From the experiences we have gathered
‘re thrilled to s
this
creating these accessories, v
ecosyst
get started and can't wait to be a part of it.
maclifecom|SEP 2015 | 35
Managing rooms
Get into the zone with Homekit - and also the scene, home and room
7 \_ OMEKIT PROVIDES several layers
of flexibility regarding the layout of
your home automation accessories
-_ and devices. Layouts are based around
the concepts of “homes,” “rooms,” and
“zones.” A home is the largest container, representing
a single dwelling and guests can be granted limited
access toa home. It’s possible to add multiple homes
to HomeKit — your actual home and your office, for
example, or multiple holiday homes if you’ve the
wealth of a typical Apple exec! One must be set as a
default for Siri commands that don’t specify a home.
Each home may have multiple rooms within, and
these need to be given meaningful and distinct names,
such as “living room” and “kitchen.” If a home has
two similar rooms that perform the same function,
yow’ll need to name them differently, in order
for Siri to recognize them when you’re issuing
commands. For example, you can’t have two
rooms called “office,” or several rooms called
“bedroom.” Within each room, there can be
multiple accessories, which again should all have
unique names. So you may need to get a bit creative
if you get carried away in the Apple Store.
GET IN THE ZONE - Because people tend to think of
certain areas of their home as one, Apple offers an easy
way to group rooms and accessories into “zones.” This
provides the means to give Siri elegantly simple
commands to perform complex actions. The zones can
be an arbitrary collection of rooms,
say “upstairs,” “downstairs,” or
“bedrooms.” Any of the rooms you’ve
~, defined in your HomeKit setup can be
added to one or more zones. A handy
scenario for a zone would be to use a
van
(i 685 ae
All Devices
wee va
Edit Dashboard
At-A-Glance
@ Lohis & Devices
4 @ scanty
@ Heating & cooing
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| oh
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Ea
on a single command to turn off all of the
downstairs lights, rather than having
| to remember the various names of all
accessories and dealing with them
individually.
MAKE A SCENE - HomeKit’s other
grouping option is the “scene,” which
is even more powerful than the zone.
Ascene also happens to be more
granular, since it can include an
arbitrary number of actions defining
= the settings of specific accessories,
rooms or zones. Apple’s developer
guidelines suggest you might create a
scene called “away” that would lower
your home’s temperature, turn off all
= the lights and lock the doors. The
— opposite to this might be a “party”
scene - unlocking your front door,
turning on your music system,
powering up that extra drinks fridge
36 |SEP 2015| maclifecom
> Security and privacy
Since Homekit may become
instrumental for controlling
and securing homes, security
and privacy are core to the
system. The creator of a
“home” is the administrato
and can perform all operations,
including adding guests (such
ily members)
Guests must have their
fe ID v
iCloud account that matches
as visiting farm
device, and an Aj ith an
the one provided by the admin.
These users cannot modify
layouts, but can make basic
ute actions.
changes and exe
Apple's ensured secure
pairing and end-to-end
encryption between your
accessories and your iOS
devices. HomeKit-compatible
products mu: roved by
Apple and part of the Made for
iPhone (MFi) program. Bridged
products must also be MFi:
approved, and may have
restr
for example, the likes of non:
Homekit door locks will
reportedly be blocked entirely.
Apple rules are similarly
strict regarding apps used to
control accessories. Any in use
must run in the foreground,
excepting approved triggers.
t's forbidden for apps to
gather and store info about
your home and its accessories.
And apps must be focused on
home automation, ensuring
not just p can access
Homekit data.
Of course, your
Homekit conne
products will be
controllable from
your favorite Apple
in the kitchen, dimming your normal lighting
and setting your colored lights to “disco mode.”
Raised an eyebrow while reading this? The
concept’s already well and truly here — just
check out Hue Disco on the App Store!
Precisely how room management will
be achieved wasn’t fully clear at the time of
writing. Apple might add a “Home” app to
your iOS device, akin to the Health app, for
accessing data. Alternatively, it might be
something only accessible from within HomeKit
accessory apps, either using the interface of the
app itself or a system-wide Apple-defined
interface, like the iOS Document Picker.
maclifecom|SEP 2015 | 37
>>> Feature
38 |SEP 2015) maclife com
1ECOBEE3
$229
What is it? A smart thermostat,
enabling you to check and
adjust your home's temperature
from iPhone or Apple Watch
Why are we excited? Using
ecobee3's remote sensors, it
In how
keeps accurate tab
rm every part of your house
is, so no energy is wasted. It
monitors the weather and your
schedule, it’s comforta
it b
ing wasteful
2 INSTEON HUB PRO
$149
What is it? This hub can control
everything from lights to power
adapters to wireless cameras to
smart locks to therm and
the unit is HomeKit-enabled.
