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MacUser
VOLUME 29 N°6 JUNE 2013
POTENS
Df PARVUS
We’re all in this together
The respect of its users and developers
is an asset Apple shouldn’t squander
THROWING SHADE AT Tim Cook is the latest tech
trend. Analysts, journalists, rivals, commenters,
they’re all at it. This seems a bit unfair. It’s true that
Apple’s share price has fallen by 40% in a year. But
that hardly supports the narrative that things were
great with Steve Jobs and went pear-shaped under
Cook. He was appointed CEO in August 2011. More
than a year later, the share price peaked. Shouldn't
he get some credit for the ups as well as the downs?
It’s not as if Cook arrived wet behind the ears.
When he was promoted to the key role of chief op-
erating officer in 2005, AAPL was at one eighth of
its price today. All the products introduced since
then, including every iPhone and iPad, were manu-
factured by the supply chain he built and managed.
Frustratingly, a publicly listed company’s per-
ceived value and predicted fortunes don’t depend
entirely, or sometimes at all, on its ability to ship
and sell product. This is a world where endless met-
rics are bandied about, yet everything comes down
to the gut feeling known as ‘confidence’. Never mind
what Tim Cook has actually achieved or is known to
be capable of. If confidence in Tim Cook falls, AAPL
falls. And, circling viciously, vice versa.
Trying to guess what would rebuild Wall
Street’s confidence in Apple is a job for pages
pinker than mine. But it must also matter
whether, in the more mundane domain we
like to call the real world, those of us whose
fortunes are enmeshed with the company’s as
customers and developers have confidence
in it. And that’s something Cook ought
to find a lot simpler to address.
7S
There may be a good reason why Apple has
launched no new products for six months and is
hinting that we should expect to wait six more; but
we'd feel happier knowing what it was. Perhaps there’s
amazing stuff that we could be looking forward to,
but the Cupertino wall of silence, erected by Jobs
and defended by Cook, means we have little clue.
Buyers of Apple products have found their con-
sumer rights poorly explained and patchily honoured.
In China, official complaints were answered swiftly
with a public apology. In Europe, nothing.
Hundreds of thousands of independent develop-
ers are working on apps foriOS, but they don’t know
if Apple will let them sell those apps. They might
put all the time and money they can scrape up into
something they believe complies with the vague
and shifting App Store guidelines, only to be told it
doesn’t, with no comeback. That can’t build confidence.
Even Apple’s biggest bridge-building event for
developers, W WDC, has become an opportunity to
crow about its success at their expense. This year, the
$1,599 tickets sold out in two minutes. Impressive,
but ‘Click faster, suckers!’ is no way to make friends.
When companies want to correct negative per-
ceptions, they often talk to journalists. Apple’s
communications strategy is about preventing
its people talking. Especially to journalists.
SoI’d suggest one effective way to escape
the shadow of Jobs would be to let Apple itself
out of the shadows. We can all be more confi-
dent in a company that’s open and honest
with us. It’s time Tim Cook showed he
has the confidence to do so. o
ADAM BANKS is Editor
in Chief at MacUser.
Contents
-‘{t would be lovely but completely false to think cuneiform
was driven by the desire to record literature’ +78
4
MACUSER JUNE 2013
Digital
publishing
systems
explained
22
COVER STORY
Digital publishing
Remember when
there wasn’t an iPad?
It’s been barely three
years, but already
it’s hard to imagine
thinking about
making magazines
without thinking
about doing it ona
tablet. But with more
and more solutions
on offer, where
should you start?
Whether you're
an editor, designer,
publisher, marketer,
enthusiast, sceptic
or just an interested
reader, our tour
of today’s digital
publishing systems
will open your eyes.
(And some of
the prices will make
them water.)
IMAGE ISTOCKPHOTO.COM/ONEBLUELIGHT; ISTOCKPHOTO.COM/BLUESTOCKING
PRAKTIK
HOW-TO
BY PROS
FOR PROS
50 Portfolio
Dave Brown
56 Your mileage
58
62
65
68
70
74
78
81
may vary
Daniel Benneworth-Gray finds
‘all you can eat’ publishing might
rekindle his appetite for comics
Graphic design
Steve Caplin opens the gates to
the beauty of barrier design
Design practice
It’s all there in black and white:
Keith Martin on silhouettes
Videography
Will Head gives Magic Lanterna
rub for some DSLR trickery
Photography
He may dice with death as part of
his day job, but Dave Stevenson
doesn’t leave his backups to chance
iWork Pro
For slick presentations, nail corpo-
rate colours. Tom Gorham explains
STEP BY STEP
Image filtering in Aperture and
Lightroom with Nik Rawlinson
Q&A
Mac and iOS support
from Howard Oakley
The long view
New tablets for old: why Apple’s tab-
lets can’t research their ancestors
Primer
Thawing a frozen Mac
iPad keyboards
on test
84
8 28 days
Apple financials: less isn’t more + OFT eyes IAP
Clippings vs copyright + App Store rules not OK?
+ Alan Kay is not impressed + Google ‘irony’
PRODUKT
86 Roundup iPad keyboards
Reviews
92 Status Board
96 Komplete 9
98 iDraw
100 MotionComposer 1.6
101 Wunderlist
102 Ulysses Ill
104 liyama ProLite X2377HDS
106 Orbitsound M9
108 Tizi for Mac
110 Panasonic Lumix DMC-GH3
112 Sonic and SEGA All-Stars Racing
113 Unmechanical 1.1
116 Apple Guide
The Mac and iOS ranges
128 Inbox
Your letters
130 Last word
Kenny Hemphill looks behind the news
110
108
JUNE 2013 MACUSER
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weeks by Dennis Publishing Ltd, 30 Geveland Street, London W1T 4)D, a company registered
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6
MACUSER JUNE 2013
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SP rh lorraine hth mopeds eam ep omew At the heart of the (mage
28da
‘What’s interesting about this
quotation is that it refers only to itself? +ss
More cash, less
p
APPLE, AS WAS widely expected, has reported
its first fall in quarterly profit in a decade.
The company made $9.5 billion in the three
months to the end of March, down from
$11.6bn in the same period last year. Reve-
nue rose to $43.6bn from $39.2bn, but the
company projected sales for the following
quarter of only $33.5 to $35.5bn, below the
$38.25bn Wall Street had been forecasting.
The fall in earnings was due toa substan-
tial reduction in gross margin, which dipped
below 40%, In the conference call Apple
regularly holds for analysts after results are
announced, the company said it had taken
a strategic decision to price the iPad mini
at a point where its margin would be lower.
Total sales of iPads rose by 65% year on
year to 19.5 million. iPhone sales grew by
6.5% to 37.4m. Mac sales fell slightly but held
up around 4m, beating a PC market slump.
‘We are pleased to report record March
quarter revenue thanks to continued strong
performance of iPhone and iPad, summa-
rised Tim Cook, Apple’s CEO, adding: ‘Our
teams are hard at work on some amazing
new hardware, software and services, and we
are very excited about the products in our
8 MACUSER JUNE 2013
rofit-sowhat
ext for Apple?
pipeline.’ But pressed later on those plans,
Cook mentioned a timeframe of ‘the fall
and into 2014’. Apple’s last major product
launch was the iPad mini in October 2012.
APPLE ENDED THE quarter with an even
larger cash pile of $145 billion, which belies
its plummeting share price yet delivers no
immediate benefit to shareholders. Address-
ing their concerns, recently highlighted by
David Einhorn of Greenlight Capital, Apple
announced that it had increased its buy-
back scheme from $10m to $60m of stock.
It described this as ‘the largest single share
repurchase authorisation in history’ (though
Exxon Mobil bought backa similar amount
in shares between 2007 and 2008) and said
it would be completed by October 2015. The
company’s dividend will also rise by 15%.
Apple also said it planned to borrow
money in the coming months. This seems
bizarre when it has an excess of cash in hand,
but most of that is held outside the US to
avoid tax; borrowing to cover expenditure
is much cheaper than repatriating it.
Apple’s share price, which has fallen by
more than 40% from its peak last year, re-
mained hovering around the $400 mark.
During the conference call, Cook hinted
strongly that Apple would reveal something
entirely new in the autumn when he men-
tioned ‘the potential of exciting new product
categories.’ And his reference to ‘hardware,
software and services’ raises the possibility
of a launch such as the rumoured ‘iRadio’
music streaming service. Cook would only
say that Apple had ‘really great stuff coming’.
Asked whether there would be no new
products before then, Cook was cagey. ‘I
don’t want to be more specific, but I’m just
saying we've got really great stuff coming
in the fall, and across all of 2014” Even now,
more time has elapsed since 2012’s iPad mini
event than between any two major Apple
announcements in recent years.
One product category Apple is unlikely to
enter this year is the ‘phablet’, or oversized
smartphone. The iPhone 5 has a relatively
MARCH 2012
ERCE, BE
SONG/AP/PA = AP
IMAGE L!
JING, 27
PLE CEO TIM COOOK MEETS WANG CHAO, VICE MINISTER OF COMM
+> Time to think
Several analysts and
commentators have claimed
Tim Cook’s CEO post
is under threat, but the
rumours have not
been substantiated
small screen, and a drop in the average sell-
ing price of iPhones, with high inventory,
suggests this model has failed to maintain
overall sales growth. Nevertheless, Cook
claimed ‘iPhone 5 has the absolute best
display in the industry’ and added: ‘Some
customers value large screen size. Others
value resolution, colour, white balance,
reflectivity, compatibility with apps... Our
competitors have made trade-offs... We will
not ship a larger display iPhone while these
trade-offs exist” This leaves the door open
for a larger iPhone, but not immediately.