Why are we excited? The most
comprehensive system here,
control, lighting
and
wire-in modules
pool pumps,
ceiling fans and more.
3 INCIPIO DIRECT WIRELESS
SMART OUTLET
$25
What is it? A power outlet
you'll be able to control from
your iOS dev
context Siri commands, or even
by using in
through proximity - eg,
powering up electronics on
entering a room. Lamp ad
id powerstrips are imminent.
Why are we excited? Because
remote control outlets will save
time and energy in the home.
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ac
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4 LUTRON CASETA
WIRELESS SMART BRIDGE.
$119 casetawireless.com
What is it? A smart light
system, with this bridge as its
central point. Lutron offers a
range of bulbs and attachments
for controlling your lights
centrally, and now you can
use Siri to control it.
Why are we excited? The
Caséta bridge can also control
some electronic shades and
Honeywell smart thermostats.
5 ELGATO EVE
From $39 elgato.com
What is it? A range of
sensors, designed to provide
environmental data, such
as energy consumption,
temperature and air quality, as
well as a power outlet adapter,
for controlling an attached
appliance or just monitoring
its electricity usage.
Why are we excited? It will help
you make informed decisions
regarding energy use.
eve
6 SCHLAGE SENSE
STBA schlage.com
What is it? We've seen quite
a few smart locks of late,
especially on crowdfunding
sites. But Schlage's ticks more
boxes than most. It's designed
to work with Homekit, and
enables entry using your iOS
device or a programmable
touchscreen. Available soon.
Why are we excited? Because
we'd like our house to welcome
us, and not have to fish for keys.
Get ready for HomeKit
7 PHILIPS HUE
$200 (for starter pack)
philips.com
What is it? Wireless lightbulbs.
Control your lights from your
iOS device wherever you are,
transforming your room's feel
in seconds. HomeKit support is
incoming - existing users might
need a new bridge unit, though.
Why are we excited? Really?
Because of the convenience,
flexibility and sheer geeky joy
of the system, of course!
maclifecom|SEP 2015 | 39
Homekit alternatives
Apple's not the only company in the home automation game...
™ bY
Hello, Smart Home
velore
US-based SmartThings
was acquired by Samsung
elegant and simple means of
remotely controlling home lighting.
ALL POWERFUL? - However,
the more devices and gadgets you
accumulate, the more you’re going
to want to make them work as one,
and there are plenty of competing
protocols and standards. Z-Wave
and ZigBee are two popular
communications protocols that
can be used in home automation
kit. The former’s website talks of
leading brands being powered by
it. The latter calls itself the “only
open, global wireless standard to
provide the foundation for the
Internet of Things.”
APPLE ECOSYSTEM - Really, though,
protocols are only part of the puzzle.
What makes HomeKit isn’t the
and provides an open
platform which does
a lot of what Apple's
aiming for with its
Homekit system,
7 \ OME AUTOMATION is in its infancy,
and so a perfectly viable alternative
to HomeKit at this stage is to avoid
= complex setups entirely, and instead
concentrate on a few individual pieces
of technology you think will improve your life right
now. For example, while the Withings Home Smart
Camera and Philips Hue are both intended to fit into
a HomeKit set-up, they work perfectly well as they are.
Place a Withings Home in a room and it’ll send live
video and imagery to an iPhone, along with alerting
you regarding movement - it’ll even send these things
to an Apple Watch. Likewise, the Philips Hue has long
been a Mac|Life favorite, with its iOS app providing an
40 | SEP 2015 | macife.com
protocol itself, but the fact it’s
part of an Apple ecosystem. As
someone armed with an iPhone,
you'll just grab a piece of MFi-
certified hardware, knowing it should
work with your home set-up. The two names most
likely to take on Apple in that sense are Samsung and
Google. Samsung has made major inroads into home
automation over the past couple of years, integrating
it into the company’s products. This was further
cemented by a 2014 acquisition of SmartThings
(smartthings.com), a US-based company building
an open platform for smart homes. Through the
SmartThings Hub and free app (iOS, Android and
Windows), you can add and use whatever devices
you want, customizing your smart home.
Google, too, looks set to battle Apple for the future
of home automation. While its Android @Home
system seemingly stalled, the company bought the
Get ready for HomekKit
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popular Nest smart thermostat. Nest has since
branched out into related products and a “Work
with Nest” program. This enables smart accessories
to work with Nest in all kinds of ways, including
toggling lights when the thermostat is in “away”
mode during your holidays, and flashing Hue lights
to get your attention when a Nest Protect smoke
alarm senses something’s wrong.
Late last year, Nest formed a working group with
Samsung and several other companies to release
Thread (threadgroup.org), a networking protocol it
describes as “the very best way to connect and control
products in the home.” It’s promoted as being
completely secure and without a single point of failure,
along with essentially solving every problem, ever, for
connecting products around the home.
At this point, your head might hurt from all the
choice and it is impossible to know how everything will
Nest has combined with Samsung and
other tech companies to form Thread,
a working group for connecting
Android-controlled home products.
shake out. Google in particular seems well placed to and also has a history of creating ecosystems in which
take on HomeKit, not least with its rapidly improving outside companies can flourish.
software design smarts and ownership of Nest. We'd say the future of home automation is fluid. If
Samsung, too, is an industry giant that manufactures you simply cannot wait for a gadget, by all means buy it
televisions and a huge range of home appliances. now if it’ll happily work with your existing iOS devices.
Otherwise, hang on for HomeKit proper if you’re
FLUID FUTURE ~ However, Apple has advantages wedded to Apple, or investigate alternatives (notably
of its own. It’s taken the time to get HomeKit right, SmartThings) if you’ve a very mixed-use household
boasts superb brand recognition and satisfaction, in terms of smartphones and accessories.
maclifecom|SEP 2015 | 41
>>>Feature
Replicator. Mini
ECHNOLOGIES OFTEN
simmer under the
surface before
emerging into the
mainstream. And in the case
of 3D printing it’s taken over 30
years to finally come to the boil.
Held back by high costs and
restrictive patents, 3D printing has
been waiting patiently in the wings
for its moment in the spotlight,
but with prices dropping and
options increasing, that moment
is now upon us. It’s time for 3D
printing to take center stage.
A study from CSC (csc.com)
published in March, and featured
in Forbes magazine, predicted
that by 2020 the global 3D print
industry will be worth $8.6 billion.
And with prices expected to drop
by 50% in the next five years,
and speeds to get 400% faster,
it’s only going to get more
practical and useful over time.
Now, with the likes of Canon,
Dell, Adobe, HP, and Microsoft
creating their own apps and
hardware, there’s a burgeoning
interest in 3D printing that goes
beyond its hitherto niche audience;
it’s about to go mainstream, and
there’s never been a better time
to get involved.
In this feature we’re going to
take a look at the fascinating story
behind 3D printing, uncover some
of the best printers and tools for
Mac users, walk you through your
very first print, and reveal why
so many people are catching
the 3D print bug!
maclifecom|SEP 2015| 43
>>> Feature
THE 3D PRINTING
REVOLUTION
SPIRAL VASE
Our first featured model
is a vase by Martin
Zampach. This is a great
example of a print that's
well designed for most
printers - with no nasty
overhangs - and it’s also
visually interesting and
functional. And because
it’s hollow, it prints
surprisingly quickly
(though speed is relative
with 3D printing, and
you're still looking at
a number of hours)
You can grab it here:
thingiverse.com/
thing:481259
44 | SEP 2015|maclifecom
From a research team at a UK university, to homemade
firearms, to a community at loggerheads over open
source, 3D printing has a fascinating story to tell
HEN CHUCK HALL developed
wl the principles of 3D printing
back in 1984, Ghostbusters was
the world’s favorite movie and
Apple was launching its first Macintosh
computer. Due to high costs and a number
of patents that only expired within the last
decade, though, 3D printing was the
preserve of a handful of people in the
manufacturing industry.