FLAT MAC SALES represented a relative suc-
cess in a PC market that declined sharply
last quarter. During the same January-March
period, IDC found global PC sales fell by
14% as customers turned to tablets. Cook
admitted the iPad might have cannibalised
the Mac, but said he was confident Mac sales
would remain strong. ‘This market has a lot
of life in it, and we're going to innovate. The
huge growth in tablets may benefit the Mac
- [the iPad] pushes you to think about that
product in a different manner [and] may
make you consider a Mac, he said.
The Mac range is unlikely to wait until
autumn for updates. Revisions often appear
without a formal launch, as with the new
MacBook Pro models in February, or at a
scheduled event such as June’s Worldwide
Developers Conference (W WDC). The iMac
and Mac mini were refreshed at the end of
2012, but the MacBook Air hasn’t changed
since June, so asummer update seems likely.
Apple has strongly hinted that a brand
new version of the Mac Pro, which has al-
ready been withdrawn from sale in Europe,
will arrive later this year. The Pro currently
uses the top-end Xeon versions of Intel’s
processors. A Xeon E3, based on Intel’s Ivy
Bridge architecture, is due in the autumn,
but the first Xeon versions of the newer
Haswell architecture won't ship until 2014. a
While analysts fret
about TV, next big
thing could be radio
ANALYST GENE MUNSTER drew face-
palms from Apple-watchers after yet
again raising his pet topic of a puta-
tive branded TV set. But speculation
is mounting that an internet radio
service, similar to the one operated by
Pandora in the US, could be closer to
reality. CNET reported in April that
Apple was ‘close to striking a stream-
ing deal with two of the major music
labels’ to allowit to stream their music.
According to the report, Apple has
offered record companies a share of
the revenue it would generate from
radio-style adverts and would allow
customers to easily buy a track they
liked from iTunes. CNET said Apple
was ‘hoping to quickly unveil the ser-
vice in up to a dozen territories, ac-
cording to sources, including the UK,
France, Germany, Australia, and Japan’.
Multi-label, multi-territory deals are
the holy grail of music services.
Apple dominates digital music pur-
chasing, with two thirds of the mar-
ket, andit seems natural that it would
eventually launch a streaming service,
particularly after acquiring music
sharing store Lala in 2009. Currently,
iTunes Match allows users to stream
music from Apple’s servers, but only
those tracks that they already have in
their iTunes Library.
Twitter launched a music service
in April. #music can be accessed on
the web or using an iPhone app and
allows users to see music that’s popular
among people they follow as well as
artists who are emerging and gaining
popularity. Users with a Rdio or Spotify
Premium account can hear full tracks,
while others are limited to excerpts.
Tracks can be bought via iTunes.
Another persistent Apple rumour
is of a cheaper iPhone, and images
claimed to show sucha device emerged
in April. Accessory maker Tactus
blogged a photo of a white polycarbon-
ite component said to be part of the
chassis of a low-cost plastic iPhone.
France Telecom CEO Stephane Rich-
ard has pointed out: ‘There are fewer
early adopters, and probably with the
next release of the iPhone this will
be evident. Selling a phone for $600
is getting more and more difficult. o
JUNE 2013 MACUSER 9
28 DAYS
Trading watchdog to
investigate selling
of in-app purchases
THE UK’s OFFICE Of Fair Trading has launched
an investigation into the way in-app pur-
chases are marketed and sold to users. The
OFT said it would look at ‘whether children
are being unfairly pressured or encouraged
to pay for additional content in “free” web
and app-based games, including upgraded
membership or virtual currency such as
coins, gems or fruit” While Apple is not
specifically targeted, the move appears to
respond to stories of unwanted purchases
on the App Store.
The OFT said it had written to developers
whose apps include IAP as well as to par-
ents and consumer groups. It didn’t say if
it had contacted Apple, and a question on
this from MacUser received no response.
MacUser, which has previously raised the
issue with the OFT, has not been contacted
in connection with the investigation.
The watchdog said it was ‘looking into
whether these games include “direct exhorta-
tions” to children - a strong encouragement
to makea purchase, or to do something that
will necessitate making a purchase, or to
persuade their parents or other adults [to
do so]? That would be unlawful under the
Consumer Protection from Unfair Trading
Regulations 2008.
‘The OFT is not seeking to ban in-game
purchases, said senior director of consumer
and goods Cavendish Elithorn, ‘but the
games industry must ensure it is comply-
ing with the relevant regulations so that
children are protected. We are speaking
to the industry and will take enforcement
action if necessary.
IN FEBRUARY, APPLE agreed to compensate
parents in the US whose children had run up
large bills from in-app purchases. The deal
came as part of the settlement of a lawsuit
launched by parents in 2011. No such agree-
ment applies in the UK, but some parents
have been refunded for unintended in-app
purchases by children, including a Bristol
couple whose child spent £1,700.
The ‘freemium’ model has grown in pop-
ularity with developers as users drive app
prices down. App Annie Intelligence reported
last year that 69% of iOS App Store revenue
came from in-app purchases. While most
cost only a pound or two, prices go up to
£69.99, which might seem unreasonable for
an addition to a game on a platform where
few apps cost more than a tenth of that.
Repetitive demands for IAP to keep games
progressing are also a growing issue. a
M\ Rs rc)
AUTOCROSS
Brands Hatch
10 MACUSER JUNE 2013
WATCH
A NEW APPLE patent could change
the way we interact with Macs.
It covers what Apple calls ‘virtual
input tools’.
The patent application was
made shortly after the launch
of the iPad. As Patently Apple
(patentlyapple.com) explains: ‘In
July 2010 Apple listed a job post-
ing that stated they were working
on anew revolutionary Mac OS X
feature. Today the US Patent and
Trademark Office granted Apple
a patent... that could very well be
a part of [this]” The patent says
in part: ‘A virtual representation
of an input device can be a two-
dimensional area that increases
an amount of data (eg virtual rep-
resentations of objects) that can
be presented at a particular time,
thereby improving the user’s expe-
rience’ Those representations,
continues Patently Apple, ‘could
represent documents, interface
elements (eg windows), directo-
ries, and other types of objects (eg
controls for a video player).
That could mean a trackpad
ona MacBook Pro that displayed
virtual buttons and controls.
Adjusting these would manipulate
content on the Mac’s screen.
The interface could be called
up and dismissed by tapping the
surface, suggests the application.
Apple Insider (appleinsider.com)
put its own spin on the idea. ‘As with
many Apple patents, it is unclear if
the virtual input device will make
its way to a consumer product,
but [it] could be a useful stopgap
if the company decides to create a
laptop with a touchscreen display,
Ugh - awkward hybrid input sys-
tems? Samsung territory, surely.
A)
> Popularity contest
Apple sells millions
of products through stor
such as this one in |
Shanghai, but has yet to
fully crack China’s
mobile phone market !
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New order averts China crisis
APPLE CEO TIM Cook again illustrated that
his company is very different from the one
he inherited when he issued a second pub-
lic apology in a little over six months. This
time, the mea culpa was to Apple’s custom-
ers in China - but the real target was the
country’s media, which had castigated the
US-based company for failing to respond to
local concerns about the honouring of prod-
uct warranties. China’s authorities, which
have considerable influence over parts of
the media, were also involved in the criti-
cisms, which may have had a larger political
dimension in the context of Apple’s plans
for expansion in the territory.
In a letter written in Chinese and posted
on Apple’s website, Cook, a regular visitor to
the People’s Republic, explained that Apple
had been ‘profoundly reflecting’ on the feed-
back it had received from customers and
had studied China’s warranty regulations
along with government authorities. Apple
had also, said Cook, considered the way it
communicated its own policies to customers.
In a translation published by Forbes, the
CEO said: ‘We are aware that insufficient
communication during this process has led
to the perception that Apple is arrogant
and disregards, or pays little attention to,
consumer feedback. We express our sincere
apologies for any concern or misunderstand-
ing arising therefrom,
COOK PROMISED THAT Apple would improve
its repair policies for the iPhone 4 and 4S;
publish a ‘concise and clear’ statement of
its warranty and policies on its website; im-
prove supervision and training for author-
ised service providers in China; and make
it easier for customers to contact Apple to
provide feedback.
‘Meanwhile, we also realise that we still
have a lot to learn on operating and com-
municating in China. Here, we assure you,
Apple’s commitment and enthusiasm for
China is not different than any other coun-
try, said Cook’s text.
In reality, these moves show a very differ-
ent attitude from that traditionally adopted
by Apple in other countries. It has every
reason to show more commitment and
enthusiasm to the new Chinese customers
it’s courting than to those in its established
markets in the rest of the world. The Apple
Store retail operation is rapidly expanding
in the country, but not quite as fast as Apple
appears to want, perhaps reflecting a slower
and less welcoming regulatory regime than
the Silicon Valley giant is accustomed to.
Meanwhile, the Chinese smartphone mar-
ket is growing quickly, providing opportu-
nities for Apple that Cook has previously
remarked on, yet an official deal with the
leading network, China Mobile, eludes him.
Customers in Europe will surely find
the apology ironic, however, when no such
reassurances have been offered to them.
Apple has been fined by Italian authorities
and singled out for criticism over the com-
munication of its warranty policies by the
EU. MacUser asked Apple why users here
merited no apology. We got no answer.
11
JUNE 2013 MACUSER
IMAGE ITIME-LAPSES.COM * APPLE STORE, PUDONG, SHANGHAI, 29 APRIL 2011
28 DAYS
With end users
off the hook, could
newspaper copyright
facedeathbya
thousand cuttings?
THE SUPREME court in the UK has ruled
that the Newspaper Licensing Agency (NLA)
can’t demand licence fees from clients of
cuttings agencies that make their services
available exclusively on the web.
The decision overturns one element of a
Court of Appeal ruling in 2011 which found
content that was merely copied to a web
user’s cache and displayed on their screen,
for example as a result of their navigating
toa web page, might infringe copyright. But
other parts of that appeal ruling were not
overturned: cuttings agencies themselves
may still need a licence to supply headlines
and extracts from news providers’ content,
and customers who receive cuttings by email
may still need a licence to legally receive and
retain content from such services.
The Supreme Court sent its ruling to the
European Court of Justice for clarification.
Jorn Lyssegenn, chief executive of Melt-
water, the agency that defended the original
case, said: ‘We are very pleased that the Su-
preme Court overruled the previous rulings
of the Court of Appeals and the High Court
that the simple act of browsing the internet
could be copyright infringement.’
12
MACUSER JUNE 2013
And with the multifaceted ruling allow-
ing both sides to claim victory, NLA man-
aging director David Pugh said after the
announcement: ‘We welcome the fact that
core NLA principles have been upheld by
the Supreme Court: paid-for web monitoring
services using publishers’ content require
copyright licences and therefore remuner-
ation for publishers.
‘We are also pleased to see that the
Supreme Court acknowledged that if an
end user of an alert service delivered as a
web link (rather than by email) were not re-
quired to pay a licence fee, then Meltwater’s
licence fee [payable to the NLA] would very
likely be substantially higher’
Meltwater currently supplies clients with
cuttings both by email and on the web.
‘The Supreme Court
overruled the ruling
that the simple act of
browsing the inter-
net could infringe’
The crux of the case was whether the
viewing of copyright content on the web,
and the necessary copying of that content
to a cache and display, could constitute
copyright infringement and thus should
require a licence such as those sold by the
NLA on behalf of newspaper owners. The
Court of Appeal had ruled that it did, on the
grounds that the ‘acts of reproduction are
those occasioned by the voluntary human
process of accessing that web page.’
IN ITS MORE thoughtful judgment, the Su-
preme Court noted that the ‘question po-
tentially affects millions of non-commercial
users of the internet who may, no doubt
unwittingly, be incurring civil liability by
viewing copyright material on the internet
without the authority of the rights owner,
for example because it has been unlawfully
uploaded by a third party.
‘Similar issues arise when viewers watch
a broadcast on a digital television or a sub-
scription television programme via a set-
top box.’ Explaining the legal basis for the
decision, Lord Sumption said that making
a temporary copy for the purpose of view-
ing content was covered by Article 5.1 of a
European directive which itself forms part
of the Copyright, Designs and Patents Act
1988. ‘It has never been an infringement
of EU or English law to view or read an in-
fringing article in physical form, he said.
The alternative ‘would make infringers of
many millions of ordinary users of the in-
ternet across the EU who use browsers and
search engines for private as well as com-
mercial purposes.’
James MacKenzie, commercial director
of another cuttings agency, Cutbot Media
Monitoring, told MacUser that if the Su-
preme Court ruling is confirmed by the ECJ
‘jt will allow the public across the European
Union to visit public newspaper websites
without being vulnerable to aggressive at-
tempts to misuse copyright law. Clients of
media monitoring firms like Cutbot would
also no longer need a licence costing up to
£22,000 merely to visit public web pages.’
Asked about the prospect of agency fees
rising because the NLA could no longer
charge those agency’s customers for ac-
cessing cuttings on the web, MacKenzie
told MacUser it would ‘be perverse for the
cost of that overturned licence simply to
be shifted to companies like ours, given
that we merely provide emails with links to
that content on the publishers’ own sites
and never republish the content of articles’.
THAT’S A viEW not shared by the NLA’s
commercial director, Andrew Hughes. When
MacUser asked Hughes for his interpreta-
tion of the judgment, he explained that the
Supreme Court had said that ‘the fees that
they [the NLA] charge to the intermediary
should be increased appropriately and that
fees should be collected from people upload-
ing the data’. Lord Sumption actually said: ‘It
seems very likely (although I am not deciding
the point) that the licence fee chargeable
to Meltwater will be substantially higher
if end users do not need a licence because
on that footing the value of the rights for
which Meltwater is licensed will be signif-
icantly higher’ That, said Lord Sumption,
would be ‘more satisfactory’ than charging
fees to ‘hundreds (in other cases it may be
millions) of internet viewers’.
Hughes was keen to stress that the NLA
has no wish to claim fees from individual
web users. Instead, he said, in what he de-
scribed as a ‘practical distinction, it licenses
content to businesses which charge a fee
‘There’s a practical
difference between
Google and cuttings
agencies. Google
oesn’t charge users’
for access to cuttings and to their clients
who benefit commercially from that service.
This seems a very odd situation - after
all, when MacUser licenses photos for re-
production in the magazine, for example, it
doesn’t also pass its subscriber list to the
photo agency so that it can charge each
reader separately for the privilege of look-
ing at the pictures. But such has been the
established system for newspaper cuttings
licensing until now, and will remain so in
media other than the open web.
What the NLA had never been inter-
ested in, Hughes told us, was charging a
fee to individual end users of free-to-use
services such as Google News, regardless of
the fact that Google benefits commercially
by displaying adverts next to summaries of
news stories. ‘There’s a practical difference
between what Google does and what Cut-
bot does; Cutbot charges for its service and
Google doesn’t, he said. Yet Google makes far
greater amounts of money from advertising
around its services than Cutbot is likely to.
The distinction risks looking less practical
than opportunistic, and the licensing sys-
tem unsustainably archaic.
Hughes, though, reckons the millions of
pounds paid out by the NLA to the newspa-
per industry every year adds up to ‘about 800
journalists’ jobs’, which is food for thought.
Inablog post after the ruling, Simon Clark
and Toby Headdon of BLP Law, which rep-
resented the NLA, expressed concern that
‘pirated copies of content online’ would
become ‘fair game, with no disincentive
for web users to use [il]legitimate sources.
‘The copyright owner will be left to pur-
sue the source of the pirated material, no
doubt located offshore, or seek a blocking
injunction against ISPs, which are often cir-
cumvented. The decision could be viewed
by many as something of an online pirate’s
charter, they wrote.
It seems implausible that online pirates
will be queueing to take advantage of what
the NLA itself says was a very specific ruling
on a narrow and hypothetical point. If they
do, they'll be competing with the service
Google already offers free to any web user
(individual or commercial). Charging people
millions of pounds to tell each other news
stories exist, on the other hand, is a tough
model to reconcile with today’s internet. @
13
JUNE 2013 MACUSER
IMAGES |STOCKPHOTO.COM/URBANCOW; APPLE; MELTWATER
28 DAYS
f
¥
op
s developer
eringapp thathelps
developers offerapps
APPLE SEEMS TO be cracking down on apps
that help users to find other apps of interest
to them - or, to put it another way, apps
that help app developers find customers.
In a move described by Silicon Valley
blog AllThingsD as the first of many, the
company removed ‘daily free apps’ app
AppGratis from the App Store for violating
clauses 2.25 and 5.6 of its guidelines, which
prohibit promoting apps from other devel-
opers and push notifications for marketing.
AppGratis continues to offer app rec-
ommendations on its website, but says its
app was instrumental in enabling it to grow
from two to 30 employees during 2011. Its
business model is to charge app developers
a fee to include their apps, which although
free invariably operate on a ‘freemium basis,
providing features as in-app purchases.
IT’S UNSURPRISING THAT iOS developers
would jump at any form of marketing made
available to them, since Apple resolutely re-
fuses to provide any promotional options
within the App Store. But AllThingsD said
Apple was worried that AppGratis and its ilk
would ‘threaten the legitimacy of the App
Store charts by providing a way for devel-
opers to spend their way to a high ranking’.
Its sources had told it ‘AppGratis’s ouster
was a first step in a broader enforcement
action generally targeted at app-discovery
apps that run afoul of clauses 2.25 and 5.6’.
AppGratis CEO Simon Dawlat denies
that AppGratis is in the business of gaming
the App Store charts. He told TechCrunch:
‘Reaching the the top of any App Store [chart]
14 MACUSER JUNE 2013
is a simple and logical equation. But we're
not in this business. We're in the business
of helping end users discover new apps.’
This description is hard to reconcile with
AppGratis’s business model: users don’t pay
it to give them impartial recommendations,
developers pay it to push their products to
users. One way this could be done would be
to game the App Store’s ‘top’ charts, which
Apple displays prominently.
Business Insider cited a menu of prices
for developers that specified App Store chart
positions and prices for attaining them.
‘AppGratis estimates a ~$100,000 buy will
land an app in the top five slot in the US
version of the App Store’ The implication
was that this result could only be achieved
by manipulating chart positions, for exam-
ple by automated downloading of free apps.
But Dawlat described such suggestions as
‘delusional’, quoting internet entrepreneur
Jason Calacanis’s assessment that this was
‘not gaming’ but ‘forecasting’ and publish-
ing an apology from the search expert who
had originally alerted TechCrunch. Going
‘back to our roots’, the CEO said AppGratis
would complement its daily newsletter with
a web app - beyond the control of Apple. a
‘Reaching the top of
any App Storeisa
simple and logical
equation. But we’re
not in this business’
Dirty
Laundry
APPLE HAS HAD problems keeping
secrets. There was that prototype
iPhone that went missing in a bar.
And that other prototype iPhone
that went missing in a bar. But at
least its employees don’t often
insult swathes of its users while
discussing future products on
social networks.
It was a spur-of-the-moment
tweet that ended up costing
Microsoft creative director Adam
Orth his job. According to Jemima
Kiss in the Guardian (guardian.
co.uk), Orth ‘triggered a colos-
sal online debate after he was
involved in a sarcastic exchange
with a friend about the benefits of
being connected [to the internet]
that was seized on and, arguably,
misinterpreted by games fans.’