But in 2005, a UK university lecturer
started a quiet revolution. “When 3D
printing came along I realized that, for the
first time, humanity had a manufacturing
technology that stood a reasonable chance
of copying itself, and so started RepRap,”
recalls Dr. Adrian Bowyer, founder of the
RepRap (or “replicating rapid prototyper”)
Project. “I received the smallest research
grant of my entire 40-year academic
career, £20,000, which was less than the
cost of a cheap 3D printer at the time.”
As the RepRap Project grew, and the
team developed the precursor to many of
today’s desktop printers, it brought with
it an open source ethos, with all printer
designs being made available under the
GNU General Public License. This ethos
was core to 3D printing’s early success.
“We believe this community was
essentially born from ~ and is still is driven
by ~ a desire to change the world for
the better,” says Diogo Quental, CEO of
Beeverycreative, a leading printer maker.
“This is something anyone can see for
themselves when they visit a 3D printing
show, where the atmosphere is far more
collaborative than it is competitive.”
A PERIOD OF RAPID GROWTH
This collaborative atmosphere kickstarted
a period of rapid growth in 3D printer
development. As other printer makers
built on the technology, a host of new
manufacturers emerged in explosive
fashion. One of these companies, a
company that’s both inspired and divided
the 3D print community, is MakerBot.
As the 3D printing movement began to
coalesce around open source ideals and
maker enthusiasm, MakerBot emerged as
an early beneficiary, positioning itself as
the poster-child of affordable, 3D printing.
“3D printing has been around for close
to 30 years, but up until 2009, the industry
typically offered large mainframe-sized 3D
printers that cost hundreds of thousands
of dollars,” says Andreas Langfeld, general
manager at MakerBot Europe. “MakerBot
changed that equation by introducing
P— \\,}
=
desktop 3D printers that are smaller
and more affordable.”
The internet has been key in the spread
of 3D printing, and it’s no surprise then
that MakerBot, the world’s best-known 3D
print brand, is also the company behind
the world’s biggest 3D print community:
Thingiverse.com. Launched in 2008,
Thingiverse plays host to artists,
designers, architects, inventors, and
anyone else that wants to share and
discuss 3D prints. By September 2012,
the site had hit 20,000 model uploads.
COMMUNITY BACKLASH
Sadly, as with most technologies, it was
almost inevitable that this rapid growth
would cause a fissure, and in the same
month MakerBot made the cover of Wired,
it turned its back on open source: “For the
Replicator 2, we will not share the way the
physical machine is designed or our GUI,”
co-founder Bre Pettis explained at the
launch of its newest printer, “because
we don’t think carbon-copy cloning
is acceptable and carbon-copy clones
undermine our ability to pay people
to do development.”
The terms on the Thingiverse site
changed, too, to give MakerBot extensive
rights to use, sell, reproduce and license
uploads to the site. MakerBot’s
community, many of whom had
Get into 3D printing
3D printing’s
all the wrong
made a fully working
gun and showed the w
how to do it.
Some prints are criticized
for being too rough. But as
this skull pattern shows,
highly intricate designs that
are relatively smooth are
possible to achieve at home,
maclifecom |SEP 2015| 45
contributed to the company’s success,
were not happy. And when Stratysys -
the company that held the patent on FDM
technology (one of the most important 3D
printing techniques - see p48) for 20 years
— bought MakerBot in 2013, many believed
“THIS COMMUNITY WAS
BORN FROM A DESIRE
TO CHANGE THE WORLD"
that the honeymoon period was over.
“Some of you may think that I am rather
lax in my pursuit of those people who
would appropriate RepRap technology and
close it off, thereby breaking the terms of
the GPL,” Adrian Bowyer wrote in a blog
post at the time. “The reason that I am lax
- and I am - is because I don’t care about
those people. I don’t care about them
because I know that by closing off the path
that they have chosen, they have turned it
into a reproductive cul de sac; they have
made their machine sterile.”
FIRED INTO THE MAINSTREAM
Bowyer may have had a point, because
MakerBot - which has undoubtedly done
more than any other brand to popularize
3D printing - began to face increasingly
stiff competition as new printer makers,
T. REX SKULL
This two-part T. rex skull
from MakerBot is brilliant
fun, and is a great
example of something
that you can print to
enjoy with your children
Printing in two parts, you
can fit the skull together
and the jaws can be
moved up and down, and
if you mix a bit of dark
paint and water - as long
as you're printing with a
white filame
can apply aw
will make it look pretty
authentic. Grab it here:
isted conical fan shape. It's Eninglverse;com/’
how a 3D printer | up. thing:373367.