What was so controversial?
‘Orth appeared to confirma
rumour that the next Xbox will
require an always-on internet
connection. [Users] who have hit
problems with games requiring
persistent connections — most
recently including SimCity and
Diablo 3 - were concerned, said
the Guardian, employing the fine
British art of understatement.
To cut a fairly short tweet
even shorter, when reminded of
the kind of place that doesn’t
yet have fast internet, Orth had
asked why on earth he’d want
to live there. Microsoft said his
personal views ‘do not reflect the
customer-centric approach we
take’. To communications, that is;
there’s still no word on connection
requirements for the console.
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28 DAYS
Leveson and press self-regulation
Are you a
relevant publisher? 22"
Does your Does your is it published
publication publcatior in the course
contain have more of o business”?
news-related than one
material’? author
Ye
’ No
Key
This is not legal advice @ v
This is a guide to help you understand
the relevant publisher definition
www.gov.uk/dems
ae
91 Department
a for Culture
Media & Sport
ts publishing news the main Pei]
focus of your business?
*
*
cS)
*& Y
When isa blog nota blog?
That’s for courts to decide
CONFUSION REIGNS OVER which magazines,
websites and blogs are intended to be cov-
ered by the Government’s new Royal Char-
ter-backed press regulation scheme, which
has already been rejected as unworkable
and illiberal by most newspapers.
As we reported last month, the hastily
drafted legislation states that websites which
publish ‘news-related material’ will be eligi-
ble. Joining the (yet to be established) regu-
lator will be voluntary, but if publishers that
are eligible don’t join, they could be liable
for higher ‘exemplary’ damages if they then
lose a libel action brought against them.
IN AN ATTEMPT to clarify the position of
websites and blogs, both the Department
of Culture, Media and Sport and the lobby
group Hacked Off - whose associate direc-
tor, Evan Harris, now describes its role as
that of a facilitator - held meetings with
bloggers in April. William Perrin, who runs
the Talk About Local blog, attended and
found the process ‘wholly unsatisfactory
for small bloggers. They have to have time
to be consulted, not really having a profes-
sional trade body nor [a] collective voice’
The basis on which bloggers were invited to
attend was also far from transparent. Sunny
Hundal, who runs the Liberal Conspiracy
blog, tweeted: ‘I heard about it via another
blogger who was contacted by DCMS’
In an attempt to clarify things, DCMS
released a flow chart headed ‘Are you a rel-
evant publisher?’. Websites that post mainly
news-related content, are run as a business,
16
MACUSER JUNE 2013
have more than one contributor and have
an editor will be covered - unless they’re
blogs. But no definition of ‘blog’ is provided,
with culture minister Maria Miller adopting
a ‘we'll know it when we see it’ approach.
Even blogs that don’t focus mainly on
news will be inif they employ more than ten
people or have an annual turnover of more
than £10m. DCMS confirmed to MacUser
that although the content specifications
apply to the individual publication, the
turnover and employee criteria apply to
the company that owns it, as a whole. But
magazines whose publishers exceed these
thresholds, like MacUser, still aren’t included
if they’re ‘special interest titles’.
The courts could end up deciding whether
or not a site is a blog at the point when it’s
sued, establishing after the fact whether it
can be slapped with exemplary damages if it
loses. DCMS said exempt publications could
still choose to join, which might make sense
if they wanted to use the arbitration scheme
to reduce the risk of being sued for libel.
But who’s going to want to join a scheme
that’s been rejected by the very newspapers
it was set up to regulate in the first place? a
The basis on which
DCMS and Hacked
Off invited bloggers
for consultation was
far from transparent
IMAGE DCMS
Ex-Apple Ul genius
finds absence of
genius in Apple Ul
ALAN KAY KNOWS a thing or two
about computers. A former Apple
Fellow and before that an asso-
ciate at Xerox PARC, whence so
many of the paradigms borrowed
by Steve Jobs that we continue to
curse good-naturedly today, Kay
was responsible for developing a
vision of computing that encom-
passed hardware, software and
services. Sound familiar?
Kay’s Dynabook concept was
a portable educational computer
that, although too far ahead of
its time to be manufactured,
was eventually realised in part in
projects such as One Laptop Per
Child and in devices like the iPad.
Kay himself, however, isn’t
much impressed with Apple’s
PC-killing tablet. In an interview
with Time magazine in April, he
summarised disobligingly: ‘Much
of the iPad Ul is very poorina
myriad of ways.’ Kay said his
original vision of the Dynabook
was for ‘symmetric authoring and
consuming,’ something today’s
devices aren’t designed for.
‘Apple with the iPad and
iPhone goes even further and
does not allow children to down-
load an e-toy made by another
child somewhere in the world.
This could not be farther from
the original intentions of the
entire ARPA-IPTO/PARC com-
munity in the ’60s and ’70s,’
objected Kay, referring to the
US Department of Defense’s
Advanced Research Projects
Agency and its Information
Processing Techniques Office.
Ina thinly veiled reference, the
veteran computer scientist told
Time: ‘If [organisations] require a
charismatic leader who will shoot
people in the knees when needed,
[their] process is a failure. It means
no group can come up witha
good decision and make it stick
just because it is a good idea.’
Adobe shows its
hand inLas Vegas
AHEAD OF CREATIVE Suite 7, Adobe re-
vealed significant updates to its video
products and officially launched its
Adobe Anywhere for Video collabora-
tion platform in time for the broadcast
industry’s NAB Show in Las Vegas.
At a preview event in London, Niels
Stevens, Adobe UK’s business devel-
opment manager for CS video, demon-
strated features of the upcoming tools.
Adobe Premiere Pro benefits from
streamlined editing, better media relink-
ing and enhanced audio. There’s greater
support for multi-camera sequences, al-
lowing camera rushes to be synced based
on their audio content, and the Lumetri
Deep Color Engine is now included for
grading directly within Premiere Pro.
There’s a new Live 3D Pipeline for Af-
ter Effects in conjunction with Maxon,
which sees a Lite version of its estab-
lished 3D animation app Cinema 4D
bundled with the Adobe package. ‘55%
of our After Effects users working with
3D were using Cinema 4D, said Stevens.
‘It’s now completely integrated. You
can create live 3D rigs and tie them to
a comp in After Effects using the 3D
Camera Tracker, then have the objects
marry up together,’
AFTER EFFECTS FOOTAGE fixers such as
Warp Stabiliser and the rotoscoping tools
are also refined. Along with a user inter-
face tweak, finishing tool SpeedGrade
gains a new AutoColorMatch feature,
designed to match clips from different
cameras with varying lighting conditions.
ae
ag
.
Ingest and logging utility Prelude is
now 64-bit. It gets a boost to its metadata
workflow and will provide full native Avid
DNxHD support. Editing is also claimed
to be faster, with new integrated Adobe
Story panels giving Prelude and Premiere
Pro users access to Story scripts as well
as the ability to match a script to clips
using speech-to-text analysis.
Audition, the audio editing app that
was reintroduced to the Mac in CS5.5,
also becomes 64-bit. New features in-
clude Sound Remover, which allows
users to paint out patterns of noise in-
terference in the Spectral View, and a
new loudness compliance tool.
The updated apps are not yet publicly
available, but Adobe is offering a spe-
cial offer aimed at video professionals
to join Adobe Creative Cloud for £27.34
(incl VAT) a month for their first year,
40% off the regular price of an annual
membership. This includes access to the
full set of Creative Suite apps for as long
as the user subscribes.
ADOBE ANYWHERE IS a new service that
allows remote users of Premiere Pro,
After Effects and Prelude to simultane-
ously access and work directly with media
stored on a central server, rather than
through proxies. According to Stevens,
it will let users such as freelance video
editors collaborate virtually from any
location where there’s standard network
connectivity. The system, aimed at high-
end users, is due to be available through
systems integrators from May. 0
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DESPITE WALL STREET’S downer
on him, Tim Cook has been a huge
asset to Apple for longer than
most people remember, and with-
out him many of the products we
love would never have material-
ised. But please, for the sake of the
Apple rumour mill, could we have a
few more? If we really have to wait
another five or six months for the
next big thing, it’s going to be hard
to find any speculation that’s any-
thing other than, well, rubbish.
For now, we’re stuck with the
likes of this from Apple Insider
(appleinsider.com): ‘Images pur-
porting to show off a camera
component and another piece of a
supposed “iPhone 5S” have hit the
internet, fanning the rumors that
Apple’s follow-up to the iPhone 5
is on deck? Is that even English?
‘One of the components
featured in the supposed leak is
what appears to be a front-facing
camera, similar in appearance to
the one built in to the iPhone 5,’
Yep, that’s where we’re at. Blurry
photos of pieces of plastic sug-
gesting features the iPhone has
had for years.
MacRumors (macrumors.com)
claimed, in a report only slightly
more credible, that ‘issues with
color coatings for the fingerprint
sensor’ - ohai fingerprint sensor! -
‘said to be included on the iPhone
5S are likely to push back [its]
launch from a June/July timeframe
to perhaps September or later.
Well, at least the last bit’s right.
JUNE 2013 MACUSER 17
IMAGE BRETTLAMB.COM
28 DAYS
Ban spy drones now, says man who
already photographed your house
GOOGLE CHAIRMAN ERIC Schmidt has
warned that inexpensive miniature drone
aircraft should be banned by an interna-
tional treaty before they start being bought
by private individuals.
Speaking to the Guardian, Schmidt, an
adviser to US president Barack Obama, said:
‘How would you feel if your neighbour went
over and bought a commercial observation
drone that they can launch from their back
yard? It just flies over your house all day.
How would you feel about it?’
Schmidt acknowledged that drones and
other robotic weaponry were inevitably be-
coming a more significant part of modern
warfare, but said he ‘would prefer to not
spread and democratise the ability to fight
war to every single human being.’
While this sounds very sensible, the
Google boss’s concerns about spy drones
may come as a surprise to those who've
followed the criticism of the company by
authorities and campaigners around the
18
MACUSER JUNE 2013
world over its apparent insouciance re-
garding its users’ privacy. Responding to a
question on that subject, Schmidt claimed
Google was ‘super-sensitive’ about privacy
and had voluntarily cancelled projects that
were likely to infringe it.
One such project, he said, was a facial
recognition tool Google had developed.
Apparently unaware that facial recognition
might threaten privacy, nor that its imple-
mentation would breach European law, until
very late in its development, the company
eventually cancelled it. ‘Facial recognition,
completely unmonitored, can be used for
‘How would you feel
if your neighbour
had an observation
drone that flew over
your house all day?’
very bad things, admitted Schmidt. ‘It can
be used for stalking, for example. You know,
it’s just we don’t want to be part of that’
In 2010, Schmidt expressed Google’s at-
titude to privacy like this: ‘There is what I
call the creepy line. The Google policy ona
lot of things is to get right up to the creepy
line and not cross it’ Many campaigners
think crossing it is exactly what the com-
pany is doing with the constant large-scale
data gathering that enables it to sell users
to relevant advertisers and with projects
like Google Glass. One activist, Scot Cleland,
wrote: ‘I predict many will think Google
Glass crosses the creepy line when they see
how powerful and convenient a spying tool
it can be if worn by a creep’
On 22 April, a German court fined Google
€145,000 (about £122,000) for gathering and
storing emails, photos, passwords and chat
from wifi networks using its Street View
cars between 2008 and 2010. Google has
said the data collection was ‘a mistake’.
IMAGE GOOGLE
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28 DAYS
EUEYSé9¢9 The right to be forgotten
Every day of your life
is visible forever online.
Can you live with that?
PARIS BROWN MUST rue the day she set up
her Twitter account. Had her 14-year-old
self known she would, in a few short years,
be appointed to the advisory role of youth
police commissioner, she might well have
avoided social networking altogether. She
didn’t, of course, and like many adolescents
growing up in this most public of ages, she
was later to discover that things said as cas-
ually and thoughtlessly as they would be in
a pub or shopping mall are likely to remain
with her for the rest of her life.
Whatever your views of the content of
Brown’s now much-publicised tweets (bit.
ly/Y8Sp4d), it’s discouraging that the words
of the child Paris should have had such a
devastating impact on the fledgling career
of the young adult. In stepping down, after
her earlier social media activity was dug
up by a tabloid newspaper, from the role
to which she was appointed at 16 by Kent’s
incoming police and crime commissioner,
Brown was deprived of a start in life and
the young people of her region of someone
who’d been selected to advocate for them.
Brown is not alone. Stories abound of
people who lost out on a job because their
20 MACUSER JUNE 2013
prospective employer took a look at their
Facebook wall. It needn't even be the user
themselves doing the posting. If a friend
posts pictures of along-forgotten night out
on Facebook and tags you in them, you’re
there for everyone to see, labelled in whatever
embarrassing situation is depicted. Users
can untag themselves from others’ photos,
but only if aware that they exist in the first
place; if you don’t use Facebook often, you
might not know you're being talked about.
And there’s no way to prevent others tag-
ging you in the first place.
One solution is to prohibit employers
from taking social media history into ac-
count, just as they’re prohibited from dis-
criminating against women who plan to have
children, for example. Some US states are
moving towards this, but it wouldn’t help
with public image issues such as Brown’s.
THESE AND OTHER privacy issues on social
networks have led many, Paris Brown now
included, to delete their accounts. But eras-
ing your digital past isn’t as simple as that.
The tweets or posts themselves may not be
visible, but generally they still exist on the
servers of the service provider. Getting them
removed is difficult. Very difficult.
Proposed EU legislation seeks to make
it easier. A section of the EU General Data
Protection legislation known as the ‘right
to be forgotten’ aims to allow social network
users to delete not just their account but all
the data associated with it. It’s aresponse to
complaints from social network users about
their lack of control over ‘their’ data. As re-
ported by the Guardian, ‘its current form
provides for punitive fines for companies
that refuse to comply with requests to erase
customers’ personal details’.
Vivian Reding, the EU Justice Commis-
sioner, explains: ‘At present a citizen can re-
quest deletion only if [data stored on them
by organisations and covered by data pro-
‘At present a citizen
can request deletion
only if data held is
incorrect. We want
to strengthen this’
tection laws] is incomplete or incorrect. We
want to extend this right to make it stronger
in this internet world. The burden of proof
shall be on the companies. They will have
to show that data is needed’
There’s another reason that new legisla-
tion is necessary, said the EU. ‘This piece of
legislation... eliminates 27 conflicting rules
[one for each EU state] and replaces them
with...a mechanism for the whole continent.
This means saving €2.3bn (£1.9bn) a year,
claimed Reding.
But the practicalities are another mat-
ter. The UK Government has already said
it has no interest in signing up. One of the
problems cited by the Ministry of Justice
is that the legislation ‘raises unrealistic and
unfair expectations of the proposals by al-
lowing [users] to believe that they have been
“forgotten” when in fact the act of “forget-
ting” is not yet technically possible’ The
Information Commissioner’s Office (ICO )
agrees:‘We are concerned that this right, as
billed, could mislead individuals as to the
degree of protection the law can offer them,
The UK government would prefer leg-
islation to take the form of an EU direc-
tive, which would give it more flexibility
in implementation. Reding is dismissive,
describing dealing with Justice Secretary
Chris Grayling as ‘rather like Kafka’. ‘Britain
is meant to oppose red tape; here Britain
wants a supplementary layer of red tape.’
Despite her frustration, the objections
are valid. While legislation could obligate
the likes of Twitter and Facebook to de-
lete private information, it’s impossible to
identify all the third parties who may have
already copied and re-published it. Without
the ability to erase every trace of a given
piece of data from the internet, it will never
truly be ‘forgotten’. And there are obvious
reasons why such an ability, in any hands,
would be both undesirable and impossible.
BRITAIN ISN’T THE only country against the
EU proposals. According to the Irish Times,
nine countries want the legislation ‘watered
dowr’ because they’re concerned about the
burden it would place on businesses. Ireland
currently holds the EU presidency and has
described passing the legislation as a key
priority - but the country is also home to
the European HQs of Google and Facebook.
Facebook has said that complying with
the legislation in its current form would
take up resources and wouldn’t even work.
It would surely have an even worse effect on
any new social network trying to launch in
competition with such established giants.
It does need to be simpler for users to
remove categories of data, particularly when
companies like Raytheon are mining social
networks to compile information on citi-
zens. But while the internet exists we can
probably forget the right to be forgotten. a
5530374 WebKit
Fear of forking ignores the
fact that two heads are better
THE WAILING AND gnashing of teeth over Google’s decision to split from WebKit,
the open source web browser engine co-created and adopted by Apple, and create
its own rendering engine, Blink, might have died off a little by the time you read
this. But for some web-watchers, there'll be still be a great deal of suspicion that the
move will mean a worse, more fragmented web and yet more testing for developers.
In reality, the implications of Blink are likely to be minimal in the short term,
and may work out pretty positive in the long term. In fact, we could rapidly see both
Blink and WebKit driving forward what can be done with the web in a way that helps
developers and users alike.
It’s worth starting with a bit of background, because a lot of the comments
about Blink and WebKit are based on a muddle over what WebKit actually really
does. WebKit - and Blink - are really pretty low-level services, which parse the
HTML ona web page and lay it out. Rendering text, graphics, network access, hard-
ware acceleration - all those are handled either by other bits of the browser app
you’re using, or by whatever operating system you’re running. That’s why when you
look at a page in two WebkKit-based browsers, what you see is rarely identical.
What’s more, although different WebKit-based browsers will all use some of
the same core code, what each browser maker does with that code when porting
it to their platform can be different. Google Chrome’s port includes features from
Webkit that differ from Apple’s version, and vice versa. Even ports used by the
same company can be different, which is how the stock browser on Android came to
use a different version of WebKit to Chrome.
So the argument that Blink’s split from WebKit will lead to a more fragmented
web is based on a false assumption: that the web isn’t fragmented already. It is,
developers know this, and they already build and test for it. Web designers - at
least the good ones - already test sites with Apple’s Safari and Google’s Chrome
separately, even though both use WebKit. You don’t just assume that just because
a site looks great on Safari, it will look great on Chrome. And that’s leaving aside the
issue of testing on the mobile versions of Safari and Chrome, which, despite using
WebKit, don’t render pages exactly the same way as their desktop stablemates.
The assumption that the departure of Google from WebKit somehow means
WebKit is doomed also does Apple’s engineers a profound disservice. In fact, it’s
an opportunity for Apple to show its mettle and raise its game - particularly with
regard to security, where Google has probably contributed most to WebKit in the
past few years.
It means competition, too. Two top-notch teams of browser engineers are
going to be competing against each other to build a better rendering engine, while
also being able to borrow ideas from each other when required, since both projects
remain open source. Apple can learn from Google; Google can learn from Apple.
And the competition between the two of them can push on the state and rate of
browser development. @
IAN BETTERIDGE is a
content strategist and
former editor of MacUser.
JUNE 2013 MACUSER
21
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_ DIGITAL PUBLISHING
from here.
which is to
Categorising the different approaches to
digital publishing is tough, but there are
essentially three broad groups of products:
1. Solutions that repurpose existing print
content for on-screen display. Often called
‘replica’ publishing, although it’s not always
as simple as that, or ‘PDF shovelware’, if
you're not a fan of this approach and are
gratuitously rude. These services typically
present a web portal via which you build
your digital product from existing assets.