This spiral vase has a
a great design for s
46 | SEP 2015| macifecom
such as Ultimaker, MakerGear,
Lulzbot, Beeverycreative, and many
more, continued to build on the work
done by the RepRap Project. But
despite all of this, 3D printing was
still on the periphery.
Then someone printed a gun.
“For nearly three hundred years
anyone has been able to own a lathe.
Worldwide, millions of private
individuals do, including me,” says
RepRap’s Adrian Bowyer. “And lathes
are really good at making guns - much
better than 3D printers - and they
always have been. No one has
worried about this. Ever!”
Like Bowyer, many 3D printing
enthusiasts were angered by the story,
which positioned 3D printing in a
negative way, but it came at a time
when guns, and gun control, were
grabbing headlines around the world.
The story broke in March 2013, and
just two months later the number
of models available to Thingiverse
had quadrupled to 100,000. For
better or worse, it played a pivotal
role in pushing 3D printing into the
public’s consciousness, and it hasn’t
been out of the news since.
Whether it’s stories of printed
cars, spanners in space, or synthetic
humans, we’re increasingly aware of
what 3D printing is capable of. Desktop
printers are now affordable, easy to
use, and have widespread Mac support.
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TECHNOLOGY, TESTED "CHANNEL!
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Still showcasing the best news, reviews and
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>>> Featur
HOW
UNDERSTANDING FILE TYPES
One of the things that confuses
many people about 3D printing
file formats. With no one-size-fits:
all format, the question of what to
use is one that every newcomer
will ask. “Depending on the printed
output type (s lor, full color,
plastic, resin, etc) there can be a
preference for the model input
format,” explains Richard Curtis,
principal solutions consultant at
Ad
most likely an STL file, or for full
“If it's a single color, it's
or, it could be OBJ or VRML..”
When creating a file you must
t it's going to
IT WORKS
Confused? Let's shed a bit more light on the dark art of 3D printing
epending on what you’re
producing, and the amount
you're willing to spend on a3D
printer, there are a variety of
ways to print a 3D model. Some techniques
involve lasers cutting through material,
some fire UV beams at resin, but the most
common technique is called FDM (fused
deposition modelling).
FDM involves pushing heated filament
(plastic, in most cases) through a tiny
nozzle, building up thin layers/slices as
it goes along. The more detail, the longer
governed by its geometry. If you
create your own files, especially
from scans, it’s rarely a question
of simply clicking “print.”
“All 3D
prepared for printing - a pro
model fixi
says. “Model fixing is a quality
inspection process, intended to
ensure obje
and the geom:
cting
polygor g the wrong w
or simple tasks such as cr
nporary printing supports
for over-hanging elements.
it takes, as the printer needs to lay down
more layers (measured in microns). In
most cases, the filament used for FDM
printers is either PLA or ABS, which are
categorized as thermoplastics; this means
they can be easily heated to a soft state,
and then cooled to a solid. And you can
buy these filaments from companies
such as colorFabb (colorfabb.com) and
3d-filaments (3d-filaments.com).
ABS filament requires a heated bed,
otherwise it tends to curl, but it has a
better strength and flexibility than PLA.
PLA can provide more detail, warps less,
comes in funkier colors, and gives off less
noticeable fumes. PLA is plant-based;
ABS is petroleum-based plastic.
You can create models in a CAD or 3D
app (such as AutoCAD 360 or 3ds Max).
Or, if you don’t want to learn a pro app,
Autodesk has an amazing suite of free, 3D
tools available at 123dapp.com. If you don’t
want to make your own model, thousands
of ready-made models can be found via
repositories such as Thingiverse.com
(owned by MakerBot), Shapeways,
i.materialise, Sketchfab and YouMagine.
com (Ultimaker’s 3D print community).
If you do design your own model, you
will need to ensure it’s exported as a
3D-printer friendly model format, either
an STL or an OBJ file (all the printers we’ve
featured support these formats). But
there’s one last thing you need to do.
Because 3D printers work in different
ways, and have their own idiosyncrasies,
you need to convert your OBJ or STL file via
an app called a “slicer” (many printers
come with their own slicing software, such
as Ultimaker’s Cura). What this does, and
the clue’s in the name, is take your model,
and - based on the parameters set - create
a file that transforms your model into a
series of layers. This is called G-code.