2. Solutions that use existing print pub-
lishing tools to create digital publications.
These do the majority of the production
work locally, on the designer’s Mac. You can
think of them as hybrid, since they use print
layout methods to design digital output.
3. New production platforms that don’t use
existing layout tools or PDF assets. These
are essentially digital-only publishing tools,
and while the lack of a traditional layout
environment anywhere in the workflow will
disconcert designers it’s worth giving them
some attention.
For fairly obvious reasons, the hybrid
DTP-based production approach has been
the most popular to date. Within it, two
sub-categories are emerging: tools that ren-
der Adobe PDF or similar page description
output as page images, precisely reproducing
print layouts but producing very large issue
files and requiring technical workarounds to
achieve features like user searching within
the text, because there’s no live content; and
24 MACUSER JUNE 2013
DIGITAL PUBLISHING TODAY means creating and delivering
products that consist of page-like layouts, combining
text, graphics and multimedia elements, as software for
iPads and similar devices. It’s often seen as something
specific to the magazine industry, but it’s really a much
bigger seismic shift than that. Books, brochures, reports,
newspapers, portfolios — in fact, anything and everything
that’s published in print today — can all shift to some kind
of digital form as well. The problem is, nobody can really
settle on just how it should be done, how much it should
cost, and where that money should come from.
We’re three years into the iPad age, and while only
technophobes would claim a revolution isn’t happening,
nobody is yet really sure where we're all going to go
n this article, we'll do what we can right now,
profile most of the leading solutions currently
available to turn pages created on your Mac, one way or
another, into publications delivered on users’ devices.
those that generate HTMLS output from
the DTP layouts instead, accepting some
compromises, especially in typography, in
return for benefits like direct text searches
and smaller issue download sizes.
ONE OF THE most overlooked aspects of
publishing for tablets is how fundamentally
it can affect the editorial process and staff.
In print, the focus of editorial and design
teams is on organising and presenting text
and images within a fixed page, a complex
but finite skill set. In tablet publications, you
also have the option of using video, anima-
tion, location awareness, dynamic content
remixing, non-linear navigation and more.
A big question is whether to dive in and
deal with all these new elements yourself
(the jack-of-all-trades approach) or rope in
specialists. It’s a question only you can an-
swer, but even if you step back from dealing
with every technical aspect, you still need
to learn enough to make the best choices.
Editorial, design and publisher responsibil-
ities are changing radically; you’ll need to
stay on top of things or risk falling behind.
The structure of digital publications is
also less constrained. Every magazine has
a fixed format and a budgeted pagination
PUBLISHING FOR
TABLETS CAN
FUNDAMENTALLY
AFFECT THE EDI-
TORIAL PROCESS
(divisible by eight!) which will only change
in response to extrinsic factors such as ad
revenue. A digital publication can have
any number of pages with no direct cost or
production implications, and features like
scrolling can change how much content fits
on each page.
Pages can also have two orientations.
With the ability to rotate the iPad comes
the question of what to do when the reader
does so, and this dual orientation question
is causing a lot of angst. ‘I don't want to de-
sign each page twice’ is acommon complaint,
and after a honeymoon period when every-
one assumed both aspects were obligatory,
many magazines are now made to work in
just one orientation.
But which one is best? A print-rooted
designer would probably lean towards ver-
tical, but informal reports say people use
their iPad in landscape mode a good 70%
of the time - and our own experience puts
that figure rather higher.
Picking a single orientation seems a bit
of a cop-out. Doing both ways up doesn’t
have to mean duplication. Why does the
alternative orientation have to show the
same content rearranged? You could select
media for the orientations that best suit it:
for example, large screeds of text in vertical
pages and video in horizontal ones. But then
how do readers know there’s more content
to be had when the device is turned? Your
design should be able to tell them. Do read-
ers actually want to keep re-orienting their
iPads? That’s harder to answer.
Replica or native?
ALL THIS THINKING about how to make
the most of digital will go nowhere if you
confine yourself to converting print layouts
into replica editions. Digital replicas could
be seen as the publishing equivalent of the
horseless carriage - blindly preserving a
paradigm through a leap of technology that
allows completely new models. It’s tempting
to wonder if the big changes won't really
happen until we get more new blood into
publishing and start with truly fresh eyes.
But many of us old hands are quite ready
to imagine new kinds of publishing. The
biggest problem in many cases is projecting
enough revenue to fund the manpower and
resources that are required to create orig-
inal digital publications from scratch with
new kinds of content. Scraping DTP files
into page-turn app templates isn’t much like
progress, but it’s highly cost-effective - as
long as readers will continue to buy.
Little wonder that a great divide in digital
publishing today lies between replica and
native approaches. The former are based
on repurposing print magazine processes
and assets, turning existing layouts into
—
ta & Gs,
ines & Newspapers
something that can be browsed on screen.
To make the experience more engaging,
enhancement overlays can be added to in-
troduce features such as videos, slideshows
and navigation hotspots.
Native digital magazines are those created
specifically for the digital platform. They'll
be designed for the device screen size, and
typically a range of dynamic elements will
be integral to the layouts. Unlike print lay-
outs pushed into digital form, their text
will be designed to be readable on screen
without the user having to pinch-zoom into
the page, a commonly used facility in rep-
lica magazines but a user experience that
gets weirder the more you think about it.
The boundary between these two con-
cepts can get very blurred; in a sense, there
are straight replicas produced by throwing
a print magazine’s PDFs into an automated
system at one end, and fully bespoke maga-
zines with their own unique digital platform
at the other, and every shade in between.
The picture isn’t made any less confusing for
newcomers by the myriad ways companies
in this still emerging market present their
tools and services.
Further muddying the waters, Adobe’s
PDF format, adopted in a vast range of
products and services and the industry
standard for delivering pages to press, is
popular both among digital replica services
and as the underlying document structure
for many digital-native publishing pro-
cesses. Two major tools have now bucked
this trend, pursuing more dynamic HT ML5-
based output instead. App Studio, owned by
Quark, produces HTMLS5 from InDesign or
REPLICA MAGS
REPRODUCE PRINT
LAYOUTS; NATIVE
MAGS ARE MADE
JUST FOR DIGITAL
QuarkXPress layouts. The code is generated
by the back-end App Studio cloud services
and output as issues that feed into a wait-
ing app; iOS, Android and Kindle devices
are supported, depending on what the pub-
lisher pays for.
Padify is a fully online tool that takes ex-
isting DTP content and turns it into HTML5,
with a ‘create once, publish everywhere’ ap-
proach, It’s likely to bea good fit for someone
interested in republishing print content in
a fully native digital format, but while it’s
flexible, it’s still more template-driven than
some solutions.
IF YOUR BACKGROUND is in print publishing,
what technology is used under the hood to
build your publication may not sound likea
creative issue. Should you even have to care?
Well, as with web design, technical choices
tend to have direct consequences for how
the end product looks and feels to the user,
and what they can and can’t get out of it.
Each approach has its advantages and
disadvantages. The ‘rendered page image’
methods will show the precise typographic
appearance of layouts created using all the
established features of desktop publishing
apps. That works well for remote-based
services where design and production staff
upload their finished pages to the system
and add enhancements, if required, using
a web portal - an easy workflow to bolt on
to traditional publishing models and tools.
One downside is the lack of live text in the
product, which gets in the way of searching
and accessibility and prevents content re-
flowing. There are workarounds - uploading
plain text as an enhancement, so readers
can opt to display it like a book, is a fea-
ture of some tools - but it’s not ideal. Issue
downloads can be large, into the hundreds
of megabytes, and you get only limited op-
portunities to experiment with new ways to
structure and present content, since you're
tied to a page layout paradigm.
HTML-based publishing normally in-
cludes live, accessible text as a matter of
course, and will be easier to integrate with
different publishing systems - in theory, at
least. Delivered file sizes are generally much
smaller (though savings will be less if your
pages contain a lot of images and video),
and there should be more scope for inte-
gration and automation between tools and
processes to bring an end product together,
should you have the coding skills available.
The downsides include limited typographic
control (with current tools, you can’t even
take basics like manual kerning for granted)
and production process wrinkles that print
professionals will need to learn to anticipate.
When the move to iPad publishing be-
gan, the general feeling was that both read-
ers and publishers would be best served by
tools that were dedicated first and foremost
to delivering pixel-perfect pages; anything
that tried to get clever at the expense of
translating visual design seamlessly to the
screen would just be a distraction. Since
then, we've seen the visual quality of web
pages, based on code rather than wysiwyg
design, increase markedly along with users’
expectations of dynamic features such as
searching and sharing.
The balance is now such that we feel the
long-term future of digital publishing must
lie in HTMLS, even if many publishing crea-
tives are still determined never to see a line
of code. The typographic weaknesses are
still frustrating at the moment, but tech-
nically addressable (developers are looking
to embedded web fonts and code libraries
such as kerning.js and lettering.js for ways
forward, among other possibilities, and the
solutions they find will become available to
designers as feature improvements in the
tools they’re offered by vendors). More im-
portant is the fact that constructing digital
publications using dynamic and interop-
erable technologies opens all the doors to
rethinking our whole concept of what mag-
azines and newspapers are or can be in the
age of the mobile screen. This is where we
stop making horseless carriages. —
25
JUNE 2013 MACUSER
DIGITAL PUBLISHING |
Advertising
THE MAJORITY OF most magazines’ reve-
nue has traditionally come from advertis-
ing rather than the cover price paid by the
reader. Since the advertising market started
to go downhill in the late 1990s, this has
been rebalanced to a degree by higher cover
prices, especially outside the US. But the
tendency of the App Store - the only place
iPad users can buy magazine apps - to drive
down prices means digital editions won't
make money unless they provide a vehicle
for advertising.