And G-code makes the magic happen.
Get into 3D printing
MAKING A 3D PRINT
Here we show you how to print your first 3D model
FIND A MODEL
Here we're using the Ultimaker 2,
which is a great machine for newcomers.
However, despite Ultimaker's own model
repository, YouMagine.com, being a great
place to find free models, MakerBot's
Thingiverse.com has a much broader
selection. We've chosen this slim vase
(thingiverse.com/thing:481259),
and we'll be printing it using colorFabb's
fluorescent green filament
(colorfabb.com/fluorescent-green).
©080
DOWNLOAD THE FILE
To download 3D files on the
Thingiverse website you need to first click
the icon titled Thing Files, that sits on
each model page, and then select
Download All Files. Once you've got your
files stored on your Mac, you need to
open your slicer software (for us it'll be
Ultimaker's Cura app) and open the STL
file you downloaded from Thingiverse
Typically, 3D print files are actually quite
small - just a few megabytes.
OPEN YOUR STL FILE
Now you need to open your STL
file in your slicer app (as mentioned,
we're using Cura). You will see your
model, rendered virtually, within a three
dimensional canvas. You can zoom in on
your model, change scale, or pan round
to check detail. Our default view enables
us to choose pre-selected settings for
four quality levels. Notice that you'll get
an accurate time for printing the model
at the top of Cura interface.
a] CHECK SCALE
The first thing we're going to do is
reduce the scale of the vase a little. An
Thour print is a bit much for our first
foray into the world of 3D printing, so
we're going to scale things down to 70%
(though this still results in a seven-hour
print). To do this, you first click on your
model, and then select the Scale icon at
the bottom of the Cura interface. In the
window that pops up you need to type
"0.7" in the X, Y and Z scale options.
FINE-TUNE SETTINGS
Now let's jump into expert view,
by selecting Expert > Switch to full
settings from the menu. You'll now see
more settings on the left-hand side of
the window. At the top, under Quality,
is “Layer height,” which is the most
important setting to know (as it
determines the overall quality of your
print). The Ultimaker 2 can print from
0.06mm to 0.25mm, but, generally
speaking, 0.1mm is fine for most prints.
SAVE AND PRINT
You can leave other settings as the
defaults (though experimenting is part of
the fun), but make sure “support type” is
set to “Touching buildplate" (this means
you'll get a 3D print version of scaffolding
around your model, for areas that
overhang). Once done, go to File > Save
GCode and - for use in an Ultimaker -
save it to an SD card, which you insert
into your printer. Depending on the object
it can take several hours to complete.
maclifecom|SEP 2015| 49
>>> Feature
50 |SEP 2015| maclfe.com
MakerBot ——— eeptociac iil Mini
MAKERBOT
REPLICATOR MINI
Manufacturer
Requires 0S x
The full-size Replicat
ordable opti:
more a
THE MAKERBOT
itor Min
s plenty
ttract newcon
printers, with a 200
on layer resolution,
anda sr
of 100x10!
aller print area
0x120mm. The
prints (though it's fairly Maker
jow
esolution). And yo and Thingiver:
n send files to easy to use,
e witbox
WITBOX
Manufacturer bq, bg.com
Requires Cura
If you're looking for a prints
and won't break the bank
> COMPARED TO THE
Ultin
aker and (full-size)
Replicator this a cheaper
printer, bu
thin
it you wouldn't
ok at the
h layers of up to
50 ns, a print area
of 210x297x200mm, and
jn
uring an interlocking
a fully enc
are fully compat
with OS X
at features
that has gre
this could be it.
door, it’s hard not to b
impressed. Rather t
use its own custom
also has a filament feed
pipe built into the printer
unlike the Ultimaker 2
ULTIMAKER 2
Manufacturer U/timaker, ultimakercom
Requires Cura software fully compatible with OS X
The Ultimaker 2 is re d for anyone that's
happy to pay a bit more for a home 3D printe!
area of 223x20!