Working with advertisers is something
established publishers will be familiar with,
but traditionally their work is complete once
the artwork is received. Things are rather
different in digital publishing. While replica
editions may include the same ads that ap-
peared in print, they won't be as effective
on screen. It’s unlikely readers will zoom
in to see tiny text in an ad, for example, so
the client would be well advised to supply
alternative artwork. At a bare minimum,
the ad will need to link to the client’s web-
site when tapped, something you'll be able
to set up in your digital publishing portal.
When you start adding value to digital ads
is when clients might be persuaded that
they’re worth paying extra for.
It’s recognised that ads in digital mags can
be more intrusive than in print, partly just
because the reader may have to think twice
about how to turn the page. In some ways,
of course, that may be a good thing for the
advertiser, and there are various methods
of inserting ads ‘in the cracks’ so readers
encounter them in more ways than as just
another page in a front-to-back sequence.
But you'll also need to think about making
ads more engaging and less annoying to get
positive results.
IF YOUR PUBLISHING process is based on
HTMLS, it’s relatively straightforward to
build in fully interactive, responsive third-
party ads made the same way. Other formats
can pose challenges, but HTML panels, web
views or iframes - different names for the
same concept - can be used to much the
same effect within more conventional page-
based digital publishing platforms.
While many advertisers and their agencies
will already be set up to produce interactive
content, it’s something publishers should
also be offering as a service. After all, who
better to build something to fit well in a
magazine than the publisher itself? Cre-
ative generally pays more in advertising
than editorial, but that comes with higher
expectations, so expecting overburdened
staff to switch focus from editorial design
and production to knock up an ad whenever
required may not be a recipe for success.
26 MACUSER JUNE 2013
eo0o0 Pricing Tiers < Admin < Admin Tools -
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= UK: 0844 549 9114
pixelmags
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Admin Magazines Processing Help
Guideline App Store Pricing Matrix
US-Uss Canadas -CAD$
Europe - Euro €
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Tier Customer Price Net Reverwe Customer Price Net Rewenue Customer Price Net Revenue Customer Price Net Revenue Customer Price Net Rewerus
Costs and pricing
Evaluating the different iPad publishing
methods available is a complex business,
and the variation in pricing schemes means
you can rarely compare like with like. Do
you go for revenue share or a download tax?
Pay for each interactive feature you add to
your pages? Per device platform you want to
reach? According to the number of pages you
create or the overall data size of the issue?
Then there are the variables of negotiating
power; with some publishing methods the
cost can depend on things such as number
of titles you want to produce, which can put
independents at a disadvantage.
Most services will limit the number of
copies of each publication you can deliver
to your readers before having to pay more.
Many do this literally by counting the down-
loads, but Mag+ gives a bandwidth-based
limit. It works out roughly the same, but
has the interesting effect of encouraging
producers to keep issue sizes under control.
This, frankly, is a good thing for readers,
even if it does lead to more videos being
streamed over the air rather than being
embedded in the issue.
REVENUE SHARE
OR DOWNLOAD
TAX? WILL YOU
PAY PER FEATURE?
PER DEVICE TYPE?
we've covered in this guide, where available,
are based on straight fees for producing
and managing a single digital magazine.
Our baseline was a hypothetical publication
that comes out once a month and reaches
an average of 1,000 readers (downloads). It’s
impossible to come up with one scenario that
fits all, but we think this is realistic. A figure
of 1,000 readers may seem low if you're used
to looking at commercial print mag sales,
but for this world it’s quite normal - and in
fact, as a median, it’s arguably a little high.
Retaining a digital readership at even that
level isn’t easy unless you flex your market-
ing muscles in some way.
As Patrick Knight, strategic development
director of MagazineCloner (magazinecloner.
com), told us: ‘Unless you have a way of get-
ting the app in front of the masses, and it
sticking, it could turn into a labour of love’
But he agrees that success isn’t necessarily
determined by advertising dollars. ‘A couple
of mentions on the right blog or newsletter
and it can quickly take off?
IT’s NOT ALL doom and gloom. Digital mag-
azine sales have plenty of room to grow;
they're still not a big element of publishing
industry turnover. According toa report on
paidcontent.org, 289 US magazines sold a
combined total of 7.9 million digital copies
in the second half of 2012. Impressive, but
that was just 2.4% of their total (print and
digital) circulation. Looking at the UK, Men’s
Health is the biggest selling paid-for men’s
title here, according to the PPA, and in that
July-December period last year it averaged
12,676 digital copies a month. That’s good,
but hardly a challenge to the monthly print
circulation of 202,704.
On the other hand, Future’s T3 magazine
reported digital sales (11,158 per issue) ac-
counting for almost a quarter of its total,
reflecting the typical reader’s interests.
Take these figures with a pinch of salt, by
the way, as a picture of the current mar-
ket, because after the honeymoon period
created by Apple’s launch of Newsstand
in 2011, many digital editions have shown
poor renewal rates. In short, realism is im-
portant, especially if you’re thinking about
launching a brand new title.
We're not here to tell you how to market
your work, but it’s important to remem-
ber that the App Store is just a repository,
not, except for a lucky few, a billboard.
Although you may pick up a few readers
searching Newsstand for your specialist
subject, relying on new readers stumbling
on your title won't get you very far. Make
use of your web presence and work on SEO:
Google is a much bigger pot of users than
Newsstand. Look at email promotion (not
spam) and use social networks to let people
know you're around. Consider releasing free
promo issues, and make subscription deals
attractive to potential customers.
It’s vital to understand the pricing model
of your chosen digital publishing service, but
it’s just one part of the equation.
The App Store
WHEN A PUBLISHER gets into the iPad game,
some kind of learning curve is inevitable.
New tricks take new skills. But you might
not anticipate where one of the biggest
challenges arises: right at the final stage of
setting up your new magazine, when you
submit your app to Apple.
We're used to thinking of things made by
Apple as logical, intuitive and user-friendly,
but in this case it’s anything but. The de-
veloper account pages in general and the
App Store submission process in particular
are incredibly opaque. Anyone who’s every
tried it will agree: they were designed by
programmers, for programmers - not for
publishers or designers.
This is something every digital publisher
needs to deal with, so it’s worth checking
how much help you'll get with it from your
digital publishing service provider. =>
ca
CREATE YOUR
) OWN
MAGAZINE.
—" a
.
# NYENRODE
Alternative approaches
THERE ARE MANY more tablet publish-
ing solutions and services, of varying
kinds, beyond those we’ve covered
in detail in the following pages. Some
are enterprise-oriented to the point
of needing bespoke programming to
get started with them at all; at the
other end of the scale, there are plenty
of glorified PDF wrappers to choose
from. There’s more than a smattering
of snake-oil hopefuls, too, trying to sell
things that aren’t properly thought-
through, aren’t sustainably priced,
aren’t well designed, or just plain
aren’t even any good. It’s particularly
important to watch out for ‘magazine
publishing’ solutions that ignore the
central requirements of periodical
delivery and subscription management.
Here are some we’ve spotted that
seem worth a closer look.ReadMore
(readmo.re) is for those who want to
get onto the iPad but don’t have design
software or even a budget. The online
production portal is limited to text and
picture layouts and gives you canned
templates to work with, but it’s unar-
guably quick and easy. Productions will
be published into the ReadMore library
app. Pay something instead of nothing
and you get your own app, but it’s still
limited in layout options.
You may prefer Readz (readz.biz),
which also starts at zero cost - if you
only shift a handful of copies a month,
at least - and allows more dynamic lay-
ered elements. The main thrust of this
service is towards marketers rather
than traditional publishers.
Tactilize (tactilize.com) bills itself
as ‘real-time iPad publishing’, and it’s
a clever app- and web portal-driven
¢ Other side
Not all publishing
solutions are
aimed at publishers.
1} Some of those
targeting marketers
1! ty may be of interest
. to independent
- q zines as well
(¢
approach to creation and distribution.
Layout controls are very limited, but
it’s arefreshingly different approach
to publishing on the iPad - more of
a shared environment where layout
‘cards’ are created and made available.
Twixl (twixlmedia.com) is more
traditional, and targets those witha
commercial interest in publishing. It
uses InDesign’s Book feature to build
up layouts into a publication, offers
a serious range of features includ-
ing embedded or streamed video and
HTML panel overlays, and comes witha
price tag. Publishing single edition apps
costs a little under €1,000 (about £850)
for a year, and for multiple issues
you’re into €6,000 (£5,000)-plus.
PageSuite (pagesuite.com) is a
strongly workflow-focused offering
with established customers in the
newspaper and magazine publishing
industries. It takes PDFs from print
workflows and creates distilled-out,
screen-friendly versions in a page-turn-
ing format. There’s a legacy emphasis
on Flash-based production, but it
also has the ability to create HTML5
content for mobile devices - albeit as
an annual £495 bolt-on to its £1,995
Digital Edition package. You'll also need
the Dynamic Apps bolt-on package
(£2,950) to publish standalone device
apps rather than web browser content.
With such very different options
available, making the decision to take
a punt on any one of them isn’t easy,
but the field is full of potential. As lan
Westwood, group managing director at
Dennis Publishing, said recently: ‘I’ve
been in publishing for over 25 years and
it’s never been as exciting.’
JUNE 2013 MACUSER 27
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Adobe DPS
ADOBE’S DIGITAL PUBLISHING SUITE, Or
DPS for short, is probably the most widely
known method of making native iPad
publications. It comes as part of Creative
Suite and is used within InDesign CS6
to create device-native interactive page
layouts that are exported and published
using Adobe’s DPS online services.