DESPITE SITTING AT
he more expensive end The Ultimaket
slicer apps available
a 20 micron layer Calibrating
simple, and
‘ored on and
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prints are
id has a print
BEETHEFIRST
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the BEETHEFIRST could be the one for y
oking for a 3D printer
> WE'RE NOT SURE
perspective,
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standing out. However, to
maclifecom|SEP 2015 | 51
>>> Feature
MAINTAINING
YOUR PRINTER
3D printers require some light maintenance
to operate at their best - here are the
pro tips to ensure longevity
113D printers will have their
own guides for keeping them.
well maintained, but there are
certain upkeep tips that ring
true with most of the home 3D printers
you can buy today.
First up, and possibly the most
important tip of all, is to ensure that you
use quality filament in your 3D printer,
and ensure it’s the right diameter for your
machine. If you put sub-standard filament
52 |SEP 2015| maciitecom
in your machine, you’re going to
experience a number of problems. You'll
see uneven prints, poor surface finish and
quality, and in the worst case scenarios
your printer will get damaged. So ensure
you read product reviews before you buy,
and try to establish where the filament
you’re buying originates.
“There are many different standards
in terms of quality for both 3D printers as
well as the materials” explains Sander
IS THIS STUFF LEGAL?
It's hard to know where
to start with copyright
infringement and legal
ramifications... Whether
it's infringing on a rights
holder's image, copying
another person's model,
or mashing up existing
work, it's easy to see
examples on the leading
model repositories.
Anyone with a claim
can send a takedown
notice to the likes of
Thingiverse et al, which
will be acted on (and it's
these sites, and their
users, that are likely
to be liable, rather than
the printer makers). Most
online communities police
themselves, though,
and attribution is often
enough to satisfy a
fellow model maker.
And as for major rights
holders? Well, judging by
all the Star Wars models
around, there seems to
be a watching brief... But
that could change at a
moment's notice,
STORMTROOPER
HELMET
You may have heard that
there's a new Star Wars
movie coming out, and
there's renewed interest
in Lucas’ franchise (if
your interest ever went).
You may be surprised at
what you can find online
to print, like this brilliant
Stormtrooper helmet
thingiverse.com/
thing:362947
WHAT'S NEXT
Strijbos, from leading filament provider
colorFabb. “All printers treat different
materials differently, so there is a
learning curve to be made by the user
when starting to print.”
FILAMENT FUNDAMENTALS
Once you have the right filament you must
ensure your printer is correctly calibrated.
Because 3D printers use heads, which are
precision controlled through three axes, a
small misalignment can cause poor results
and printing errors. You’ll often spot the
result of a problem around the printhead,
but the issue is more likely to lie elsewhere,
such as misalignment or a feed jam.
As most 3D printers use a metal axes,
it’s good to keep them lubricated, though
how you do this may vary depending on
each machine. As a rule of thumb, though,
you can apply a drop or two of sewing
machine oil to the x axis and y axis every
week or two. The z axis, which raises and
lowers your print bed, may require a lube
rather than an oil, so make sure you’re
IN 3D PRINTING?
From human body parts to edible sugar work, 3D printing
is only just beginning to fulfil its potential
“EVENTUALLY 3D PRINTING
will print people. I'm not saying
| agree with it, I'm just saying
what's fact based on plausible
growth in technology,” music
artist Will..am recently said in
an interview. “If you can print a
liver or a kidney, god dang it,
you're going to be able to print
a whole freaking person."
3D printing has captured the
public's imagination. And the
breadth of applications make
it such a fascinating topic.
Get into 3D printing
A SMALL
MISALIGNMENT
IN THE HEADS
CAN CAUSE POOR
RESULTS AND
PRINTING ERRORS
using the right lubricant for the job. And
check belt tensions periodically, too.
The last thing to consider is your build
plate. This is the platform that your printer
lays plastic onto, and to ensure adhesion
~ and in some cases to prevent warping —
some printer manufacturers will suggest
putting a thin layer of craft glue on your
plate before printing. If you do this, you
should give your plate a clean when you
start to notice a glue build up, or when
prints start to suffer as a result.
majority of 3D printers work
with plastic, which has its
limitations," RepRap's Adrian
Bowyer tells us. “People are
adding electrical conductors,
which means printable
electronics embedded in plastic
“Lives can be saved or made
easier with the help of 3D
printing,” says Andreas
Langfeld, general manager at
MakerBot Europe. “This always
fascinates me. In the end, it all
depends on the variety of
materials that can be used. The
mor
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