Parts of the design process makes use
of a few of InDesign’s existing panels. The
Buttons or Hyperlinks panels are put to
work when making links to external URLs,
and the Object States panel is used for
slideshow creation. Other interaction and
rich media production is dealt with using
the Folio Overlays panel, either by adding
abilities to a selected box or, in the case
of audio and video, by placing the content
on the page and modifying things from
that point.
The Folio Builder panel is used to
assemble a digital publication from differ-
ent InDesign layouts. First a folio is set up.
These are device-specific; iPad (horizon-
tal and/or vertical orientation), iPhone,
Kindle Fire, B&N Nook, or ‘Custom’, for
different screen sizes. Once the folio is
specified, articles are imported from open
InDesign documents or saved content.
The Adobe Content Viewer lets individual
28 MACUSER JUNE 2013
pages be previewed ona Mac. To see the
whole production you'll need to gener-
ate and test the folio, and to build the app
itself and produce the finished issue you'll
need to sign in to your Adobe Digital
Publishing account and work in the portal.
Creating self-contained one-off publi-
cations is free if you have a Creative Cloud
subscription, or £235 per publication if
you don’t (all prices here are ex VAT).
Single Editions only work on iPad - you
can’t output them for Android or other
platforms - but the ability to churn out
unlimited numbers of one-off publica-
tions is a great incentive to subscribe
to Creative Cloud, which gives you all
Adobe’s apps for £39 a month. If you want
to publish periodicals, however, things get
serious. There’s an annual £3,384 ‘plat-
form fee’ which, for your first year only,
includes 5,000 issue downloads, so that’s
ONE-OFF APPS
ARE FREE WITH
CREATIVE CLOUD
BUT PERIODICALS
START AT £3,384
your minimum outlay for a low-circula-
tion title; but our 1,000 copies per month
(or ‘folios’ in DPS-speak) example would
need a ‘fulfillment bundle’ on top. These
are available for 10,000 or 25,000 pre-
paid downloads. Together with the first
year’s included downloads, the smaller
bundle will do us; add the 17p per folio for
this and the annual total is £5,084, with
output to Kindle Fire and other Android
devices included. Subsequent years would
need the bigger fulfillment bundle, which
attracts a slightly better 13p per folio
fee but brings the total cost per year to
£6,634. Bundles expire after a year, so any
unused downloads aren’t carried over.
Adobe’s DPS is impressively mature
and capable, allows multiple people to
work on different parts of an issue at
once in separate documents, and creates
proper device-native publications. But its
periodical pricing is daunting. While large
organisations with established magazines
may (and do) take it in their stride, it will
rule the system out for most small pub-
lishers and enthusiasts. Single Editions
with Creative Cloud can be great for these
users, since apps don’t have to make
money, but it’s a shame the jump is so
enormous to scale to periodical. =>
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JUNE 2013 MACUSER 29
DIGITAL PUBLISHING
APP STUDIO STARTED life as a tool enabling
QuarkXPress users to create design-rich
iPad publications, rendering layouts as
layered bitmaps, like most of its rivals.
Since then it’s pivoted into a quite differ-
ent service that creates digital publications
in standards-based HTMLS and supports
Adobe InDesign as well as QuarkXPress.
The feature set for designers remains
largely the same as before, but the result-
ing issue sizes are noticeably trim, and
text can be selected, searched and book-
marked by users in the apps you create,
making the reading experience feel more
open, interactive and shareable.
The design process is straightfor-
ward: there’s a single floating window, the
HTM.LS palette, that’s used to apply inter-
action and media ‘enrichments’ to your
pages and configure them, and the App
Studio Publishing palette, which is used to
export and upload issue sections to the
App Studio portal.
The process of enriching pages is fairly
well integrated with the core design tools.
Picture boxes just need to be tagged with
the relevant options, from button action
behaviours to embedded or streamed
movies and sliding layout panels. The
principle of adding new media palettes to
‘© Getting the right equipmen
© Being visible
© First aid
© Mental and physical plannin
© Route planning
Quark App Studi
DTP software is the same one Adobe has
adopted with DPS, among other vendors.
The App Studio web portal is used to
combine the various sections you might
choose to upload - different people can
work on the same publication at once and
submit their pages - and set up metadata
and parameters. Articles and pages can
be rearranged here, and pages tagged as
adverts are automatically excluded from
the visual table of contents that’s gener-
ated, recognising that magazines don’t
generally list ads on the contents page.
Testing is done online via web browser
or by using the App Studio app ona
device, such as an iPad, and copying the
compiled issue back from the online
portal; this can be done before you have
to commit to a publishing plan. The portal
is also used to configure the final custom
app itself, and it helps streamline the
SINGLE EDITIONS
COST £139.95,
BUT PERIODICALS
START AT JUST
£69.95 A MONTH
iO
submission process to an extent. Issue
hosting is provided by the App Studio
service (remember that issues of a period-
ical are published separately from the app
you create to display them, which read-
ers will install only once; the App Store
hosts the app, but the publisher hosts the
issues); you can opt to use your own FTP
or Amazon S3 hosting instead.
App Studio itself is free to install.
Self-contained Single Editions cost a flat
£139.95 each to produce - cheaper than
Adobe’s standard price, but without
the Creative Cloud subscription free-
bie option. Periodicals start at £69.95
a month for iOS devices or £349.95 a
month if you want Android (including
Kindle Fire) as well. The iOS-only price
includes 1,000 issue downloads a month,
while the higher ‘Android too’ price gives
you 2,500 issue downloads a month.
For our monthly iPad mag averaging
1,000 issue sales, the annual cost would
be just £839.40. Going to Android and
Kindle Fire too steps it up to £4,199.40
a year, but you get more downloads
included. If you go over your available
downloads, you pay 13p per download,
or you can buy non-expiring discounted
bundles starting at 5,000 issues. 3
30 MACUSER JUNE 2013
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While Quark’s
previous iteration of
App Studio was
firmly rooted in magazine
design, the new HTML5
solution should lend
itself to a wider
variety of publications
» Backward and forward
The switch to HTML5
doesn’t mean you
have to stop thinking
in terms of page "
layouts. App Studio
is still suitable
for publications that
pursue visual impact through
graphic design
the old-fashioned way
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JUNE 2013 MACUSER 31
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ONE OF THE first demonstrations of what
tablet magazines might look like, created
months before Apple revealed the iPad,
was the work of family-owned Danish
publishing giant Bonnier. After bring-
ing its concept into the real world as the
engine behind much-talked-about early
iPad magazines such as Popular Science,
Bonnier span it off as a digital publishing
platform for others to use, retaining the
original name of the project, Mag+.
Magt+ is a digital publishing plug-in for
Adobe InDesign. You create interactive
layouts within InDesign using the Mag+
panel (a paradigm that should by now feel
pretty familiar) that’s installed along with
the separate Mag+ Production tool. Items
in a layout are tagged with object types,
including Control Image (for interactive
images or slideshows); Hotspots (to take
the reader to a page or URL, or to trigger
video, audio or a popup item in the page);
and that most open-ended of all features,
HTML (where you can paste in your own
code to do whatever you please).
‘Pinning’ is an interesting feature. This
helps you create single layouts that adjust
to fit both horizontal and vertical orien-
tations when the user turns the device.
There’s also the more traditional dual
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layout option (if anything in this field can
be described as ‘traditional’), where each
layout is designed separately. Creating a
single self-adjusting layout gets around
the problem of having to design each
page twice, once for each orientation, but
treating the horizontal and vertical lay-
outs as separate allows totally different
content to be used in each; which option
is right for your publication will depend on
your design intentions and to some extent
on your audience.
The Mag+ Reviewer app is used to
test issues quickly during the production
process.
The cost of publishing through Mag+
isn’t particularly low for some kinds of
publishing, but can be quite cost-effective
for others. A Per Issue app is the equiv-
alent of a Single Edition publication in
DPS or App Studio, and can be published
ONE-OFFS COME
AT A FLAT FEE OF
£699, BUT A YEAR
OF MONTHLIES
IS ONLY £3,108
for a hefty flat fee of £699. The Monthly
plan, for a single publication (one app,
one device) with as many issues as you
want to create, costs £259 per month, so
our benchmark monthly iPad publication
would cost £3,108 for the first year. You
could take this to one more platform for
an extra £69 a month or to all platforms
- iPad, iPhone, Android tablets, Android
smartphones and Kindle Fire - for a
higher supplement of £129. Alternatively,
to publish any number of issues to any
number of different apps for all the differ-
ent platforms, there’s the Unlimited plan
at £1,999 a month. Best have a rummage
down the sofa.
If you choose to arrange your own
hosting of your issue files, you deal
with the bandwidth charges yourself;
otherwise, Mag+ can do this, and within
certain limits there's nothing more to
pay. The Monthly plan gives you 250GB
of data transfer (per month) and the
Unlimited plan gives you 10TB. If you
exceed that limit, it's $0.17 (about 11p) per
GB after that. For a regular monthly mag-
azine, if your issues average 250MB each,
which is realistic to high for most titles,
you have scope for 1,000 downloads with-
out paying any extra.
32 MACUSER JUNE 2013
BASED IN FRANCE, Aquafadas created the
AveComics platform and collaborated with
Quark on its original App Studio offering,
now renamed Quark AVE Publishing.
Meanwhile, it sells its own eponymous
magazine platform based on the same
engine, fronted by a designer-oriented
digital publishing tool for InDesign users.
The Aquafadas publishing process
involves tagging boxes in a regular layout,
adding enhancements and interaction
options (including video and embed-
ded or linked HTML), and exporting the
results. The digital issues generated from
your layouts are then read ina custom
app that’s prepared for each supported
platform. You can choose which path to
take with your publication - digital rep-
lica or device-native - and, unusually, you
can publish to
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